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Length: 1220 (0x4c4) Types: TextFile Names: »README«
└─⟦a0efdde77⟧ Bits:30001252 EUUGD11 Tape, 1987 Spring Conference Helsinki └─ ⟦526ad3590⟧ »EUUGD11/gnu-31mar87/X.V10.R4.tar.Z« └─⟦2109abc41⟧ └─ ⟦this⟧ »./X.V10R4/xtrek/README«
This is quickly how to run xtrek on a ultrix system. Create an appropriate directory for it. The defs.h file contains the paths to this directory. If you don't want it in /usr/games/lib/xtrek, change this file. Before running make, look for random.o. I found that the ultrix library version wasn't very random, so I substituted the 4.3 one which worked better. If you don't have/want the 4.3 random.o, just delete the reference in the make file and it will compile with the one in libc.a. Run make. Install xtrek in /usr/games. Robot and daemon must be in /usr/games/lib/xtrek. Copilot can go anywhere. Create the files .motd, .scores, and .planets in /usr/games/lib/xtrek. Xtrek, copilot, and the daemon must all be setuid to someone who has write permission on these files. Root is fine. There are no real security holes in the game. If you want to avoid this, take out the shared memory chmoding and make the dot files writable. If you want to change constants in the game, it is pretty well set up to allow tweaking. Most of the constants are in defs.h. Player constants were defined in getship.c in plans for a future custom designed ship option. nroff -me the document and put it somewhere useful