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⟦6e70b7c0b⟧ TextFile

    Length: 1916 (0x77c)
    Types: TextFile
    Names: »INFO«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Tko/INFO« 

TextFile

Following is a boxing simulation game I'd written in one of my first bouts
with the C language.  TKO lets you match up any two opponents in boxing
history for a 3 to 15 round slugfest.  It even includes fictitious
fighters such Rocky Balboa and Mr. T.  It prints a round-by-round description
of the fight: punches thrown, punches missed, clinches, knockdowns, knockouts,
injuries, and, of course, TKO's.  It accounts for such factors as fighters'
hit power, chin, defense, aggressiveness, recoverability, resistance to cuts,
endurance, and much more.  To make the scene more realistic, the speed of the
printout is altered whenever the action heats up.  Scoring is by the rounds
system, and the referee has a say in the scoring.  You can even pit a boxer
against himself.  (Can Marvin Hagler take what Marvin Hagler can dish out?)

Alas, any good boxing simulation requires LOTS of data.  I've only had time
to fill in data for the more popular weight classes, although other weight
classes are supported.  If you feel so inclined to add more data to 'names.c',
please do so and mail me the changes.  But note that seemingly small
alterations in the data can have disastrous consequences in the outcome of a
given fight.

BTW, we've found that, although Muhammad Ali is the greatest heavyweight
*boxer* of all time, and Joe Louis is the greatest *boxer-puncher* of all time,
and Rocky Marciano is the greatest *slugger* of all time...Jack Dempsey has
survived more heavyweight tournaments we've staged than everyone else, even
though he OUGHT to lose to any of the foregoing according to the statistics.
You figure it out.

Enjoy.

-- Mike Gancarz, DEC Ultrix Engineering Group, Merrimack, NH
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