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Length: 1607 (0x647) Types: TextFile Names: »declare.doc«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Gb/Docs/declare.doc«
DECLARE Galactic Bloodshed DECLARE NAME [1] declare -- state relations with other players SYNTAX declare DESCRIPTION The friction between two disparate races competing for the same limited resources may be such that no matter what diplomatic means exist between them (telegram), conflict may still ensue. To facilitate this, a player may declare his/her race's intentions toward other players in the game, whether allied, neutral, or at war. When invoked, a prompt will ask how he wishes his relations to be with that player, and the player number. This will be in effect until the user changes his/her mind. A state of war affects planetary and interstellar conflict in different ways. For example, if a player shares a planet with another, migration from sector to sector will halt upon reaching the sectors belonging to the other player if the players are neutral toward each other or allied. If they are at war, however, the sectors will be contested. Lives will be lost on both sides, and sectors are likely to be damaged. Likewise, ship-to-ship conflict is likely between races that are at war. When a ship comes in range of another ship belonging to a player with which the first ship's owning player is at war, it will fire, generally once per turn, until the enemy ship is disabled, out of range, or the war called off. Allies are prompted before firing on one another, and ships/planets fired upon by allies will not fire back (they wish to avoid a diplomatic incident, until otherwise ordered by the user). SEE ALSO telegram, order, fire, attack