|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T f
Length: 3131 (0xc3b) Types: TextFile Names: »fred.per«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/X/Xconq/lib/fred.per«
Xconq 0 -+---- A period loosely based on the AH game about the Seven Years War. Period 0 "1756" period-name 30 scale "a" "army" "" utype "g" "general" "" utype "m" "marshal" "" utype "p" "prince" "" utype "k" "king" "" utype "D" "depot" "" utype "*" "town" "" utype "@" "fortress" "" utype "s" "stuff" "generic supplies" rtype "S" "soldiers" "raw material of armies" rtype "." "sea" "sky blue" ttype "," "river" "cyan" ttype "=" "swamp" "dark gray" ttype "%" "forest" "forest green" ttype "+" "countryside" "green" ttype "(" "hills" "khaki" ttype "^" "mountains" "sienna" ttype ":" "outerspace" "black" ttype true outerspace dark [ 0 20 30 70 20 90 95 0 ] t* min-alt [ 20 30 31 90 90 95 100 0 ] t* max-alt [ 0 50 50 50 0 0 0 0 ] t* min-wet [ 100 100 100 100 100 100 100 100 ] t* max-wet 95 wet-roughness mountains edge-terrain [ river countryside ] "land" define [ a ] "inf" define [ g m p k ] "leader" define [ D * @ ] "bases" define "soldiers" a icon-name "flag" g icon-name "flag" m icon-name "flag" p icon-name "crown" k icon-name "walltown" D icon-name "town20" * icon-name "fortress" @ icon-name [ 0 2 1 1 1 0 5 1 ] u* in-country true [ * @ ] named 100 countryside u* favored true u* already-seen a first-product 1000 [ * @ ] surrender 50 [ * @ ] siege 1000 s bases produce 10 S @ produce 1000 s bases storage 200 S @ storage 1 a @ make 10 D a make true @ maker 50 S a to-make ;; a turn is about a week in length. 1 inf speed 6 leader speed 10 land inf moves 0 land leader moves 1 [ river hills ] leader moves 0 land [ D * @ ] moves ; 0 u* free-move ; 6 u* attack_moves ; 5 s supply-line ;; Leaders "carry" infantry around, as well as leaders of lesser rank. 6 inf leader capacity 3 g [ m p k ] capacity 1 m [ p k ] capacity 1 p k capacity 10 inf [ D * @ ] capacity 10 leader [ D * @ ] capacity 0 u* leader protect 4 inf hp 20 inf inf hit 1 inf inf damage 100 D inf capture 1 [ * @ ] D capture 25 inf inf capture 5 @ territory 1 * territory ; how to do captured prisoners and prisoner exchange? clear-side-names "Austrian" sname "Prussian" sname "French" sname "Russian" sname "Swabian" sname "Hannoverian" sname "Saxon" sname "Swedish" sname begin{notes} This is a moderately crude rendition of AH's "Frederick the Great", which treats the Seven Years War in central Europe. The number of unit types is very small, and there are only a few special characteristics. The game is basically one of maneuvering for position, since combat is pretty ineffective. A number of items remain to be developed: Concentration of armies (since full concept of "parts" has been dropped). Slowing-down effect of army "passengers" on leaders. Austrian zones of control. Ranks of leaders (should affect who can "transport" who) Disable "free moves" and make combat cost high, to simulate the mutual consent to combat. Tweak hit effects to be closer to board game. Do supply path stuff (4 hexes Coalition, 5 hexes Prussian). Have river effect on movement and combat. Do something to simulate supply depots for sieges (city only surrenders to depots?) end{notes} end