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Length: 4100 (0x1004) Types: TextFile Names: »ibscene.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5 └─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00« └─⟦de8ce1454⟧ └─⟦this⟧ »contrib/lib/iv/src/bin/ibuild/ibscene.h«
/* * Copyright (c) 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * SceneView - view of a InteractorComp with subcomponents. * $Header: /master/3.0/iv/src/bin/ibuild/RCS/ibscene.h,v 1.2 91/09/27 14:15:08 tang Exp $ */ #ifndef ibscene_h #define ibscene_h #include "ibcode.h" #include "ibinteractor.h" class UList; class Selection; class SceneComp : public InteractorComp { public: SceneComp(IBGraphic* = nil); virtual void Interpret(Command*); virtual void Uninterpret(Command*); virtual boolean IsAScene(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; inline boolean SceneComp::IsAScene () { return true; } class SceneView : public InteractorView { public: SceneView(SceneComp* = nil); virtual Graphic* GetGraphic(); SceneComp* GetSceneComp(); virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*); virtual Command* InterpretManipulator(Manipulator*); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: Selection* _isel; }; class MonoSceneComp : public SceneComp { public: MonoSceneComp(IBGraphic* = nil); InteractorComp* GetKid(); virtual void Interpret(Command*); virtual void Uninterpret(Command*); virtual void Reconfig(); virtual void Resize(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class MonoSceneView : public SceneView { public: MonoSceneView(MonoSceneComp* = nil); MonoSceneComp* GetMonoSceneComp(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class MonoSceneCode : public CodeView { public: MonoSceneCode(GraphicComp* = nil); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: CodeView* GetKidView(); }; class MonoSceneClass : public MonoSceneComp { public: MonoSceneClass(IBGraphic* = nil); virtual ~MonoSceneClass(); virtual void Interpret(Command*); virtual boolean IsANewScope(); virtual void Read(istream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual void Instantiate(); void Clone(Command*); void UnClone(Command*); private: static UList* _ClassList; }; inline boolean MonoSceneClass::IsANewScope () { return true; } class MonoSceneClassView : public MonoSceneView { public: MonoSceneClassView(MonoSceneClass* = nil); MonoSceneClass* GetMonoSceneClass(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class MonoSceneClassCode : public MonoSceneCode { public: MonoSceneClassCode(MonoSceneClass* = nil); virtual boolean Definition(ostream&); MonoSceneClass* GetMonoSceneClass(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); protected: virtual boolean CoreConstDecls(ostream&); virtual boolean CoreConstInits(ostream&); virtual boolean ConstDecls(ostream&); virtual boolean ConstInits(ostream&); }; #endif