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⟦50e22629d⟧ TextFile

    Length: 9308 (0x245c)
    Types: TextFile
    Names: »ocom1.c«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Omega/ocom1.c« 

TextFile

/* omega copyright (C) by Laurence Raphael Brothers, 1987,1988 */
/* ocom1.c */

/* This file has the two toplevel command scanners, p_process,
which works everywhere but the countryside, and p_couyntry_process,
which works.... */

#include "oglob.h"


/* deal with a new player command in dungeon or city mode*/
void p_process()
{
  static int searchval=0;

  if (Player.status[BERSERK]) 
    if (goberserk()) {
    setgamestatus(SKIP_PLAYER);
    drawvision();
  }
  if (! gamestatusp(SKIP_PLAYER)) {
    if (searchval > 0) {
      searchval--;
      if (searchval == 0) resetgamestatus(FAST_MOVE);
    }
    drawvision(Player.x,Player.y);
    if (! gamestatusp(FAST_MOVE)) {
      searchval = 0;
      Cmd = mgetc();
      clear_if_necessary();
    }
    Command_Duration = 0;
    switch (Cmd) {
    case ' ': 
    case 13: setgamestatus(SKIP_MONSTERS); break; /*no op on space or return*/
    case 6: abortshadowform(); break; /* ^f */
    case 7: wizard(); break; /* ^g */
    case 9: display_pack(); morewait(); xredraw(); break; /* ^i */
    case 11: if (gamestatusp(CHEATED)) frobgamestatus();
    case 12: xredraw(); setgamestatus(SKIP_MONSTERS); break; /* ^l */
    case 16: bufferprint(); setgamestatus(SKIP_MONSTERS); break; /* ^p */ 
    case 18: redraw();  setgamestatus(SKIP_MONSTERS); break; /* ^r */
    case 23: if (gamestatusp(CHEATED)) drawscreen();  break; /* ^w */
    case 24: /* ^x */ 
      if (gamestatusp(CHEATED) || 
	  Player.rank[ADEPT]) 
	wish(1);
      Command_Duration = 5;
      break;
    case 'a': zapwand();
      Command_Duration =((int) 8.0*Player.speed/5.0); 
      break;
    case 'c': closedoor();  
      Command_Duration =((int) 2.0*Player.speed/5.0); 
      break;
    case 'd': drop();
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case 'e': eat();
      Command_Duration = 30;
      break;
    case 'f': fire();
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case 'g': pickup();
      Command_Duration =((int) 10.0*Player.speed/5.0); 
      break;
    case 'i': 
      if (optionp(TOPINV)) top_inventory_control();
      else {
	menuclear();
	display_possessions();
	inventory_control();
      }
      break;
    case 'm': magic();
      Command_Duration = 12;
      break;
    case 'o': opendoor();
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case 'p': pickpocket();
      Command_Duration =((int) 20.0*Player.speed/5.0); 
      break;
    case 'q': quaff();
      Command_Duration = 10;
      break;
    case 'r': peruse();
      Command_Duration = 20;
      break;
    case 's': search(&searchval);
      Command_Duration = 20;
      break;
    case 't': talk();
      Command_Duration = 10;
      break;
    case 'v': vault();
      Command_Duration =((int) 10.0*Player.speed/5.0); 
      break;
    case 'x': examine();
      Command_Duration = 1;
      break;
    case 'z': bash_location();
      Command_Duration =((int) 10.0*Player.speed/5.0); 
      break;
    case 'A': activate();
      Command_Duration = 10;
      break;
    case 'C': callitem();
      break;
    case 'D': disarm();
      Command_Duration = 30;
      break;
    case 'E': dismount_steed();
      Command_Duration =((int) 10.0*Player.speed/5.0); 
      break;
    case 'F': tacoptions();
      break;
    case 'G': give();
      Command_Duration = 10;
      break;
    case 'I':
      if (! optionp(TOPINV)) top_inventory_control();
      else {
	menuclear();
	display_possessions();
	inventory_control();
      }
      break;
    case 'M': city_move();
      Command_Duration = 10;
      break;
    case 'O': setoptions();
      break;
    case 'P': show_license();
      break; /* actually show_license is in ofile */
    case 'Q': quit(); 
      break;
    case 'R': rename_player();
      break;
    case 'S': save(TRUE); 
      break;
    case 'T': tunnel(); 
      Command_Duration = ((int) 30.0*Player.speed/5.0); 
      break;
    case 'V': version(); 
      break;
    case 'Z': bash_item();
      Command_Duration =((int) 10.0*Player.speed/5.0); 
      break;
    case '.': rest();
      Command_Duration = 10;
      break;
    case ',': 
      Command_Duration = 10;
      nap();
      break;
    case '>': 
      downstairs();
      break;
    case '<':
      upstairs();
      break;
    case '@': 
      p_movefunction(Level->site[Player.x][Player.y].p_locf);
      Command_Duration = 5; 
      break;
    case '/': charid(); setgamestatus(SKIP_MONSTERS);
      break;
    case '?': help(); setgamestatus(SKIP_MONSTERS);
      break;
    case '4':	       
    case 'h': moveplayer(-1,0);
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '2':
    case 'j': moveplayer(0,1);  
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '8':
    case 'k': moveplayer(0,-1);
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '6':
    case 'l': moveplayer(1,0);
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '1':
    case 'b': moveplayer(-1,1);
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '3':	      
    case 'n': moveplayer(1,1); 
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '7':
    case 'y': moveplayer(-1,-1);  
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '9':
    case 'u': moveplayer(1,-1);  
      Command_Duration =((int) 5.0*Player.speed/5.0); 
      break;
    case '5': 
      setgamestatus(SKIP_MONSTERS); /* don't do anything; a dummy turn */
      Cmd = mgetc();
      while ((Cmd != ESCAPE) &&
	     ((Cmd < '1') || (Cmd > '9') || (Cmd=='5'))) {
	print3("Run in keypad direction [ESCAPE to abort]: ");
	Cmd = mgetc();
      }
      if (Cmd != ESCAPE) setgamestatus(FAST_MOVE);
      break;
    case 'H': setgamestatus(FAST_MOVE); Cmd = 'h'; moveplayer(-1,0);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break; 
    case 'J': setgamestatus(FAST_MOVE); Cmd = 'j'; moveplayer(0,1);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break;  
    case 'K': setgamestatus(FAST_MOVE); Cmd = 'k'; moveplayer(0,-1);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break; 
    case 'L': setgamestatus(FAST_MOVE); Cmd = 'l'; moveplayer(1,0);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break;  
    case 'B': setgamestatus(FAST_MOVE); Cmd = 'b'; moveplayer(-1,1);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break; 
    case 'N': setgamestatus(FAST_MOVE); Cmd = 'n'; moveplayer(1,1);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break;  
    case 'Y': setgamestatus(FAST_MOVE); Cmd = 'y'; moveplayer(-1,-1);  
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break;
    case 'U': setgamestatus(FAST_MOVE); Cmd = 'u'; moveplayer(1,-1);
      Command_Duration =((int) 4.0*Player.speed/5.0); 
      break;
    default: commanderror();  setgamestatus(SKIP_MONSTERS); break;
    }
  }
  if (Current_Environment != E_COUNTRYSIDE) roomcheck();
  screencheck(Player.y);
}





/* deal with a new player command in countryside mode */
void p_country_process()
{
  int no_op;
  
  drawvision(Player.x,Player.y);
  do {
    no_op = FALSE;
    Cmd = mgetc();
    clear_if_necessary();
    switch (Cmd) {
    case ' ': 
    case 13: no_op = TRUE; break;
    case 7: wizard(); break; /* ^g */
    case 14: xredraw(); no_op = TRUE; break; /* ^l */
    case 16: bufferprint(); no_op = TRUE; break; /* ^p */ 
    case 18: redraw(); no_op = TRUE; break; /* ^r */
    case 23: if (gamestatusp(CHEATED)) drawscreen();  break; /* ^w */
    case 24: if (gamestatusp(CHEATED) || 
		 Player.rank[ADEPT]) wish(1);  break; /* ^x */
    case 'd': drop();  break;
    case 'e': eat();  break;
    case 'i': 
      if (optionp(TOPINV)) top_inventory_control();
      else {
	menuclear();
	display_possessions();
	inventory_control();
      }
      break;
    case 's': countrysearch(); break;
    case 'x': examine(); break;
    case 'E': dismount_steed(); break;
    case 'H': hunt(Country[Player.x][Player.y].current_terrain_type); break;
    case 'I': 
      if (! optionp(TOPINV)) top_inventory_control();
      else {
	menuclear();
	display_possessions();
	inventory_control();
      }
      break;
    case 'O': setoptions(); break;
    case 'P': show_license(); break; /* actually show_license is in ofile */
    case 'Q': quit(); break;
    case 'R': rename_player(); break;
    case 'S': save(TRUE); break;
    case 'V': version(); break;
    case '>': 
      enter_site(Country[Player.x][Player.y].base_terrain_type);
      break;
    case '/': charid(); no_op = TRUE; break;
    case '?': help(); no_op = TRUE; break;
    case '4':	       
    case 'h': movepincountry(-1,0);  break;
    case '2':
    case 'j': movepincountry(0,1);  break;
    case '8':
    case 'k': movepincountry(0,-1);  break;
    case '6':
    case 'l': movepincountry(1,0);  break;
    case '1':
    case 'b': movepincountry(-1,1);  break;
    case '3':	      
    case 'n': movepincountry(1,1);  break;
    case '7':
    case 'y': movepincountry(-1,-1);  break;
    case '9':
    case 'u': movepincountry(1,-1);  break;
    default: commanderror();  no_op = TRUE; break;
    }
  } while (no_op);
  screencheck(Player.y);
}