DataMuseum.dk

Presents historical artifacts from the history of:

CP/M

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about CP/M

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦64afb0e02⟧ TextFile

    Length: 13568 (0x3500)
    Types: TextFile
    Names: »CHESS.HLP«

Derivation

└─⟦2f499b5fd⟧ Bits:30003942 SW1542 RcSkak Rel. 3.1 til RC Partner
    └─ ⟦this⟧ »CHESS.HLP« 

TextFile



                H E L P
              ===========



        1)      Notation (how to move),


        2)      Commands,


        3)      Rules,


        4)      Explanation of terms,



        ESC     Return to CHESS.
\f



                H E L P
              ===========

 Moves:

  Pawn, Rook, kNight, Bishop, Queen, King

 Examples:

  E2E4, E4, P-K4        : move kings pawn to forward
  G2G3, G2-G3, G3       : move pawn one forward to G3
  P/KN2-KN3             :  do
  E4*D5, E4D5, D5, PxP  : pawn(E4) capture pawn(D5)
  E4*E3, E4E3, E3, PxP  : pawn capture pawn enpassant
  G1-F3, G1F3, NF3      : move kNight to F3
  F3xE5, F3E5, NE5, NxP : kNight(F3) capture pawn(E5)
  o-o, 0-0              : castle short (King side)
  o-o-o, 0-0-0          : castle long (Queen side)
  P-KN8=Q, E8=Q         : pawn promote to queen
\f



                H E L P
              ===========
 Commands :
  INit         : initialize for a new game
  ENd          : end program
  GO (n)       : execute n moves (default: 1)
  SAve  (file) : save the current board on disk
  LOad  (file) : restore saved board from disk
  LoG   (file) : change logfile on disk
  BOard (NEW)  : make your own board setup
  BOard OLD    : change current board setup
  SWitch       : set different switches on or off
    SW     EC  : write input on logfile (default: ON)
    SW     EX  : set Expert mode on/off ( -     :OFF)
    SW     RE  : set machine move on/off( -     : ON)
    SW     ST  : set statistics on/off  ( -     :OFF)
  SEt LEVEL 2  : set play-level (1 to 8, default:  1)
                 (1 easy game; 8 takes a long time !)
  DEmo (sec)   : shows selected GM-players' games 
                 (sec is seconds between moves)
\f



                H E L P
              ===========

 Rules :

  Article 1: INTRODUCTION

    The game of chess is played between two opponents
    by moving pieces on a square board called a 
    "chessboard".
  
  Article 2: THE CHESSBOARD AND ITS ARRANGEMENT

   2.1 The chessboard is composed of 64 equal squares
    alternately light (the white squares) and dark
    (the black squares).
   2.2 The chessboard is placed between the players
    in such a way that the corner square to the right
    of each player is white.

                                                -1-


   2.3 The eight rows of squares running from the
    edge of the chessboard nearest one player to that
    nearest the other player are called "files".
   2.4 The eight rows of squares running from the
    edge of the chessboard to the other at right
    angles to the files are called "ranks".
   2.5 The rows of squares of the same colour,
    touching corner to corner, are called "diagonals"
    

   Article 3: THE PIECES AND THEIR ARRANGEMENT

    3.1 At the beginning of the game, one player has
     16 lightcolored pieces (the "white" pieces), the
     other has 16 darkcolored pieces (the "black"
     pieces).



                                                -2-



    3.2 These pieces are as follows:
        A white king      (K)
        A white queen     (Q)
        Two white rooks   (R)
        Two white bishops (B)
        Two white knights (N)
        Eight white pawns (P)
        
        A black king      (k)
        A black queen     (q)
        Two black rooks   (r)
        Two black bishops (b)
        Two black knights (n)
        Eight black pawns (p)




                                                -3-


    3.3 The initial position of the pieces on the
     chessboard is as follows:
         
         r n b q k b n r
         p p p p p p p p
         . . . . . . . .
         . . . . . . . .
         . . . . . . . .
         . . . . . . . .
         P P P P P P P P
         R N B Q K B N R
    
   Article 4: THE CONDUCT OF THE GAME

    4.1 The two players must alternate in making one
     move at a time. The player with the white pieces
     commences the game.
    4.2 A player is said to "have the move" when it
     is his turn to play.
                                                -4-
     


   Article 5: THE GENERAL DEFINITION OF THE MOVE
    5.1 With the exeption of castling (Article 6.1),
     a move is the transfer of a piece from one
     square to another square which is either vacant
     or occupied by an enemy piece.
    5.2 No piece except the rook, when castling, and
     the knight (Article 6.5) may cross a square
     occupied by another piece.
    5.3 A piece played to a square occupied by an
     enemy piece captures it as part of the same
     move. The captured piece must be immediately
     removed from the chessboard by the player 
     making the capture. See article 6.6b for
     capturing "en passant".
   



                                                -5-

   Article 6: THE MOVES OF THE INDIVIDUAL PIECES
    6.1 The King. Except when castling, the king
     moves to any adjoining square that is not
     attacked by an enemy piece.
     Castling is a move of the king and either rook,
     counting as a single move (of the king),
     executed as follows: the king is transferred,
     from its original square, two squares toward
     either rook on the same rank; then that rook
     toward which the king has been moved is 
     transferred over the king to the square
     immediately adjacent to the king.
     Castling is impossible-
       (a) if the king has already been moved, or
       (b) with a rook that has already been moved.
     Castling is prevented for the time being-
       (a) if the king's original square or the
           square which the king must cross or that
           which it is to occupy is attacked by an
           enemy piece, or
                                                -6-

                                                
       (b) if there is any piece between the king
           and the rook toward which the king is to
           be moved.
    6.2 The Queen. The queen moves to any square
     (except as limited by Article 5.2) on the file,
     rank or diagonals on which it stands.
    6.3 The Rook. The rook moves to any square
     (except as limited by Article 5.2) on the file
     or rank on which it stands.
    6.4 The Bishop. The bishop moves to any sqaure
     (except as limited by Article 5.2) on the
     diagonals on which it stands.
    6.5 The Knight. The knight's move is composed of
     two different steps; first, it makes one step of
     one single square along the rank or file, and
     then, still moving away from the square of 
     departure, one step of one single square on a
     diagonal.

                                                -7-
                                                


    6.6 The Pawn. The pawn may move only forward.
      (a) Except when making a capture, it advances
          from its original square either one or two
          vacant squares along the file on which it
          is placed, and on subsequent moves it
          advances one vacant square along the file.
          When capturing,it advances one square along
          either of the diagonals on which it stands.
      (b) A pawn attacking a square crossed by an
          enemy pawn which in one move has been 
          advanced two squares, may capture this
          enemy pawn as though the latter had been 
          moved only one square. This capture may be
          made only on the move immediately following
          such an advance and is called capturing
           "en passant".


                                                -8-


      (c) On reaching the last rank, a pawn must be
          immediately exchanged, as part of the same
          move, for a queen, a rook, a bishop, or a
          knight of the same color as the pawn, at
          the player's choice and without taking into
          account the other pieces still remaining on
          the chessboard. This exchanging of a pawn
          is called "promotion" and the action of the
          promoted pieces is immediate.
    
    Article 10: CHECK
     10.1 The king is in check when the square it
      occupies is attacked by an enemy piece; in this
      case the latter is said to be
       "checking the king".
     10.2 Check must be parried by the move
      immediately following. if the check cannot be
      parried, the game (king) is said to be "mate"
       (see Article 11.1).
                                                -9-
                                                
     10.3 A piece blocking a check to the king of its
      own colour can itself give check to the enemy
      king.
    
    Article 11: THE WON GAME
     11.1 The game is won by the player who has mated
      his opponent's king, or
     11.2 The game is won by the player whose 
      opponent declares he resigns.
       (if you have a very bad position and you are
       sure that your RCCHESS will be able to beat
       you from that position, you may decide to give
       up and start a new game by typing "INIT").
    
    Article 12: THE DRAWN GAME
     The game is drawn-
     1. When the king of the player whose turn it is
        to move is not check and the player cannot
        make any legal move. - The game (king) is
        then said to be "stalemated".
                                                -10-

     2. By agreement between the two players.
        Since it is not possible for you to have a
        discussion with your computer, and agree to a
        draw, you will have to use your discretion 
        regarding situations in which you stop the
        game and call it a draw.
        
\f



                H E L P
              ===========

   Explanation of terms:

     >          : See Command.
     Capture    : See "RULES", article (5.3).
     Castling   : See "RULES", article (6.1).
     Command    : When the computer is waiting for a
                  command it displays a ">" on the
                  screen. You simply type the command
                  and press RETURN as shown in the
                  following example: 
                    SET LEVEL 1 <RETURN>
                  Note: a move is also a command,
                  for example:
                    E4 <RETURN>
     Default    : The value used when you do not
                  specify another value.

                                                -1-

     Expert mode: When playing in expert mode the
                  computer will extend its
                  evaluations in the following way:
                  Each time it finds a possibility
                  of checking its opponents King, 
                  it will carry on evaluations of
                  the "checking chain" as long as it
                  finds possibilities for giving more
                  ckecks. This mode of playing will
                  give a stronger, more aggressive
                  and mate-seeking play. Playing in
                  "Expert Mode" will make the Play
                  Level indicator on the screen
                  blink.                  
     Logfile    : A place on the disk where all the
                  moves and commands are saved.
                  It could later on be printed out
                  - for instance in order to analyze
                  the game. ( print chess.log ) 

                                                -2-



     Move       : See "RULES", article (5).
     Node       : The computer's evaluation of one
                  position in a sequence of position
                  evaluations.
     Play-Level : Level of playing strength.
                  It specifies how many moves the
                  computer is "thinking forward".
                  See under "COMMANDS", Set level.
     Play-Level
       Indicator: The Play-Level selected is
                  indicated on the screen by placing
                  a marker on the correspondent row
                  figure in the left side of the
                  board.
     Ply        : A move in the computers calculating
     Promote    : See "RULES", article (6.6 c).


                                                -3-


     Statistics : If you select statistics (see the
                  SWITCH-command) the following
                  information will be displayed in
                  the lower right corner of the
                  screen: 
                  current node : shows how many
                    node evaluations have been
                    performed, see Node.
                  current ply  : shows how many
                    plies (see Ply) the computer is
                    thinking forward.
                  evaluation value : shows the
                    computer's evaluation of the
                    current position (positive
                    number in white's favour,
                    negative number in black's
                    favour). Is displayed on the
                    bottom line.

                                                -4-




     Switch     : Allows you to select or deselect
                  different options.
                  See under "COMMANDS", Switch.
\f


«eof»