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top - metrics - downloadIndex: T i
Length: 4100 (0x1004)
Types: TextFile
Names: »ibscene.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5
└─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00«
└─⟦de8ce1454⟧
└─⟦this⟧ »contrib/lib/iv/src/bin/ibuild/ibscene.h«
/*
* Copyright (c) 1991 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* SceneView - view of a InteractorComp with subcomponents.
* $Header: /master/3.0/iv/src/bin/ibuild/RCS/ibscene.h,v 1.2 91/09/27 14:15:08 tang Exp $
*/
#ifndef ibscene_h
#define ibscene_h
#include "ibcode.h"
#include "ibinteractor.h"
class UList;
class Selection;
class SceneComp : public InteractorComp {
public:
SceneComp(IBGraphic* = nil);
virtual void Interpret(Command*);
virtual void Uninterpret(Command*);
virtual boolean IsAScene();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
inline boolean SceneComp::IsAScene () { return true; }
class SceneView : public InteractorView {
public:
SceneView(SceneComp* = nil);
virtual Graphic* GetGraphic();
SceneComp* GetSceneComp();
virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*);
virtual Command* InterpretManipulator(Manipulator*);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
Selection* _isel;
};
class MonoSceneComp : public SceneComp {
public:
MonoSceneComp(IBGraphic* = nil);
InteractorComp* GetKid();
virtual void Interpret(Command*);
virtual void Uninterpret(Command*);
virtual void Reconfig();
virtual void Resize();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
class MonoSceneView : public SceneView {
public:
MonoSceneView(MonoSceneComp* = nil);
MonoSceneComp* GetMonoSceneComp();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
class MonoSceneCode : public CodeView {
public:
MonoSceneCode(GraphicComp* = nil);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
CodeView* GetKidView();
};
class MonoSceneClass : public MonoSceneComp {
public:
MonoSceneClass(IBGraphic* = nil);
virtual ~MonoSceneClass();
virtual void Interpret(Command*);
virtual boolean IsANewScope();
virtual void Read(istream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual void Instantiate();
void Clone(Command*);
void UnClone(Command*);
private:
static UList* _ClassList;
};
inline boolean MonoSceneClass::IsANewScope () { return true; }
class MonoSceneClassView : public MonoSceneView {
public:
MonoSceneClassView(MonoSceneClass* = nil);
MonoSceneClass* GetMonoSceneClass();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
class MonoSceneClassCode : public MonoSceneCode {
public:
MonoSceneClassCode(MonoSceneClass* = nil);
virtual boolean Definition(ostream&);
MonoSceneClass* GetMonoSceneClass();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
virtual boolean CoreConstDecls(ostream&);
virtual boolean CoreConstInits(ostream&);
virtual boolean ConstDecls(ostream&);
virtual boolean ConstInits(ostream&);
};
#endif