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Length: 1962 (0x7aa) Types: TextFile Names: »Manifest«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Galaxy/Manifest«
Comments on: Why we did what we did and who helped us Mordechai Chachamu Amnnon Horowits 1. Background The idea of galaxy came to me (the first author) few years ago. I felt that the video games, and in general - computerized games, are usually thrilling only for few times. They either depend on swift reactions and/or sheer luck, or implement a computerized versions of old games. Thus I looked for a game that answers two criteria: 1) It is practically impossible to be played without a com- puter. 2) The computer has no influence upon the outcome of the game. The way to satisfy those seemingly contradictory requirements was to create a game that challenges TWO players sitting at TWO different terminals. The game uses the computer merely as a data base manager and as a transmitting media between the two players. Skimming through the game's document will soon reveal that there is no rational way to play this game without a computer. As the game evolved, it became clear that it implements some more principles. Namely - 3) You can never have it all. 4) There is no "best solution". 5) There is always some amount of uncertainity. We feel that although the game is hard to get familiar with, once it's principles and their implementation is understood, GALAXY is a very attractive game. First attempts to write the game were futile, mostly because I lucked knowledge in UNIX. At this stage came to rescue the second author, that managed most of the tricky parts. 2. Acknowledgments Many thanks to the people in the computer lab of Tel Aviv University. Specially helpful (and encouraging) were Nir Peleg, On Paradise and Robert Segall. Mordechai Chachamu (mrdch@taurus) Amnnon Horowits (amnnon@taurus)