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Length: 2870 (0xb36) Types: TextFile Names: »defs.h«
└─⟦a0efdde77⟧ Bits:30001252 EUUGD11 Tape, 1987 Spring Conference Helsinki └─ ⟦526ad3590⟧ »EUUGD11/gnu-31mar87/X.V10.R4.tar.Z« └─⟦2109abc41⟧ └─ ⟦this⟧ »./X.V10R4/xtrek/defs.h«
/* $Header: defs.h,v 10.1 86/11/30 15:30:19 jg Rel $ */ /* Copyright (c) 1986 Chris Guthrie */ #define MAXPLAYER 16 #define MAXPLANETS 40 #define MAXTORP 12 #define PKEY 257 #define TKEY 258 #define STKEY 259 #define PLKEY 260 #define PHKEY 261 #define MKEY 262 /* These are configuration definitions */ #define GWIDTH 100000 /* galaxy is 100000 spaces on a side */ #define WARP1 20 /* warp one will move 20 spaces per update */ #define SCALE 40 /* Window will be one pixel for 20 spaces */ #define EXPDIST 400 /* At this range a torp will explode */ #define DETDIST 2500 /* At this range a player can detonate a torp */ #define PHASEDIST 6000 /* At this range a player can do damage with phasers */ #define ORBDIST 800 /* At this range a player can orbit a planet */ #define ORBSPEED 2 /* This is the fastest a person can go into orbit */ #define PFIREDIST 1500 /* At this range a planet will shoot at a player */ #define UPDATE 100000 /* Update time is 100000 micro-seconds */ /* These are memory sections */ #define PLAYER 1 #define MAXMESSAGE 50 #define rosette(x) ((((x) + 256/VIEWS/2) / (256/VIEWS)) % VIEWS) /* These are the teams */ /* Note that I used bit types for these mostly for messages and war status. This was probably a mistake. It meant that Ed had to add the 'remap' area to map these (which are used throughout the code as the proper team variable) into a nice four team deep array for his color stuff. Oh well. */ #define FED 0x1 #define ROM 0x2 #define KLI 0x4 #define ORI 0x8 #define ALLTEAM (FED|ROM|KLI|ORI) #define MAXTEAM (ORI) #define NUMTEAM 4 /* Data files to make the game play across daemon restarts. */ /* #define DIR "/eros/staff/chris/nt */ #define DIR "/usr/games/lib/xtrek #define PLFILE DIR/.planets" #define SCOREFILE DIR/.scores" #define MOTD DIR/.motd" #define DAEMON DIR/daemon" #define ROBOT DIR/robot" /* Other stuff that Ed added */ #define ABS(a) /* abs(a) */ (((a) < 0) ? -(a) : (a)) #define myTorp(t) (me->p_no == (t)->t_owner) #define friendlyTorp(t) (!(me->p_team & (t)->t_war)) #define myPhaser(p) (&phasers[me->p_no] == (p)) #define friendlyPhaser(p) (me->p_team == players[(p) - phasers].p_team) #define myPlayer(p) (me == (p)) #define friendlyPlayer(p) (me->p_team == (p)->p_team) #define isAlive(p) ((p)->p_status == PALIVE) #define friendlyPlanet(p) ((p)->pl_owner & me->p_team) #define torpColor(t) \ (myTorp(t) ? myColor : shipCol[remap[players[(t)->t_owner].p_team]]) #define phaserColor(p) \ (myPhaser(p) ? myColor : shipCol[remap[players[(p) - phasers].p_team]]) #define playerColor(p) \ (myPlayer(p) ? myColor : shipCol[remap[(p)->p_team]]) #define planetColor(p) \ (((p)->pl_info & me->p_team) ? shipCol[remap[(p)->pl_owner]] : unColor) #define planetFont(p) \ (friendlyPlanet(p) ? bfont : dfont) #define shipFont(p) \ (myPlayer(p) ? bfont : dfont)