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⟦2e4faa5db⟧ TextFile

    Length: 1607 (0x647)
    Types: TextFile
    Names: »declare.doc«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Gb/Docs/declare.doc« 

TextFile

DECLARE			Galactic Bloodshed		DECLARE


NAME
  [1] declare -- state relations with other players
 
SYNTAX
      declare 

DESCRIPTION

  The friction between two disparate races competing for the same limited
resources may be such that no matter what diplomatic means exist between
them (telegram), conflict may still ensue.  

  To facilitate this, a player may declare his/her race's intentions toward
other players in the game, whether allied, neutral, or at war.

  When invoked, a prompt will ask how he wishes his relations to be with that 
player, and the player number.  This will be in effect until the user changes
his/her mind.

  A state of war affects planetary and interstellar conflict in different ways.
For example, if a player shares a planet with another, migration from sector 
to sector will halt upon reaching the sectors belonging to the other player
if the players are neutral toward each other or allied.  If they are at war,
however, the sectors will be contested.  Lives will be lost on both sides, and
sectors are likely to be damaged.

  Likewise, ship-to-ship conflict is likely between races that are at war.  
When a ship comes in range of another ship belonging to a player with which
the first ship's owning player is at war, it will fire, generally once per
turn, until the enemy ship is disabled, out of range, or the war called off.

  Allies are prompted before firing on one another, and ships/planets fired
upon by allies will not fire back (they wish to avoid a diplomatic incident,
until otherwise ordered by the user).



SEE ALSO
  telegram, order, fire, attack