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Length: 2632 (0xa48) Types: TextFile Names: »help.f«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Empire/help.f«
ccc help - give help subroutine help call clear call topini cc call topmsg ( 'EMPIRE.HLP (see EMPIRE.DOC for more detail)' ) call topmsg ( 2, 'ORDERS MODE----------- * MOVE MODE------------- EDIT MODE-------------' ) call strpos ( 7, 1, 'A: Stay in Move mode' ) call strpos ( 8, 1, 'C: Give 1 free move' ) call strpos ( 9, 1, 'H: This text' ) call strpos ( 10, 1, 'J: Enter edit mode' ) call strpos ( 11, 1, 'M: Enter move mode' ) call strpos ( 12, 1, 'N: Give n free moves' ) call strpos ( 13, 1, 'P: Refresh sector' ) call strpos ( 14, 1, 'Q: Quit game' ) call strpos ( 15, 1, 'R: Display round #' ) call strpos ( 16, 1, 'S: Clear screen' ) call strpos ( 17, 1, 'T: Print out map' ) call strpos ( 18, 1, 'V: Save game' ) call cflush call strpos( 4, 25, 'QWE: Movement' ) call strpos( 5, 25, 'A D direction' ) call strpos( 6, 25, 'ZXC <space>: Sit' ) cc call strpos( 7, 25, '<space>: Sit' ) call strpos( 8, 25, 'G: Sleep till full T,C' ) call strpos( 9, 25, 'H: This text' ) call strpos( 10, 25, 'I: Set direction' ) call strpos( 11, 25, 'J: Enter edit mode' ) call strpos( 12, 25, 'K: Wake piece' ) call strpos( 13, 25, 'L: Set city direction' ) call strpos( 14, 25, 'O: Cancel auto moves' ) call strpos( 15, 25, 'P: Refresh screen' ) call strpos( 16, 25, 'R: Random for armies' ) call strpos( 17, 25, 'S: Sentry' ) call strpos( 18, 25, '?: Display function' ) call cflush cc call strpos( 4, 49, 'QWE: Cursor' ) cc call strpos( 5, 49, 'A D direction' ) cc call strpos( 6, 49, 'ZXC' ) cc call strpos( 8, 49, 'G: Sleep til full T,C' ) call strpos( 8, 49, 'H: This text' ) call strpos( 9, 49, 'I: Set direction' ) call strpos( 10, 49, 'K: Wake anything' ) call strpos( 11, 49, 'M: Set path start' ) call strpos( 12, 49, 'N: Set path end' ) call strpos( 13, 49, 'O: Exit edit mode' ) call strpos( 14, 49, 'P: Change sector' ) call strpos( 15, 49, 'R: Random for armies' ) call strpos( 16, 49, 'S: Sentry ' ) call strpos( 17, 49, 'Y: Set city production' ) call strpos( 18, 49, '?: Display function' ) call cflush call strpos ( 20, 1, 'Piece---Yours-Enemy-Moves-Hits-Cost * Piece---Yours-Enemy-Moves-Hits-Cost' ) call strpos ( 21, 1, 'army A a 1 1 5 * transport T t 2 3 30' ) call strpos ( 22, 1, 'fighter F f 4 1 10 * cruiser R r 2 8 50' ) call strpos ( 23, 1, 'destroyer D d 2 3 20 * carrier C c 2 8 60' ) call strpos ( 24, 1, 'submarine S s 2 2 25 * battleship B b 2 12 75' ) call cflush return end