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⟦6f04edb6c⟧ TextFile

    Length: 3468 (0xd8c)
    Types: TextFile
    Names: »nations«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Conquer/nations« 

TextFile

# GAME MASTERS FILE ON NPC NATIONS:  COMPILE TIME ONLY
#  comments are offset by a # sign in the first column
#
#  The following nations will be added to the world when it is created.
#	This works for up to to MAXNTN nations (but then there is no room
#	for players) and one nation is placed per MONSTER (see header.h)
#	sectors.
#
# name 		:nations name
#		:examples include Darboth Ummaya Rugar Jute Atlantis Iberia
#		:Kuybyshev Avar Grodor Bantanya Fung Codor Delph Macitania
# leader 	: permitted leaders are "dwarfking","elfking","elfdruid",
#			"elfwizard","demon","dragon","wizard","priest",
#			"shadow","king","priestking","wizard","demigod"
# race   	:Character, ORC='O',ELF='E',DWARF='D',LZARD='L',HUMAN='H'
#		:BRIGAND='P' BARBARIAN='B'
# mark		:unique mark for race (ie & or ! or 1 or H...)
# loc	 	:G,F,R  location (good,fair,random)
# aplus 	:attack percentage plus (multiples of 10 (ie 10,20,30))
# dplus		:defence percentage plus (multiples of 10 (ie 10,20,30))
# maxmove 	:movement rate 
# gold		:total gold at start
# mil	 	:total military at start
# points 	:total point score at start -> civilians are calculated from
#               : points not allcoated to other things.  See Maxpts.  The
#               : default is 40 points per nation
# repro-rate    :reproduction rate of nation (percentage)
# allignment    :(g)ood, (n)eutral, (e)vil, (i)solationist - for NPC Nations.
#		:(G)ood, (N)eutral, (E)vil - for PC Nations.
# x,y		:x and y values - read if you have read in a map to makeworld
#               : good idea to keep -1s here for now.
#
#  THE NATIONS LISTED BELOW ARE CALIBRATED AS FOLLOWS
#
# isolationist: 320 	good: 250 	neutral: 320 	evil: 335
# human: 420		elf: 260	dwarf:  260	orc: 285
#
# This represents a world geared to GOOD player nations
#
# Npc nations can have classes too (as follows):
#	NPC	0 	KING	1	EMPEROR	2
#	WIZARD	3 	PRIEST	4 	PIRATE	5 	TRADER	6
#	WARLORD	7 	DEMON	8 	DRAGON	9 	SHADOW	10
# Entering these values assures that class.
# But leaders are of the appropriate types, as is scoring...
#
# format:     (note that offset by a space)
#
# name leader race mark loc atk def move gold mil pts repro allign x y class
#########################################################################
argos    The_Ed     H A F 10 10  9  50000  1000 60 8  i -1 -1 1
anorian  Anudil     E a F 30 40  8  70000  1500 60 8  g -1 -1 3
bobland  Dogon      O B G 20 0   6  12000  1500 70 13 i -1 -1 9
darboth  balrog     O D R 0  0   7  70000  1500 70 12 e -1 -1 8
edland   Debbra     H E R 10 15  12 30000  1000 60 8  g -1 -1 1
fung     Fungus     E F G 10 40  8  50000  1000 70 8  i -1 -1 1
goldor   Train      D G F 10 15  8  30000  1000 70 8  n -1 -1 2
haro     Cesear     H H R 10 10  9  30000  1500 60 7  i -1 -1 1
jodoba   Ganalf     H J R 10 10  2  30000  1500 60 8  n -1 -1 3
lint     Lynne      E L F 20 30  8  50000  1500 70 10 g -1 -1 3
muldor   Gilur      D M F 10 30  6  160000 1500 70 9  n -1 -1 1
noria    Gloin      D N R 10 30  6  50000  1000 60 8  n -1 -1 1
tokus    Sumu       H T R 10 10  8  30000  1000 60 8  e -1 -1 1
woooo    Nastus     O W F 10 10  10 60000  3500 75 13 e -1 -1 10
zaos     Dragonus   O Z R 20 0   8  12000  1500 70 14 e -1 -1 9
frika    Frik       D f F 10 10  8  50000  1200 60 10 n -1 -1 1
amazon   Diana      E X F 10 10  8  50000  1200 60 10 e -1 -1 2
tasman   Obilisk    H t F 10 10  8  50000  1200 60 10 g -1 -1 3
sahara   Barbar     H S F 10 10  8  50000  1200 60 10 i -1 -1 4