|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T b
Length: 2032 (0x7f0) Types: TextFile Names: »beirut.per«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/X/Xconq/lib/beirut.per«
Xconq 0 -+---- The heroic fighters of Beirut Period 0 ; buildings should be able to be neutral after revolt ; death squads should be as fast as leaders and shouldn't retreat ; and should be able to take over buildings. ; no capturing if leader if they are win/lose condition. "Beirut 1982" period-name 0 scale ; well under 1 km per hex... "m" "militia" "hide and fight from building to building" utype "d" "death squad" "hit people and not buildings" utype "l" "leader" "an individual" utype "c" "car bomb" "destroys buildings" utype "t" "tank" "also destroys buildings and other things" utype "B" "building" "good for hiding out" utype ; hostages rtype? "." "sea" "sky blue" ttype "," "beach" "yellow" ttype "+" "street" "light gray" ttype "^" "junkheap" "sienna" ttype "=" "fields" "green" ttype "%" "trees" "forest green" ttype true junkheap dark [ 0 20 25 35 80 90 ] t* min-alt [ 20 25 35 80 90 100 ] t* max-alt "soldiers" m icon-name "45" d icon-name "man" l icon-name "auto" c icon-name "tank" t icon-name "city20" B icon-name [ m d l c t ] "movers" define [ c t ] "vehicles" define [ sea ] "water" define [ beach street junkheap fields trees ] "land" define 1 B territory 10 l territory [ 5 1 1 2 2 1 ] u* in-country 3000 B density 100 street movers favored 100 junkheap B favored ; 100 t* u* favored 5 country-size 5 country-min-distance ;10 country-max-distance 100 B revolt [ 1 1 2 3 3 ] movers speed 0 land [ m d l ] moves 0 [ beach street ] vehicles moves 2 [ m d l ] B capacity 0 d visibility true B already-seen true all-seen [ 1 1 1 1 2 10 ] u* hp [ 50 50 50 50 50 50 ] u* m hit [ 5 50 70 20 20 0 ] u* d hit [ 0 20 50 0 20 0 ] u* l hit [ 90 90 90 90 90 90 ] u* c hit [ 90 90 90 90 90 90 ] u* t hit [ 10 10 10 10 0 0 ] u* B hit 1 u* u* damage 1 B t damage [ 2 10 ] [ t B ] c damage -100 neutrality true c self-destruct 100 B m capture 100 c m capture 50 l m capture 50 t m capture [ 20 80 90 0 0 ] movers retreat ;30 m control 50 [ m d ] B protect 90 B m protect end