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⟦34d054319⟧ TextFile

    Length: 36414 (0x8e3e)
    Types: TextFile
    Names: »locations.1«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Abermud/DATAFILES/locations.1« 

TextFile

398
1 0 0 0 0 0 0
Limbo^
    You are floating in a formless void, detached from all sensation of
physical matter, surrounded by swirling glowing light, which fades into the
relative darkness around you without any trace of edges or shadow.
There is a no tipping notice pinned to the darkness.
^
100 -101 0 -173 0 -102 0
Blizzard Pass^
    You are trudging through deep snow as you follow a narrow track that
winds down a long pass leading ever southwards, it's end is hidden by the
flurries of snow that are still falling. Either side of you the mountains tower
above the pass, with the high peaks veiled in cloud. At one point however the
cliff is nowhere near as steep and a fair way up a single window is cut into the
cliff, looking out across the snows.
^
101 -101 -168 -100 -167 0 0
Blizzard^
     You are lost in a blizzard, almost blinded by the driving snows. The
howling icy wind sends huge clouds of snow whistling across the plain totally
obscuring your view.
   The snows extend in all directions.
^
102 0 0 0 -103 -210 -100
Cliff Window^
    You are hanging onto a fairly precipitous cliff, beside a rocky window.
Far below you can see the pass which seems to sway backwards and forwards as the
icy wind tries to tear you away from the cliff and lashes you with huge clouds
of blinding snow. 
    The window is west.
^
103 -104 -102 -106 0 0 0
Stonewalled Chamber^
    You are in a small stonewalled chamber. Light streams in through a
somewhat vandalised window, to the north is another darker chamber only
partially lit from the window, while to the south through a doorway veiled in
deep shadow you can see a dark passage.
     The window is east.
^
104 0 0 -103 0 0 0
Gloomy Room^
    You are in a dark gloomy room, light from the window to the south dimly
illuminates one wall. To the south is another much brighter chamber.
^
1050 -662 0 -1052 -1051 0 0
Bugiits Leap^
    You stand at the top of a tall cliff looking north, down into a deep
valley. Huge rocks at the bottom offer the delights of total oblivion, to
become another smashed wreck at its base.
    If you are in no hurry, a narrow cliff path also leads down to the north
descending down a fissure in the cliff itself.
  To the south a path runs towards a large castle with a threatening black
tower, whilst to the west is an old watchtower.
 
^
1051 0 -1050 0 0 0 -1050
The Ruined WatchTower^
    You stand in the burnt out ruins of an old stone watchtower. Soot and
moss cover the blackened crumbling stones. A single narrow set of steps 
wind down and east back to the path.
^
1052 -1050 0 -1053 0 0 0
Long And Winding Path^
    You are following a north-south path, which links the cliff edge with a
a large stone castle, out of which rises a black tower which glitters with
the light, and from stored magical energy, some of which can be seen to be
illuminating the very top of the tower with a bright golden light.
 
^
1053 -1052 0 1029 0 0 0
Castle walls^
    You stand at the walls of a large castle, out of which looms up
a large tower, crackling with magical energy. From here the castle
looks deserted, but you cant be sure.
The path leads back north, and the main archway into the castle south.
^
1054 -1060 -1061 -1055 -1066 0 0
The Central Courtyard^
    You stand in the central courtyard of a huge, and ancient castle,
flickering torches set high around the walls, illuminate even the darkest
corners with a reddish flickering glow. A huge archway leads north, its sides
carved with fantastic images of dragons and fables.
Arched entryways lead south east and west.
 
^
1055 -1054 -1056 -1057 -1058 0 0
The Outer Hall^
    You stand in the shadowy outer hall, lit only by flaming torches high,
out of reach on the walls. The dim flickering light illuminates the many
doorways which lead north, south, east and west.
    A cold draught blows through the hall, from the grand, heavily carved
archway, which looks out northwards across the courtyard, its high
thick walls silhouetted in the torch light.
 
^
1056 0 0 1026 -1055 0 0
Side Hall^
    You stand in a small gloomy hall , just east of the outer hall. All
around you the walls seem to glow with magical power. You sense that
maybe all is not as meets the eye. 
    A single exit leads back west.
^
1057 -1055 0 -1059 0 0 0
Inner Sanctum^
    This is the stately room where the Lords and Ladies of court would
wait to be entertained by the King of the Castle, although now the
tapestries hang in shreds on the walls and all the treasures that once 
stood on pedastals have been smashed or stolen... it would appear
that the castle has been raided and the King overthrown.
    Archways lead North and South.
^
1058 0 -1055 0 0 0 0
Tax Room^
    This would appear to be the stately room where the taxes for the
surrounding area were collected and counted, although not stored here, as
you yourself found it so easy to get in.
 
^
1059 -1057 -1065 1038 -1063 0 0
Kings Chamber^
    You find yourself in a large chamber used for the King and his
court to be entertained in all day and feast in at night, although
it looks like the last feast had a main course with more bite than usual!
Splendid Archways lead North East and West.
^
106 -103 -129 0 -107 0 0
Dark Passage^
    You are following a dark passage which leads north into a brighty lit
room and into a T junction. The thick dust on the floor shows that you
are the only person to have come this way for a long time.
Exits lead: North,East,West.
^
1060 1028 0 -1054 0 0 0
Portcullis^
    You stand in a large archway which leads out onto path and south
back into the courtyard of the castle. Above you lies the complicated
pulley system used to operate the portcullis.
^
1061 0 0 0 -1054 0 0
Stables^
    You are standing in the stables for the castle, and from the floor you
can tell that they have been in use recently.
    A strong wind gusts through the open doorway to the west.
^
1062 1039 0 0 0 0 0
Escape passage^
    This is a passageway which would be used by the King and his court if the
castle defence was ever penetrated, to escape from the attackers, and looking
at the lack of dust and cobwebs it would seem to have been used recently.
The passage is small and dark, but probably more inviting than the wrong
end of a sword, and at the moment it leads to a sparkling portal which
would lead onto Xanadu but is closed for Spring cleaning!
^
1063 0 -1059 0 0 0 -1064
Kitchens^
    You are standing in the large kitchens for the castle where the daily 
feasts were prepared for court. The place is now in disarray, with tables
and cooking utensils scattered all over the floor.
    Exits lead East,and down some stairs.
^
1064 0 0 0 0 -1063 0
Kitchens store room^
    You are in a large and dry store room for the food and drink neede
to keep the King happy. It seems to have escaped the attention of the
attackers, as the stores are intact, but out of reach.
    A set of narrow steps lead up.
^
1065 0 1036 0 -1059 0 0
Torture Chamber^
    You are standing in a pleasant torture chamber which would appear
to have been in regular use as not a single implement lies rusted.
Many implements of torture lie about the room with various pieces of
anatomy still attached to some of them.
    A single doorway leads west.
^
1066 0 -1054 0 0 0 0
Guard Room^
    You find yourself in the guard room for the castle. Bunks line the
walls, and weapon racks stand in the centre of the room, though they are
all empty now. Judging by the upturned tables and chairs and the dried 
blood on the floor you think that the guards may not have left on a
Sunday afternoon stroll.
     A single narrow doorway leads east.
^
1067 0 0 0 1037 0 0
Inside the Iron Maiden^
    You appear to be inside the Iron Maiden, an ancient form of torture,
and you notice how good the fit is.....
 
^
107 -128 -106 0 -111 0 1104
Stonewalled Passage^
    You are walking along a long and fairly wide stonewalled passage
leading east and west through the mountain. To the north through a doorway there
is a small room.
^
1070 1027 -1071 0 0 0 0
Base of the Tower^
    You are now inside the black tower which stretches up out of the castle
skywards. The walls glisten with sorcery and from high above come the noises
of high level spells and experimentation.
    A doorway leads east into another room.
    There is a door to the north.
^
1071 1002 0 0 -1070 0 0
Black Tower^
    You are in a small dark room in one of the lower levels of the black
tower. It appears to be a store room for spell ingredients which line
the shelves on the northern wall.
An archway leads west to the tower entrance.
^
1072 0 0 1003 -1073 0 0
Candle Room^
    This room looks like a cross between a Queen video and Madame Toussauds
after an arson attack, as candles of all shapes, sizes and colours fill the
room. A passageway leads west.
^
1073 0 -1072 0 0 0 0
Scroll Room^
    You are in a large, dry and well lit store room for scrolls, which would
appear to be the Sorcerers supply.
^
1074 0 0 -1075 0 0 0
Potion store room^
    This would appear to be the potion preparation and store room for
the Sorcerer, as around you lie shelves once lined with glass vials and
bottles ready to be filled. A single doorway leads south.
^
1075 -1074 0 0 0 0 0
Spell Room^
    This room would appear to be one of the Sorcerers many spell rooms
as its scorched walls show the signs of many a fireball spell or a
more dangerous variant of it. A single scorched doorway leads north.
^
1076 0 -1077 0 0 0 0
Magical item storeroom^
    You are standing in a large storeroom which would be packed with 
magical artefacts in normal times but it seems that the Sorcerer is using
their power for a large spell project that crackles from the top most
level of the tower.
    A doorway leads through to the east to the wraith room, and you tremble
at the thought of the creature which may lie through it, a creature which
has been known to slay even enchanters in but a single blow.....
^
1077 -1078 0 0 -1076 0 0
Wraith Room^
    You find yourself in the room where the Sorcerer keeps the undead 
creatures, in particular his pet favourite Wraith, until he needs them.
Exits lead north and west.
^
1078 0 0 -1077 0 -1079 0
Levitation Room^
    You find yourself in a completely black room, even light seems afraid to
go here. It is completely bare of adornments and the walls wouldnt stay 
if they had somewhere else to lean!
There is a single exit in the ceiling high above,and another to the south.
    You seem to be floating!!
^
1079 0 -1080 0 0 0 -1078
Sorcerers Ante-room^
    You are standing in the Sorcerers ante-room, which sizzles with
magical energy. Apart from the hole in the floor the only exit 
available is to the east.
^
1080 0 -1082 1021 -1079 0 0
Sorcerers Room^
    You are in a very large and exceedingly magical room, devoted to the
pursuit of magic in all its form. Flames dance over the walls to light
the scene, although they are merely for effect as a permanent fire fountain
erupts from the centre of the room producing no sound. Gargoyles wink at you
from the walls and objects move quietly in complex patterns in the corners
getting on with the jobs they have been given. 
    There is a door to the south, and a doorway leads west. A splendid arched
window looks east across the world.
^
1081 1020 0 0 0 0 0
Treasure Chamber^
    This is large treasure store and naturally everything in it belongs to
the Sorcerer and might take a rather nasty attitude to being removed.
^
1082 0 0 0 -1080 0 0
The Window Ledge^
    You are perched on a precarious window ledge looking down the black tower
into the courtyard below. The safety (?) of the sorcerors room is back west.
^
109 0 0 -110 0 1105 0
Low Secret Passage^
    You are in a low secret passage that leads southwards to some kind of
dark pillared room. The north wall has niches cut into it to allow you to climb
through a hole in the roof above.
^
110 -109 0 0 0 0 0
Ruined Temple Hall^
    You are in a dark rather gloomy temple. Huge pillars hold up the roof
of this vast chamber and cast strange shadows that seem to dance around you as
you move around. The centre of the temple is a flat platform with a now broken
altar as it's centrepiece.
Exits: North.
^
1100 0 -1101 0 0 0 0
Hidden Hut^
    You are inside a low wooden hut, carefully concealed by greenery and rocks
to provide a quiet, restful shelter. The only exit is a door to the east.
    To judge from the bed in the corner, the occupant of the hut has been 
here recently.
^
1101 0 -609 0 -1100 0 0
Ledge^
    You are standing on a narrow ledge overlooking the crystal pool where the
spring issues from the mountain. The ledge leads east back to the spring
or west towards a small hut, carefully concealed from view.
^
1102 0 0 -1103 0 0 0
Treehouse North^
    You stand at the north end of the treehouse, looking out across the forest
A single doorway carved into the treetrunk allows access back south.
^
1103 -1102 -1105 -1104 0 0 0
Tree House^
    You are standing in the centre of an elven treehouse. Arched doorways 
between the branches, lead north east and south.
^
1104 -1103 0 0 0 0 0
Treehouse South^
    You are at the southern end of the treehouse, which appears to be used by 
its occupant for a sleeping area. Large amounts of thick bedding insure that
its occupant will be comfortable even in bad weather. A single way leads
north between the branches.
^
1105 0 0 0 -1103 0 0
Treehouse Porch.^
    You stand in the porch of the treehouse.A way leads west through the
branches into the centre of the treehouse.
^
1106 0 -1108 0 -187 0 -1108
Steep Drop^
    You are following a path which plunges steeply downwards into a narrow
quarry, which stretches out to the east.
^
600 0 -601 1063 0 0 0
Citadel Entrance^
    You are standing at the entrance to a huge citadel, carved from the very
rock of the mountains. A pair of gates are set into the southern edge of the
deep rocky bowl you stand in. A single exit leads east down a narrow path
into the valley below.
^
601 0 0 -602 -600 0 -602
Rocky Paths Winding Down^
    You are following a rocky path winding down southwards into a narrow
steep sided valley, the only other exit is west towards a huge citadel
set on the mountain top.
^
602 -601 -603 0 0 -601 -603
Narrow Gulley^
    The path turns sharply from the north here, plunging steeply down into
a narrow gulley, a mere six feet wide.
^
603 0 -604 0 -602 -602 -604
Narrow Gulley^
    You are clambering through a narrow rocky gulley, the floor of which
is sloping at an angle of almost 45 degrees. Shale and loose stone make
the gulley treacherous, as your feet send bits of rock tumbling down into
the valley below.
    You can clamber up the gulley towards a turning or down it towards
the valley floor.
^
604 0 0 -605 -603 -603 0
North End Of Valley^
    You are at the northern end of a steep mountainous valley. The valley 
extends away southwards as far as you can see, flanked on each side by the
mighty mountain peaks towering into the clouds.
    A narrow gulley leads west up the side of a cliff, climbing at a dangerous
looking angle towards the top.
^
605 -604 -606 -611 -608 0 0
Northern End Of Valley^
    You are near the northern end of the valley. The dark mountains close
up around you to the north, although a narrow track for some reason leads
north right towards the very end of the valley. Elsewhere around you the
view is obscured by trees, although from the south you can hear the musical
tinkle of water.
^
606 -698 -607 -612 -605 0 0
Oak Forest^
    You are walking through well spaced oak trees, whose low tangled branches
reach out around you, confusing the light and rustling quietly in the wind.
    The forest extends in all direction save from the north, where it stops
abruptly, cut short by a massive towering cliff. To the west there seems to
be a clearing.
    A path climbs up the cliff side to the north.
^
607 -632 -614 -613 -606 -632 0
Forests Edge^
    You stand on the edge of the forest, which extends south east and west as
far as you can see. To the north the trees give way to a grassy hill. A narrow
worn path leads north up the hill.
    To the south the path through the forest is almost blocked by thick
hedges, but a few gaps enable you to squeeze through.
^
608 0 -605 -610 0 0 0
North-Western Corner Of Valley^
    You are standing in amongst some trees in the North-Western corner of the
valley. Soaring cliffs bar any route either north or west, but the valley
extends to the south and east.
^
609 0 -610 0 -1101 0 0
Spring^
    You are standing in a small rocky hollow on the edge of the western 
mountains. A single spring trickles from the rock here, running eastwards out
into the valley proper. Apart from east back into the valley, steep rocky
cliffs bar all exits, save west along a narrow ledge.
^
610 -608 -611 -616 -609 0 0
Stream^
     You are standing beside a small silvery stream which gurgles gently
from a rocky hollow to the west, to run gently eastwards between the trees
which surround you.
     Tracks lead through the trees in all directions.
^
611 -605 -612 0 -610 0 0
Stream^
     You are standing beside a narrow stream, which tinkles eastwards through
the trees. You can travel through the trees in any direction save for south 
where the stream has cut a deep channel too wide to ford.
^
612 -606 -613 -618 -611 0 0
Humpbacked Bridge^
     You are standing at the northern end of a small humpbacked bridge, a
picturesque stone structure, coated in moss and creepers which crosses the
stream to the south of you. Paths seem to converge here from the north west
and east.
^
613 -607 -614 0 -612 0 0
Stream Edge^
     You are on the edge of the stream, hemmed close to the water by thick
bushes, and clumps of reeds. One or two gaps in the hedges allow you to 
squeeze northwards back into the main part of the forest. Other paths allow
you to walk west or east along the stream bank.
^
614 -607 -614 -620 -613 0 0
Thick Forest^
    You are lost amidst a thick mass of trees and bushes which block direct
paths forcing you to take long and probably circular routes in your attempts
to get past them.
^
615 0 -616 0 0 0 0
Forest Edge^
    You are standing in amongst some trees. The forest continues only to
the east, as all other routes are blocked by tall sheer cliffs.
^
616 -610 -617 -621 -615 0 0
Stream^
    You are standing on the south bank of a small gently flowing stream,
surrounded by dense forest. Gaps through the trees allow you to travel in any
direction, with a small amount of effort and squeezing through bushes.
    The water is so shallow here you can easily wade across. 
^
617 0 -618 -622 -616 0 0
Beside The Stream^
    You are on the south bank of the stream. Thick forest lies in all
directions save north where the stream gurgles its way eastwards,
following a deep channel, too wide to cross.
    Through the trees to the east you can make out a small bridge.
^
618 -612 -619 -623 -617 0 0
South End Of Bridge^
    You are standing at the south end of a small picturesque humpbacked
bridge. The bridge crosses a stream to the north, while paths run south into
the forest, and east and west along the banks of the stream.
^
619 0 0 -624 -618 0 0
Stream Bank^
    You are standing on the bank of the stream, which swings round from
your north to your east. Tracks lead south and west through the trees.
^
620 -614 -626 -625 0 0 0
Eastern Side Of Valley^
    You are standing amidst some trees on the eastern edge of the valley. The
forest continues to the north south and west, although a deep stream bars any
exit west. To the east the trees thin out rapidly, giving way to a steep bare
rocky rise.
^
621 -616 -622 0 0 0 0
Rocky Clearing^
    You are standing in a rocky clearing, strewn with the debris of the many
landslides, which have cascaded down the cliffs to the south and west. To the
east and north paths plunge back in amongst the trees that fill most of the
valley.
^
622 -617 -623 -627 -621 0 0
Thick Forest^
    You are lost in thick forest, tangles of bushes and the shadowy tree 
trunks prevent you from seeing far in any direction. Even the surrounding 
mountains don't help, as they are in all directions.
^
623 -618 -624 -628 -622 -5 0
Forest Track^
    You are following a track which leads north through the forest towards
a humpbacked bridge. The track seems to form here from myriads of tiny trails
which lead in all directions through the trees.
    A wide paved path winds up a huge mound set amongst the trees. On the
top of the mound you can make out a temple of some sort.
^
624 -619 -625 -629 -623 0 0
Pool^
    You are standing beside a small , smooth pool, fed from a
stream which runs in from the north. The cool shallow waters of the pool 
flicker and dance with the breeze, reflecting the swaying trees, and the
tiny dark specks of the thousands of insects which dart back and forth 
around you.
    Paths lead through the forest in all directions from here.
^
625 -620 -626 -630 -624 0 0
Forests Edge^
    You are standing on the eastern edge of the forest, which gives way to
a steep rocky bank. The trees continue north, south, and west.
^
626 -620 0 -630 -625 0 -625
Rocky Bank^
    You are standing on a steep rocky bank which leads down to the south,north
and west. The bank becomes to steep to climb up any further east.
    From here you can look west across the forest, and north towards the
grey marshes.
^
627 -622 -628 -631 0 0 0
Western Edge Of Valley^
    The forest stops here, against the sheer rocky walls that form the
western edge of the valley. Elsewhere the forest continues, although it
doesn't appear to go much further south before the reaching the southern end
of the valley.
^
628 -623 -629 -631 -627 0 0
Thick Forest^
    You are lost in thick forest, tangles of bushes and the shadowy tree 
trunks prevent you from seeing far in any direction. Even the surrounding 
mountains don't help, as they are in all directions.
^
629 -624 -630 -631 -628 0 0
Thick Forest^
    You are lost in thick forest, tangles of bushes and the shadowy tree 
trunks prevent you from seeing far in any direction. Even the surrounding 
mountains don't help, as they are in all directions.
^
630 -625 -626 -662 -629 -662 0
Forests Edge^
    You are standing amidst a few trees on the edge of the forest, hedged
in by a sheer rock wall to the south, and a steep, but climbable, bank to
the east. Elsewhere the forest thickens up and continues.
    A narrow path climbs along a twisty ledge along the cliff to the south.
^
631 -628 -629 -661 -627 0 0
End Of Valley^
    You are at the southern end of the valley, The trees continue north east and
west from here, but to the south everything ends in a huge black cliff, which
soars high up above you at close to vertical for several hundred feet. On its
top your eyes seem to catch the flicker of something glittering.
    A narrow rocky crack leads south down the narrowing gap between the cliffs
^
632 -634 0 -607 0 0 -607
Path.^
    You stand on a path which leads down into the valley and northwards into
a churchyard of some sort, with a ruined church standing beside it.
    The path also leads back down into the valley.
^
633 -639 0 0 0 0 0
Behind The Altar^
    You stand behind the altar looking northwards along the length of the church
which is a very sorry sight indeed, everything wooden is rotting, the stonework
is moss covered, and gaping holes in the roof allow you to look skyward.
^
634 -646 -635 -632 0 0 0
Churchyard^
    You stand in what is apparently an old and disused churchyard. Weeds and
moss cover the crumbling gravestones and paths. To the east is a huge ancient
church, now decaying and surrounded by bits of fallen stonework. To the north
the graveyard continues.
^
635 0 -638 0 -634 0 0
Arched Entry^
    You stand in what must have once been a magnificent arched entrance, with
huge oak doors, and a carved doorway fit for a palace. Now however the doors 
lie in rotting pieces on the floor, and rain drips down the moss covered 
stonework.
^
636 0 -637 -638 0 0 0
North End Of Church^
    You stand at the north end of the church, looking south down between the
silent rows of rotting pews. Another doorway leads east into a small room.
^
637 0 0 0 -636 0 0
A Decaying Room^
    You stand in a decaying room, the stone walls and floor are soaked with damp
and whatever used to be stored in here has long since rotted away. The timbers
of the roof above you now sag dangerously and the whole room smells of rot. A
single doorway leads west.
^
638 -636 0 -639 -635 0 0
The Church^
    You stand in the centre of the now battered and dilapidated church. Water
runs down the walls, dripping in pools onto the rotting remains of the pews.
The church extends northwards, and southwards towards the altar. To the west
is the exit.
^
639 -638 -640 -633 0 0 0
By The Altar^
    You are standing beside the altar, now barely recognizable, a smashed and
aged pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
steps lead up to the east, probably to the church tower. The main church hall
is north , and to the south you can go behind the altar.
^
640 0 0 -641 -639 -642 -353
Stairs^
    You stand on a set of slippy stone steps which lead both downwards and
upwards from here. Doorways lead south into a small room and west into the
main church hall.
^
641 -640 0 0 0 -645 0
The Bell Room^
    You are standing in a small stone room, which is both wet and cold. The 
wooden roof above you has holes in it through which ropes hang, presumably for
the church bells. A single doorway leads north.
^
642 0 0 0 -643 -660 -640
The Stairs^
    You are climbing a set of steep , slippery stairs that lead up into the
church tower. Water runs down the steps, collecting in mossy pools, where
the cracks and dips in the stonework allow it. The steps turn from stone to
wood up above, and look very dodgy.
    To the west a doorway leads out into the pulpit.
^
643 0 -642 0 0 0 0
The Pulpit^
     You stand in the rotting remains of what was the pulpit, looking north
along the length of the church hall, a sorry sight indeed, and also gazing
up through the holes in the roof, skywards.
     A doorway leads east onto some stairs.
^
644 0 0 -645 0 0 -660
The Tower^
    You stand in the room at the top of the tower. A set of dangerous looking
steps lead down to the main part of the church. To the south the room opens up
into a large chamber full of bells.
^
645 -644 0 0 0 0 -641
The Bells, The Bells!!!!^
    You stand in a large chamber packed with bells. There is a doorway to the
north, or you could shin down a bell rope.
^
646 -647 10001 -634 -654 0 0
Graveyard^
    You are standing at the southern end of the graveyard, following a path
which leads north, beside a stone wall. To the south is the churchyard, and
the old church itself. To the west a worn rut in the grass leads out across
some marshy ground, past a sign which reads "Danger Marshland".
^
647 -648 10001 -646 10001 0 0
Graveyard^
    You are standing at the southern end of the graveyard. To the south a path
leads out of the graveyard down towards the church. To the north are several
barrows.
    A large gravestone bearing the words "The tomb of the unknown coder", 
catches your eye.
^
648 -649 -651 -647 10001 0 0
The Barrow^
    You stand near the top of a large mound. A path leads south back into the
main part of the graveyard, north to another mound and east towards a pillar
set on the top of the mound. 
    A small grave bears the words "Anarchy The Wizard,(Out for lunch)"
A plaque on the grave reads 'Anarchy The Wizard - slain by the Aberystwyth
rules --- "If you can't pass your physics you cant have your degree
           How can you have your degree if you can't pass your physics.."
^
649 10001 10001 -648 10001 0 0
The North Barrow^
    You stand on the top of a large mound at the north end of the graveyard.
A path leads back southwards.
    On a small gravestone is written "Beware of the Moog".
^
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Silent Room^
    You are standing in a small dark room, beneath the northern barrow. 
All around you lie the relics of an ancient time, crumbling slowly into dust.
Everything is dark and creepy, and the sense of malice and foreboding makes
you jump at the slightest movement in the shadows.
The centre of the room is a tall gravestone bearing the words
      'White The Wizard - A man pledged never to make his own coffee'
^
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Top Of Barrow^
    You stand on the top of a huge barrow. A single path leads back to the west
A huge stone pillar stands on the centre of the barrow marked with the words
                   Born To Live
                   Bound To Die
                   Born To Love
                   Bound To Cry
                   Born To Win
                   Bound To Lose
                   Peace At Last
                   Death Not Gloom
 
^
654 0 0 0 0 0 0
Gloop^
#You sink into the treacherous marsh with a gloop!
^
660 0 0 0 0 0 0
The stairs give way and.....^
#
    You fall to your death (what else did you expect to happen ?)
 
^
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End Of Gap^
    You are in a narrow rocky gap, which closes up to the south, ending in a
wide arched tunnel, with a carved entrance. The tunnel plunges south into
the mountain depths.
    To the north the gap widens up leading back out into the forest.
^
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Narrow Path^
    You are following a narrow difficult path, which twists its way along
a crack in the cliff rising up from the forest to the south.
    A set of steps lead up towards the clifftop climbing past a narrow slanted
cavemouth which leads south into darkness.
^
666 0 0 0 0 0 0
Atropos' Torture Room^
    You are in what seems to be a room filled with electronic items of one pers-
uasion or another.  Upon closer inspection their use and identity become clear
to you:  they are instruments of computer torture ...
shoes with datastreams at right angles with itself and another with large
magnets surrounding it to just name a few...
^
670 -661 0 -671 0 0 0
Deep Tunnel^
    You are following a deep, seemingly magically lit tunnel, which plunges
beneath the mountain. The tunnel continues north and south.
^
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Dark Tunnel^
    You are following a dim magically lit tunnel which burrows deep underground
The walls glow gently showing off the myriad sparkling colours of the tunnel
walls, which were quite evidentally dug , and are certainly not natural.
^
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Path^
    You are following a narrow winding path off the moors, leading south
towards some steps. The view southwards from here is breathtaking, as the 
steps are at the edge of a steep drop, giving you a superb vantage upon the
wild misty mountains. The peaks soar high around you, walling in a wide valley.
The lush green of the valley deep below, and the glittering of water contrast
superbly with the snowy cloud veiled mountain tops, a stunning picture that you
could contemplate for hours....
^
696 0 0 0 0 -695 -697
The Cliff Steps^
    You are standing on a set of narrow winding steps carved into the side of
a steep cliff face. The steps descend down as far as you can see, and 
contemplating them for a long time leaves you feeling giddy. The steps lead
upwards to the lip of the cliff. To the east but well beyond your jumping
ability you can see a wide ledge and what appears to be a cavemouth.
^
697 0 0 0 0 -696 -698
The Cliff Steps^
    You are standing on a set of narrow winding steps carved into the side
of a cliff face. The steps climb up and up above you, but below you can
now make out the ground, and the treetops.
^
698 0 0 -606 0 -697 -606
Tree Tops^
    You are almost at the bottom of the cliff path, which leads south into thick
forest. The steps wind up and up the cliff dwindling to a mere speck.
^
99 0 0 0 0 0 0
Eeek! Go away^

^
183 0 0 -182 0 0 0
The Village Church^
    You are in the villages small wooden church. A gentle breeze blows into
the church disturbing the dust which dances in the sunbeams that shine faintly
through the windows. A doorway leads south.
    There is a sacrificial pit in the floor into which you can drop items
in search of blessings from the gods.
 
^
184 0 -220 0 -182 0 0
Village Track^
    You are following a path which leads east through the village towards the
sea. To the west a few building are cluttered around the village green, while
to the east the village becomes a collection of small houses and narrow
streets. To your north and south are high walls.
^
185 -180 -186 -190 0 0 0
In The Woods^
    You are in the woods. The great trees cast green shadows across the
flowers and undergrowth as they sway peacefully in the wind.
    You could walk in all directions save west, where the bushes are too thick.
^
186 0 -187 -191 -185 0 0
The Waterfall^
    You are in a secluded clearing beside a waterfall which sprays cool
water gently over you. Several paths diverge here, leading south east and
west.
^
187 -182 -1106 0 -186 0 0
Rough Land^
    You are on a patch of rough land to the south of the village. To your
east is an old , seemingly deserted quarry. Other paths lead north and west.
^
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The Woods^
    You are in the woods listening to the trees as they rustle in the wind
There are no really visible tracks here, but you could travel through the
woods in any direction, save to the west where thick holly bushes block the
route.
^
189 -182 -189 -189 -188 0 0
The Woods^
    You are in the woods, walking amongst the huge trunks watching the
birds as they flit from branch to branch filling the air with their lively
chirping calls.
^
190 -185 0 0 0 0 0
Shady Clearing^
    You are in a shady clearing surrounded by proud and mighty oaks. The
oaks are surrounded by hollies and thick bushes, while creepers and
weeds girdle their ancient trunks.
    A single huge stone stands in the centre of the clearing, its sides
strangely marked and scored.
    The only route from the clearing is a single path winding north, worn
into a deep rut by the passing of endless footsteps.
^
191 -186 0 0 0 0 0
Grassy Clearing^
    You are in a grassy clearing beside a crystal pool that reflects the
swaying trees above.
^
192 1176 0 -194 0 0 0
Glittering Hall^
    You are in a glittering hall made entirely of ice. Multi hued icicles
hang from the ceiling and the hall seems to be gradually melting!. A slippery
path leads south.
^
193 0 -194 0 0 0 0
Magicians Research Room^
    You are in a magicians research room surrounded by a clutter of useless
equipment. This room is also entirely ice, and to judge from the damp equipment
the roof has melted quite considerably
    There is a doorway to the east.
^
194 -192 -195 -196 -193 0 0
Ice Palace^
    You are in a huge ice hall forming the centre of the ice palace. Huge
pillars hold up the roof although small amounts of water now trickles down them
    Archways lead in all directions.
^
195 0 0 0 -194 0 0
The Ice Throne^
    You are in an icy throne hall covered with many ornate carvings of icy
wastes. A huge crystal throne of pure ice dominates the east wall. The throne
is deserted , and it appears whoever is king of this icy domain is absent.
To the west is the main hall.
^
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Royal Bedroom^
    You are in the royal bedroom. The bed appears to have melted. There is
a large cupboard on the south wall and a doorway to the north.
^
197 1179 0 0 0 0 0
The Secret Store Room^
    You are in a secret room. The thick stone walls are damp and the room
smells musty and unpleasant. There is a cupboard on the north wall.
^
198 0 0 -200 0 0 0
Priests Room^
    You are in the priests room deep beneath the temple. The crumbling
masonry was once carved with hideous creatures whose incomplete carvings are
still enough to make you shudder and look away. A carved doorway leads
south.
^
199 0 -200 0 0 0 0
Maze^
    You are at a dead end in the catacombs. A passage leads east.
^
2 0 0 0 0 0 0
Workmans Store^
    This room appears to have been especialy created for all the trash
that inevitably gets created in a new planet without somewhere for it to
go. However due to local bureaucracy the first of the items is yet to 
appear, they appear to have been misdirected to limbo instead !
 
 
    A note in glowing runes hangs in mid air here simply saying :
                   Bloody customs and excise.
                               ----*(A)
^
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