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DKUUG/EUUG Conference tapes

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⟦abd316483⟧ TextFile

    Length: 1751 (0x6d7)
    Types: TextFile
    Names: »FILES«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Tetris/FILES« 

TextFile

	You should have:

Makefile:	this is the makefile, it needs some modification of directory
		names

tetris.man:	this is the unix style manual page formatted in -man macros
		you can modify the filenames in it to reflect where you 
		end up placing some of tetris' utility files.

help.tetris:	this is the online help file, it will be moved by the makefile
score.tetris:	this is the file that keeps score, it is not necessary that
		it really exist, as tetris will make it if it doesn't exist

monitor.tetris: this is the super snoopy big brother file, it tells the owner
		of tetris who played, when they played and how they did.
		this filename can be declared as "/dev/null" in the file
		tetris.h and this will effectively turn the monitoring process
		off. This file is like score.tetris, it doesn't have to exist
		for tetris, as tetris will make it itself. I think that the
		makefile will complain if these two files aren't around,
		but no big deal, just touch the filenames.

csr.h		this is the include file for the cursor package I use
		I don't use curses because it is too slow. This may
		cause portability problems, but then I didn't concern
		myself with that when I wrote tetris.

tetris.h	this is the include file for tetris itself. You will need
		to modify pathnames that are defined in this file or tetris
		will not like you. I will trap for these nasties in the
		future but right now I am too lazy.

The rest of the files are the source files, this is a manifest of them:

check_block.c
check_horiz.c
csr.c
cursive.c
define_shapes.c
display_high.c
draw_shadow.c
drop_block.c
end_game.c
erase_horiz.c
get_level.c
init_tetris.c
main.c
print_shape.c
process_input.c
redefine.c
save_game.c
score.c
set_level.c
setup_next.c
useful.c