|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T s
Length: 7227 (0x1c3b) Types: TextFile Names: »sidtool.h.orig«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/Sun/Sidtool/sidtool.h.orig«
/* sidtool.h * * Definitions used by the SID tool. * Written by Rich Burridge - SUN Microsystems Australia (Melbourne). * * Version 2.1. - April 1987. * * No responsibility is taken for any errors inherent either to the code * or the comments of this program, but if reported to me then an attempt * will be made to fix them. */ /* These are the variables you might wish to change at compile time, or they * can be overridden at run time by command line options or environment * variables. */ #define A_NAME "sidtool.animate" /* Default animate filename. */ #define H_NAME "sidtool.help" /* Defaults help filename. */ #define M_NAME "sidtool.maze" /* Default maze filename. */ #define SPEED 3 /* Speed of this Sun. */ #define S_NAME "sidtool.hs" /* Default highscore filename. */ typedef int BOOLEAN ; char *sprintf() ; #define BIND (void) bind /* To make lint happy. */ #define CLOSE (void) close #define CONNECT (void) connect #define DOINC (void) doinc #define FCLOSE (void) fclose #define FCNTL (void) fcntl #define FGETS (void) fgets #define FPRINTF (void) fprintf #define FSCANF (void) fscanf #define IOCTL (void) ioctl #define KILL (void) kill #define LISTEN (void) listen #define READ (void) read #define SSCANF (void) sscanf #define SELECT (void) select #define SETJMP (void) setjmp #define SPRINTF (void) sprintf #define STAT (void) stat #define STRCPY (void) strcpy #define UNLINK (void) unlink #define WRITE (void) write #define SQUARE 26 /* Size of each square of the maze. */ #define XBASE 45 /* X start of maze. */ #define YBASE 100 /* Y start of maze. */ /* Convert from maze coordinates to screen coordinates. */ #define TRANSPT(mx,my,scrx,scry) { scrx = (mx - 1) * SQUARE + XBASE ; \ scry = (my - 1) * SQUARE + YBASE ; } /* Convert from screen coordinates to maze coordinates. */ #define UNTRANSPT(scrx,scry,mx,my) { mx = ((scrx - XBASE) / SQUARE) + 1 ; \ my = ((scry - YBASE) / SQUARE) + 1 ; } /* Wait for len tics. */ #define PPAUSE(len) { int ppi ; for (ppi = 0; ppi < len; ppi++) ; } /* Wait for a longer while. */ #define LONGPAUSE() { int loi ; for (loi = 0; loi < (2000*speed); loi++) ; } /* Returns the reverse direction of the parameter (left goes to right, etc.) */ #define REVERSEDIR(dir) ((dir + 2) % 4) /* Returns true if the screen position is in the center of a square. */ #define GCENTERED(scrx,scry) (((scrx - XBASE) % SQUARE == 0) && \ ((scry - YBASE) % SQUARE == 0)) /* Set the function to be used for characters. */ #define SCHRFUNC(f) (sfunc = f) /* Determine the bug index, POKEY to SHADOW. */ #define GIND(x) ((x) - &bugs[0]) #define OFFCURSOR 0 /* Mouse cursor modes. */ #define TRACKCURSOR 1 #define KEY_SET 0 /* Used for function key setup. */ #define KEY_RESET 1 #define BSPACE 8 /* Backspace used by getline. */ #define BUTXOFF 30 /* X offset of buttons. */ #define BUTYOFF 10 /* Y offset of buttons. */ #define CATCHUP 3 /* Amount screen catches up blue bug. */ #define CR 13 #define DEL 127 /* Used to start the sid tool game. */ #define ENKEY 01652 /* Encode key used in highscore file. */ #define FRUITMX 13 /* X maze position of fruit. */ #define FRUITMY 16 /* Y maze position of fruit. */ #define GOFFSET SQUARE / 2 - 3 /* Offset of bugs and screen. */ #define MAXNUMPLAYERS 4 /* Number of players allowed. */ #define MAXLINE 80 /* Maximum string length. */ #define MINMOVE 20 #define SWIDTH 768 /* Maximum screen width. */ #define SHEIGHT 900 /* Maximum screen height. */ #define XSIZE 26 /* Number of squares in x. */ #define YSIZE 28 /* Number of squares in y. */ /* States for the Sid Tool automation. */ #define STARTUP 0 /* Define setjmp variable. */ #define INITGAME 1 /* Initialise start of game variables. */ #define PLAY 2 /* Start play mode. */ #define DOPLAY 3 /* Jump here if been eaten, or starting new game. */ #define MAKEPLAY 4 /* Perform next movement of each Sid Tool object. */ #define DOREST 5 /* Initial routine for credits and button actions.*/ #define HIGHSCORE 6 /* Initial routine for getting the highscores. */ #define NEXTLINE 7 /* Get a user name for the new high score. */ #define DOCREDIT 8 /* Initial routine for display the credits. */ #define MOVELEFT 9 /* Animate screen left during credits. */ #define MOVERIGHT 10 /* Animate screen right during credits. */ #define DELHIT 11 /* Del key has been pressed. */ #define GETBUT 12 /* Get a pseudo-button press from the user. */ #define MAKESEL 13 #define DOLEAVE 14 #define RESETGAME 15 #define CTRLSHIT 16 /* ^S has been hit, do nothing until ^Q. */ #ifndef CTRLQ #define CTRLQ 17 /* Used to restart SID tool. */ #endif #ifndef CTRLS #define CTRLS 19 /* Used to halt the SID tool. */ #endif #define TRUE 1 #define FALSE 0 #define BUT_AUTO 0 /* Control menu buttons. */ #define BUT_HELP 1 #define BUT_LEVEL 2 #define BUT_PLAYERS 3 #define BUT_QUIT 4 #define BUT_SCORES 5 #define BUT_START 6 #define UR 0 /* Corners. */ #define RD 1 #define DL 2 #define LU 3 #define NODOT 0 /* Dotsize. */ #define BIGDOT 1 #define SMALLDOT 2 #define RIGHT 0 /* Direction. */ #define UP 1 #define LEFT 2 #define DOWN 3 #define POKEY 0 /* Ghostnames. */ #define BASHFUL 1 #define SPEEDY 2 #define SHADOW 3 struct scorerec { char who[MAXLINE] ; int score ; } ; struct bugrec { int dir ; BOOLEAN eyesonly ; /* Going to box. */ BOOLEAN enteringbox ; /* Going down into box. */ BOOLEAN inbox ; /* Inside or leaving. */ BOOLEAN intunnel ; int delay ; int scrx,scry ; int mx,my ; int bluetime ; /* If zero then not blue. */ int boxtime ; /* Countdown until leave. */ int count ; /* Incremented every tic. */ int pic ; /* 0 or 1. */ } ; struct startrec { int x,y,time ; } ;