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⟦3d1d20d2f⟧ TextFile

    Length: 3799 (0xed7)
    Types: TextFile
    Names: »wanderer.help«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/X/Xwanderer/wanderer.help« 

TextFile

#
# this is the help file for 'wanderer'.
# it consists of pages of help bracketed by 
# '$PAGE' and '$END' directives.
# There are several printf style escapes
# they are:
# %U %D %L %R - the movement command keys
# %[any icon character]  - draw that icon
# %N - page number
# This help file should live with the screens.
# if a line begins with $X, it will only be present in the 
# X windows versions of the program. Likewise, if
# a line begins with $C, it will only be printed in
# the curses versions.
#
# (C)1988 Mike Cuddy
#
$PAGE
                     **  W A N D E R E R  **

How to play:
                                    %*
     Collect all the treasure:

$X
$X
                                    %X
     Then go through the exit: 
                                       
$X
$X

 Keys are:  %L   Left           1  Loud
            %D   Down           0  Quiet       <- Very useful!
            %U   Up             q  Quit game
            %R   Right          ~  Jump level. NB This means you do not
***-->>     !    Look at map                      receive your bonus!
$X          t    tiny mode (xwanderer only)

$END
$PAGE
                        WANDERER HELP, PAGE %N
                           Screen Items:

                           This is You:
$X
                               %@
  
$X
$X
$X

  %#         %=                                  %C
                     Solid rock                          Time capsule
                                                       (5 points, 250 moves)
$X
$X

  %:
                     Passable earth (dirt, one point)

$X
$X
  %O   
                     Boulder (falls down, boulders and arrows fall off it)

$END
$PAGE
                        WANDERER HELP, PAGE %N
                          More Screen Items:
$X
$X
$X


  %<        %>       Arrows                 %+         Cage- holds baby monsters
                     (run left and right)              and changes into treasure

$X
$X

  %*                 (10 points)           %S
                 Money  (collect it)                Baby monster (kills you)


$X
  %!                                         When a baby monster hits a cage
                 Instant annihilation        it is captured and you get 50
                                             points. Also the cage becomes
                                             a treasure.

$END
$PAGE
                        WANDERER HELP, PAGE %N
                          Other items are:

$X
$X
$X

  %\        %/       Slopes                      %M          Monster
                   (boulders etc slide off)               (eats you up whole. 
                                                           Yum yum yum. )
                                                          100 points for killing
                                                          with a rock or arrow
$C%X
$C                  The exit. Collect all the
$X%X                The exit. Collect all the
                       treasure first. (250 point bonus)              

$X
$X
  %T   
$X
                   Teleport  (50 points for using it)


$END
$PAGE
                        WANDERER HELP, PAGE %N
                            Thanx-n-hints
$C
$C
       XV11R2 port/helpscreens by: Mike Cuddy (ihnp4!convex!cuddy)
       Thanx to : Mark (mjs@opal) for curing the bus error
                  James Beckett(cstrhey) for designing screens 5 and 6
                  Mike Taylor(maujf) for helpful suggestions
$C
$C
         YOU CAN DEFINE YOUR OWN KEYS BY USING THE ENVIRONMENT VARIABLE
        'NEWKEYS'. TO GET a UP z DOWN n LEFT m RIGHT ADD IN YOUR .cshrc
         setenv NEWKEYS aznm
         YOU CAN ALSO CHANGE YOUR NAME USING THE VARIABLE 'NEWNAME' IN THE
         SAME WAY.
         To see the hiscore table only, use '-s'.
$END