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⟦6b42fb5f6⟧ TextFile

    Length: 16020 (0x3e94)
    Types: TextFile
    Names: »rumors«

Derivation

└─⟦a0efdde77⟧ Bits:30001252 EUUGD11 Tape, 1987 Spring Conference Helsinki
    └─ ⟦this⟧ »EUUGD11/gnu-31mar87/hack/rumors« 

TextFile

"Quit" is a four letter word.
A dead lizard is a good thing to turn undead.
A fading corridor enlightens your insight.
A glowing potion is too hot to drink.
A good amulet may protect you against guards.
A homunculus wouldnt want to hurt a wizard.
A long worm hits with all of its length.
A monstrous mind is a toy for ever.
A nurse a day keeps the doctor away.
A ring of adornment protects against Nymphs.
A rumour has it that rumours are just rumours.
A smoky potion surely affects your vision.
A spear might hit a nurse.
A spear will hit an ettin.
A tin of smoked eel is a wonderful find.
A truly wise man never plays leapfrog with a unicorn.
A two-handed sword usually misses.
A unicorn can be tamed only by a fair maiden.
A visit to the Zoo is very educational; you meet interesting animals.
A wand of vibration might bring the whole cave crashing about your ears.
Affairs with Nymphs are often very expensive.
Affraid of Mimics? Try to wear a ring of true seeing.
Afraid of falling piercers? Wear a helmet!
All monsters are created evil, but some are more evil than others.
Always be aware of the phase of the moon!
Amulets are hard to make. Even for a wand of wishing.
An elven cloak is always the height of fashion.
An elven cloak protects against magic.
Any small object that is accidentally dropped will hide under a larger object.
Asking about monsters may be very useful.
Attack long worms from the rear - that is so much safer!
Be careful when eating bananas. Monsters might slip on the peels.
Be careful when eating salmon - your fingers might become greasy.
Be careful when the moon is its its last quarter.
Be careful when throwing a boomerang - you might hit the back of your head.
Better go home and hit your kids. They are just little monsters!
Better go home and play with your kids. They are just little monsters!
Better leave the dungeon, otherwise you might get hurt badly.
Beware of dark rooms - they may be the Morgue.
Beware of death rays!
Beware of falling rocks, wear a helmet!
Beware of hungry dogs!
Beware of the minotaur. He's very horny!
Beware of the potion of Nitroglycerine - it's not for the weak of heart.
Beware of wands of instant disaster.
Beyond the 23-rd level lies a happy retirement in a room of your own.
Blank scrolls make more interesting reading.
Blind? Eat a carrot!
Booksellers never read scrolls; it might carry them to far away.
Booksellers never read scrolls; it might leave their shop unguarded.
Cockatrices might turn themselves to stone faced with a mirror.
Consumption of home-made food is strictly forbidden in this dungeon.
Dead lizards protect against a cockatrice.
Death is just around the next door.
Death is life's way of telling you you've been fired.
Descend in order to meet more decent monsters.
Direct a direct hit on your direct opponent, directing in the right direction.
Do something big today: lift a boulder.
Do you want to visit hell? Dig a *very* deep hole.
Dogs do not eat when the moon is full.
Dogs never step on cursed items.
Don't bother about money: only Leprechauns and shopkeepers are interested.
Don't create fireballs: they might turn against you.
Don't forget! Large dogs are MUCH harder to kill than little dogs.
Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
Don't throw gems. They are so precious! Besides, you might hit a roommate.
Drinking might affect your health.
Drop your vanity and get rid of your jewels! Pickpockets about!
Dungeon expects every monster to do his duty.
Dust is an armor of poor quality.
Eat 10 cloves of garlic and keep all humans at a two-square distance.
Eat a homunculus if you want to avoid sickness.
Eating unpaid Leprechauns may be advantageous.
Engrave your wishes with a wand of wishing.
Eventually all wands of striking do strike.
Eventually you will come to admire the swift elegance of a retreating nymph.
Ever tried to catch a flying boomerang?
Ever tried to put a Troll into a large box?
Every dog should be a domesticated one.
Every hand has only one finger to put a ring on. You've got only two hands. So?
Everybody should have tasted a scorpion at least once in his life.
Feeding the animals is strictly prohibited. The Management.
Feeling lousy? Why don't you drink a potion of tea?
Fiery letters might deter monsters.
First Law of Hacking: leaving is much more difficult than entering.
For any remedy there is a misery.
Fourth Law of Hacking: you will find the exit at the entrance.
Gems are the droppings of other inmates.
Gems do get a burden.
Genocide on shopkeepers is punishable.
Getting Hungry? Stop wearing rings!
Getting Hungry? Wear an amulet!
Giving head to a long worm is like a long lasting reception.
Good day for overcoming obstacles.  Try a steeplechase.
Gossip is the opiate of the depressed.
Hackers do it with bugs.
Half Moon tonight.  (At least it's better than no Moon at all.)
Have a good meal today: eat a minotaur.
Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
Hitting is the lingua franca in these regions.
Hungry dogs are unreliable.
Hungry? There is an abundance of food on the next level.
I doubt whether nurses are virgins.
I once knew a hacker who ate too fast and choked to death.....
I smell a maze of twisty little passages.
I wished, I never wished a wand of wishing. (Wishful thinking)
If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
If you are the shopkeeper you can take things for free.
If you are too cute some monsters might be tempted to embrace you.
If you can't learn to do it well, learn to enjoy doing it badly.
If you need a wand of digging, kindly ask the minotaur.
If you see nurses you better start looking somewhere for a doctor.
If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
If you want to feal great, you must eat something real big.
If you want to float you'd better eat a floating eye.
If you want to hit, use a dagger.
If you want to rob a shop, train your dog.
If you're afraid of trapdoors, just cover the floor with all you've got.
If you're lost, try buying a map next time you're in a shop.
Important mail? Be careful that it isn't stolen!
Improve your environment, using a wand of rearrangement.
In a hurry? Try a ride on a fast moving quasit!
In need of a rest? Quaff a potion of sickness!
Inside a shop you better take a look at the price tags before buying anything.
It is bad manners to use a wand in a shop.
It is not always a good idea to whistle for your dog.
It is said that Giant Rabbits can be tamed with carrots only.
It might be a good idea to offer the unicorn a ruby.
It seems you keep overlooking a sign reading "No trespassing"!
It's all a matter of life and death, so beware of the undead.
It's bad luck, being punished.
It's not safe to Save.
Jackals are intrinsically rotten.
Just below any trapdoor there may be another one. Just keep falling!
Keep a clear mind: quaff clear potions.
Keep your armours away from rust.
Keep your weaponry away from acids.
Kicking the terminal doesn't hurt the monsters.
Kill a unicorn and you kill your luck.
Large dogs make larger turds than little ones.
Latest news? Put 'net.games.hack' in your .newsrc !
Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
Learn how to spell. Play Hack!
Leprechauns are the most skilled cutpurses in this dungeon.
Leprechauns hide their gold in a secret room.
Let your fingers do the walking on the yulkjhnb keys.
Liquor sellers do not drink; they hate to see you twice.
Looking pale? Quaff a red potion!
M.M.Vault cashiers teleport any amount of gold to the next local branch.
Many monsters make a murdering mob.
Money is the root of all evil.
Money to invest? Take it to the local branch of the Magic Memory Vault!
Monsters come from nowhere to hit you everywhere.
Monsters sleep because you are boring, not because they ever get tired.
Most monsters prefer minced meat. That's why they are hitting you!
Most rumors are just as misleading as this one.
Much ado Nothing Happens.
Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
Never ask a shopkeeper for a price list.
Never attack a guard.
Never eat with glowing hands!
Never fight a monster: you might get killed.
Never go into the dungeon at midnight.
Never kick a sleeping dog.
Never kiss an animal. It may cause kissing disease.
Never map the labyrinth.
Never mind the monsters hitting you: they just replace the charwomen.
Never ride a long worm.
Never step on a cursed engraving.
Never trust a random generator in magic fields.
Never use a wand of death.
Never use your best weapon to engrave a curse.
Never vomit on a door mat.
No weapon is better than a crysknife.
Not all rumors are as misleading as this one.
Not even a spear will hit a Xorn.
Now what is it that cures digestion?
Nymphs and nurses like beautiful rings.
One has to leave shops before closing time.
One homunculus a day keeps the doctor away.
One level further down somebody is getting killed, right now.
One wand of concentration equals eight scrolls of create monster.
Only Today! A dramatic price-cut on slightly used wands.
Only a wizard can use a magic whistle.
Only adventurers of evil alignment think of killing their dog.
Only chaotic evils kill sleeping monsters.
Only david can find the zoo!
Only real trappers escape traps.
Only real wizards can write scrolls.
Only wizards are able to zap a wand.
Opening a tin is difficult, especially when you are not so strong!
Opening a tin is difficult, especially when you attempt this bare handed!
Operation coded OVERKILL has started now.
Orcs do not procreate in dark rooms.
PLEASE ignore previous rumour.
Plain nymphs are harmless.
Playing billiards pays when you are in a shop.
Polymorphing your dog probably makes you safer.
Praying will frighten Demons.
Pursue the monsters and you will be had indeed.
Put on a ring of teleportation: it will take you away from onslaught.
Read the manual before entering the cave - You might get killed otherwise.
Reading Herbert will disgust you, but in one case it might be enlightening.
Reading Tolkien might help you.
Reading might change your vision.
Reading might improve your scope.
Relying on a dog might turn you in a dog addict.
Savings do include amnesia.
Scorpions often hide under tripe rations.
Screw up your courage!  You've screwed up everything else.
Scrolls of fire are useful against fog clouds.
Second Law of Hacking: first in, first out.
Shopkeepers accept creditcards, as long as you pay cash.
Shopkeepers often have strange names.
Snakes are often found under worthless objects.
Some monsters can be tamed. I once saw a hacker with a tame Dragon!
Sometimes monsters are more likely to fight each other than attack you.
Speed Kills (The Doors)
Spinach, carrot, and a melon - a meal fit for a nurse!
Stay clear of the level of no return.
Suddenly the dungeon will collapse ...
Take a long worm from the rear, according to its mate it's a lot more fun.
Tame a troll and it will learn you fighting.
Teleportation lessens your orientation.
The Jackal only eats bad food.
The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
The Leprechauns hide their treasure in a small hidden room.
The air is positively magic in here. Better wear a negative armor.
The best equipment for your work is, of course, the most expensive.
The emptiness of a ghost is too heavy to bear.
The longer the wand the better.
The postman always rings twice.
The secret of wands of Nothing Happens: try again!
The use of dynamite is dangerous.
There are monsters of softening penetration.
There are monsters of striking charity.
There have been people like you in here; their ghosts seek revenge on you.
There is a VIP-lounge on this level. Only first-class travellers admitted.
There is a big treasure hidden in the zoo!
There is a message concealed in each fortune cookie.
There is a trap on this level!
There is more magic in this cave than meets the eye.
There is no business like throw business.
There is no harm in praising a large dog.
There seem to be monsters of touching benevolence.
They say that a dagger hits.
They say that a dog avoids traps.
They say that a dog can be trained to fetch objects.
They say that a dog never steps on a cursed object.
They say that a spear will hit a Dragon.
They say that a spear will hit a Xorn.
They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
They say that a spear will hit an ettin.
They say that a two-handed sword misses.
They say that a unicorn might bring you luck.
They say that an elven cloak may be worn over your armor.
They say that an elven cloak protects against magic.
They say that cavemen seldom find tins in the dungeon.
They say that dead lizards protect against a cockatrice.
They say that killing a shopkeeper brings bad luck.
They say that monsters never step on a scare monster scroll.
They say that only david can find the zoo!
They say that shopkeepers often have a large amount of money in their purse.
They say that the owner of the dungeon might change it slightly.
They say that the use of dynamite is dangerous.
They say that there is a big treasure hidden in the zoo!
They say that there is a message concealed in each fortune cookie.
They say that there is a trap on this level!
They say that throwing food at a wild dog might tame him.
They say that you can meet old friends in the caves.
They say that you cannot trust scrolls of rumour.
They say that you need a key in order to open locked doors.
Third Law of Hacking: the last blow counts most.
This is the Leprechaun Law: every purse has a price.
Throwing food at a wild dog might tame him.
Tin openers are rare indeed.
Tired of irritating bats? Try a scroll of silence.
To hit or not to hit, that is the question.
Tranquillizers might get you killed.
Travel fast, use some magic speed!
Tripe on its own is revolting,  but with onions it's delicious!
Try hacking in the wee hours: you will have more room.
Try the fall back end run play against ghosts.
Unwanted mail? Sell it to the bookshop!
Vampires hate garlic.
Vault guards always make sure you aren't a shopkeeper.
Visitors are requested not to apply genocide to shopkeepers.
WARNING from H.M. Govt:  Quaffing may be dangerous to your health.
Wanna fly? Eat a bat.
Watch your steps on staircases.
Wear armor, going naked seems to offend public decency in here.
What do you think is the use of dead lizards?
What do you think would be the use of a sword called "Orcrist" ?
When a piercer drops in on you, you will be tempted to hit the ceiling!
When in a maze follow the right wall and you will never get lost.
When in a shop, do as shopkeepers do.
When punished, watch your steps on the stairs!
Where do you think all those demons come from? From Hell, of course.
Where do you think the hell is located? It must be deep, deep down.
Why would anybody in his sane mind engrave "Elbereth" ?
Wish for a master key and open the Magic Memory Vault!
Wish for a pass-key and pass all obstacles!
Wish for a skeleton-key and open all doors!
Wizards do not sleep.
You are heading for head-stone for sure.
You are just the kind of bad food some monsters like to digest.
You can always wear an elven cloak.
You can eat what your dog can eat.
You can't leave a shop through the back door: there ain't one!
You cannot ride a long worm.
You cannot trust scrolls of rumour.
You feel greedy and want more gold? Why don't you try digging?
You feel like someone is pulling your leg.
You may have a kick from kicking a little dog.
You might choke on your food by eating fortune cookies.
You might cut yourself on a long sword.
You might trick a shopkeeper if you're invisible.
You need a key in order to open locked doors.
You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
You want to regain strength? Two levels ahead is a guesthouse!
You'll need a spear if you want to attack a Dragon.
You've got to know how to put out a yellow light.
Your dog can buy cheaper than you do.
Zapping a wand of Nothing Happens doesn't harm you a bit.