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Length: 1569 (0x621)
Types: TextFile
Notes: UNIX file
Names: »hangman.6«
└─⟦26887b7e0⟧ Bits:30009717 Comet 32 harddisk image
└─⟦28c352965⟧ »/a« UNIX Filesystem
└─⟦this⟧ »usr/man/man6/hangman.6«
.ig hangman.6: version 2.1 of 7/1/84 UNIX Game Manual Page Source @(#)hangman.6 2.1 (NSC) 7/1/84 .. .TH HANGMAN 6 .SH NAME hangman \- Computer version of the game hangman for CRTs .SH SYNOPSIS .B hangman [score-file] .SH DESCRIPTION In .I hangman, the computer picks a seven or more letter word from the on-line word list and you must try to guess it, one letter at a time. If you guess a letter correctly, all occurrences of the letter in the word are filled in. If you guess wrongly, a section of a man (or woman) is drawn. After seven wrong guesses, the person is complete and you lose, which costs you two additional letters. Your score for a game is the number of wrong guesses taken, and is from 0 to 6 if you win, and 9 if you lose. .PP If the screen gets messed up, typing control-l will refresh it. .PP .I Hangman keeps track of the average score for all your games, the scores of your latest ten games, and a histogram of all of your scores. The histogram tells you how many 0 move games, 1 move games, etc., you have played. The dash seperates won games from lost games. .PP If you give a score file on the command line when starting .I hangman, then your scores will be saved in that file when you quit. If the file already existed, you continue playing at the point you previously quit. You can quit by answering 'n' after a game is complete, or by typing the interrupt character at any time (even in the middle of a game). .SH FILES .nf /usr/games/hangman The program /usr/dict/words On-line word list /etc/termcap Terminal descriptions .fi