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Length: 8284 (0x205c) Types: TextFile Names: »README«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Ularn/README«
U L T R A L A R N This is Ularn, "Ultra-Larn". Ularn is based on the game Larn, as written by Noah Morgan, and distributed to the net a couple years ago. Much of the code is unchanged, and thus the similarities between the two games is strong. Ularn, however, requires an entirely new strategy to win. Some things I've added are: * More levels to the dungeon and volcano * More and tougher monsters * Several new magic items that are essentially required to win the game * Characters (you can start off as a dwarf, elf, etc). * Some new options for the .Ularnopts file * New spells It's basically a lot harder to win. If you're not familiar with larn, well, it's basically another 'hack/rogue/omega' style bash and slash dungeon game. I like it better than any of the above, though. Use the standard 'rogue keys' to move around the screen. INSTALLATION: Configure the Makefile as required. It's pretty self explanatory. You'll need to set HOME in the Makefile to a directory to contain the Ufortune, Umaps, and Uhelp files. The following permissions are minimally required: HOME 111 Ufortune 444 Umaps 444 Uhelp 444 Uscore 666 Set UNIX in the Makefile to either SYSV or BSD. This code has compiled and run with no problems on: SYSV: SCO Xenix 2.2 386 SCO System V/386 3.2 (beta version) BSD: BSD UNIX 4.2 BSD UNIX 4.3 'config.c' contains the defines for the wizard password, and default diagnostic and checkpoint file names. *THEN* run 'make install' and (as wizard) "Ularn -c" - this will create the scoreboard - you need to create it as wizard before other users can score on it NOTES: - NEVER NEVER cast 'vpr' when you are next to an altar. - Interesting things may happen when you sit on a dead throne. EXAMPLE ".Ularnopts" file: /* begin example .Ularnopts file */ no-introduction name: "Satyr" enable-checkpointing no-beep bold-off character:klingon savefile: /u/philc/SAVEFILE monster: "annoying thing" monster: "barfhead" monster: "egghead" monster: "freak" monster: "geek" monster: "heartburn" monster: "icky" monster: "jerk" monster: "klutz" monster: "lush" monster: "moron" monster: "nerd" monster: "old fart" monster: "rugrat" monster: "tweak case" monster: "ugghh" monster: "vermin" monster: "whitey" monster: "xenoid" monster: "yuchh" monster: "zetoid" monster: "Ack!" monster: "Hippy" monster: "Jackass" monster: "Kop" monster: "Dipshit" /* end example .Ularnopts file */ BUGS: They are always there somewhere. Send bug reports to: philc@sco.com or ...!uunet!sco!philc -Phil Cordier =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Specific spoilers on new stuff are below: DONT READ BELOW HERE UNLESS YOU REALLY WANT TO SPOIL THE GAME FOR YOURSELF!!!! \f * Lance of death & strategy In Larn, the basic strategy was to get enough money to buy a Lance of Death, usually by getting to dungeon level 10, killing or getting around the demon lord, and getting and then selling the Eye of Larn. This would usually get you enough money to buy the Lance from the dnd store. You could then go into the volcano and kill everything in sight with one hit from the Lance. Well, the Lance is still deadly to all monsters. Demons, on the other hand, are merely tickled. And there are a LOT more demons (and relatives) in Ularn than in Larn. * Dungeon and Volcano levels There are now 15 levels to the Dungeon, and 5 to the Volcano. Larn had 10 and 3. Levels 11 - 15 of the dungeon contain, in addition to all the other nasty monsters that show up at low levels: level 11: 1 demonlord level 12: 2 demonlords level 13: 3 demonlords level 14: 4 demonlords level 15: 5 demonlords + 1 demonprince guarding the Eye of Larn. Levels 1 - 5 of the Volcano contain: level 1: 1 demonprince level 2: 2 demonprinces level 3: 3 demonprinces level 4: 4 demonprinces level 5: 5 demonprinces + 1 God of Hellfire guarding the potion of cure dianthroritis. In addition, there are no stairs from level 3 to 4, or from 4 to 5. The only way to go down is via a pit or trap door. There is guanteed at least 1 bottomless pit and bottomless trap door on level 5. The rock on levels 3, 4, and 5 cannot be destroyed via a vaporize rock spell, or in any other way. * Magic Items There is 1 of each of the following magic items in the game: - Eye of Larn: The Eye now has a very benificial magic property. If you are carrying the Eye, demonlords, demon princes, and the God of Hellfire are visible to you. Otherwise, they are invisible. They will show as follows: monster character on screen Type I DemonLord 1 Type II DemonLord 2 Type III DemonLord 3 Type IV DemonLord 4 Type V DemonLord 5 Type VI DemonLord 6 Type VII DemonLord 7 Demon Prince 9 God of Hellfire 0 - Sword of Slashing The sword of slashing is quite strong and light, and is impervious to rust. - Bessman's Flailing Hammer The Hammer is the strongest weapon in the game (excluding the lance of death). It lowers your intelligence by 10, but raises your dexterity and strength by 10. - Orb of Enlightenment Carrying the Orb gives permanent expanded awareness. - Orb of Dragon Slaying Causes attacks against dragons to be much more effective. - Scarab of Negate Spirit Spirit Nagas and Poltergiests damage is halved if you have the scarab of negate spirit. - Amulet of Invisibility Causes the 'inv' spell to last much longer. - Cube of Undead Control Vampires, Wraiths, and Zombies damage is halved you have the cube of undead control. In addition, they can perform no special attacks upon you, like draining your experience level. - Device of Theft Prevention If you have this, Nymphs and Disenchantresses cannot steal anything from you. - Brass Lamp A genie lives in the brass lamp. If you are lucky, by rubbing the lamp, the genie will grant you a spell. Be warned though, the genie does not usually like to be disturbed, and may react unpleasantly. If the genie disappears (along with the lamp) without granting you a wish, it is still possible to find him again. But if you are granted a wish, the genie will not wish to be disturbed again (you only get one wish). - Hand of Fear Causes the scare monster spell to last much longer. - Talisman of the Sphere Normally, demons can dispel spheres of annihilation, disenchantresses can cancel them, and if you have the spell 'cancel' cast, that may cancel the sphere too. You can also die by touching the sphere. Carrying the talisman revokes all of the above - Wand of Wonder You will not fall down any pits or trap doors if you are carrying the wand of wonder. - Staff of Power Carrying the staff of power will cancel any attack by a demonlord, demonprince, wraith, or vampire 75% of the time. - Slayer Demonlords and demonprinces attacks are halved if you are carrying the sword Slayer. Slayer essentially acts as a lance of death, but only against demons. It is otherwise a good strong weapon against other monsters. You will only find Slayer somewere below dungeon level 10, or in the volcano. - Elven Chain Strong and light, impervious to rust. * New spell I've added a 'make wall' spell, that creates a wall in the place you specify. The code is 'mkw'. * Elevators Watch out for express elevators. They can be good or bad, depending on which direction they go (up or down). * Time limit The time limit for solving the game has been increased from 300 mobuls to 400 mobuls. * Dealer McDope's On request from several unsavory types here at UC Santa Cruz, I added Dealer McDope's Pad. He will show up usually somewhere in the lower level of the dungeon. Visiting Dealer McDope's will offer you the chance to buy such interesting and stimulating items as: Killer Speed Groovy Acid Monster Hash Trippy Shrooms Cool Coke You "use" a drug by dropping it, and then moving on top of it. Drugs have varied effects. They can be fun, but are generally not worth the trouble.