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⟦ff1fa24a0⟧ TextFile

    Length: 3025 (0xbd1)
    Types: TextFile
    Names: »flattop.per«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/X/Xconq/lib/flattop.per« 

TextFile

Xconq 0 -+---- Carrier operations in the Pacific
Period 0

"WW II, in the Pacific, aboard a carrier" period-name

"f" "fighter" "" utype
"d" "dive bomber" "" utype
"t" "torpedo bomber" "" utype
"p" "PBY" "" utype
"D" "destroyer" "" utype
"S" "submarine" "" utype
"E" "escort carrier" "" utype
"r" "light cruiser" "" utype
"R" "heavy cruiser" "" utype
"C" "carrier" "" utype
"B" "battleship" "" utype
"/" "base" "" utype

"o" "fuel" "how to get around" rtype
"a" "ammo" "small stuff" rtype
"A" "shell" "8 to 16 inch" rtype
"b" "bomb" "iron bombs" rtype
"!" "torps" "death to ships" rtype

"." "sea" "sky blue" ttype
"," "atoll" "cyan" ttype
"+" "island" "forest green" ttype

[   0  96  98 ] t* min-alt
[  96  98 100 ] t* max-alt

95 alt-roughness

sea default-terrain
sea edge-terrain

"1e" f icon-name
"1e" d icon-name
"torpbombr" t icon-name
"pby" p icon-name
"dd" D icon-name
"ca" r icon-name
"sub" S icon-name
"cv" E icon-name
"cv" C icon-name
"ca" R icon-name
"bb" B icon-name
"airbase" / icon-name

[ f d t p ] "air" define
[ r R B ] "heavy" define
[ E C ] "carriers" define
[ D S E r R C B ] "ships" define
[ o a A b ! ] "stuff" define

100 sea ships favored
100 [ atoll island ] / favored

3 country-size
30 country-min-distance
32 country-max-distance

[ 8 8 8 4 6 2 4 2 2 2 2 1 ] u* in-country

true / always-seen

500 [ fuel ammo ] ships storage
20 fuel air storage
40 fuel p storage
2 a air storage
0 a p storage
2 b d storage
2 ! t storage
10 ! [ D S ] storage
50 [ b ! ] C storage
25 [ b ! ] E storage
50 A heavy storage

9 air speed
6 p speed
3 ships speed  ; gross simplification

0 t* air moves
0 t* p moves
0 sea ships moves
2 atoll ships moves

1 fuel u* to-move

4 air E capacity
8 air C capacity
100 u* / capacity
100 u* u* enter-time
1 air volume
4 E hold-volume
8 C hold-volume
100 / hold-volume

10 S visibility

[ 5 5 5 5 10 10 20 ] ships hp
100 / hp

50 u* u* hit
80 air f hit
60 f f hit
0 u* p hit
20 carriers f hit
20 air S hit
70 S D hit
100 / u* hit
0 / [ S E C ] hit

1 u* u* damage
3 u* heavy damage
4 ships [ t D S ] damage
10 [ C B ] [ t D S ] damage
10 / B damage

1 a air hits-with
1 a [ E C ] hits-with
1 b d hits-with
1 ! [ t D S ] hits-with
1 A heavy hits-with

1 [ b ! ] ships hit-by
1 a air hit-by
1 A u* hit-by

50 air carriers protect

"sinks" ships destroy-message
"shoots down" air destroy-message

1 [ E R ] territory
2 [ C B ] territory  ; capital ships
20 / territory

; seems like a good idea, but pretty weird...
; 50 air control
; 80 p control

begin{notes}
This is a somewhat expanded version of the navy in the standard period.
Each side commands a large fleet, and the sole objective is to wipe out
the enemy's fleet.  There are different kinds of planes and ships, but
nothing else.

Speeds of ships are uniform, so that formations work better (don't want
the carriers outstripping their escorts).

You do *not* get complete control over the aircraft!  Those undisciplined
pilots just do what they feel like doing, and only take about half their
orders.
end{notes}

end