|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T i
Length: 1799 (0x707) Types: TextFile Names: »ibprops.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5 └─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00« └─⟦de8ce1454⟧ └─⟦this⟧ »contrib/lib/iv/src/bin/ibuild/ibprops.h«
/* * Copyright (c) 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * PropsEditor - an interface to editing a Props * $Header: /master/3.0/iv/src/bin/ibuild/RCS/ibprops.h,v 1.2 91/09/27 14:14:54 tang Exp $ */ #ifndef ibprops_h #define ibprops_h #include "ibvars.h" #include <InterViews/texteditor.h> class ButtonState; class Props; class PropsEditor : public TextEditor { public: PropsEditor(ButtonState*, Props*); virtual ~PropsEditor(); const char* GetPropsText(); virtual void Handle(Event&); private: void LeftMouse(Event&); void HandleChar(char); private: ButtonState* _state; char* _props; }; inline const char* PropsEditor::GetPropsText () { return _props; } #endif