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Length: 3468 (0xd8c) Types: TextFile Names: »nations«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Conquer/nations«
# GAME MASTERS FILE ON NPC NATIONS: COMPILE TIME ONLY # comments are offset by a # sign in the first column # # The following nations will be added to the world when it is created. # This works for up to to MAXNTN nations (but then there is no room # for players) and one nation is placed per MONSTER (see header.h) # sectors. # # name :nations name # :examples include Darboth Ummaya Rugar Jute Atlantis Iberia # :Kuybyshev Avar Grodor Bantanya Fung Codor Delph Macitania # leader : permitted leaders are "dwarfking","elfking","elfdruid", # "elfwizard","demon","dragon","wizard","priest", # "shadow","king","priestking","wizard","demigod" # race :Character, ORC='O',ELF='E',DWARF='D',LZARD='L',HUMAN='H' # :BRIGAND='P' BARBARIAN='B' # mark :unique mark for race (ie & or ! or 1 or H...) # loc :G,F,R location (good,fair,random) # aplus :attack percentage plus (multiples of 10 (ie 10,20,30)) # dplus :defence percentage plus (multiples of 10 (ie 10,20,30)) # maxmove :movement rate # gold :total gold at start # mil :total military at start # points :total point score at start -> civilians are calculated from # : points not allcoated to other things. See Maxpts. The # : default is 40 points per nation # repro-rate :reproduction rate of nation (percentage) # allignment :(g)ood, (n)eutral, (e)vil, (i)solationist - for NPC Nations. # :(G)ood, (N)eutral, (E)vil - for PC Nations. # x,y :x and y values - read if you have read in a map to makeworld # : good idea to keep -1s here for now. # # THE NATIONS LISTED BELOW ARE CALIBRATED AS FOLLOWS # # isolationist: 320 good: 250 neutral: 320 evil: 335 # human: 420 elf: 260 dwarf: 260 orc: 285 # # This represents a world geared to GOOD player nations # # Npc nations can have classes too (as follows): # NPC 0 KING 1 EMPEROR 2 # WIZARD 3 PRIEST 4 PIRATE 5 TRADER 6 # WARLORD 7 DEMON 8 DRAGON 9 SHADOW 10 # Entering these values assures that class. # But leaders are of the appropriate types, as is scoring... # # format: (note that offset by a space) # # name leader race mark loc atk def move gold mil pts repro allign x y class ######################################################################### argos The_Ed H A F 10 10 9 50000 1000 60 8 i -1 -1 1 anorian Anudil E a F 30 40 8 70000 1500 60 8 g -1 -1 3 bobland Dogon O B G 20 0 6 12000 1500 70 13 i -1 -1 9 darboth balrog O D R 0 0 7 70000 1500 70 12 e -1 -1 8 edland Debbra H E R 10 15 12 30000 1000 60 8 g -1 -1 1 fung Fungus E F G 10 40 8 50000 1000 70 8 i -1 -1 1 goldor Train D G F 10 15 8 30000 1000 70 8 n -1 -1 2 haro Cesear H H R 10 10 9 30000 1500 60 7 i -1 -1 1 jodoba Ganalf H J R 10 10 2 30000 1500 60 8 n -1 -1 3 lint Lynne E L F 20 30 8 50000 1500 70 10 g -1 -1 3 muldor Gilur D M F 10 30 6 160000 1500 70 9 n -1 -1 1 noria Gloin D N R 10 30 6 50000 1000 60 8 n -1 -1 1 tokus Sumu H T R 10 10 8 30000 1000 60 8 e -1 -1 1 woooo Nastus O W F 10 10 10 60000 3500 75 13 e -1 -1 10 zaos Dragonus O Z R 20 0 8 12000 1500 70 14 e -1 -1 9 frika Frik D f F 10 10 8 50000 1200 60 10 n -1 -1 1 amazon Diana E X F 10 10 8 50000 1200 60 10 e -1 -1 2 tasman Obilisk H t F 10 10 8 50000 1200 60 10 g -1 -1 3 sahara Barbar H S F 10 10 8 50000 1200 60 10 i -1 -1 4