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Length: 11432 (0x2ca8) Types: TextFile Names: »ibvars.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5 └─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00« └─⟦de8ce1454⟧ └─⟦this⟧ »contrib/lib/iv/src/bin/ibuild/ibvars.h«
/* * Copyright (c) 1991 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * User interface builder-specific state variables. * $Header: /master/3.0/iv/src/bin/ibuild/RCS/ibvars.h,v 1.2 91/09/27 14:15:35 tang Exp $ */ #ifndef ibvars_h #define ibvars_h #include <InterViews/defs.h> #include <InterViews/shape.h> #include <InterViews/resource.h> #include <Unidraw/statevars.h> #include <Unidraw/umap.h> class InteractorComp; class CanvasVar : public StateVar { public: CanvasVar(int w = 0, int h = 0); int Width(); int Height(); Coord xmax(); Coord ymax(); void SetSize(int w, int h); virtual StateVar& operator = (StateVar&); virtual boolean operator != (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); private: int _width, _height; }; inline int CanvasVar::Width () { return _width; } inline int CanvasVar::Height () { return _height; } inline Coord CanvasVar::xmax () { return _width-1; } inline Coord CanvasVar::ymax () { return _height-1; } class IBNameVar : public NameVar { public: IBNameVar(const char* = nil, boolean = true); boolean GetMachGen(); void SetMachGen(boolean); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); static boolean GetUniqueFlag(); static void SetUniqueFlag(boolean unique); virtual void GenNewName(); virtual int& GetSerial(); protected: int _machgen; static boolean _unique; static int _IBSerial; }; inline boolean IBNameVar::GetMachGen () { return _machgen; } inline void IBNameVar::SetMachGen (boolean machgen) { _machgen = machgen; } inline boolean IBNameVar::GetUniqueFlag () { return _unique; } inline void IBNameVar::SetUniqueFlag (boolean unique) { _unique = unique; } inline int& IBNameVar::GetSerial () { return _IBSerial; } class InstanceNameVar : public IBNameVar { public: InstanceNameVar(const char* = "instance", boolean = true); virtual int& GetSerial(); virtual StateVar* Copy(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual void Read(istream&); private: InstanceNameVar(IBNameVar*); private: static int _iSerial; }; inline int& InstanceNameVar::GetSerial () { return _iSerial; } class SharedName : public IBNameVar, public Resource { public: SharedName(const char*, boolean); }; class MemberSharedName : public SharedName { public: MemberSharedName(const char* = nil, boolean = false, boolean = true); boolean GetExport(); void SetExport(boolean); virtual int& GetSerial(); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); private: int _export; static int _mSerial; }; inline boolean MemberSharedName::GetExport() { return _export; } inline void MemberSharedName::SetExport(boolean export) { _export = export;} inline int& MemberSharedName::GetSerial () { return _mSerial; } class MemberNameVar : public StateVar { public: MemberNameVar(const char* = nil, boolean = false, boolean = true); virtual ~MemberNameVar(); MemberSharedName* GetMemberSharedName(); void SetMemberSharedName(MemberSharedName*); boolean GetExport(); void SetExport(boolean); const char* GetName(); void GenNewName(); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); private: MemberNameVar(MemberSharedName*); private: MemberSharedName* _msharedname; }; inline boolean MemberNameVar::GetExport () { return _msharedname->GetExport();} inline void MemberNameVar::SetExport(boolean b) { _msharedname->SetExport(b); } inline const char* MemberNameVar::GetName () { return _msharedname->GetName();} inline void MemberNameVar::GenNewName () { _msharedname->GenNewName(); } inline MemberSharedName* MemberNameVar::GetMemberSharedName () { return _msharedname; } class ButtonSharedName : public SharedName { public: ButtonSharedName(const char* = nil, const char* = nil, boolean = true); virtual ~ButtonSharedName(); int GetInitial(); void SetInitial(int); boolean GetExport(); void SetExport(boolean); const char* GetFuncName(); void SetFuncName(const char*); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual int& GetSerial(); private: int _initial; int _export; char* _func; static int _bsSerial; }; inline int ButtonSharedName::GetInitial() { return _initial; } inline void ButtonSharedName::SetInitial(int initial) { _initial = initial;} inline boolean ButtonSharedName::GetExport() { return _export; } inline void ButtonSharedName::SetExport(boolean export) { _export = export;} inline const char* ButtonSharedName::GetFuncName() { return _func; } inline int& ButtonSharedName::GetSerial() { return _bsSerial; } class ButtonStateVar : public StateVar { public: ButtonStateVar(const char* = "BS"); virtual ~ButtonStateVar(); int GetInitial(); void SetInitial(int); boolean GetExport(); void SetExport(boolean); const char* GetFuncName(); void SetFuncName(const char*); const char* GetName(); void GenNewName(); int GetSetting(); void SetSetting(int); ButtonSharedName* GetButtonSharedName(); void SetButtonSharedName(ButtonSharedName*); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); boolean DisplaySetting(); void HideSetting(); private: ButtonStateVar(ButtonSharedName*, int); private: void Init(); private: int _setting; int _showsetting; ButtonSharedName* _bsharedname; }; inline int ButtonStateVar::GetInitial () { return _bsharedname->GetInitial(); } inline void ButtonStateVar::SetInitial(int i) { _bsharedname->SetInitial(i); } inline boolean ButtonStateVar::GetExport () {return _bsharedname->GetExport();} inline void ButtonStateVar::SetExport(boolean b) { _bsharedname->SetExport(b);} inline const char* ButtonStateVar::GetFuncName() { return _bsharedname->GetFuncName(); } inline void ButtonStateVar::SetFuncName(const char* name) { _bsharedname->SetFuncName(name); } inline void ButtonStateVar::GenNewName() { _bsharedname->GenNewName(); } inline const char* ButtonStateVar::GetName() { return _bsharedname->GetName();} inline void ButtonStateVar::HideSetting () { _showsetting = false; } inline boolean ButtonStateVar::DisplaySetting() { return _showsetting; } inline int ButtonStateVar::GetSetting () { return _setting; } inline ButtonSharedName* ButtonStateVar::GetButtonSharedName () { return _bsharedname; } class IBShape : public Shape { public: IBShape(); virtual IBShape* Copy(); virtual IBShape& operator = (IBShape&); int hnat, vnat; int hstr, vstr; int hshr, vshr; }; class ShapeVar : public StateVar { public: ShapeVar(IBShape* = nil); virtual ~ShapeVar(); IBShape* GetShape(); void SetShape(IBShape*); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); private: IBShape* _ibshape; }; inline IBShape* ShapeVar::GetShape () { return _ibshape; } class TrackNameVar : public IBNameVar { public: TrackNameVar(const char* = nil); virtual void GenNewName(); virtual StateVar* Copy(); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); }; class SubclassNameVar : public IBNameVar { public: SubclassNameVar(const char* = nil, boolean = true, boolean = false); virtual ~SubclassNameVar(); void SetBaseClass(const char*); const char* GetBaseClass(); boolean IsSubclass(); void SetAbstract(boolean); boolean IsAbstract(); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual int& GetSerial(); private: char* _baseClass; int _abstract; static int _subclassSerial; }; inline const char* SubclassNameVar::GetBaseClass () { return _baseClass; } inline void SubclassNameVar::SetAbstract (boolean abstract) { _abstract = abstract; } inline boolean SubclassNameVar::IsAbstract () { return _abstract; } inline int& SubclassNameVar::GetSerial () { return _subclassSerial; } class FBrowserVar : public StateVar { public: FBrowserVar(const char* dir = nil, const char* textfilter = nil); virtual ~FBrowserVar(); void SetDirName(const char*); const char* GetDirName(); void SetTextFilter(const char*); const char* GetTextFilter(); virtual StateVar& operator = (StateVar&); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); private: char* _dir; char* _textfilter; }; inline const char* FBrowserVar::GetDirName() { return _dir; } inline const char* FBrowserVar::GetTextFilter() {return _textfilter; } class BooleanStateVar : public StateVar { public: BooleanStateVar(boolean = false); void SetBooleanState(boolean); boolean GetBooleanState(); virtual StateVar* Copy(); virtual void Read(istream&); virtual void Write(ostream&); virtual ClassId GetClassId(); virtual boolean IsA(ClassId); virtual StateVar& operator = (StateVar&); private: int _bstate; }; inline void BooleanStateVar::SetBooleanState(boolean bstate) { _bstate = bstate; } inline boolean BooleanStateVar::GetBooleanState () { return _bstate; } #endif