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Length: 2510 (0x9ce) Types: TextFile Names: »Makefile«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Rogue_clone/Makefile«
ROGUE_OBJS = curses.o hit.o init.o inventory.o level.o machdep.o main.o \ message.o monster.o move.o object.o pack.o play.o random.o ring.o \ room.o save.o score.o spec_hit.o throw.o trap.o use.o zap.o CC = cc # Put into CFLAGS those UNIX "defines" which apply to your system. # # Options: # -DUNIX for all Unix based systems # -DUNIX_BSD4_2 for most BSD based Unix systems # -DUNIX_SYSV for System V based Unix systems # -DBAD_NONL for systems with the nonl() curses bug # -DCURSES enables a self-contained curses emulation package # Remember to remove the "-lcurses -ltermlib" # if compiling with -DCURSES. # -Ml compile with large model (SysV PC/AT's) CFLAGS = -c -DUNIX -DUNIX_BSD4_2 # BSD4.[23] #CFLAGS = -c -DUNIX -DUNIX_SYSV # Vanilla SysV #CFLAGS = -c -DUNIX -DUNIX_SYSV -DINT16 -Ml # Microport SysV, Rel2 for PC/AT # Put into LDFLAGS those options which apply to your system. # # Options: # -lcurses use standard curses package # -ltermlib to extract terminal capabilities # -Ml link with large model (SysV PC/AT's) LDFLAGS = -lcurses -ltermlib # Vanilla BSD and SysV #LDFLAGS = -Ml -lcurses # Microport SysV, Rel2 for PC/AT #LDFLAGS = # for use with self-contained curses # # package (-DCURSES) rogue: $(ROGUE_OBJS) $(CC) $(ROGUE_OBJS) $(LDFLAGS) -o rogue curses.o: curses.c rogue.h $(CC) $(CFLAGS) curses.c hit.o: hit.c rogue.h $(CC) $(CFLAGS) hit.c init.o: init.c rogue.h $(CC) $(CFLAGS) init.c inventory.o: inventory.c rogue.h $(CC) $(CFLAGS) inventory.c level.o: level.c rogue.h $(CC) $(CFLAGS) level.c machdep.o: machdep.c rogue.h $(CC) $(CFLAGS) machdep.c main.o: main.c rogue.h $(CC) $(CFLAGS) main.c message.o: message.c rogue.h $(CC) $(CFLAGS) message.c monster.o: monster.c rogue.h $(CC) $(CFLAGS) monster.c move.o: move.c rogue.h $(CC) $(CFLAGS) move.c object.o: object.c rogue.h $(CC) $(CFLAGS) object.c pack.o: pack.c rogue.h $(CC) $(CFLAGS) pack.c play.o: play.c rogue.h $(CC) $(CFLAGS) play.c random.o: random.c $(CC) $(CFLAGS) random.c ring.o: ring.c rogue.h $(CC) $(CFLAGS) ring.c room.o: room.c rogue.h $(CC) $(CFLAGS) room.c save.o: save.c rogue.h $(CC) $(CFLAGS) save.c score.o: score.c rogue.h $(CC) $(CFLAGS) score.c spec_hit.o: spec_hit.c rogue.h $(CC) $(CFLAGS) spec_hit.c throw.o: throw.c rogue.h $(CC) $(CFLAGS) throw.c trap.o: trap.c rogue.h $(CC) $(CFLAGS) trap.c use.o: use.c rogue.h $(CC) $(CFLAGS) use.c zap.o: zap.c rogue.h $(CC) $(CFLAGS) zap.c install: rogue install -s rogue /usr/games