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Length: 1222 (0x4c6) Types: TextFile Names: »ogre.strategy«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Ogre/bugfixes/ogre.strategy«
From mcvax!seismo!harvard!wjh12!genrad!john Tue Nov 27 18:45:35 1984 Relay-Version: version B 2.10.1 6/24/83 (MC830919); site turing.UUCP Posting-Version: version B 2.10.2 9/3/84; site genrad.UUCP Path: turing!mcvax!seismo!harvard!wjh12!genrad!john From: john@genrad.UUCP (John Nelson) Newsgroups: net.games Subject: Re: Ogre strategy Message-ID: <513@genrad.UUCP> Date: Tue, 27-Nov-84 18:45:35 GMT Article-I.D.: genrad.513 Posted: Tue Nov 27 18:45:35 1984 Date-Received: Thu, 29-Nov-84 03:17:54 GMT References: <771@milo.UUCP> Reply-To: john@genrad.UUCP (John Nelson) Organization: GenRad, Inc., Bolton, Mass. Lines: 10 Keywords: Ogre I find that the best winning strategy is to put your capital in one corner, set up several howitzers in strategic locations and then provide several missle tanks or GEV's near the front. You don't want the Ogre to take out your howitzers with missles. Take out the missles first, then the Main batteries. Leave the secondaries alone, and attack the treads. If you can get some mobile units BEHIND the ogre, all the better (he will either move away from them, allowing multiple attacks, or he will waste time attacking them, giving your howitzers time to beat on the treads.)