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Length: 1985 (0x7c1) Types: TextFile Names: »global.h«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/X/Xconq/global.h«
/* Copyright (c) 1987, 1988 Stanley T. Shebs, University of Utah. */ /* This program may be used, copied, modified, and redistributed freely */ /* for noncommercial purposes, so long as this notice remains intact. */ /* RCS $Header: global.h,v 1.1 88/06/21 12:29:41 shebs Exp $ */ /* Global data structures. */ /* There is actually no inherent limit on the number of winning and losing */ /* conditions, but scenarios usually only need a couple. */ #define NUMCONDS 10 /* Not many types of conditions (probably could think of a few more). */ #define TERRITORY 0 #define UNITCOUNT 1 #define RESOURCECOUNT 2 #define POSSESSION 3 /* Win/lose conditions can take several different forms. Some of these */ /* slots could be glommed into a union, but so what... */ typedef struct a_condition { bool win; /* is this a condition of winning or losing? */ int type; /* based on units, resources, or location? */ int starttime; /* first turn to check on condition */ int endtime; /* last turn to check on condition */ int sidesn; /* side number to which this cond applies */ int units[MAXUTYPES]; /* numbers for each type of unit */ int resources[MAXRTYPES]; /* numbers for each type of resource */ int x, y; /* a location */ int n; /* a vanilla value */ } Condition; /* Definition of structure containing all global variables. */ typedef struct a_global { int time; /* the current turn */ int endtime; /* the last turn of the game */ bool setproduct; /* true if production changes allowed */ bool leavemap; /* true if units can leave the map */ int numconds; /* number of conditions... */ Condition winlose[NUMCONDS]; /* and space for the conditions themselves */ } Global; /* Just have the one "global" object. */ extern Global global;