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Length: 1820 (0x71c) Types: TextFile Names: »05.t«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Trek73/man/05.t«
.ce Simple Strategy .sp .PP If you are a beginner, a simple strategy to follow is: fight only one attacker; pursue him (code 14) at warp factor one; lock on all phasers (code 3); continuously take position reports (code 12) and watch his range; when he gets within 1000M, fire all phasers (code 1) and keep on firing when he is in range; When the enemy is out of range, take damage reports and scans of the enemy (codes 17 and 18). .sp .PP After a few trial games using the above strategy, you will want to become as efficient as the enemy at firing photon torpedos. Finally, when you master launching antimatter probes, you can designate more than one attacker. .sp 3 .ce Trek73's History .sp .PP Trek73 was programmed on a Hewlett-Packard 2000C system by William K. Char, Perry Lee, and Dan Gee. In January 1973, Mr. Char started with a few ideas and five months later, in May, introduced $SPACE, his first version. .sp .PP Space had only 14 commands and comprised one 10K program. Response was so great that new ideas flooded in and in June, work on Trek73 was begun. Over 70 recordings of past shows were reviewed to reconstruct dialogue and vessels. On October 8, 1973, Trek73 was introduced. .sp .PP In 1984, Dave Pare at University of California at San Diego and Chris Williams at the University of California at Berkeley independently translated the BASIC code into C to run under BSD UNIX.\** .FS UNIX is a registered trademark of Bell Laboratories. .FE .sp .PP In April 1985, Jeff Okamoto and Peter Yee, both at the University of California at Berkeley combined the two versions into one, fixing bugs and adding new commands and concepts. .sp .PP Ideas and bug reports should be sent to: .br ARPA: hpccc!okamoto@hplabs.hp.com and yee@ames-orion.arpa .br UUCP: ..!hplabs!hpccc!okamoto and ..!ames-orion!yee .bp