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Length: 13116 (0x333c) Types: TextFile Names: »obstack.h«
└─⟦a0efdde77⟧ Bits:30001252 EUUGD11 Tape, 1987 Spring Conference Helsinki └─ ⟦this⟧ »EUUGD11/gnu-31mar87/emacs/gdb/obstack.h«
/* obstack.h - object stack macros Copyright (C) 1986 Free Software Foundation, Inc. NO WARRANTY BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC, RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M. STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. GENERAL PUBLIC LICENSE TO COPY 1. You may copy and distribute verbatim copies of this source file as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy a valid copyright notice "Copyright (C) 1986 Free Software Foundation, Inc."; and include following the copyright notice a verbatim copy of the above disclaimer of warranty and of this License. You may charge a distribution fee for the physical act of transferring a copy. 2. You may modify your copy or copies of this source file or any portion of it, and copy and distribute such modifications under the terms of Paragraph 1 above, provided that you also do the following: a) cause the modified files to carry prominent notices stating that you changed the files and the date of any change; and b) cause the whole of any work that you distribute or publish, that in whole or in part contains or is a derivative of this program or any part thereof, to be licensed at no charge to all third parties on terms identical to those contained in this License Agreement (except that you may choose to grant more extensive warranty protection to third parties, at your option). c) You may charge a distribution fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 3. You may copy and distribute this program or any portion of it in compiled, executable or object code form under the terms of Paragraphs 1 and 2 above provided that you do the following: a) cause each such copy to be accompanied by the corresponding machine-readable source code, which must be distributed under the terms of Paragraphs 1 and 2 above; or, b) cause each such copy to be accompanied by a written offer, with no time limit, to give any third party free (except for a nominal shipping charge) a machine readable copy of the corresponding source code, to be distributed under the terms of Paragraphs 1 and 2 above; or, c) in the case of a recipient of this program in compiled, executable or object code form (without the corresponding source code) you shall cause copies you distribute to be accompanied by a copy of the written offer of source code which you received along with the copy you received. 4. You may not copy, sublicense, distribute or transfer this program except as expressly provided under this License Agreement. Any attempt otherwise to copy, sublicense, distribute or transfer this program is void and your rights to use the program under this License agreement shall be automatically terminated. However, parties who have received computer software programs from you with this License Agreement will not have their licenses terminated so long as such parties remain in full compliance. 5. If you wish to incorporate parts of this program into other free programs whose distribution conditions are different, write to the Free Software Foundation at 1000 Mass Ave, Cambridge, MA 02138. We have not yet worked out a simple rule that can be stated here, but we will often permit this. We will be guided by the two goals of preserving the free status of all derivatives our free software and of promoting the sharing and reuse of software. In other words, you are welcome to use, share and improve this program. You are forbidden to forbid anyone else to use, share and improve what you give them. Help stamp out software-hoarding! */ /* Summary: All the apparent functions defined here are macros. The idea is that you would use these pre-tested macros to solve a very specific set of problems, and they would run fast. Caution: no side-effects in arguments please!! They may be evaluated MANY times!! These macros operate a stack of objects. Each object starts life small, and may grow to maturity. (Consider building a word syllable by syllable.) An object can move while it is growing. Once it has been "finished" it never changes address again. So the "top of the stack" is typically an immature growing object, while the rest of the stack is of mature, fixed size and fixed address objects. These routines grab large chunks of memory, using a function you supply, called `obstack_chunk_alloc'. On occasion, they free chunks, by calling `obstack_chunk_free'. You must define them and declare them before using any obstack macros. Each independent stack is represented by a `struct obstack'. Each of the obstack macros expects a pointer to such a structure as the first argument. One motivation for this package is the problem of growing char strings in symbol tables. Unless you are "facist pig with a read-only mind" [Gosper's immortal quote from HAKMEM item 154, out of context] you would not like to put any arbitrary upper limit on the length of your symbols. In practice this often means you will build many short symbols and a few long symbols. At the time you are reading a symbol you don't know how long it is. One traditional method is to read a symbol into a buffer, realloc()ating the buffer every time you try to read a symbol that is longer than the buffer. This is beaut, but you still will want to copy the symbol from the buffer to a more permanent symbol-table entry say about half the time. With obstacks, you can work differently. Use one obstack for all symbol names. As you read a symbol, grow the name in the obstack gradually. When the name is complete, finalize it. Then, if the symbol exists already, free the newly read name. The way we do this is to take a large chunk, allocating memory from low addresses. When you want to build a aymbol in the chunk you just add chars above the current "high water mark" in the chunk. When you have finished adding chars, because you got to the end of the symbol, you know how long the chars are, and you can create a new object. Mostly the chars will not burst over the highest address of the chunk, because you would typically expect a chunk to be (say) 100 times as long as an average object. In case that isn't clear, when we have enough chars to make up the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) so we just point to it where it lies. No moving of chars is needed and this is the second win: potentially long strings need never be explicitly shuffled. Once an object is formed, it does not change its address during its lifetime. When the chars burst over a chunk boundary, we allocate a larger chunk, and then copy the partly formed object from the end of the old chunk to the beggining of the new larger chunk. We then carry on accreting characters to the end of the object as we normaly would. A special macro is provided to add a single char at a time to a growing object. This allows the use of register variables, which break the ordinary 'growth' macro. Summary: We allocate large chunks. We carve out one object at a time from the current chunk. Once carved, an object never moves. We are free to append data of any size to the currently growing object. Exactly one object is growing in an obstack at any one time. You can run one obstack per control block. You may have as many control blocks as you dare. Because of the way we do it, you can `unwind' a obstack back to a previous state. (You may remove objects much as you would with a stack.) */ \f #ifndef obstackH #define obstackH /* these #defines keep it brief */ #define _Ll struct obstack_chunk #define _LL (8) /* _L length in chars */ struct obstack_chunk /* Lives at front of each chunk. */ { char *obstack_l_limit; /* 1 past end of this chunk */ _Ll *obstack_l_prev; /* address of prior chunk or NULL */ char obstack_l_0[4]; /* objects begin here */ }; #if 0 This function, called like malloc but not returning on failure, must return a chunk of the size given to it as argument, aligned on a boundary of 2**OBSTACK_LOG_DEFAULT_ALIGNMENT bytes. struct obstack_chunk * obstack_chunk_alloc(); #endif /* 0 */ struct obstack /* control current object in current chunk */ { long chunk_size; /* preferred size to allocate chunks in */ _Ll* chunk; /* address of current struct obstack_chunk */ char *object_base; /* address of object we are building */ char *next_free; /* where to add next char to current object */ char *chunk_limit; /* address of char after current chunk */ int temp; /* Temporary for some macros. */ int alignment_mask; /* Mask of alignment for each object. */ }; /* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */ #define obstack_base(h) ((h)->object_base) /* Pointer to next byte not yet allocated in current chunk. */ #define obstack_next_free(h) ((h)->next_free) /* Size of object currently growing */ #define obstack_object_size(h) ((h)->next_free - (h)->object_base) /* Mask specifying low bits that should be clear in address of an object. */ #define obstack_alignment_mask(h) ((h)->alignment_mask) \f #define obstack_init(h) obstack_begin (h, 4096 - 4 - _LL) #define obstack_begin(h,try_length) \ ((h)->chunk_size = (try_length) + (_LL), \ (h)->alignment_mask = ((1 << 2) - 1), \ _obstack_begin ((h), obstack_chunk_alloc)) #define obstack_grow(h,where,length) \ ( (h)->temp = (length), \ (((h)->next_free + (h)->temp > (h)->chunk_limit) \ ? _obstack_newchunk ((h), obstack_chunk_alloc, (h)->temp) : 0), \ bcopy (where, (h)->next_free, (h)->temp), \ (h)->next_free += (h)->temp) #define obstack_grow0(h,where,length) \ ( (h)->temp = (length), \ (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \ ? _obstack_newchunk ((h), obstack_chunk_alloc, (h)->temp + 1) : 0), \ bcopy (where, (h)->next_free, (h)->temp), \ (h)->next_free += (h)->temp, \ *((h)->next_free)++ = 0) #define obstack_1grow(h,datum) \ ( (((h)->next_free + 1 > (h)->chunk_limit) \ ? _obstack_newchunk ((h), obstack_chunk_alloc, 1) : 0), \ *((h)->next_free)++ = (datum)) #define obstack_blank(h,length) \ ( (h)->temp = (length), \ (((h)->next_free + (h)->temp > (h)->chunk_limit) \ ? _obstack_newchunk ((h), obstack_chunk_alloc, (h)->temp) : 0), \ (h)->next_free += (h)->temp) #define obstack_alloc(h,length) \ (obstack_blank ((h), (length)), obstack_finish (h)) #define obstack_copy(h,where,length) \ (obstack_grow ((h), (where), (length)), obstack_finish (h)) #define obstack_copy0(h,where,length) \ (obstack_grow0 ((h), (where), (length)), obstack_finish (h)) #define obstack_room(h) ((long unsigned int) \ ((h)->chunk_limit - (h)->next_free)) #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar) #define obstack_blank_fast(h,n) ((h)->next_free += (n)) #define obstack_finish(h) \ ((h)->temp = (int) (h)->object_base, \ (h)->next_free \ = (char*)((int)((h)->next_free+(h)->alignment_mask) \ & ~ ((h)->alignment_mask)), \ (((h)->next_free - (char *)(h)->chunk \ > (h)->chunk_limit - (char *)(h)->chunk) \ ? (h)->next_free = (h)->chunk_limit : 0), \ (h)->object_base = (h)->next_free, \ (char *) (h)->temp) #define obstack_free(h,obj) \ (((h)->temp = (char *)(obj) - (char *) (h)->chunk), \ (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ ? (int) ((h)->next_free = (h)->object_base \ = (h)->temp + (char *) (h)->chunk) \ : (int) _obstack_free ((h), obstack_chunk_free, \ (h)->temp + (char *) (h)->chunk))) #endif /* #ifndef obstackH */