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Length: 7004 (0x1b5c) Types: TextFile Names: »Makefile.att«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Nethack/Makefile.att«
# Hack or Quest Makefile. # SCCS Id: @(#)Makefile.att 2.2 87/11/11 include $(MAKEINC)/Makepre.h # if you are cross-compiling (eg. from Xenix into a Dos enviornment) # you will have to redefine these filenames. MAIN = unixmain.c TTY = unixtty.c UNIX = unixunix.c # on some systems the termcap library is in -ltermcap #TERMLIB = -ltermlib TERMLIB = # make NetHack GAME = nethack GAMEUID = games GAMEGRP = bin # GAMEDIR also appears in config.h as "HACKDIR". GAMEDIR = /usr/games/lib/$(GAME)dir SHELLDIR = /usr/games MANDIR = /usr/man/man6 CFLAGS = -O LFLAGS = HACKCSRC = alloc.c apply.c bones.c cmd.c decl.c do.c do_name.c do_wear.c\ dog.c dogmove.c dothrow.c eat.c end.c engrave.c fight.c fountain.c\ hack.c invent.c ioctl.c lev.c main.c makemon.c mhitu.c\ mklev.c mkmaze.c mkobj.c mkshop.c mon.c monmove.c monst.c o_init.c\ objnam.c options.c pager.c polyself.c potion.c pray.c pri.c\ prisym.c read.c rip.c rnd.c rumors.c save.c search.c shk.c shknam.c\ sit.c spell.c steal.c termcap.c timeout.c topl.c topten.c track.c\ trap.c tty.c u_init.c unix.c vault.c version.c wield.c wizard.c\ worm.c worn.c write.c zap.c CSOURCES = $(HACKCSRC) makedefs.c HSOURCES = hack.h mfndpos.h config.h edog.h eshk.h extern.h\ flag.h func_tab.h gold.h mkroom.h monst.h obj.h objclass.h\ objects.h permonst.h rm.h spell.h trap.h wseg.h you.h SOURCES = $(CSOURCES) $(HSOURCES) AUX = help hh nethack.6 nethack.sh VARAUX = data rumors SPECIFICS = main.o tty.o unix.o DISTR = $(SOURCES) $(AUX) $(VARAUX) README.OLD README\ Makefile Makefile.pc Make.ini HOBJ = alloc.o apply.o bones.o cmd.o decl.o do.o do_name.o do_wear.o\ dog.o dogmove.o dothrow.o eat.o end.o engrave.o fight.o fountain.o\ hack.o invent.o ioctl.o lev.o main.o makemon.o mhitu.o\ mklev.o mkmaze.o mkobj.o mkshop.o mon.o monmove.o monst.o o_init.o\ objnam.o options.o pager.o polyself.o potion.o pray.o pri.o\ prisym.o read.o rip.o rnd.o rumors.o save.o search.o shk.o shknam.o\ sit.o spell.o steal.o termcap.o timeout.o topl.o topten.o track.o\ trap.o tty.o u_init.o unix.o vault.o version.o wield.o wizard.o\ worm.o worn.o write.o zap.o $(GAME): $(SPECIFICS) $(HOBJ) Makefile @echo "Loading ..." @ld $(LFLAGS) $(SHAREDLIB) -o $(GAME) $(HOBJ) $(TERMLIB) all: $(GAME) lint @echo "Done." makedefs: makedefs.c alloc.o config.h cc -o makedefs alloc.o makedefs.c RUMORFILES= rumors.base rumors.kaa rumors.mrx rumors: config.h $(RUMORFILES) makedefs makedefs -r data: config.h data.base makedefs makedefs -d date.h: $(SOURCES) makedefs makedefs -D trap.h: config.h makedefs makedefs -t onames.h: makedefs objects.h makedefs -o main.o: main.c: unixmain.c hack.h cp $(MAIN) main.c tty.o: tty.c: unixtty.c extern.h cp $(TTY) tty.c unix.o: unix.c: unixunix.c hack.h mkroom.h cp $(UNIX) unix.c lint: # lint cannot have -p here because (i) capitals are meaningful: # [Ww]izard, (ii) identifiers may coincide in the first six places: # doweararm() versus dowearring(). # _flsbuf comes from <stdio.h>, a bug in the system libraries. @echo lint -axbh -DLINT ... @lint -axbh -DLINT $(HACKCSRC) | sed '/_flsbuf/d' diff: @- for i in $(SOURCES) $(AUX) ; do \ cmp -s $$i $D/$$i || \ ( echo diff $D/$$i $$i ; diff $D/$$i $$i ; echo ) ; done distribution: Makefile @- for i in READ_ME $(SOURCES) $(AUX) Makefile date.h onames.h\ ; do \ cmp -s $$i $D/$$i || \ ( echo cp $$i $D ; cp $$i $D ) ; done # the distribution directory also contains the empty files perm and record. initial: -rm -rf $(GAMEDIR) -mkdir $(SHELLDIR) mkdir $(GAMEDIR) $(GAMEDIR)/save touch $(GAMEDIR)/perm touch $(GAMEDIR)/record chown $(GAMEUID) $(GAMEDIR) $(GAMEDIR)/* chgrp $(GAMEGRP) $(GAMEDIR) $(GAMEDIR)/* chmod 666 $(GAMEDIR)/* chmod 777 $(GAMEDIR) $(GAMEDIR)/save install: $(VARAUX) -rm -f $(GAMEDIR)/$(GAME) -rm -f $(GAMEDIR)/bones* -rm -f $(GAMEDIR)/save/* cp help hh rumors data $(GAMEDIR) cp $(GAME).sh $(SHELLDIR)/$(GAME) cp $(GAME) $(GAMEDIR)/$(GAME) chown $(GAMEUID) $(SHELLDIR)/$(GAME) $(GAMEDIR)/* chgrp $(GAMEGRP) $(SHELLDIR)/$(GAME) $(GAMEDIR)/* chmod 0755 $(SHELLDIR)/$(GAME) chmod 04755 $(GAMEDIR)/$(GAME) -cp nethack.6 $(MANDIR) clean: rm -f *.o spotless: clean rm -f a.out core $(GAME) makedefs rm -f Makefile $(VARAUX) main.c tty.c unix.c depend: # For the moment we are lazy and disregard /usr/include files because # the sources contain them conditionally. Perhaps we should use cpp. # ( /bin/grep '^#[ ]*include' $$i | sed -n \ # -e 's,<\(.*\)>,"/usr/include/\1",' \ # for i in ${CSOURCES}; do \ ( /bin/grep '^#[ ]*include[ ]*"' $$i | sed -n \ -e 's/[^"]*"\([^"]*\)".*/\1/' \ -e H -e '$$g' -e '$$s/\n/ /g' \ -e '$$s/.*/'$$i': &/' -e '$$s/\.c:/.o:/p' \ >> makedep); done for i in ${HSOURCES}; do \ ( /bin/grep '^#[ ]*include[ ]*"' $$i | sed -n \ -e 's/[^"]*"\([^"]*\)".*/\1/' \ -e H -e '$$g' -e '$$s/\n/ /g' \ -e '$$s/.*/'$$i': &\ touch '$$i/p \ >> makedep); done @echo '/^# DO NOT DELETE THIS LINE/+2,$$d' >eddep @echo '$$r makedep' >>eddep @echo 'w' >>eddep @cp Makefile Makefile.bak ed - Makefile < eddep @rm -f eddep makedep @echo '# DEPENDENCIES MUST END AT END OF FILE' >> Makefile @echo '# IF YOU PUT STUFF HERE IT WILL GO AWAY' >> Makefile @echo '# see make depend above' >> Makefile - diff Makefile Makefile.bak @rm -f Makefile.bak # DO NOT DELETE THIS LINE decl.o: hack.h mkroom.h apply.o: hack.h edog.h mkroom.h bones.o: hack.h hack.o: hack.h cmd.o: hack.h func_tab.h do.o: hack.h do_name.o: hack.h do_wear.o: hack.h dog.o: hack.h edog.h mkroom.h dogmove.o: hack.h mfndpos.h edog.h mkroom.h dothrow.o: hack.h eat.o: hack.h end.o: hack.h engrave.o: hack.h fight.o: hack.h fountain.o: hack.h mkroom.h invent.o: hack.h wseg.h ioctl.o: config.h lev.o: hack.h mkroom.h wseg.h makemon.o: hack.h mhitu.o: hack.h mklev.o: hack.h mkroom.h mkmaze.o: hack.h mkroom.h mkobj.o: hack.h mkshop.o: hack.h mkroom.h eshk.h mon.o: hack.h mfndpos.h monmove.o: hack.h mfndpos.h monst.o: hack.h eshk.h o_init.o: config.h objects.h onames.h objnam.o: hack.h options.o: hack.h pager.o: hack.h polyself.o: hack.h potion.o: hack.h pray.o: hack.h pri.o: hack.h prisym.o: hack.h wseg.h read.o: hack.h rip.o: hack.h rumors.o: hack.h save.o: hack.h search.o: hack.h shk.o: hack.h mfndpos.h mkroom.h eshk.h shknam.o: hack.h sit.o: hack.h spell.o: hack.h steal.o: hack.h termcap.o: hack.h timeout.o: hack.h topl.o: hack.h topten.o: hack.h track.o: hack.h trap.o: hack.h edog.h mkroom.h u_init.o: hack.h vault.o: hack.h mkroom.h wield.o: hack.h wizard.o: hack.h worm.o: hack.h wseg.h worn.o: hack.h write.o: hack.h zap.o: hack.h version.o: hack.h date.h extern.h: config.h spell.h obj.h touch extern.h hack.h: extern.h flag.h gold.h monst.h objclass.h rm.h trap.h you.h touch hack.h objects.h: config.h objclass.h touch objects.h you.h: config.h onames.h permonst.h touch you.h # DEPENDENCIES MUST END AT END OF FILE # IF YOU PUT STUFF HERE IT WILL GO AWAY # see make depend above