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Length: 4172 (0x104c) Types: TextFile Names: »wand_head.h«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Wanderer/wand_head.h«
#include <stdio.h> #include <curses.h> #include <string.h> #include <fcntl.h> /* I wouldnt change these if I were you - it wont give you a bigger screen */ #define ROWLEN 40 #define NOOFROWS 16 /* Change these to the necessary directories or files */ #define SCREENPATH "/usr/games/lib/wand/screens" #define HISCOREPATH "/usr/games/lib/wand/hiscore" #define LOCKPATH "/tmp/wanderer.lock" /* hiscore lock file */ #define DICTIONARY "/usr/dict/words" /* change this to anything, but dont forget what */ #define MASTERPASSWORD "something else" /* change the numbers in this as well, but keep it in the same form */ #define PASSWD (num * num * 4373 + num * 16927 + 39) /* To disable the recording of hiscores from games restored from saves */ /* #define NO_RESTORED_GAME_HISCORES */ /* #define COMPARE_BY_NAME define this to compare by name, not uid */ #define GUESTUID 0 /* guestuid always compared by name */ /* #define NO_ENCRYPTION define this to disable the savefile encryptor */ /* cbreak switching via curses package. */ /* on some Ultrix systems you may need to use crmode() and nocrmode() */ /* if so, just change the #defs to the necessary. I also know that Xenix */ /* systems have to use crmode, so.. */ #ifdef XENIX #define CBON crmode() #define CBOFF nocrmode() #else #define CBON cbreak() #define CBOFF nocbreak() #endif /* MSDOS modifications (M001) by Gregory H. Margo */ #ifdef MSDOS #define R_BIN "rb" /* binary mode for non-text files */ #define W_BIN "wb" # ifdef VOIDPTR # define VOIDSTAR (void *) # else # define VOIDSTAR (char *) # endif #define ASKNAME /* ask user's name if not in environment */ #define COMPARE_BY_NAME /* compare users with name, not uid */ #undef getchar /* remove stdio's definition to use curses' */ #define getchar() getch() /* use curse's definition instead */ #else /* not MSDOS */ #define R_BIN "r" #define W_BIN "w" #define VOIDSTAR #endif /* Save and Restore game additions (M002) by Gregory H. Margo */ /* mon_rec structure needed by save.c */ struct mon_rec { int x,y,mx,my; char under; struct mon_rec *next,*prev; }; struct save_vars { int z_x, z_y, z_nx, z_ny, z_sx, z_sy, z_tx, z_ty, z_lx, z_ly, z_mx, z_my, z_bx, z_by, z_nbx, z_nby, z_max_score, z_diamonds, z_nf, z_hd, z_vd, z_xdirection, z_ydirection }; /* prototypes added by Gregory H. Margo */ #ifdef LINT_ARGS /* M001 */ /* DISPLAY.c */ extern void map(char (*)[ROWLEN+1]); extern void display(int ,int ,char (*)[ROWLEN+1],int ); /* EDIT.C */ extern void instruct(void); extern void noins(void); extern void editscreen(int ,int *,int *,int ,char *); /* FALL.C */ extern int check(int *,int *,int ,int ,int ,int ,int ,int ,char *); extern int fall(int *,int *,int ,int ,int ,int ,char *); /* GAME.C */ extern struct mon_rec *make_monster(int ,int ); extern char *playscreen(int *,int *,int *,int ,char *); /* ICON.C */ extern void draw_symbol(int ,int ,char ); /* JUMP.C */ extern int scrn_passwd(int ,char *); extern void showpass(int ); extern int jumpscreen(int ); extern int getnum(void); /* READ.C */ extern int rscreen(int ,int *); extern int wscreen(int ,int ); /* SAVE.C */ extern void save_game(int ,int *,int *,int ,struct mon_rec *,struct mon_rec *); extern void restore_game(int *,int *,int *,int *,struct mon_rec *,struct mon_rec **); /* SCORES.C */ extern int savescore(char *,int ,int ,char *); extern void delete_entry(int ); extern int erase_scores(void); #else /* DISPLAY.c */ extern void map(); extern void display(); /* EDIT.C */ extern void instruct(); extern void noins(); extern void editscreen(); /* FALL.C */ extern int check(); extern int fall(); /* GAME.C */ extern struct mon_rec *make_monster(); extern char *playscreen(); /* ICON.C */ extern void draw_symbol(); /* JUMP.C */ extern int scrn_passwd(); extern void showpass(); extern int jumpscreen(); extern int getnum(); /* READ.C */ extern int rscreen(); extern int wscreen(); /* SAVE.C */ extern void save_game(); extern void restore_game(); /* SCORES.C */ extern int savescore(); extern void delete_entry(); extern int erase_scores(); #endif