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⟦34a0601c8⟧ TextFile

    Length: 43360 (0xa960)
    Types: TextFile
    Names: »place.d«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Adventure/adv_db/place.d« 

TextFile

PLACE	ROAD
	 You're at end of road again.
	%You are standing at the end of a road before a small brick building.
	 Around you is a forest.  A small stream flows out of the building and
	 down a gully.
PLACE	HILL
	 You're at hill in road.
	%You have walked up a hill, still in the forest. The road slopes back
	 down the other side of the hill.  There is a building in the distance.
PLACE	BUILDING
	 You're inside building.
	%You are inside a building, a well house for a large spring.
SYNON    BUILDING,HOUSE       {synonym for compatibility with Multics}
PLACE	VALLEY
	 You're in valley.
	%You are in a valley in the forest beside a stream tumbling along a
	 rocky bed.
PLACE	FOREST
	 You're in forest.
	%You are in open forest, with a deep valley to one side.
PLACE	FOREST2
	 You're in forest.
	%You are in open forest near both a valley and a road.
PLACE	SLIT
	 You're at slit in streambed.
	%At your feet all the water of the stream splashes into a 2-inch slit
	 in the rock.  Downstream the streambed is bare rock.
PLACE	DEPRESSION
	 You're outside grate.
	%You are in a 20-foot depression floored with bare dirt. Set into the
	 dirt is a strong steel grate mounted in concrete.  A dry streambed
	 leads into the depression.
PLACE	INCAVE
	 You're below the grate.
	%You are in a small chamber beneath a 3x3 steel grate to the surface.
	 A low crawl over cobbles leads inward to the west.
PLACE	COBBLES
	 You're in cobble crawl.
	%You are crawling over cobbles in a low passage. There is a dim light
	 at the east end of the passage.
PLACE	DEBRIS
	 You're in debris room.
	%You are in a debris room filled with stuff washed in from the surface.
	 A low wide passage with cobbles becomes plugged with mud and debris
	 here, but an awkward canyon leads upward and west.  A note on the wall
	 says "Magic word XYZZY".
PLACE	CANYON
	 You are in an awkward sloping east/west canyon.
	%>*< ditto
PLACE	BIRDCHAMBER
	 You're in bird chamber.
	%You are in a splendid chamber thirty feet high. The walls are frozen
	 rivers of orange stone.  An awkward canyon and a good passage exit
	 from east and west sides of the chamber.
PLACE	PIT
	 You're at top of small pit.
	%At your feet is a small pit breathing traces of white mist. An east
	 passage ends here except for a small crack leading on.  Rough stone
	steps lead down the pit.
PLACE	MISTS
	 You're in Hall of Mists.
	%You are at one end of a vast hall stretching forward out of sight to
	the west, filled with wisps of white mist that sway to and fro
	almost as if alive.  Rough stone steps lead up to a passage at the
	top of a dome above you.  A wide staircase runs downward into
	the darkness;  a chill wind blows up from below.  There are small
	passages to the north and south, and a small crack leads east.
PLACE	EASTOFFISSURE
	 You're on east bank of fissure.
	%You are on the east bank of a fissure slicing clear across the hall.
	 The mist is quite thick here, and the fissure is too wide to jump.
PLACE	WESTOFFISSURE
	 You are on the west side of the fissure in the Hall of Mists.
	%>*< ditto
PLACE	GOLDROOM
	 You're in nugget of gold room.
	%This is a low room with a crude note on the wall. The note says,
	 "You won't get it up the steps".
PLACE	MTKING
	 You're in Hall of Mt King.
	%You are in the Hall of the Mountain King, with passages off in all
	 directions.
PLACE	WEND2PIT
	 You're at west end of Twopit room.
	%You are at the west end of the Twopit room. There is a large hole in
	 the wall above the pit at this end of the room.
PLACE	EEND2PIT
	 You're at east end of Twopit room.
	%You are at the east end of the Twopit room. The floor here is
	 littered with thin rock slabs, which make it easy to descend the pits.
	 There is a path here bypassing the pits to connect passages from east
	 and west.  There are holes all over, but the only big one is on the
	 wall directly over the west pit where you can't get to it.
PLACE	EASTPIT
	 You're in east pit.
	%You are at the bottom of the eastern pit in the Twopit room. There is
	 a small pool of oil in one corner of the pit.
PLACE	WESTPIT
	 You're in west pit.
	%You are at the bottom of the western pit in the Twopit room. There is
	 a large hole in the wall about 25 feet above you.
PLACE	LOWNSPASSAGE
	 You're in a low N/S passage.
	%You are in a low N/S passage at a hole in the floor. The hole goes
	 down to an E/W passage.
PLACE	SOUTHSIDE
	 You are in the south side chamber.
	%>*< ditto
PLACE	WESTSIDE
	 You're in the west side chamber.
	%You are in the west side chamber of the Hall of the Mountain King.
	 A passage continues west and up here.
PLACE	Y2
	 You're at "Y2".
	%You are in a large room, with a passage to the south, a passage to the
	 west, and a wall of broken rock to the east.  There is a large "Y2" on
	 a rock in the room's center.
PLACE	JUMBLE
	 You are in a jumble of rock, with cracks everywhere.
	%>*< ditto
*
*        Note synonyms for Jumble.
*
SYNON    JUMBLE,WALL,BROKEN
*
*
PLACE	WINDOW
	 You're at window on pit.
	%You're at a low window overlooking a huge pit, which extends up out of
	 sight.  A floor is indistinctly visible over 50 feet below.  Traces of
	 white mist cover the floor of the pit, becoming thicker to the right.
	 Marks in the dust around the window would seem to indicate that
	 someone has been here recently.  Directly across the pit from you and
	 25 feet away there is a similar window looking into a lighted room.  A
	 shadowy figure can be seen there peering back at you.
PLACE	WINDOW2
	 You're at window on pit.
	%You're at a low window overlooking a huge pit, which extends up out of
	 sight.  A floor is indistinctly visible over 50 feet below.  Traces of
	 white mist cover the floor of the pit, becoming thicker to the left.
	 Marks in the dust around the window would seem to indicate that
	 someone has been here recently.  Directly across the pit from you and
	 25 feet away there is a similar window looking into a lighted room.  A
	 shadowy figure can be seen there peering back at you.
PLACE	DIRTY
	 You're in dirty passage.
	%You are in a dirty broken passage. To the east is a crawl. To the
	 west is a large passage.  Above you is a hole to another passage.
PLACE	BRINK
	 You are on the brink of a small clean climbable pit.
	%You are on the brink of a small clean climbable pit. A crawl leads
	 west.
PLACE	STREAMPIT
	 You are at the pit's bottom with a stream nearby.
	%You are in the bottom of a small pit with a little stream, which
	 enters and exits through tiny slits.
PLACE	DUSTY
	 You're in dusty rock room.
	%You are in a large room full of dusty rocks. There is a big hole in
	 the floor.  There are cracks everywhere, and a passage leading east.
PLACE	WENDMISTS
	 You're at west end of Hall of Mists.
	%You are at the west end of Hall of Mists. A low wide crawl continues
	 west and another goes north.  To the south is a little passage 6 feet
	 off the floor.
PLACE	MAZEA.42
	 You are in a maze of twisty little passages, all alike.
	%>*< ditto
PLACE	MAZEA.43
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.44
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.45
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.46
	 Dead end.
	%>*< ditto
PLACE	MAZEA.47
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.48
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.49
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.50
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.51
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.52
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.53
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.54
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.55
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.56
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.57.PIT
	 You're at brink of pit.
	%You are on the brink of a thirty foot pit with a massive orange column
	 down one wall.  You could climb down here but you could not get back
	 up.  The maze continues at this level.
PLACE	MAZEA.58
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	LONGHALLEAST
	 You're at east end of long hall.
	%You are at the east end of a very long hall apparently without side
	 chambers.  To the east a low wide crawl slants up.  To the north a
	 round two foot hole slants down.
PLACE	LONGHALLWEST
	 You're at west end of long hall.
	%You are at the west end of a very long featureless hall. The hall
	 joins up with a narrow north/south passage.
PLACE	CROSSOVER
	 You are at a crossover of a high N/S passage and a low E/W one.
	%>*< ditto
PLACE	DEADEND1
	Dead end passage. Scratched on a rock is the message, "Stand where
	the statue gazes, and make use of the proper tool."
	%>*< ditto
PLACE	COMPLEX
	 You're at complex junction.
	%You are at a complex junction. A low hands and knees passage from the
	 north joins a higher crawl from the east to make a walking passage
	 going west.  There is also a large room above.  The air is damp here.
PLACE	BEDQUILT
	 You're back at Bedquilt.
	%You are in Bedquilt, a long east/west passage with holes everywhere.
	 To explore at random select NORTH, SOUTH, UP, or DOWN.
PLACE	SWISS
	 You're in Swiss cheese room.
	%You are in a room whose walls resemble Swiss cheese. Obvious passages
	 go west, east, NE, and NW.  Part of the room is occupied by a large
	 bedrock block.
PLACE	SLAB
	 You're in Slab room.
	%You are in a large low circular chamber whose floor is an immense slab
	 fallen from the ceiling (Slab room).  East and west there once were
	 large passages, but they are now filled with boulders.  Low small
	 passages go north and south, and the south one quickly bends west
	 around the boulders.
PLACE	SECRETNSCYN
	 You are in a secret N/S canyon above a large room.
	%>*< ditto
PLACE	SECRETNSCPAS
	 You are in a secret N/S canyon above a sizable passage.
	%>*< ditto
PLACE	SECRETJUNCTION
	 You're at junction of three secret canyons.
	%You are in a secret canyon at a junction of three canyons, bearing
	 north, south, and SE.  The north one is as tall as the other two
	 combined.
PLACE	LOW
	 You are in a large low room.  Crawls lead north, SE, and SW.
	%>*< ditto
PLACE	DEADEND2
	Dead end crawl.
	%>*< ditto
PLACE	SECRETEW.TITE
	 You're in secret E/W canyon above tight canyon.
	%You are in a secret canyon which here runs E/W. It crosses over a
	 very tight canyon 15 feet below.  If you go down you may not be able
	 to get back up.
PLACE	NSCANYONWIDE
	 You are at a wide place in a very tight N/S canyon.
	%>*< ditto
PLACE	TIGHTERSTILL
	 The canyon here becomes too tight to go further south.
	%>*< ditto
PLACE	TALLEWCNYN
	 You are in a tall E/W canyon.
	%You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
	 seems to open up.
PLACE	DEADEND3
	 The canyon runs into a mass of boulders -- dead end.
	%The canyon runs into a mass of boulders -- dead end.  Scratched on
	one of the boulders are the words, "Jerry Cornelius was here."
PLACE	MAZEA.80
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.81
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.82
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.83
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.84
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	MAZEA.85
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.86
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	MAZEA.87
	 >*< short MAZEA.42
	%>*< short MAZEA.42
PLACE	NARROWCORRIDOR
	 You're in narrow corridor.
	%You are in a long, narrow corridor stretching out of sight to the
	 west.  At the eastern end is a hole through which you can see a
	 profusion of leaves.
PLACE	INCLINE
	 You're at steep incline above large room.
	%You are at the top of a steep incline above a large room. You could
	 climb down here, but you would not be able to climb up.  There is a
	 passage leading back to the north.
PLACE	GIANT
	 You're in Giant room.
	%You are in the Giant room. The ceiling here is too high up for your
	 lamp to show it.  Cavernous passages lead east, north, and south.  On
	 the west wall is scrawled the inscription, "Fee Fie Foe Foo" {sic}.
PLACE	IMMENSENSPASS
	 You are at one end of an immense north/south passage.
	%>*< ditto
PLACE	CAVERN
	 You're in cavern with waterfall.
	%You are in a magnificent cavern with a rushing stream, which cascades
	 over a sparkling waterfall into a roaring whirlpool which disappears
	 through a hole in the floor.  Passages exit to the south and west.
PLACE	SOFT
	 You're in soft room.
	%You are in the soft room. The walls are covered with heavy curtains,
	 the floor with a thick pile carpet.  Moss covers the ceiling.
PLACE	ORIENTAL
	 You're in Oriental room.
	%This is the Oriental room. Ancient oriental cave drawings cover the
	 walls.  A gently sloping passage leads upward to the north, another
	 passage leads SE, and a hands and knees crawl leads west.
PLACE	MISTY
	 You're in misty cavern.
	%You are following a wide path around the outer edge of a large cavern.
	 Far below, through a heavy white mist, strange splashing noises can be
	 heard.  The mist rises up through a fissure in the ceiling.  The path
	 exits to the south and west.
PLACE	ALCOVE
	 You're in alcove.
	%You are in an alcove. A small NW path seems to widen after a short
	 distance.  An extremely tight tunnel leads east.  It looks like a very
	 tight squeeze.  An eerie light can be seen at the other end.
PLACE	PLOVER
	 You're in Plover room.
	%You're in a small chamber lit by an eerie green light. An extremely
	 narrow tunnel exits to the west.  A dark corridor leads NE.
PLACE	DARK
	 You're in Dark room.
	%You're in the Dark room. A corridor leading south is the only exit.
PLACE	ARCHED
	 You're in arched hall.
	%You are in an arched hall. A coral passage continues up and east.
	 The air smells of sea water.
PLACE	SHELL
	 You're in Shell room.
	%You're in a large room carved out of sedimentary rock. The floor and
	 walls are littered with bits of shells imbedded in the stone.  A
	 shallow passage proceeds downward, and a somewhat steeper one leads
	 up.  A low hands and knees passage enters from the south.
PLACE	RAGGEDCORRID
	 You are in a long sloping corridor with ragged sharp walls.
	%>*< ditto
PLACE	CULDESAC
	 You are in a cul-de-sac about eight feet across.
	%>*< ditto
PLACE	ANTEROOM
	 You're in anteroom.
	%You are in an anteroom leading to a large passage to the east. Small
	 passages go west and up.  The remnants of recent digging are evident.
	 A sign in midair here says "Cave under construction beyond this point.
	 Proceed at own risk.  {Witt Construction Company}"
PLACE	MAZED.107
	 You are in a maze of twisty little passages, all different.
	%>*< ditto
PLACE	WITTSEND
	 You're at Witt's End.
	%You are at Witt's End. Passages lead off in *all* directions.
PLACE	MIRRORCNYN
	 You're in mirror canyon.
	%You are in a north/south canyon about 25 feet across. The floor is
	 covered by white mist seeping in from the north.  The walls extend
	 upward for well over 100 feet.  Suspended from some unseen point far
	 above you, an enormous two-sided mirror is hanging parallel to and
	 midway between the canyon walls.  (The mirror is obviously provided
	 for the use of the dwarves, who as you know, are extremely vain.)  A
	 small window can be seen in either wall, some fifty feet up.
PLACE	STALACT
	 You're at top of stalactite.
	%A large stalactite extends from the roof and almost reaches the floor
	 below.  You could climb down it, and jump from it to the floor, but
	 having done so you would be unable to reach it to climb back up.
PLACE	MAZED.112
	 You are in a little maze of twisting passages, all different.
	%>*< ditto
PLACE	RESERVOIR
	 You're on southern edge of reservoir.
	%You are on the southern edge of a large underground reservoir.  A
	thick cloud of white mist fills the room, rising from the surface
	of the water and drifting rapidly upwards.  The lake is fed by a
	stream, which tumbles out of a hole in the wall about 10 feet overhead
	and splashes noisily into the water near the reservoir's northern wall.
	A dimly-seen passage exits through the northern wall, but you can't get
	across the water to get to it.  Another passage leads south from here.
PLACE	RESERVOIR.N
	You are at the northern end of the reservoir.
	%You are at the northern end of a large underground reservoir.  Across
	the water to the south, a dark passage is visible.  Another passage
	leads north from here.  Large, clawed tracks are visible in the damp
	ground, leading from the passage into the water.
PLACE	WARM
	You're in small, warm chamber.
	%You are in a small chamber with warm walls.  Mist drifts into the
	chamber from a passage entering from the south and evaporates in
	the heat.  Another passage leads out to the northeast.
PLACE	BALCONY
	You're on balcony above treasure chamber.
	%You are in a high balcony carved out of solid rock overlooking a large,
	bare chamber lit by dozens of flickering torches.  A rushing stream
	pours into the chamber through a two-foot slit in the east wall and
	drains into a large pool along the north side of the chamber.  A small
	plaque riveted to the edge of the balcony reads, "You are looking at
	the Witt Company's main treasure room, constructed by the famous
	architect Ralph Witt in 4004 B.C., and dedicated to the proposition
	that all adventurers are created equal (although some are more equal
	than others).  NO ADMITTANCE VIA THIS ENTRANCE!"  A small, dark
	tunnel leads out to the west.
PLACE	FAKE.SLIT
	You're at slit in streambed.
	%At your feet all the water of the stream splashes into a 2-foot slit
	 in the rock.  Downstream the streambed is bare rock.
PLACE	CYLINDRICAL
	You're in cylindrical chamber.
	%You are in a small cylindrical room with very smooth walls and a flat
	floor and ceiling.  There are no exits visible anywhere.
PLACE	TREASUREROOM
	%You plunge into the stream and are carried down into total blackness.
 
	/Deeper
	/	and
	/	    deeper
	/		   you
	/		       go,
	/			   down
	/				into
	/				 the
	/			      very
	/			   bowels
	/		       of
	/		  the
	/	    earth,
	/       until
	/    your
	/	 lungs
	/	       are
	/		  aching
	/			with
	/			     the
	/				 need
	/				       for
	/					  fresh
	/					     air.
	/						Suddenly,
	/					       with
	/					     a
	/					  violent
	/						>splash!!<
 
	you find yourself sitting on the edge of a pool of water in
	a vast chamber lit by dozens of flaring torches.
 
	The floor is covered with thick layers of precious Persian rugs!
 
	Rare coins, bars of silver, and lumps of gold and platinum are
	strewn carelessly about!
 
	There are diamonds, rubies, sapphires, emeralds, opals, pearls, and
	fabulous sculptures and ornaments carved out of jade and imperishable
	crystal resting on display shelves, along with rare Ming vases and
	ancient Indian turquoise beads!
 
	A flotilla of ruby-encrusted toy boats is floating in the pool of
	water beside you!
 
	A network of golden chains supports a fantastic Iridium crown!
 
	There is a display case on the wall filled with a fantastic selection
	of magical swords, which are singing "Hail to the Chief" in perfect
	pitch and rhythm!
 
	There are a dozen friendly little dwarves in the room, displaying
	their talents by deftly juggling hundreds of golden eggs!
 
	A large troll, a gigantic ogre, and a bearded pirate are tossing
	knives, axes, and clubs back and forth in a friendly demonstration
	of martial skill!
 
	A horde of cheerful little gooseberry goblins are performing
	talented acrobatics to an appreciative audience composed of a dragon,
	a large green snake, a cute little bird (which is sitting, unmolested,
	on the snake's head), a peaceful basilisk, and a large Arabian Djinn.
 
	Everyone turns and sees you, and lets out a heart-warming cheer
	of welcome!
 
PLACE	MAZEA.114
	 >*< short MAZEA.46
	%>*< short MAZEA.46
PLACE	SWOFCHASM
	 You're on SW side of chasm.
	%You are on one side of a large, deep chasm. A heavy white mist rising
	 up from below obscures all view of the far side.  A SW path leads away
	 from the chasm into a winding corridor.
PLACE	NEOFCHASM
	 You're on NE side of chasm.
	%You are on the far side of the chasm. A NE path leads away from the
	 chasm on this side.
PLACE	SLOPING
	 You're in sloping corridor.
	%You are in a long winding corridor sloping out of sight in both
	 directions.
PLACE	SECRETCYNNE1
	 You are in a secret canyon which exits to the north and east.
	%>*< ditto
PLACE	SECRETCYNNE2
	 You are in a secret canyon which exits to the north and east.
	%>*< ditto
PLACE	CORRIDOR
	 You're in corridor.
	%You're in a long east/west corridor. A faint rumbling noise can be
	 heard in the distance.
PLACE	FORK
	 You're at fork in path.
	%The path forks here. The left fork leads northeast. A dull rumbling
	 seems to get louder in that direction.  The right fork leads southeast
	 down a gentle slope.  The main corridor enters from the west.
PLACE	WARMJUNCTN
	 You're at junction with warm walls.
	%The walls are quite warm here. From the north can be heard a steady
	 roar, so loud that the entire cave seems to be trembling.  Another
	 passage leads south, and a low crawl goes east.
PLACE	BREATHTAKER
	 You're at breath-taking view.
	%You are on the edge of a breath-taking view. Far below you is an
	 active volcano, from which great gouts of molten lava come surging
	 out, cascading back down into the depths.  The glowing rock fills the
	 farthest reaches of the cavern with a blood-red glare, giving every-
	 thing an eerie, macabre appearance.  The air is filled with flickering
	 sparks of ash and a heavy smell of brimstone.  The walls are hot to
	 the touch, and the thundering of the volcano drowns out all other
	 sounds.  Embedded in the jagged roof far overhead are myriad twisted
	 formations composed of pure white alabaster, which scatter the murky
	 light into sinister apparitions upon the walls.  To one side is a deep
	 gorge, filled with a bizarre chaos of tortured rock which seems to
	 have been crafted by the devil himself.  An immense river of fire
	 crashes out from the depths of the volcano, burns its way through the
	 gorge, and plummets into a bottomless pit far off to your left.
	Across the gorge, the entrance to a valley is dimly visible.  To
	 the right, an immense geyser of blistering steam erupts continuously
	 from a barren island in the center of a sulfurous lake, which bubbles
	 ominously.  The far right wall is aflame with an incandescence of its
	 own, which lends an additional infernal splendor to the already
	 hellish scene.  A dark, foreboding passage exits to the south.
PLACE	FACES
	You're at the south end of the Valley of the Stone Faces.
	%You are standing at the southern end of a long valley illuminated by
	flickering red light from the volcanic gorge behind you.  Carved
	into the walls of the valley is an incredible series of stone faces.
	Some of them look down into the valley with expressions of
	benevolence that would credit a saint;  others glare with a malice
	that makes the heart grow faint.  All of them are imbued with a
	fantastic seeming of life by the shifting and flickering light of
	the volcano.  The entire far end of the valley is taken up by an
	immense carving of a seated figure;  its exact form cannot be seen
	from here due to the uncertainty of the light.
PLACE	BY.FIGURE
	You're at north end of the Valley of the Stone Faces.
	%You are standing at the north end of the Valley of the Stone Faces.
	Above you, an incredible bas-relief statue of an immense minotaur
	has been carved out of the rock.  At least sixty feet high, it sits
	gazing down at you with a faint but definite expression of amusement.
	Between its feet and the floor is a rock wall about ten feet high
	which extends across the entire north end of the valley.
PLACE	PLAIN.1
	You're at south end of fog-filled room. 
	%You are standing at the southern end of what appears to be a
	large room filled with multicolored fog.  The sides and far end
	of the room cannot be seen due to the thickness of the fog - it's
	a real pea-souper (even to the color in places!).  A passage leads
	back to the south;  a dull rumbling sound issues from the passage.
PLACE	PLAIN.2
*	* >$<   Place description(s) for the foggy room are contained in the
*	* >$<   object "FOG" which resides here.
PLACE	PLAIN.3
	You're in foggy room by cairn of rocks.
	%You are standing in a fog-filled room next to a tall cairn of glowing
	rocks.  An opening in the cairn leads down to a dark passage.
PLACE	NONDESCRIPT
	You're in nondescript chamber.
	%You're in a small, nondescript chamber.  A dark passage leads up
	and to the south, and a wide but low crawl leads north.
PLACE	PENTAGRAM
	You're in room with pentagram.
	%You're in a small room with a very smooth rock floor, onto which
	has been marked a pentagram.  A low crawl leads out to the west, and
	a crack in the rock leads north.
PLACE	CHIMNEY
	You're at the end of the crack, at the bottom of the chimney.
	%The crack in the rock ends here, but a narrow chimney leads up.  You
	should be able to climb it.
PLACE	TUBE
	You're in lava tube at top of chimney.
	%You're at the top of a narrow chimney in the rock.  A cylindrical
	tube composed of hardened lava leads south.
PLACE	TUBE.SLIDE
	You're at steep slide in lava tube.
	%The lava tube continues down and to the south, but it becomes very
	steep here - if you go down it you probably won't be able to get
	back up.
PLACE	BASQUE.1
	You're in rough and narrow passage.
	%You are in a narrow and rough passage running north and south.
	A dull rumbling sound can be heard from the south.
PLACE	BASQUE.2
	You're in rough passage to the north of the basilisk's den.
	%>*< ditto
PLACE	BASQUE.FORK
	You're at fork in passage by steps.
	%The passage here enters from the south and divides, with a wide
	tunnel exiting to the north and a set of steps leading downward.
PLACE	ON.STEPS
	You're on the steps.
	%You are on a long, spiral set of steps leading downwards into the
	earth.
PLACE	STEPS.EXIT
	You're at exit on steps.
	%A small tunnel exits from the steps and leads north.  The steps
	continue downwards.
PLACE	STORAGE
	You're in the storage room.
	%You're in what was once a storage room.  A set of steps lead up.
PLACE	FAKE.Y2
	You're at "Y2"?
	%You are in a large room, with a passage to the south, a passage to the
	 west, and a wall of broken rock to the east.  There is a large "Y2" on
	 a rock in the room's center.
PLACE	FAKE.JUMBLE
	You are in a jumble of rock, with cracks everywhere.
	%>*< ditto
PLACE	CATACOMBS.1
	You are in the catacombs.  Enchanted tunnels lead in all directions.
	%>*< ditto
PLACE	CATACOMBS.2
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.3
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.4
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.5
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.6
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.7
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.8
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.9
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.10
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.11
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.12
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.13
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.14
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.15
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.16
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.17
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.18
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	CATACOMBS.19
	>*< short CATACOMBS.1
	%>*< short CATACOMBS.1
PLACE	AUDIENCE
	You're at west end of Audience Hall.
	%You are standing at the west end of the royal Audience Hall.
	The walls here are composed of the finest marble, and the floor is
	built of slabs of rare onyx and bloodstone.  The ceiling is high and
	vaulted, and is supported by pillars of rare Egyptian red granite;
	it gives off a nacreous glow that fills the entire chamber with
	a light like moon-light shining off of polished silver.
PLACE	AUDIENCE.E
	You're at east end of Audience Hall.
	%You are at the eastern end of the Audience Hall.  There is a large
	dais rising out of the floor here;  resting upon the dais is a strange-
	looking throne made out of interlocking bars and rods of metal.
PLACE	BANSHEE.1
	You're in winding passage.
	%You are in a winding passage which enters from the northwest,
	loops around several times, and exits to the north.
PLACE	GOLDEN
	You're in golden chamber.
	%You are in a chamber with golden walls and a high ceiling.  Passages
	lead south, northeast, and northwest.
PLACE	ARABESQUE
	You're in Arabesque room.
	%You are in a small room whose walls are covered with an elaborate
	pattern of arabesque figures and designs.
PLACE	TRANSLUCENT
	You're in room with translucent walls.
	%You are in a large room whose walls are composed of some translucent
	whitish mineral.  The room is illuminated by a flickering reddish
	glow shining through the southern wall.  A passage leads east.
PLACE	BOULDERS
	 You're in chamber of boulders.
	%You are in a small chamber filled with large boulders. The walls are
	 very warm, causing the air in the room to be almost stifling from the
	 heat.  The only exit is a crawl heading west, through which is coming
	 a low rumbling.
PLACE	LIMESTONE
	 You're in limestone passage.
	%You are walking along a gently sloping north/south passage lined with
	 oddly shaped limestone formations.
PLACE	BARREN
	 You are at entrance of the barren room.
	%You are standing at the entrance to a large, barren room. A sign
	 posted above the entrance reads:  "Caution!  Bear in room!"
PLACE	BEARHERE
	 You are in the barren room.
	%You are inside a barren room. The center of the room is completely
	 empty except for some dust.  Marks in the dust lead away toward the
	 far end of the room.  The only exit is the way you came in.
PLACE	MAZED.131
	 You are in a maze of twisting little passages, all different.
	%>*< ditto
PLACE	MAZED.132
	 You are in a little maze of twisty passages, all different.
	%>*< ditto
PLACE	MAZED.133
	 You are in a twisting maze of little passages, all different.
	%>*< ditto
PLACE	MAZED.134
	 You are in a twisting little maze of passages, all different.
	%>*< ditto
PLACE	MAZED.135
	 You are in a twisty little maze of passages, all different.
	%>*< ditto
PLACE	MAZED.136
	 You are in a twisty maze of little passages, all different.
	%>*< ditto
PLACE	MAZED.137
	 You are in a little twisty maze of passages, all different.
	%>*< ditto
PLACE	MAZED.138
	 You are in a maze of little twisting passages, all different.
	%>*< ditto
PLACE	MAZED.139
	 You are in a maze of little twisty passages, all different.
	%>*< ditto
PLACE	MAZED.140
	 Dead end.
	%>*< ditto
PLACE	SANDSTONE
	You're in sandstone chamber.
	%You are in a small chamber to the east of the Hall of Mists.  The
	walls are composed of rough red sandstone.  There is a large, cubical
	chunk of rock in the center of the room.
PLACE	MORION
	You're in the Morion room.
	%You are in a small room.  The walls are composed of a dark, almost
	black form of smoky quartz; they glisten like teeth in the lamp-light.
	The only exit is the passage to the south through which you entered.
PLACE	VAULT
	You're in room with vaulted ceiling.
	%You are in a room with a high, vaulted ceiling.  A tunnel leads
	upwards and to the north.
PLACE	PEELGRUNT
	You're in Peelgrunt room.
	%You are in the Peelgrunt room.
PLACE	INSAFE   {in the safe (weird case - see SAFE actions)}
	You are in the safe.
	%You are inside the safe.
PLACE	CORRID.1
	You are standing in a wide, north-and-south corridor.
	%>*< ditto
PLACE	CORRID.2
	You're at bend in wide corridor.
	%You are standing at a bend in a wide corridor which runs to the east
	and west.  To the east, the corridor turns left and continues north;
	to the west, it turns left and continues south.
PLACE	TOOL
	You're in Tool room.
	%You are in a small, low-ceilinged room with the words "Witt Company
	Tool Room - Melenkurion division" carved into one of the walls.  A
	wide corridor runs south from here.
PLACE	CORRID.3
	You're at division in passage.
	%You are at a division in a narrow passage.  Two spurs run east and
	north;  the main passage exits to the south.
PLACE	CUBICLE
	You're in dank cubicle.
	%You are in a small, dank cubicle of rock.  A small passage leads back
	out to the south;  there is no other obvious exit.
PLACE	SPHERICAL
	You're in spherical room.
	%You're in a large, completely spherical room with polished walls.  A
	narrow passage leads out to the north.
PLACE	TUNNEL.1
	You're in low tunnel with irregular ceiling.
	%You are in a low tunnel with an irregular ceiling.  To the north, the
	tunnel is partially blocked by a recent cave-in, but you can probably
	get past the blockage without too much trouble.
PLACE	GLASSY
	You're in large room with glassy walls.
	%You're standing in a very large room (which however is smaller than the
	Giant room) which has smooth, glassy-looking walls.  A passage enters
	from the south and exits to the north.
PLACE	LAIR
	You're in the Sorcerer's Lair.
	%This is the Sorcerer's Lair.  The walls are covered with exotic runes
	written in strange, indecipherable scripts;  the only readable phrase
	reads "noside samoht".  Strange shadows flit about on the walls, but
	there is nothing visible to cast them.  Iridescent blue light drips
	from a stalactite far above, falls towards the floor, and evaporates
	before touching the ground.  A deep, resonant chanting sound vibrates
	from deep in the ground beneath your feet, and a whispering sound
	composed of the echoes of long-forgotten spells and cantrips seeps
	from the walls and fills the air.  Passages exit to the east and west.
PLACE	BRINK.1
	You're at brink of bottomless pit.
	%You are standing on the brink of what appears to be a bottomless pit
	plunging down into the bowels of the earth.  Ledges run around the
	pit to the east and west, and a passage leads back to the north.
PLACE	BRINK.2
	You're on southern edge of bottomless pit.
	%You are standing at the south end of a ledge running around the west
	side of a bottomless pit.  The ledge once continued around to the east
	side of the pit, but was apparently obliterated by a rock-slide
	years ago.  A cold wind blows out of a tunnel leading to the southeast.
PLACE	ICE
	You're in Ice room.
	%You are in the Ice room.  The walls and ceiling here are composed of
	clear blue glacial ice;  the floor is fortunately made of rock and
	is easy to walk upon.  There is a passage leading to the northwest,
	and a slide of polished ice leading downwards to the east - if you
	were to slide down it you probably couldn't get back up.
PLACE	SLIDE
	You're at bottom of icy slide.
	%You're at the entrance to an extensive and intricate network of tunnels
	carved out of solid ice.  A slippery slope leads upwards and north, but
	you cannot possibly climb up it.
PLACE	ICECAVE.1
	You are in an intricate network of ice tunnels.
	%>*< ditto
PLACE	ICECAVE.1A
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.2
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.2A
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.3
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.3A
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.4
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.5
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.6
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.7
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.8
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.9
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.10
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.11
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.12
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.12A
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.13
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.14
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.15
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.15A
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.16
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.17
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.18
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.19
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.20
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.21
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.22
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.23
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.24
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.25
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.26
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.27
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.28
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.28A
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.29
	>*< short ICECAVE.1
	%>*< short ICECAVE.1
PLACE	ICECAVE.30
	You're in small, icy chamber.
	%You are in a small chamber melted out of the ice.  Glowing letters
	in midair spell out the words "This way out".
PLACE	BRINK.3
	You're on eastern side of bottomless pit.
	%You are standing on the eastern side of a bottomless pit.  A narrow
	ledge runs north towards a dimly-visible passage;  the ledge once
	continued south of this point but has been shattered by falling rock.
	A narrow crack in the rock leads northeast.
PLACE	CRACK.1
	You're in narrow, twisting crack.
	%You are following a narrow crack in the rock which enters from the
	southwest, turns and twists somewhat, and exits to the southeast.
PLACE	CRACK.2
	You're at north end of tight passage.
	%You are standing at the northern end of a rather tight passage.  A
	narrow crack in the rock leads west.
PLACE	CRACK.3
	You're at south end of tight passage.
	%You are at the southern end of a tight passage.  A hands-and-knees
	crawl continues to the south.
PLACE	CRACK.4
	You're in very small chamber.
	%You are in a very small chamber.  A narrow crawl leads north.
PLACE	ARCH.COR.1
	You're in coral passage.
	%You are in an arched coral passage which enters from the west, splits,
	and continues on to the east over a smooth and damp-looking patch of
	sand.  The fork in the passage once led to the south, but it is now
	completely blocked by debris.
PLACE	ARCH.COR.2
	You're at bend in arched coral corridor.
	%You are at a bend in an arched corral passage;  the passage enters
	from the west over a patch of damp sand, turns, and continues north.
PLACE	ARCH.FORK
	You're at fork in arched corral passage.
	%You are at a fork in a high, arched coral passage.  The main portion
	of the passage enters from the south;  two smaller passages lead
	east and north.  The smell of salt water is very strong here.
PLACE	JONAH
	You're at entrance to the Jonah room.
	%You are standing at the entrance of the Jonah room, a cavernous
	hall with high ribbed walls.  The hall extends far to the south;
	a coral passage leads west.
PLACE	IN.JONAH
	You're at south end of the Jonah room.
	%You are at the south end of the Jonah room.  Ahead of you, the way
	is barred by a large set of immense stalactites and stalagmites
	which intermesh like clenched teeth.  Nothing except blackness is
	visible between the stone formations.
PLACE	FOURIER
	You're in the Fourier passage.
	%You are in the Fourier passage.  This is a long and highly convoluted
	passage composed of coral, which twists and turns like the path of
	an earthworm tripping on LSD.  The passage here enters from the
	northwest, convulses, and exits to the southwest (from which
	direction can be felt a cool and salty-smelling breeze).
PLACE	SHELF
	You're on shelf of rock above beach.
	%You are standing on a large shelf of sedementary rock overlooking
	a lava beach.  The shelf is an extension of an incredible cliff
	which extends north, south, and upwards for as far as the eye can
	see.  Crudely carved steps lead down from the shelf to the beach, and
	a twisting coral passage exits to the west.
PLACE	BEACH
	You're on beach.
	%You are standing on a short, barren beach composed of hardened lava.
	Rugged and unclimbable volcanic hills block all view to the north
	and south, and a seemingly infinite cliff fills the entire western
	hemisphere.  To the east, a narrow inlet of ocean water laps gently
	upon the beach.  The scene is illuminated by the light of three small
	moons shining through the shimmering glow of an aurora that fills
	the entire sky with golden splendor.  Steps lead up the cliff to a
	shelf of rock.
PLACE	PLATFORM
	You're on tiny platform above volcano.
	%You are precariously perched on a tiny platform suspended in midair.
	Two thousand feet below you is the mouth of a very active volcano,
	spewing out a river of hot lava.
*
PLACE	LIMBO
*        Limbo is the normal holding area for objects that aren't
*        currently visible in the cave.  All special objects
*        (dwarf, pirate, axe, treasure chest, pearl, etc) start
*        out here and are moved to the apropriate places in the
*        cave at the proper times.  The nest of golden eggs
*        ends up here the first time you give it to the troll
*        and may be fetched back to the Giant room with the
*        Fee Fie Foe Foo sequence;  the second time you try to
*        give it to the troll it ends up in Ylem (q.v.) and
*        can't be gotten back.  The Oyster starts out here and
*        is swapped with the Clam when you succeed in opening the
*        clam with the trident.  Needless to say, there is no
*        way that the adventurer should be able to get to Limbo
*        (unless he is a wizard using the master-mode commands)
*        since he could do all kinds of nasty things here (get the
*        batteries without paying the coins, get the rug without
*        first killing the dragon, get the food back after feeding
*        the bear, move the clam to the house, etc.)  Very nasty!
*
	You are in Limbo.
	%You are in Limbo (program bug!).  Say OUT to get out of here.
PLACE	YLEM
*
*        Ylem must be the last place defined (following Limbo).  It is
*        intended as a trash-can place - objects moved to Ylem are
*        forever inaccessable (coding convention only - no enforcement
*        by the handlers).  Currently Ylem is used as follows:  if
*        you cheat the troll out of the nest of golden eggs (as you
*        must if you wish to get full score) and then try to bribe
*        him with them a second time, he lets them sail into the chasm
*        and demands something else;  the eggs are moved to Ylem, and
*        the Fee Fie Foe Foo logic will recognize this and refuse to
*        fetch them back to the Giant room again.  Ylem is also used
*        in the fall-to-a-painful-death logic (label SPLATTER and
*        a couple of miscellaneous calls also) so that if you fall from
*        someplace and would end up lying dead at some location
*        that isn't really defined (the bottom of the chasm,
*        in the volcanic gorge, etc) the things you were carrying
*        get deposited in an inaccessable location.
*
	You are in Ylem.
	%You are in Ylem (circular file for objects).