|
DataMuseum.dkPresents historical artifacts from the history of: CP/M |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about CP/M Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 1408 (0x580) Types: TextFile Names: »BUBBLE2.PAS«
└─⟦092727b26⟧ Bits:30005927 Demoprogrammer til Pascal bog (Jet-80) └─ ⟦this⟧ »BUBBLE2.PAS« └─⟦3702e543b⟧ Bits:30003064 Demoprogrammer A-J til Pascal bog └─ ⟦this⟧ »BUBBLE2.PAS« └─⟦f983c2ef3⟧ Bits:30004681 Pascal opgaver (Butler) └─ ⟦this⟧ »BUBBLE2.PAS«
PROGRAM bubble2; (* Programmet sorterer en række tal ved bubblesort-metoden *) (* Udskriften kommer på printeren *) CONST max = 150; TYPE vektor = ARRAY(.1 .. max.) OF INTEGER; VAR v : vektor; i, j, byt : INTEGER; BEGIN RANDOMIZE; FOR i := 1 TO max DO (* Vi finder først nogle tal *) v(.i.) := RANDOM(200); WRITELN(LST,CHR(12),'De usorterede tal er:'); FOR i := 1 TO max DO BEGIN WRITE(LST,v(.i.):4); IF i MOD 20 = 0 THEN WRITELN(LST); END; WRITELN(LST); FOR i := max - 1 DOWNTO 1 DO (* Tallene sorteres *) FOR j := 1 TO i DO IF v(.j.) > v(.j + 1.) THEN BEGIN byt := v(.j.); v(.j.) := v(.j + 1.); v(.j + 1.) := byt; END; WRITELN(LST); WRITELN(LST,'De sorterede tal er:'); FOR i := 1 TO max DO BEGIN WRITE(LST,v(.i.):4); IF i MOD 20 = 0 THEN WRITELN(LST); END; WRITELN(LST); END. «eof»