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Length: 24867 (0x6123) Types: TextFile Names: »zap.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Nethack/zap.c«
/* SCCS Id: @(#)zap.c 2.1 87/11/10 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ #include "hack.h" extern struct obj *mkobj_at(); extern struct monst *makemon(), *mkmon_at(), youmonst; struct monst *bhit(); char *exclam(); #ifdef KAA extern char *xname(); #endif char *fl[]= { "magic missile", "bolt of fire", "sleep ray", "bolt of cold", "death ray", "magic missile", /* Spell equivalents of above wands */ "fireball", "sleep ray", "cone of cold", "finger of death" }; /* Routines for IMMEDIATE wands and spells. */ /* bhitm: monster mtmp was hit by the effect of wand or spell otmp */ bhitm(mtmp, otmp) register struct monst *mtmp; register struct obj *otmp; { wakeup(mtmp); switch(otmp->otyp) { case WAN_STRIKING: #ifdef SPELLS case SPE_FORCE_BOLT: #endif if(u.uswallow || rnd(20) < 10+mtmp->data->ac) { register int tmp = d(2,12); hit((otmp->otyp == WAN_STRIKING) ? "wand" : "spell", mtmp, exclam(tmp)); resist(mtmp, otmp->olet, tmp, TELL); } else miss((otmp->otyp == WAN_STRIKING) ? "wand" : "spell", mtmp); break; case WAN_SLOW_MONSTER: #ifdef SPELLS case SPE_SLOW_MONSTER: #endif if(! resist(mtmp, otmp->olet, 0, NOTELL)) mtmp->mspeed = MSLOW; break; case WAN_SPEED_MONSTER: if (!resist(mtmp, otmp->olet, 0, NOTELL)) mtmp->mspeed = MFAST; break; case WAN_UNDEAD_TURNING: #ifdef SPELLS case SPE_TURN_UNDEAD: #endif if(index(UNDEAD,mtmp->data->mlet)) { if(!resist(mtmp, otmp->olet, rnd(8), NOTELL)) mtmp->mflee = 1; } break; case WAN_POLYMORPH: #ifdef SPELLS case SPE_POLYMORPH: #endif if(!resist(mtmp, otmp->olet, 0, NOTELL)) if( newcham(mtmp,&mons[rn2(CMNUM)]) ) if (!Hallucination) objects[otmp->otyp].oc_name_known = 1; break; case WAN_CANCELLATION: #ifdef SPELLS case SPE_CANCELLATION: #endif if(!resist(mtmp, otmp->olet, 0, NOTELL)) mtmp->mcan = 1; break; case WAN_TELEPORTATION: #ifdef SPELLS case SPE_TELEPORT_AWAY: #endif rloc(mtmp); break; case WAN_MAKE_INVISIBLE: mtmp->minvis = 1; break; case WAN_NOTHING: break; case WAN_PROBING: #ifdef PROBING mstatusline(mtmp); #else pline("Nothing Happens."); #endif break; default: impossible("What an interesting effect (%u)", otmp->otyp); } } bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */ register struct obj *obj, *otmp; /* returns TRUE if sth was done */ { register int res = TRUE; #ifdef DGKMOD struct obj *otmp2; #endif if(obj == uball || obj == uchain) res = FALSE; else switch(otmp->otyp) { case WAN_POLYMORPH: #ifdef SPELLS case SPE_POLYMORPH: #endif /* preserve symbol and quantity, but turn rocks into gems */ #ifdef DGKMOD otmp2 = mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK) ? GEM_SYM : obj->olet, obj->ox, obj->oy); otmp2->quan = obj->quan; /* keep special fields (including charges on wands) */ /* The DGK modification doesn't allow polymorphing a weapon with enchantments into another one, and doesn't allow polymorphed rings to have plusses. KAA*/ if (index("/)[", otmp2->olet)) otmp2->spe = obj->spe; /* Amulets gets cheap stewr 870807 */ if (obj->otyp == AMULET_OF_YENDOR) otmp2->spe = obj->spe; /* Wands of wishing max 3 stewr 870808 */ if ((otmp2->otyp == WAN_WISHING) && (obj->spe > 3)) otmp2->spe = 3; otmp2->cursed = otmp->cursed; /* update the weight */ otmp2->owt = weight(otmp2); #else mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK) ? GEM_SYM : obj->olet, obj->ox, obj->oy) -> quan = obj->quan; #endif delobj(obj); break; case WAN_STRIKING: #ifdef SPELLS case SPE_FORCE_BOLT: #endif if(obj->otyp == ENORMOUS_ROCK) fracture_rock(obj); else res = FALSE; break; case WAN_CANCELLATION: #ifdef SPELLS case SPE_CANCELLATION: #endif if(obj->spe && obj->olet != AMULET_SYM) { obj->known = 0; obj->spe = (obj->olet == WAND_SYM) ? -1 : 0; } break; case WAN_TELEPORTATION: #ifdef SPELLS case SPE_TELEPORT_AWAY: #endif rloco(obj); break; case WAN_MAKE_INVISIBLE: obj->oinvis = 1; break; case WAN_UNDEAD_TURNING: #ifdef SPELLS case SPE_TURN_UNDEAD: #endif res = revive(obj); break; case WAN_SLOW_MONSTER: /* no effect on objects */ #ifdef SPELLS case SPE_SLOW_MONSTER: #endif case WAN_SPEED_MONSTER: case WAN_NOTHING: case WAN_PROBING: res = FALSE; break; default: impossible("What an interesting effect (%u)", otmp->otyp); } return(res); } /* * zappable - returns 1 if zap is available, 0 otherwise. * it removes a charge from the wand if zappable. * added by GAN 11/03/86 */ int zappable(wand) register struct obj *wand; { if(wand->spe < 0 || (wand->spe ==0 && rn2(121))) return(0); else { if(wand->spe == 0) pline("You wrest one more spell from the worn-out wand."); wand->spe--; return(1); } } /* * zapnodir - zaps an NODIR wand. * added by GAN 11/03/86 */ zapnodir(wand) register struct obj *wand; { switch(wand->otyp){ case WAN_LIGHT: litroom(TRUE); break; case WAN_SECRET_DOOR_DETECTION: if(!findit()) return; break; case WAN_CREATE_MONSTER: { register int cnt = 1; if(!rn2(23)) cnt += rn2(7) + 1; while(cnt--) (void) makemon((struct permonst *) 0, u.ux, u.uy); } break; case WAN_WISHING: if(u.uluck + rn2(5) < 0) { pline("Unfortunately, nothing happens."); break; } makewish(); break; } if(!objects[wand->otyp].oc_name_known) { objects[wand->otyp].oc_name_known = 1; more_experienced(0,10); } } dozap() { register struct obj *obj; int damage; obj = getobj("/", "zap"); if(!obj) return(0); /* zappable addition done by GAN 11/03/86 */ if(!zappable(obj)) { pline("Nothing Happens."); return(1); } if(!(objects[obj->otyp].bits & NODIR) && !getdir(1)) { pline("The %s glows and fades.",xname(obj)); return(1); /* make him pay for knowing !NODIR */ } #ifdef KAA if(!u.dx && !u.dy && !u.dz && !(objects[obj->otyp].bits & NODIR)) { if((damage = zapyourself(obj))) losehp(damage,"self-inflicted injury"); return(1); } #endif weffects(obj); #ifdef HARD if (obj->spe < 0) { pline ("The %s glows violently, then turns to dust.", xname(obj)); useup(obj); } #endif return(1); } #ifdef KAA #define makeknown(x) objects[x].oc_name_known = 1 zapyourself(obj) register struct obj *obj; { struct obj *otmp; int damage = 0; switch(obj->otyp) { case WAN_STRIKING: #ifdef SPELLS case SPE_FORCE_BOLT: #endif pline("You magically bash yourself!"); damage=d(8,6); break; case WAN_FIRE: makeknown(WAN_FIRE); #ifdef SPELLS case SPE_FIREBALL: #endif pline("You've set light to yourself!"); if (!Fire_resistance) damage=d(12,6); burn_scrolls(); boil_potions(); break; case WAN_COLD: makeknown(WAN_COLD); #ifdef SPELLS case SPE_CONE_OF_COLD: #endif pline("You imitate a popsicle!"); if (!Cold_resistance) damage=d(12,6); break; case WAN_MAGIC_MISSILE: makeknown(WAN_MAGIC_MISSILE); #ifdef SPELLS case SPE_MAGIC_MISSILE: #endif damage = d(4,6); pline("Idiot! You've shot yourself!"); break; case WAN_POLYMORPH: makeknown(WAN_POLYMORPH); #ifdef SPELLS case SPE_POLYMORPH: #endif polyself(); break; case WAN_CANCELLATION: #ifdef SPELLS case SPE_CANCELLATION: #endif for(otmp = invent; otmp; otmp = otmp->nobj) if(otmp != uball && otmp->otyp != AMULET_OF_YENDOR) otmp->spe = (obj->olet == WAND_SYM) ? -1 : 0; if(u.mtimedone) rehumanize(); flags.botl = 1; /* because of potential AC change */ find_ac(); break; case WAN_MAKE_INVISIBLE: HInvis |= INTRINSIC; /* Tough luck if you cannot see invisible! */ if (!See_invisible) newsym(u.ux, u.uy); break; case WAN_SPEED_MONSTER: Fast |= INTRINSIC; break; case WAN_SLEEP: makeknown(WAN_SLEEP); #ifdef SPELLS case SPE_SLEEP: #endif pline("The sleep ray hits you!"); nomul(-rn2(50)); break; case WAN_SLOW_MONSTER: #ifdef SPELLS case SPE_SLOW_MONSTER: #endif Fast = 0; break; case WAN_TELEPORTATION: #ifdef SPELLS case SPE_TELEPORT_AWAY: #endif tele(); break; case WAN_DEATH: #ifdef SPELLS case SPE_FINGER_OF_DEATH: #endif killer = "death ray"; pline("You irradiate yourself with pure energy!"); pline("You die."); done("died"); break; #ifdef SPELLS case SPE_LIGHT: pline("You've blinded yourself!"); Blinded += rnd(100); break; case SPE_DIG: case SPE_TURN_UNDEAD: case SPE_DETECT_UNSEEN: #endif case WAN_PROBING: #ifdef PROBING ustatusline(); #else pline("Nothing happens."); #endif break; case WAN_DIGGING: case WAN_UNDEAD_TURNING: case WAN_NOTHING: break; default: impossible("object %d used?",obj->otyp); } return(damage); } #endif /* KAA /**/ /* called for various wand and spell effects - M. Stephenson */ weffects(obj) register struct obj *obj; { xchar zx,zy; if(objects[obj->otyp].bits & IMMEDIATE) { if(u.uswallow) bhitm(u.ustuck, obj); else if(u.dz) { if(u.dz > 0 && o_at(u.ux,u.uy)) { register struct obj *otmp; /* changed by GAN to hit all objects there */ for(otmp = fobj; otmp ; otmp = otmp->nobj) if(otmp->ox == u.ux && otmp->oy == u.uy) (void) bhito(otmp, obj); } } else (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj); } else { switch(obj->otyp){ case WAN_LIGHT: #ifdef SPELLS case SPE_LIGHT: #endif litroom(TRUE); break; case WAN_SECRET_DOOR_DETECTION: #ifdef SPELLS case SPE_DETECT_UNSEEN: #endif if(!findit()) return; break; case WAN_CREATE_MONSTER: { register int cnt = 1; if(!rn2(23)) cnt += rn2(7) + 1; while(cnt--) (void) makemon((struct permonst *) 0, u.ux, u.uy); } break; case WAN_WISHING: if(u.uluck + rn2(5) < 0) { pline("Unfortunately, nothing happens."); break; } makewish(); break; case WAN_DIGGING: #ifdef SPELLS case SPE_DIG: #endif /* Original effect (approximately): * from CORR: dig until we pierce a wall * from ROOM: piece wall and dig until we reach * an ACCESSIBLE place. * Currently: dig for digdepth positions; * also down on request of Lennart Augustsson. */ { register struct rm *room; register int digdepth; if(u.uswallow) { register struct monst *mtmp = u.ustuck; pline("You pierce %s's stomach wall!", monnam(mtmp)); mtmp->mhp = 1; /* almost dead */ unstuck(mtmp); mnexto(mtmp); break; } if(u.dz) { if(u.dz < 0) { pline("You loosen a rock from the ceiling."); pline("It falls on your head!"); losehp(1, "falling rock"); mksobj_at(ROCK, u.ux, u.uy); fobj->quan = 1; stackobj(fobj); if(Invisible) newsym(u.ux, u.uy); } else { dighole(); } break; } zx = u.ux+u.dx; zy = u.uy+u.dy; digdepth = 8 + rn2(18); Tmp_at(-1, '*'); /* open call */ while(--digdepth >= 0) { if(!isok(zx,zy)) break; room = &levl[zx][zy]; Tmp_at(zx,zy); if(!xdnstair){ if(zx < 3 || zx > COLNO-3 || zy < 3 || zy > ROWNO-3) break; if(room->typ == HWALL || room->typ == VWALL){ room->typ = ROOM; break; } } else if(room->typ == HWALL || room->typ == VWALL || room->typ == SDOOR || room->typ == LDOOR){ room->typ = DOOR; digdepth -= 2; } else if(room->typ == SCORR || !room->typ) { room->typ = CORR; digdepth--; } mnewsym(zx,zy); zx += u.dx; zy += u.dy; } mnewsym(zx,zy); /* not always necessary */ Tmp_at(-1,-1); /* closing call */ break; } default: #ifdef SPELLS if((int) obj->otyp >= SPE_MAGIC_MISSILE) { buzz((int) obj->otyp - SPE_MAGIC_MISSILE + 5, u.ux, u.uy, u.dx, u.dy); } else #endif buzz((int) obj->otyp - WAN_MAGIC_MISSILE, u.ux, u.uy, u.dx, u.dy); break; } if(!objects[obj->otyp].oc_name_known) { objects[obj->otyp].oc_name_known = 1; more_experienced(0,10); } } return; } char * exclam(force) register int force; { /* force == 0 occurs e.g. with sleep ray */ /* note that large force is usual with wands so that !! would require information about hand/weapon/wand */ return( (force < 0) ? "?" : (force <= 4) ? "." : "!" ); } hit(str,mtmp,force) register char *str; register struct monst *mtmp; register char *force; /* usually either "." or "!" */ { if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str); else pline("The %s hits %s%s", str, monnam(mtmp), force); } miss(str,mtmp) register char *str; register struct monst *mtmp; { if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str); else pline("The %s misses %s.",str,monnam(mtmp)); } /* bhit: called when a weapon is thrown (sym = obj->olet) or when an IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range or when a monster is hit; the monster is returned, and bhitpos is set to the final position of the weapon thrown; the ray of a wand may affect several objects and monsters on its path - for each of these an argument function is called. */ /* check !u.uswallow before calling bhit() */ struct monst * bhit(ddx,ddy,range,sym,fhitm,fhito,obj) register int ddx,ddy,range; /* direction and range */ char sym; /* symbol displayed on path */ int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */ struct obj *obj; /* 2nd arg to fhitm/fhito */ { register struct monst *mtmp; register struct obj *otmp; register int typ; bhitpos.x = u.ux; bhitpos.y = u.uy; if(sym) tmp_at(-1, sym); /* open call */ while(range-- > 0) { bhitpos.x += ddx; bhitpos.y += ddy; typ = levl[bhitpos.x][bhitpos.y].typ; if(mtmp = m_at(bhitpos.x,bhitpos.y)){ if(sym) { tmp_at(-1, -1); /* close call */ return(mtmp); } (*fhitm)(mtmp, obj); range -= 3; } /* modified by GAN to hit all objects */ if(fhito && o_at(bhitpos.x,bhitpos.y)){ int hitanything = 0; for(otmp = fobj; otmp; otmp = otmp->nobj) if(otmp->ox == bhitpos.x && otmp->oy == bhitpos.y) hitanything += (*fhito)(otmp, obj); if(hitanything) range--; } if(!ZAP_POS(typ)) { bhitpos.x -= ddx; bhitpos.y -= ddy; break; } if(sym) tmp_at(bhitpos.x, bhitpos.y); } /* leave last symbol unless in a pool */ if(sym) tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0); return(0); } struct monst * boomhit(dx,dy) { register int i, ct; register struct monst *mtmp; char sym = ')'; extern schar xdir[], ydir[]; bhitpos.x = u.ux; bhitpos.y = u.uy; for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break; tmp_at(-1, sym); /* open call */ for(ct=0; ct<10; ct++) { if(i == 8) i = 0; sym = ')' + '(' - sym; tmp_at(-2, sym); /* change let call */ dx = xdir[i]; dy = ydir[i]; bhitpos.x += dx; bhitpos.y += dy; if(mtmp = m_at(bhitpos.x, bhitpos.y)){ tmp_at(-1,-1); return(mtmp); } if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) { bhitpos.x -= dx; bhitpos.y -= dy; break; } if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */ if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */ (void) thitu(10, rnd(10), "boomerang"); break; } else { /* we catch it */ tmp_at(-1,-1); pline("Skillfully, you catch the boomerang."); return(&youmonst); } } tmp_at(bhitpos.x, bhitpos.y); if(ct % 5 != 0) i++; } tmp_at(-1, -1); /* do not leave last symbol */ return(0); } uchar dirlet(dx,dy) register dx,dy; { return (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? HWALL_SYM : VWALL_SYM; } /* type == -1: monster spitting fire at you */ /* type == -1,-2,-3: bolts sent out by wizard */ /* called with dx = dy = 0 with vertical bolts */ buzz(type,sx,sy,dx,dy) register int type; register xchar sx,sy; register int dx,dy; { int abstype = (type == 10) ? 1 : abs(type); register char *fltxt = (type == -1 || type == 10) ? "blaze of fire" : fl[abstype]; struct rm *lev; xchar range; struct monst *mon; if(u.uswallow) { register int tmp; if(type < 0) return; tmp = zhit(u.ustuck, type); if(!u.ustuck) u.uswallow = 0; else pline("The %s rips into %s%s", fltxt, monnam(u.ustuck), exclam(tmp)); return; } if(type < 0) pru(); range = rn1(7,7); Tmp_at(-1, dirlet(dx,dy)); /* open call */ while(range-- > 0) { sx += dx; sy += dy; if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy); else { int bounce = 0; if(cansee(sx-dx,sy-dy)) pline("The %s bounces!", fltxt); if(ZAP_POS(levl[sx][sy-dy].typ)) bounce = 1; if(ZAP_POS(levl[sx-dx][sy].typ)) { if(!bounce || rn2(2)) bounce = 2; } switch(bounce){ case 0: dx = -dx; dy = -dy; continue; case 1: dy = -dy; sx -= dx; break; case 2: dx = -dx; sy -= dy; break; } Tmp_at(-2,dirlet(dx,dy)); continue; } if(lev->typ == POOL && abstype == 1 /* fire */) { range -= 3; lev->typ = ROOM; if(cansee(sx,sy)) { mnewsym(sx,sy); pline("The water evaporates."); } else pline("You hear a hissing sound."); } if(o_at(sx,sy) && abstype == 1) if(burn_floor_scrolls(sx,sy) && cansee(sx,sy)) { mnewsym(sx,sy); pline("You see a puff of smoke."); } if((mon = m_at(sx,sy)) && (type != -1 || mon->data->mlet != 'D')) { wakeup(mon); if(rnd(20) < 18 + mon->data->ac) { register int tmp = zhit(mon,abstype); if(mon->mhp < 1) { if(type < 0) { if(cansee(mon->mx,mon->my)) pline("%s is killed by the %s!", Monnam(mon), fltxt); mondied(mon); } else killed(mon); } else hit(fltxt, mon, exclam(tmp)); range -= 2; } else miss(fltxt,mon); } else if(sx == u.ux && sy == u.uy) { nomul(0); if(rnd(20) < 18+u.uac) { register int dam = 0; range -= 2; pline("The %s hits you!",fltxt); switch(abstype) { case 0: case 5: dam = d(2,6); break; case 1: case 6: if(Fire_resistance) pline("You don't feel hot!"); else dam = d(6,6); if(!rn2(3)) { boil_potions(); burn_scrolls(); } break; case 2: case 7: nomul(-rnd(25)); /* sleep ray */ break; case 3: case 8: if(Cold_resistance) pline("You don't feel cold!"); else dam = d(6,6); break; case 4: case 9: u.uhp = -1; break; } losehp(dam,fltxt); } else pline("The %s whizzes by you!",fltxt); stop_occupation(); } if(!ZAP_POS(lev->typ)) { int bounce = 0, rmn; if(cansee(sx,sy)) pline("The %s bounces!",fltxt); range--; if(!dx || !dy || !rn2(20)){ dx = -dx; dy = -dy; } else { if(ZAP_POS(rmn = levl[sx][sy-dy].typ) && (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ))) bounce = 1; if(ZAP_POS(rmn = levl[sx-dx][sy].typ) && (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ))) if(!bounce || rn2(2)) bounce = 2; switch(bounce){ case 0: dy = -dy; dx = -dx; break; case 1: dy = -dy; break; case 2: dx = -dx; break; } Tmp_at(-2, dirlet(dx,dy)); } } } Tmp_at(-1,-1); } zhit(mon,type) /* returns damage to mon */ register struct monst *mon; register type; { register int tmp = 0; switch(type) { case 0: /* magic missile */ case 5: tmp = d(2,6); break; case -1: /* Dragon blazing fire */ case 1: /* fire wand*/ case 6: /* fire spell */ case 10: /* Polymorphed human blazing fire */ if(index("Dg", mon->data->mlet)) break; tmp = d(6,6); if(index("YF", mon->data->mlet)) tmp += 7; break; case 2: /* sleep*/ case 7: tmp = 0; if(!resist(mon, (type == 2) ? '/' : '+', 0, NOTELL)) mon->mfroz = 1; break; case 3: /* cold */ case 8: if(index("YFgf", mon->data->mlet)) break; tmp = d(6,6); if(mon->data->mlet == 'D') tmp += 7; break; case 4: /* death*/ case 9: if(index(UNDEAD, mon->data->mlet)) break; tmp = mon->mhp+1; break; } if (resist(mon, (type < 5) ? '/' : '+', 0, NOTELL)) tmp /= 2; mon->mhp -= tmp; return(tmp); } #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\ ? 'a' + (otyp - DEAD_ACID_BLOB)\ : '@' + (otyp - DEAD_HUMAN)) revive(obj) register struct obj *obj; { register struct monst *mtmp; register int let; if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) { #ifdef KAA switch (obj->otyp) { case DEAD_HUMAN: { let = 'Z'; break; } case DEAD_GIANT: { let = '9'; break; } case DEAD_DEMON: { let = '&'; break; } default: let = CORPSE_I_TO_C(obj->otyp); } delobj(obj); /* Originally there was a bug which caused the object not to be erased from the screen. This happened because first the monster got created, then the corpse removed. Although delobj() called unpobj(), the object didn't get erased from the screen because the monster was sitting on top of it. Solution: place the delobj() call before the mkmon() call. */ mtmp = mkmon_at(let, obj->ox, obj->oy); if (mtmp && obj->otyp == DEAD_HUMAN) { mtmp->mhp = mtmp->mhpmax = 100; mtmp->mspeed = MFAST; } #endif /* do not (yet) revive shopkeepers */ /* Note: this might conceivably produce two monsters at the same position - strange, but harmless */ #ifndef KAA delobj(obj); mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy); #endif } return(!!mtmp); /* TRUE if some monster created */ } rloco(obj) register struct obj *obj; { register tx,ty,otx,oty; otx = obj->ox; oty = obj->oy; do { tx = rn1(COLNO-3,2); ty = rn2(ROWNO); } while(!goodpos(tx,ty)); obj->ox = tx; obj->oy = ty; if(cansee(otx,oty)) newsym(otx,oty); } fracture_rock(obj) /* fractured by pick-axe or wand of striking */ register struct obj *obj; /* no texts here! */ { /* unpobj(obj); */ obj->otyp = ROCK; obj->quan = 7 + rn2(60); obj->owt = weight(obj); obj->olet = WEAPON_SYM; if(cansee(obj->ox,obj->oy)) prl(obj->ox,obj->oy); } boil_potions() { register struct obj *obj, *obj2; register int scrquan, i; for(obj = invent; obj; obj = obj2) { obj2 = obj->nobj; if(obj->olet == POTION_SYM) { scrquan = obj->quan; for(i = 1; i <= scrquan; i++) if(!rn2(3)) { pline("%s %s boils and explodes!", (obj->quan != 1) ? "One of your" : "Your", xname(obj)); potionbreathe(obj); useup(obj); losehp(rn2(4),"boiling potion"); } } } } burn_scrolls() { register struct obj *obj, *obj2; register int cnt = 0; register int scrquan, i; for(obj = invent; obj; obj = obj2) { obj2 = obj->nobj; if(obj->olet == SCROLL_SYM) { scrquan = obj->quan; for(i = 1; i <= scrquan ; i++) if(!rn2(3)) { cnt++; useup(obj); } } } /* "Killed by a burning scrolls" doesn't make too much sense. KAA*/ if (cnt) { pline("%s of your scrolls catch%s fire!", cnt==1 ? "One" : "Some", cnt==1 ? "es" : ""); if(Fire_resistance) pline("You aren't hurt!"); else losehp(cnt,"burning scroll"); } } resist(mtmp, olet, damage, tell) register struct monst *mtmp; register char olet; register int damage, tell; { register int resisted = 0; #ifdef HARD register int level; switch(olet) { case '/': level = 8; break; case '?': level = 6; break; case '!': level = 5; break; default: level = u.ulevel; break; } resisted = (rn2(100) - mtmp->data->mlevel + level) < mtmp->data->mr; if(resisted) { if(tell) pline("The %s resists!", mtmp->data->mname); mtmp->mhp -= damage/2; } else #endif mtmp->mhp -= damage; if(mtmp->mhp < 1) killed(mtmp); return(resisted); } /* * burn scrolls on floor at position x,y * return the number of scrolls burned */ int burn_floor_scrolls(x,y) { register struct obj *obj, *obj2; register int scrquan, i; register int cnt = 0; for(obj = fobj; obj; obj = obj2) { obj2 = obj->nobj; /* Bug fix - KAA */ if(obj->ox == x && obj->oy == y && obj->olet == SCROLL_SYM) { scrquan = obj->quan; for(i = 1; i <= scrquan ; i++) if(!rn2(3)) { cnt++; useupf(obj); } } } return(cnt); } makewish() /* Separated as there are now 3 places you can wish at. */ { char buf[BUFSZ]; register struct obj *otmp; extern struct obj *readobjnam(), *addinv(); int wishquan, mergquan; pline("You may wish for an object. What do you want? "); getlin(buf); if(buf[0] == '\033') buf[0] = 0; otmp = readobjnam(buf); #ifdef KAA /* Wishing for gold has been implemented in readobjnam() and returns 0 if successful. */ if (otmp) { #endif wishquan = otmp->quan; otmp = addinv(otmp); /* indented lines added below so quantity shows * right. GAN - 11/13/86 */ mergquan = otmp->quan; otmp->quan = wishquan; /* to fool prinv() */ prinv(otmp); otmp->quan = mergquan; #ifdef KAA } #endif }