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Length: 4414 (0x113e) Types: TextFile Names: »mkmaze.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Nethack/mkmaze.c«
/* SCCS Id: @(#)mkmaze.c 2.1 87/10/18 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ #include "hack.h" #include "mkroom.h" /* not really used */ extern struct monst *makemon(); extern struct permonst pm_wizard; extern struct obj *mkobj_at(); struct permonst hell_hound = { "hell hound", 'd', 12, 14, 2, 20, 3, 6, 0 }; makemaz() { int x,y; register zx,zy; coord mm; boolean al = (dlevel >= 30 && !flags.made_amulet); for(x = 2; x < COLNO-1; x++) for(y = 2; y < ROWNO-1; y++) levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL; #ifndef RPH if(al) { #else /* make decoy wizard levels */ if((dlevel == u.wiz_level) || (!rn2(3) && (dlevel > u.medusa_level+1))) { #endif register struct monst *mtmp; zx = 2*(COLNO/4) - 1; zy = 2*(ROWNO/4) - 1; for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) { levl[x][y].typ = (y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL : (y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL: ROOM; } #ifdef RPH if (dlevel == u.wiz_level) { #endif (void) mkobj_at(AMULET_SYM, zx, zy); flags.made_amulet = 1; walkfrom(zx+4, zy); if(mtmp = makemon(&hell_hound, zx, zy)) mtmp->msleep = 1; if(mtmp = makemon(PM_WIZARD, zx+1, zy)) { mtmp->msleep = 1; flags.no_of_wizards = 1; } #ifdef RPH } else { struct obj *ot; /* make a cheap plastic imitation */ if (ot = mkobj_at(AMULET_SYM, zx, zy)) ot-> spe = -1; walkfrom(zx+4,zy); if (mtmp = makemon(&hell_hound, zx, zy)) mtmp->msleep = 1; mkmon_at ('&', zx+1,zy); } #endif } else { mazexy(&mm); zx = mm.x; zy = mm.y; walkfrom(zx,zy); #ifdef RPH if (!rn2(10) || (dlevel == u.medusa_level + 1)) #endif (void) mksobj_at(WAN_WISHING, zx, zy); (void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */ } for(x = 2; x < COLNO-1; x++) for(y = 2; y < ROWNO-1; y++) { switch(levl[x][y].typ) { case HWALL: levl[x][y].scrsym = HWALL_SYM; break; case ROOM: levl[x][y].scrsym = ROOM_SYM; break; } } for(x = rn1(8,11); x; x--) { mazexy(&mm); (void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y); } for(x = rn1(10,2); x; x--) { mazexy(&mm); (void) mkobj_at(ROCK_SYM, mm.x, mm.y); } mazexy(&mm); (void) makemon(PM_MINOTAUR, mm.x, mm.y); for(x = rn1(5,7); x; x--) { mazexy(&mm); (void) makemon((struct permonst *) 0, mm.x, mm.y); } for(x = rn1(6,7); x; x--) { mazexy(&mm); mkgold(0L,mm.x,mm.y); } for(x = rn1(6,7); x; x--) mktrap(0,1,(struct mkroom *) 0); mazexy(&mm); levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = UP_SYM; levl[xupstair][yupstair].typ = STAIRS; xdnstair = ydnstair = 0; } #ifdef DGK /* Make the mazewalk iterative by faking a stack. This is needed to * ensure the mazewalk is successful in the limited stack space of * the program. This iterative version uses the mimumum amount of stack * that is totally safe. */ walkfrom(x,y) int x,y; { #define CELLS (ROWNO * COLNO) / 4 /* a maze cell is 4 squares */ char mazex[CELLS + 1], mazey[CELLS + 1]; /* char's are OK */ int q, a, dir, pos; int dirs[4]; pos = 1; mazex[pos] = (char) x; mazey[pos] = (char) y; while (pos) { x = (int) mazex[pos]; y = (int) mazey[pos]; levl[x][y].typ = ROOM; q = 0; for (a = 0; a < 4; a++) if(okay(x, y, a)) dirs[q++]= a; if (!q) pos--; else { dir = dirs[rn2(q)]; move(&x, &y, dir); levl[x][y].typ = ROOM; move(&x, &y, dir); pos++; if (pos > CELLS) panic("Overflow in walkfrom"); mazex[pos] = (char) x; mazey[pos] = (char) y; } } } #else walkfrom(x,y) int x,y; { register int q,a,dir; int dirs[4]; levl[x][y].typ = ROOM; while(1) { q = 0; for(a = 0; a < 4; a++) if(okay(x,y,a)) dirs[q++]= a; if(!q) return; dir = dirs[rn2(q)]; move(&x,&y,dir); levl[x][y].typ = ROOM; move(&x,&y,dir); walkfrom(x,y); } } #endif /* DGK /**/ move(x,y,dir) register int *x, *y; register int dir; { switch(dir){ case 0: --(*y); break; case 1: (*x)++; break; case 2: (*y)++; break; case 3: --(*x); break; } } okay(x,y,dir) int x,y; register int dir; { move(&x,&y,dir); move(&x,&y,dir); if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0) return(0); else return(1); } mazexy(cc) coord *cc; { cc->x = 3 + 2*rn2(COLNO/2 - 2); cc->y = 3 + 2*rn2(ROWNO/2 - 2); return(0); }