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Length: 6634 (0x19ea) Types: TextFile Names: »kriegspiel.6«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Kriegspiel/kriegspiel.6«
.TH KRIEGSPIEL 6 "2 May 1986" .UC 4 .SH NAME kriegspiel \- A Chess Variant .SH SYNOPSIS .B kriegspiel [-bwcaprsdh] user[@machine] .br .SH DESCRIPTION .I Kriegspiel is a chess variant in which each player cannot see his opponents pieces. The computer acts as a judge for two players. The rules of Kriegspiel are discussed at the end of this document. .PP The game must be invoked separately by two users. Various options may be chosen in the command line; conflicting options (such as if both players choose white) are resolved with a flip of a coin. .PP Moves may be specified in either algebraic or descriptive notation. Most standard methods will work. For example, all of the following are legal (and equivalent) for white's first move: p-k4, p/k2-k4, e2e4, e4, pe4. In descriptive notation, always use the '-', except when attempting a pawn take, where an 'x' is required (such as pxkb4). Note that in algebraic, moves must be entered from white's point of view; thus if you are black, square a1 is in the upper right. (See 'r' option, below.) Castling can be done with o-o (king side) and o-o-o (queen side), or by moving the king two squares. .PP The other commands available are: .PP .br .ns .TP 15 resign I resign. .br .ns .TP draw Offer a draw. .br .ns .TP help Give examples of legal commands. .br .ns .TP any Can I take with any of my pawns? .br .ns .TP .RI say \ string Send message to opponent. .br .ns .TP .I Control-L Redraw the screen (when typed at any time). .PP Under the default options, you will be informed of the following information when applicable: .nf (1) your opponent tries an illegal move (2) you or your opponent is in check from the appropriate direction (3) your piece is taken (but not your opponent's piece is taken) (4) your opponent asks `any', and the response .fi .PP The game ends if either player is checkmated or stalemated, if both players have insufficient material, if either player resigns, if both players agree on a draw, or the game can end due to hardware error. (But not if the same position comes up three times or if the game goes 50 consecutive moves without a piece take or pawn capture, as in ordinary chess). .SH OPTIONS .PP Options preceded by a `-' turn the option off. If the players choose conflicting option, then the option will be chosen by a flip of a coin. .PP .br .ns .TP 15 w I wish to be white. Negated by opponent choosing options `c' or `w' .br .ns .TP b I wish to be black. Negated by opponent choosing options `c' or `b' .br .ns .TP c Force color to be chosen randomly. This is the default if neither person chooses a color. .br .ns .TP a Announce to both players when a piece is taken, revealing also whether it was a pawn or a major piece that was taken. Also announce if a pawn ever promotes. .br .ns .TP p Announce to both players how many possible ways the player to move can take with his pawns (if he can at all). The player to move can only try three moves which take with his pawns. If, after exhausting these three tries, the player's only legal move is to take with his pawn, then the player is checkmated or stalemated as appropriate. If the player tries the same take twice, this will not be counted against him. The `any' command is ignored under this option. .br .ns .TP r Reverse the direction from which algebraic moves are accepted if I am black. (Thus, e2e4 on black's first move would move the pawn in front of your king up two squares. Without this option set, the move would be entered as d7d5 in algebraic) .br .ns .TP d Dumb terminal: Use this option if the graphics don't seem to be working well. This may help. .br .ns .TP h Print out this help file. .br .ns .TP s Make me the server. This option should only be used as a last resort. Invisibly to the user, one player is the server, and one is the client. These are usually chosen by the program by a protocol. If you're having troubles connecting with your opponent, then try the following: One player invoke the program with the `s' option, and one with the `-s' option. .br .ns .TP .I n A number to be used as the port. This option should only be used if you are having troubles connecting. Both players should select the same number to be used to compute the port on which they communicate. .SH RULES Kriegspiel is a chess variation dating back at least before WWII. It requires three people: two players and a judge. The players sit back to back, each with a board with only their own pieces. The judge has a board between the players, with the entire position. Each player in his turn tries different moves. For each illegal move tried, the judge says `illegal' aloud. If a player is put into check, this fact is said out loud, along with the direction from which he/she is in check: Check along the file, rank, short diagonal, long diagonal (from the point of view of the king), and knight. When the player makes a legal move, that is the move he must play. .PP Beyond this, the amount of information the judge should reveal is controversial. The author prefers the following. If a piece is taken, the judge (quietly) removes the piece from the injured party's board. On her/his turn, a person may ask `any?', meaning `Are there any ways of taking any of my opponent's pieces with any of my pawns?' The judge answers aloud `yes' or `no', as appropriate. The reason this rule is included is to speed up the game; otherwise each player would try all possible pawn takes at the start of each turn. The disadvantage with asking `any?' is that the opponent also finds out the answer; the advantage is that the player is under no obligation to actually take a piece with one of his pawns, even if the answer is yes. (Thus, he has gained information for free.) .PP Some people prefer to play that takes are announced out loud, along with whether the piece taken was a pawn or not, allowing the players to have an idea how well their doing. Furthermore, that it should be announced not only whether a person has any available pawn tries, but also how many on every move. This extra information, it is said, makes the game less chaotic and random, and keeps it from becoming like Battleship. However, the extra information is somewhat tempered by the fact that a person may only try to take in three different ways with his pawns, after which a pawn take becomes illegal. .SH AUTHOR David Wolfe .SH BUGS There is no way of saving a game in progress. This is particularly frustrating if you are playing on an unreliable network: If the network goes down, give it up... .PP Other bugs, unknown. Please notify me: wolfe@ernie.berkeley.edu