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⟦380a28f95⟧ TextFile

    Length: 13116 (0x333c)
    Types: TextFile
    Names: »obstack.h«

Derivation

└─⟦a0efdde77⟧ Bits:30001252 EUUGD11 Tape, 1987 Spring Conference Helsinki
    └─ ⟦this⟧ »EUUGD11/gnu-31mar87/emacs/gdb/obstack.h« 

TextFile

/* obstack.h - object stack macros
   Copyright (C) 1986 Free Software Foundation, Inc.

		       NO WARRANTY

  BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW.  EXCEPT
WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY
AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.

 IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE
LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR
OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR
DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS
PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.

		GENERAL PUBLIC LICENSE TO COPY

  1. You may copy and distribute verbatim copies of this source file
as you receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy a valid copyright notice "Copyright
(C) 1986 Free Software Foundation, Inc."; and include following the
copyright notice a verbatim copy of the above disclaimer of warranty
and of this License.  You may charge a distribution fee for the
physical act of transferring a copy.

  2. You may modify your copy or copies of this source file or
any portion of it, and copy and distribute such modifications under
the terms of Paragraph 1 above, provided that you also do the following:

    a) cause the modified files to carry prominent notices stating
    that you changed the files and the date of any change; and

    b) cause the whole of any work that you distribute or publish,
    that in whole or in part contains or is a derivative of this
    program or any part thereof, to be licensed at no charge to all
    third parties on terms identical to those contained in this
    License Agreement (except that you may choose to grant more
    extensive warranty protection to third parties, at your option).

    c) You may charge a distribution fee for the physical act of
    transferring a copy, and you may at your option offer warranty
    protection in exchange for a fee.

  3. You may copy and distribute this program or any portion of it in
compiled, executable or object code form under the terms of Paragraphs
1 and 2 above provided that you do the following:

    a) cause each such copy to be accompanied by the
    corresponding machine-readable source code, which must
    be distributed under the terms of Paragraphs 1 and 2 above; or,

    b) cause each such copy to be accompanied by a
    written offer, with no time limit, to give any third party
    free (except for a nominal shipping charge) a machine readable
    copy of the corresponding source code, to be distributed
    under the terms of Paragraphs 1 and 2 above; or,

    c) in the case of a recipient of this program in compiled, executable
    or object code form (without the corresponding source code) you
    shall cause copies you distribute to be accompanied by a copy
    of the written offer of source code which you received along
    with the copy you received.

  4. You may not copy, sublicense, distribute or transfer this program
except as expressly provided under this License Agreement.  Any attempt
otherwise to copy, sublicense, distribute or transfer this program is void and
your rights to use the program under this License agreement shall be
automatically terminated.  However, parties who have received computer
software programs from you with this License Agreement will not have
their licenses terminated so long as such parties remain in full compliance.

  5. If you wish to incorporate parts of this program into other free
programs whose distribution conditions are different, write to the Free
Software Foundation at 1000 Mass Ave, Cambridge, MA 02138.  We have not yet
worked out a simple rule that can be stated here, but we will often permit
this.  We will be guided by the two goals of preserving the free status of
all derivatives our free software and of promoting the sharing and reuse of
software.


In other words, you are welcome to use, share and improve this program.
You are forbidden to forbid anyone else to use, share and improve
what you give them.   Help stamp out software-hoarding!  */


/* Summary:

All the apparent functions defined here are macros. The idea
is that you would use these pre-tested macros to solve a
very specific set of problems, and they would run fast.
Caution: no side-effects in arguments please!! They may be
evaluated MANY times!!

These macros operate a stack of objects.  Each object starts life
small, and may grow to maturity.  (Consider building a word syllable
by syllable.)  An object can move while it is growing.  Once it has
been "finished" it never changes address again.  So the "top of the
stack" is typically an immature growing object, while the rest of the
stack is of mature, fixed size and fixed address objects.

These routines grab large chunks of memory, using a function you
supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
by calling `obstack_chunk_free'.  You must define them and declare
them before using any obstack macros.

Each independent stack is represented by a `struct obstack'.
Each of the obstack macros expects a pointer to such a structure
as the first argument.

One motivation for this package is the problem of growing char strings
in symbol tables.  Unless you are "facist pig with a read-only mind"
[Gosper's immortal quote from HAKMEM item 154, out of context] you
would not like to put any arbitrary upper limit on the length of your
symbols.

In practice this often means you will build many short symbols and a
few long symbols.  At the time you are reading a symbol you don't know
how long it is.  One traditional method is to read a symbol into a
buffer, realloc()ating the buffer every time you try to read a symbol
that is longer than the buffer.  This is beaut, but you still will
want to copy the symbol from the buffer to a more permanent
symbol-table entry say about half the time.

With obstacks, you can work differently.  Use one obstack for all symbol
names.  As you read a symbol, grow the name in the obstack gradually.
When the name is complete, finalize it.  Then, if the symbol exists already,
free the newly read name.

The way we do this is to take a large chunk, allocating memory from
low addresses.  When you want to build a aymbol in the chunk you just
add chars above the current "high water mark" in the chunk.  When you
have finished adding chars, because you got to the end of the symbol,
you know how long the chars are, and you can create a new object.
Mostly the chars will not burst over the highest address of the chunk,
because you would typically expect a chunk to be (say) 100 times as
long as an average object.

In case that isn't clear, when we have enough chars to make up
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
so we just point to it where it lies.  No moving of chars is
needed and this is the second win: potentially long strings need
never be explicitly shuffled. Once an object is formed, it does not
change its address during its lifetime.

When the chars burst over a chunk boundary, we allocate a larger
chunk, and then copy the partly formed object from the end of the old
chunk to the beggining of the new larger chunk.  We then carry on
accreting characters to the end of the object as we normaly would.

A special macro is provided to add a single char at a time to a
growing object.  This allows the use of register variables, which
break the ordinary 'growth' macro.

Summary:
	We allocate large chunks.
	We carve out one object at a time from the current chunk.
	Once carved, an object never moves.
	We are free to append data of any size to the currently
	  growing object.
	Exactly one object is growing in an obstack at any one time.
	You can run one obstack per control block.
	You may have as many control blocks as you dare.
	Because of the way we do it, you can `unwind' a obstack
	  back to a previous state. (You may remove objects much
	  as you would with a stack.)
*/
\f


#ifndef obstackH
#define obstackH
				/* these #defines keep it brief */
#define _Ll struct obstack_chunk
#define _LL (8)			/* _L length in chars */

struct obstack_chunk		/* Lives at front of each chunk. */
{
  char  *obstack_l_limit;	/* 1 past end of this chunk */
  _Ll	*obstack_l_prev;	/* address of prior chunk or NULL */
  char	obstack_l_0[4];		/* objects begin here */
};

#if 0
This function, called like malloc but not returning on failure,
must return a chunk of the size given to it as argument,
aligned on a boundary of 2**OBSTACK_LOG_DEFAULT_ALIGNMENT bytes.

struct obstack_chunk * obstack_chunk_alloc();
#endif /* 0 */

struct obstack		/* control current object in current chunk */
{
  long	chunk_size;		/* preferred size to allocate chunks in */
  _Ll*	chunk;			/* address of current struct obstack_chunk */
  char	*object_base;		/* address of object we are building */
  char	*next_free;		/* where to add next char to current object */
  char	*chunk_limit;		/* address of char after current chunk */
  int	temp;			/* Temporary for some macros.  */
  int   alignment_mask;		/* Mask of alignment for each object. */
};

/* Pointer to beginning of object being allocated or to be allocated next.
   Note that this might not be the final address of the object
   because a new chunk might be needed to hold the final size.  */

#define obstack_base(h) ((h)->object_base)

/* Pointer to next byte not yet allocated in current chunk.  */

#define obstack_next_free(h)	((h)->next_free)

/* Size of object currently growing */

#define obstack_object_size(h)  ((h)->next_free - (h)->object_base)

/* Mask specifying low bits that should be clear in address of an object.  */

#define obstack_alignment_mask(h) ((h)->alignment_mask)
\f


#define obstack_init(h) obstack_begin (h, 4096 - 4 - _LL)

#define obstack_begin(h,try_length)					\
((h)->chunk_size = (try_length) + (_LL),				\
 (h)->alignment_mask = ((1 << 2) - 1),					\
 _obstack_begin ((h), obstack_chunk_alloc))

#define obstack_grow(h,where,length)					\
( (h)->temp = (length),							\
  (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
   ? _obstack_newchunk ((h), obstack_chunk_alloc, (h)->temp) : 0),	\
  bcopy (where, (h)->next_free, (h)->temp),				\
  (h)->next_free += (h)->temp)

#define obstack_grow0(h,where,length)					\
( (h)->temp = (length),							\
  (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit)			\
   ? _obstack_newchunk ((h), obstack_chunk_alloc, (h)->temp + 1) : 0),	\
  bcopy (where, (h)->next_free, (h)->temp),				\
  (h)->next_free += (h)->temp,						\
  *((h)->next_free)++ = 0)

#define obstack_1grow(h,datum)						\
( (((h)->next_free + 1 > (h)->chunk_limit)				\
   ? _obstack_newchunk ((h), obstack_chunk_alloc, 1) : 0),		\
  *((h)->next_free)++ = (datum))

#define obstack_blank(h,length)						\
( (h)->temp = (length),							\
  (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
   ? _obstack_newchunk ((h), obstack_chunk_alloc, (h)->temp) : 0),	\
  (h)->next_free += (h)->temp)

#define obstack_alloc(h,length)						\
 (obstack_blank ((h), (length)), obstack_finish (h))

#define obstack_copy(h,where,length)					\
 (obstack_grow ((h), (where), (length)), obstack_finish (h))

#define obstack_copy0(h,where,length)					\
 (obstack_grow0 ((h), (where), (length)), obstack_finish (h))

#define obstack_room(h) ((long unsigned int)				\
 ((h)->chunk_limit - (h)->next_free))

#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)

#define obstack_blank_fast(h,n) ((h)->next_free += (n))

#define obstack_finish(h)  						\
 ((h)->temp = (int) (h)->object_base,					\
  (h)->next_free							\
    = (char*)((int)((h)->next_free+(h)->alignment_mask)			\
	      & ~ ((h)->alignment_mask)),				\
  (((h)->next_free - (char *)(h)->chunk					\
    > (h)->chunk_limit - (char *)(h)->chunk)				\
   ? (h)->next_free = (h)->chunk_limit : 0),				\
  (h)->object_base = (h)->next_free,					\
  (char *) (h)->temp)

#define obstack_free(h,obj)						\
(((h)->temp = (char *)(obj) - (char *) (h)->chunk),			\
 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
  ? (int) ((h)->next_free = (h)->object_base				\
	   = (h)->temp + (char *) (h)->chunk)				\
  : (int) _obstack_free ((h), obstack_chunk_free,			\
			 (h)->temp + (char *) (h)->chunk)))

#endif				/* #ifndef obstackH */