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top - metrics - downloadIndex: T t
Length: 47419 (0xb93b)
Types: TextFile
Names: »tahoe.chess.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Chess/tahoe.chess.c«
/*
C source for CHESS Rev. 3-10-87
Written by John Stanback (hplabs!hpfcla!hpisla!hpltca!jhs)
Patches for BSD Unix by Rich Salz (rs@mirror.TMC.COM) - 5/3/87
and Bill Randle (billr@tekred.TEK.COM) - 5/22/87
*/
#include <stdio.h>
#include <curses.h>
#define DEF_TIME 400
#define neutral 0
#define white 1
#define black 2
#define no_piece 0
#define pawn 1
#define knight 2
#define bishop 3
#define rook 4
#define queen 5
#define king 6
#define px " PNBRQK"
#define qx " pnbrqk"
#define rx "12345678"
#define cx "abcdefgh"
#define check 0x0001
#define capture 0x0002
#define draw 0x0004
#define promote 0x0010
#define incheck 0x0020
#define epmask 0x0040
#define exact 0x0100
#define pwnthrt 0x0200
#define true 1
#define false 0
struct leaf
{
int f,t,score,reply;
int flags;
};
char mvstr1[5],mvstr2[5];
struct leaf Tree[2000],*root;
int TrPnt[30];
int row[64],col[64],locn[8][8],Index[64],svalue[64];
int PieceList[3][16],PieceCnt[3];
int castld[3],kingmoved[3],mtl[3],pmtl[3],emtl[3],hung[3];
int mate,post,xkillr,ykillr,opponent,computer,Sdepth;
long time0;
int response_time,extra_time,timeout,et,et0;
int quit,reverse,bothsides,InChk,player;
int NodeCnt,srate;
int atak[3][64],PawnCnt[3][8];
int ChkFlag[30],CptrFlag[30],PawnThreat[30],PPscore[30];
int BookSize,BookDepth;
int GameCnt,Game50,epsquare,lpost;
int GameList[240],Book[80][24];
int GameScore[240],GamePc[240],GameClr[240];
int value[8]={0,100,330,330,500,950,999};
int otherside[3]={0,2,1};
int passed_pawn1[8]={0,3,4,8,14,24,40,80};
int passed_pawn2[8]={0,2,3,4,6,9,13,80};
int passed_pawn3[8]={0,1,2,3,4,5,6,80};
int map[64]=
{26,27,28,29,30,31,32,33,38,39,40,41,42,43,44,45,
50,51,52,53,54,55,56,57,62,63,64,65,66,67,68,69,
74,75,76,77,78,79,80,81,86,87,88,89,90,91,92,93,
98,99,100,101,102,103,104,105,110,111,112,113,114,115,116,117};
int unmap[144]=
{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,0,1,2,3,4,5,6,7,-1,-1,-1,-1,8,9,10,11,12,13,14,15,-1,-1,
-1,-1,16,17,18,19,20,21,22,23,-1,-1,-1,-1,24,25,26,27,28,29,30,31,-1,-1,
-1,-1,32,33,34,35,36,37,38,39,-1,-1,-1,-1,40,41,42,43,44,45,46,47,-1,-1,
-1,-1,48,49,50,51,52,53,54,55,-1,-1,-1,-1,56,57,58,59,60,61,62,63,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1};
int edge[64]=
{0,1,2,3,3,2,1,0,1,2,3,4,4,3,2,1,2,3,4,5,5,4,3,2,3,4,5,6,6,5,4,3,
3,4,5,6,6,5,4,3,2,3,4,5,5,4,3,2,1,2,3,4,4,3,2,1,0,1,2,3,3,2,1,0};
int pknight[64]=
{0,6,11,14,14,11,6,0,6,12,22,25,25,22,12,6,
11,20,30,36,36,30,20,11,14,25,36,44,44,36,25,14,
14,25,36,44,44,36,25,14,11,20,30,36,36,30,20,11,
6,12,22,25,25,22,12,6,0,6,11,14,14,11,6,0};
int pbishop[64]=
{14,14,14,14,14,14,14,14,14,18,18,18,18,18,18,14,
14,18,22,22,22,22,18,14,14,18,22,22,22,22,18,14,
14,18,22,22,22,22,18,14,14,18,22,22,22,22,18,14,
14,18,18,18,18,18,18,14,14,14,14,14,14,14,14,14};
int board[64]=
{rook,knight,bishop,queen,king,bishop,knight,rook,
pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn,
rook,knight,bishop,queen,king,bishop,knight,rook};
int color[64]=
{white,white,white,white,white,white,white,white,
white,white,white,white,white,white,white,white,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
black,black,black,black,black,black,black,black,
black,black,black,black,black,black,black,black};
int sweep[7]= {false,false,false,true,true,true,false};
int Dstpwn[3]={0,4,6};
int Dstart[7]={6,4,8,4,0,0,0};
int Dstop[7]={7,5,15,7,3,7,7};
int Dir[16]={1,12,-1,-12,11,13,-11,-13,10,-10,14,-14,23,-23,25,-25};
int PV,Swag1,Swag2,killr1[30],killr2[30],killr3[30],Qkillr[30];
int Ckillr[3],prvar[30];
readline(x, y, prompt, p)
int x, y;
char *prompt, *p;
{
char *q;
standout();
mvprintw(y-1,x-1, "%s", prompt);
standend();
ClrEoln();
getyx(stdscr, y, x);
for (q = p; (*p = getchar()) !=EOF; ) {
switch (*p) {
default:
p++;
x++;
break;
case 'L' & 037:
touchwin(stdscr);
refresh();
break;
case '\n': case '\r':
move(y, x);
*p = '\0';
return;
case '\b':
if (p > q) {
p--;
x--;
}
break;
case 'U' & 037: case '\007': case '\033':
p = q;
x = 0;
break;
}
move(y, x);
ClrEoln();
}
*p = '\0';
}
main()
{
initscr();
NewGame();
while (!(quit))
{
if (bothsides && !mate) select_move(opponent); else input_command();
if (!quit && !mate) select_move(computer);
}
endwin();
}
OpeningBook(side)
int side;
{
int i,j,r0,pnt;
unsigned m,r;
srand(time(0));
r0 = m = 0;
for (i = 0; i < BookSize; i++)
{
for (j = 0; j <= GameCnt; j++)
if (GameList[j] != Book[i][j]) break;
if (j > GameCnt)
if ((r=rand()) > r0)
{
r0 = r; m = Book[i][GameCnt+1];
}
}
for (pnt = TrPnt[1]; pnt < TrPnt[2]; pnt++)
if ((Tree[pnt].f<<8) + Tree[pnt].t == m) Tree[pnt].score = 0;
sort(TrPnt[1],TrPnt[2]-1);
if (Tree[TrPnt[1]].score < 0) BookDepth = -1;
}
select_move(side)
int side;
/*
Select a move by calling function search() at progressively deeper
ply until time is up or a mate or draw is reached. An alpha-beta
window of -0, +75 points is set around the score returned from the
previous iteration.
*/
{
int i,alpha,beta,tempb,tempc;
timeout = false; player = side;
for (i = 0; i < 30; i++)
prvar[i] = killr1[i] = killr2[i] = killr3[i] = 0;
PPscore[0] = -5000;
alpha = -9999; beta = 9999;
NodeCnt = Sdepth = extra_time = 0;
ataks(white,atak[white]); ataks(black,atak[black]);
TrPnt[1] = 0; root = &Tree[0];
MoveList(side,1);
if (GameCnt < BookDepth) OpeningBook(side); else BookDepth = -1;
if (BookDepth > 0) timeout = true;
while (!timeout && Sdepth<30)
{
Sdepth++;
gotoXY(70,1); printw("%d ",Sdepth); ClrEoln();
search(side,1,Sdepth,alpha,beta,prvar);
if (root->score < alpha)
search(side,1,Sdepth,-12000,alpha,prvar);
if (root->score > beta && !(root->flags & exact))
{
gotoXY(70,1); printw("%d+",Sdepth); ClrEoln();
search(side,1,Sdepth,beta,12000,prvar);
}
beta = root->score+75;
if (root->flags & exact) timeout = true;
}
if (root->score > -9999)
{
MakeMove(side,root,&tempb,&tempc);
algbrnot(root->f,root->t);
PrintBoard(side,root->f,root->t,0);
gotoXY(50,16); printw("My move is: %s",mvstr1); ClrEoln();
}
ElapsedTime(1);
gotoXY(18,23); printw("Nodes= %d",NodeCnt); ClrEoln();
gotoXY(18,24); printw("Nodes/Sec= %d",srate); ClrEoln();
gotoXY(50,13);
if (root->flags & draw) printw("draw game!");
if (root->score < -9000) printw("opponent will soon mate!");
if (root->score > 9000) printw("computer will soon mate!");
if (root->score == -9999)
{
gotoXY(50,13);
printw("opponent mates!!"); mate = true;
}
if (root->score == 9998)
{
gotoXY(50,13);
printw("computer mates!!"); mate = true;
}
ClrEoln();
if (post) post_move(root);
if (root->f == 255 || root->t == 255) Game50 = GameCnt;
else if (board[root->t] == pawn || (root->flags & capture))
Game50 = GameCnt;
GameScore[GameCnt] = root->score;
if (GameCnt > 238) quit = true;
player = otherside[side];
}
VerifyMove(s,ok)
char s[];
int *ok;
/*
See if the opponents move is legal, if so, make it.
*/
{
int x,pnt,cnt,tempb,tempc;
int nxtline[30];
struct leaf *node,*xnode;
*ok = false; cnt = 0;
MoveList(opponent,2);
pnt = TrPnt[2];
while (pnt < TrPnt[3])
{
node = &Tree[pnt]; pnt++;
algbrnot(node->f,node->t);
if (strcmp(s,mvstr1) == 0 || strcmp(s,mvstr2) == 0)
{
xnode = node; cnt++;
}
}
if (cnt == 1)
{
MakeMove(opponent,xnode,&tempb,&tempc);
CaptureSearch(computer,opponent,3,1,-9999,9999,0,&x,nxtline);
if (x == 10000) UnmakeMove(opponent,xnode,&tempb,&tempc);
else
{
*ok = true; PrintBoard(opponent,xnode->f,xnode->t,0);
if (xnode->f == 255 || xnode->t == 255) Game50 = GameCnt;
else if (board[xnode->t] == pawn || (xnode->flags & capture))
Game50 = GameCnt;
}
}
}
input_command()
{
int ok,i,f,t;
char s[20],fname[20];
FILE *fd;
ok=quit=false;
while (!(ok || quit))
{
readline(50,21,"Your move is? ", s);
player = opponent;
VerifyMove(s,&ok);
if (strcmp(s,"prt") == 0)
{
ClrScreen(); PrintBoard(white,0,0,1);
}
if (strcmp(s,"quit") == 0) quit = true;
if (strcmp(s,"post") == 0) post = !post;
if (strcmp(s,"set") == 0) SetBoard();
if (strcmp(s,"go") == 0) ok = true;
if (strcmp(s,"help") == 0) help();
if (strcmp(s, "redraw") == 0)
{
ClrScreen();
PrintBoard(white,0,0,1);
}
if (strcmp(s,"hint") == 0)
{
algbrnot(prvar[2]>>8,prvar[2] & 0xFF);
gotoXY(50,13); printw("try %5s",mvstr1); ClrEoln();
}
if (strcmp(s,"both") == 0)
{
bothsides = !bothsides;
select_move(opponent);
ok = true;
}
if (strcmp(s,"reverse") == 0)
{
reverse = !reverse;
ClrScreen();
PrintBoard(white,0,0,1);
}
if (strcmp(s,"switch") == 0)
{
computer = otherside[computer];
opponent = otherside[opponent];
ok = true;
}
if (strcmp(s,"save") == 0)
{
readline(50, 21, "file name? ", fname);
SaveGame(fname);
}
if (strcmp(s,"get") == 0)
{
readline(50, 21, "file name? ", fname);
GetGame(fname);
InitializeStats();
PrintBoard(white,0,0,1);
}
if (strcmp(s,"time") == 0)
{
readline(50, 21, "enter time: ", fname);
response_time = atoi(fname);
}
if (strcmp(s,"undo") == 0 && GameCnt > 0)
{
f = GameList[GameCnt]>>8; t = GameList[GameCnt] & 0xFF;
board[f] = board[t]; color[f] = color[t];
board[t] = GamePc[GameCnt]; color[t] = GameClr[GameCnt];
GameCnt--;
PrintBoard(white,0,0,1);
InitializeStats();
}
if (strcmp(s,"list") == 0)
{
fd = fopen("chess.lst","w");
for (i = 0; i <= GameCnt; i++)
{
f = GameList[i]>>8; t = (GameList[i] & 0xFF);
algbrnot(f,t);
if ((i % 2) == 0) fprintf(fd,"\n");
fprintf(fd," %5s %6d ",mvstr1,GameScore[i]);
}
fprintf(fd,"\n");
fclose(fd);
}
}
ElapsedTime(1);
}
gotoXY(x,y)
int x,y;
{
move(y-1,x-1);
}
ClrScreen()
{
clear(); refresh();
}
ClrEoln()
{
clrtoeol(); refresh();
}
algbrnot(f,t)
int f,t;
{
if (f == 255)
{ strcpy(mvstr1,"o-o"); strcpy(mvstr2,"o-o"); }
else if (t == 255)
{ strcpy(mvstr1,"o-o-o"); strcpy(mvstr2,"o-o-o"); }
else
{
mvstr1[0] = cx[col[f]]; mvstr1[1] = rx[row[f]];
mvstr1[2] = cx[col[t]]; mvstr1[3] = rx[row[t]];
mvstr2[0] = qx[board[f]];
mvstr2[1] = mvstr1[2]; mvstr2[2] = mvstr1[3];
mvstr1[4] = '\0'; mvstr2[3] = '\0';
}
}
parse(s,m)
int *m; char s[];
{
int r1,r2,c1,c2;
if (s[4] == 'o') *m = 0x00FF;
else if (s[0] == 'o') *m = 0xFF00;
else
{
c1 = s[0] - 'a'; r1 = s[1] - '1';
c2 = s[2] - 'a'; r2 = s[3] - '1';
*m = (locn[r1][c1]<<8) + locn[r2][c2];
}
}
GetOpenings()
{
FILE *fd;
int c,j;
char s[80],*p;
fd = fopen("/usr/games/lib/chess.opn","r");
BookSize = 0; BookDepth = 24; j = -1; c = '?';
while (c != EOF)
{
p = s;
while ((c=getc(fd)) != EOF)
if (c == '\n') break; else *(p++) = c;
*p = '\0';
if (c != EOF)
if (s[0] == '!')
{
while (j < BookDepth) Book[BookSize][j++] = 0;
BookSize++; j = -1;
}
else if (j < 0) j++;
else
{
parse(&s[0],&Book[BookSize][j]); j++;
parse(&s[6],&Book[BookSize][j]); j++;
}
}
fclose(fd);
}
GetGame(fname)
char fname[20];
{
FILE *fd;
int c;
int loc;
int m;
if (fname[0] == '\0') strcpy(fname,"/usr/games/lib/chess.000");
if ((fd = fopen(fname,"r")) != NULL)
{
fscanf(fd,"%hd%hd",&castld[white],&castld[black]);
fscanf(fd,"%hd%hd",&kingmoved[white],&kingmoved[black]);
for (loc = 0; loc < 64; loc++)
{
fscanf(fd,"%hd",&m); board[loc] = (m >> 8); color[loc] = (m & 0xFF);
}
GameCnt = -1; c = '?';
while (c != EOF)
c = fscanf(fd,"%hd%hd%hd%hd",&GameList[++GameCnt],&GameScore[GameCnt],
&GamePc[GameCnt],&GameClr[GameCnt]);
fclose(fd);
}
}
SaveGame(fname)
char fname[20];
{
FILE *fd;
int loc,i;
if (fname[0] == '\0') strcpy(fname,"chess.000");
fd = fopen(fname,"w");
fprintf(fd,"%d %d\n",castld[white],castld[black]);
fprintf(fd,"%d %d\n",kingmoved[white],kingmoved[black]);
for (loc = 0; loc < 64; loc++)
fprintf(fd,"%d\n",256*board[loc] + color[loc]);
for (i = 0; i <= GameCnt; i++)
fprintf(fd,"%d %d %d %d\n",GameList[i],GameScore[i],GamePc[i],GameClr[i]);
fclose(fd);
}
ElapsedTime(iop)
int iop;
{
int minute,second;
et = time(0) - time0;
if (et < et0) et0 = 0;
if (et > et0 || iop == 1)
{
if (et > response_time+extra_time) timeout = true;
et0 = et;
if (iop == 1)
{
et0 = 0; time0 = time(0);
}
minute = et/60; second = (et - 60*minute);
if (player == computer) gotoXY(50,18); else gotoXY(50,23);
printw("%d:%02d",minute,second); ClrEoln();
if (et > 0) srate = NodeCnt/et; else srate = 0;
if (post)
{
gotoXY(18,24); printw("Nodes/Sec= %d",srate); ClrEoln();
}
}
}
post_move(node)
struct leaf *node;
{
int d,e,ply;
d = 4; ply = 1;
gotoXY(60,d); printw("%6d ",node->score);
while (prvar[ply] > 0)
{
algbrnot(prvar[ply]>>8,prvar[ply] & 0x00FF);
gotoXY(50,d); printw("%5s",mvstr1);
ply++; d++;
}
e = d;
while (d < lpost)
{
gotoXY(50,d++); ClrEoln();
}
lpost = e;
refresh();
}
DrawPiece(loc)
int loc;
{
int r,c; char x;
if (reverse) r = 7-row[loc]; else r = row[loc];
if (reverse) c = 7-col[loc]; else c = col[loc];
if (color[loc] == black) x = '*'; else x = ' ';
gotoXY(5+5*c,4+2*(7-r)); printw("%c%c",x,px[board[loc]]," ");
}
PrintBoard(side,f,t,flag)
int side,f,t,flag;
{
int i,l,c,z;
if (side == white) c = 0; else c = 56;
if (flag)
{
i = 2;
gotoXY(3,++i);
printw("|----|----|----|----|----|----|----|----|");
while (i<19)
{
gotoXY(1,++i);
if (reverse) z = (i/2)-1; else z = 10-(i/2);
printw("%d | | | | | | | | |",z);
gotoXY(3,++i);
printw("|----|----|----|----|----|----|----|----|");
}
gotoXY(3,20);
if (reverse) printw(" h g f e d c b a");
else printw(" a b c d e f g h");
for (l = 0; l < 64; l++) DrawPiece(l);
}
else if (f == 255)
{
DrawPiece(c+4); DrawPiece(c+6);
DrawPiece(c+7); DrawPiece(c+5);
}
else if (t == 255)
{
DrawPiece(c+4); DrawPiece(c+2);
DrawPiece(c); DrawPiece(c+3);
}
else
{
DrawPiece(f); DrawPiece(t);
}
refresh();
}
SetBoard()
{
int a,r,c,loc;
char s[20];
ClrScreen(); PrintBoard(white,0,0,1);
a = white;
do
{
gotoXY(50,2); printw(". Exit to Main");
gotoXY(50,3); printw("# Clear Board");
readline(49,5, "Enter piece & location: ", s);
if (s[0] == '#')
{
for (loc = 0; loc < 64; loc++)
{ board[loc] = no_piece; color[loc] = neutral; }
PrintBoard(white,0,0,1);
}
if (s[0] == 'c' || s[0] == 'C') a = otherside[a];
c = s[1]-'a'; r = s[2]-'1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
loc = locn[r][c];
color[loc] = a;
if (s[0] == 'p') board[loc] = pawn;
else if (s[0] == 'n') board[loc] = knight;
else if (s[0] == 'b') board[loc] = bishop;
else if (s[0] == 'r') board[loc] = rook;
else if (s[0] == 'q') board[loc] = queen;
else if (s[0] == 'k') board[loc] = king;
else { board[loc] = no_piece; color[loc] = neutral; }
DrawPiece(loc); refresh();
}
}
while (s[0] != '.');
if (board[4] != king) kingmoved[white] = 10;
if (board[61] != king) kingmoved[black] = 10;
GameCnt = -1; Game50 = -1; BookDepth = 0;
InitializeStats(); ClrScreen(); PrintBoard(white,0,0,1);
}
NewGame()
{
int l,r,c;
char buff[20];
mate = quit = reverse = bothsides = post = false;
lpost = NodeCnt = epsquare = xkillr = 0;
GameCnt = Game50 = -1;
castld[white] = castld[black] = false;
kingmoved[white] = kingmoved[black] = 0;
opponent = white; computer = black;
for (r = 0; r < 8; r++)
for (c = 0; c < 8; c++)
{
l = 8*r+c; locn[r][c] = l;
row[l] = r; col[l] = c;
}
ClrScreen();
readline(1, 20, "enter response time (or RETURN for default): ", buff);
response_time = buff[0] ? atoi(buff) : DEF_TIME;
ClrScreen(); PrintBoard(white,0,0,1);
InitializeStats();
time0 = time(0);
ElapsedTime(1);
GetOpenings();
}
help()
{
char c;
char buff[10];
ClrScreen();
printw("\n");
printw("This program attempts to play CHESS\n\n");
printw("To make a move, enter the column (labelled 'a' - 'h') and\n");
printw("row (labelled '1' - '8') of the 'from' and 'to' squares.\n");
printw("For example, to move the kings pawn forward 2 squares, type e2e4.\n");
printw("Other commands are:\n\n");
printw("o-o castle king side\n");
printw("o-o-o castle queen side\n");
printw("set set up a board position\n");
printw("switch switch sides with computer\n");
printw("go skip your move\n");
printw("reverse reverse board display\n");
printw("redraw re-paint display\n");
printw("both computer plays both sides\n");
printw("time change response time\n");
printw("post post best line of play\n");
printw("hint computer suggests your move\n");
printw("list list moves to file chess.lst\n");
printw("save save game to disk\n");
printw("get get game from disk\n");
printw("quit exit CHESS\n");
refresh();
readline(10, 24, "Type return:", buff);
ClrScreen();
PrintBoard(white,0,0,1);
}
UpdatePieceList(side,loc,iop)
int side,loc,iop;
/*
Array PieceList[side][indx] contains the location of all the pieces of
either side. Array Index[loc] contains the indx into PieceList for a
given square.
*/
{
register int i;
if (iop == 1)
{
PieceCnt[side]--;
for (i = Index[loc]; i <= PieceCnt[side]; i++)
{
PieceList[side][i] = PieceList[side][i+1];
Index[PieceList[side][i]] = i;
}
}
else
{
PieceCnt[side]++;
PieceList[side][PieceCnt[side]] = loc;
Index[loc] = PieceCnt[side];
}
}
InitializeStats()
{
register int i,loc;
for (i = 0; i < 8; i++)
PawnCnt[white][i] = PawnCnt[black][i] = 0;
mtl[white] = mtl[black] = pmtl[white] = pmtl[black]=0;
PieceCnt[white] = PieceCnt[black] = 0;
for (loc = 0; loc < 64; loc++)
if (color[loc] != neutral)
{
mtl[color[loc]] += value[board[loc]];
if (board[loc] == pawn)
{
pmtl[color[loc]] += value[pawn];
++PawnCnt[color[loc]][col[loc]];
}
if (board[loc] == king) Index[loc] = 0;
else Index[loc] = ++PieceCnt[color[loc]];
PieceList[color[loc]][Index[loc]] = loc;
}
}
sort(p1,p2)
int p1,p2;
{
register int p,p0,s;
struct leaf temp;
s = 32000;
while (p1 < p2)
if (Tree[p1].score >= s) p1++;
else
{
s = Tree[p1].score; p0 = p1;
for (p = p1+1; p <= p2; p++)
if (Tree[p].score > s)
{
s = Tree[p].score; p0 = p;
}
temp = Tree[p1]; Tree[p1] = Tree[p0]; Tree[p0] = temp;
p1++;
}
}
repetition(node)
struct leaf *node;
/*
Check for draw by threefold repetition or 50 move rule.
*/
{
register int i,f,t,c;
int r,b[64];
int m;
r = c = 0;
#ifdef BSD
bzero((char *)b, sizeof b);
#else
memset(b,0,64*sizeof(int));
#endif /* BSD */
for (i = GameCnt; i > Game50; i--)
{
m = GameList[i]; f = m>>8; t = m & 0xFF;
if (t != 255 && f != 255)
{
b[f]++; b[t]--;
if (b[f] == 0) c--; else c++;
if (b[t] == 0) c--; else c++;
if (c == 0) r++;
}
}
if (r == 1)
if (node->score > 0) node->score -= 20;
else node->score += 20;
if (GameCnt-Game50 > 99 || r == 2)
{
node->score = 0;
node->flags |= exact;
node->flags |= draw;
}
}
ataks(side,a)
int side,a[];
/*
Place the lowest value piece attacking a square into array atak[][].
*/
{
register int m,u,d,j;
int piece,i,m0,*aloc,*s;
#ifdef BSD
bzero((char *)a, 64*sizeof(int));
#else
a = (int *)memset(a,0,64*sizeof(int));
#endif /* BSD */
Dstart[pawn] = Dstpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
aloc = &PieceList[side][0];
for (i = 0; i <= PieceCnt[side]; i++)
{
piece = board[*aloc]; m0 = map[*aloc];
s = &svalue[*aloc]; *s = 0;
aloc++;
if (sweep[piece])
for (j = Dstart[piece]; j <= Dstop[piece]; j++)
{
d = Dir[j]; m = m0+d; u = unmap[m];
while (u >= 0)
{
*s += 2;
if (a[u] == 0 || piece < a[u]) a[u] = piece;
if (color[u] == neutral)
{
m += d; u = unmap[m];
}
else u = -1;
}
}
else
{
for (j = Dstart[piece]; j <= Dstop[piece]; j++)
if ((u = unmap[m0+Dir[j]]) >= 0)
if (a[u] == 0 || piece < a[u]) a[u] = piece;
}
}
}
castle(side,f,t,iop,ok)
int side,f,t,iop,*ok;
{
int i,e,k1,k2,r1,r2,c1,c2,t0,xside;
xside = otherside[side];
if (side == white) e = 0; else e = 56;
if (f == 255)
{
k1 = e+4; k2 = e+6; r1 = e+7; r2 = e+5; c1 = k1; c2 = r1;
}
else
{
k1 = e+4; k2 = e+2; r1 = e; r2 = e+3; c1 = r1; c2 = k1;
}
if (iop == 0)
{
*ok = false;
if (board[k1] == king && board[r1] == rook) *ok = true;
for (i = c1; i <= c2; i++)
if (atak[xside][i] > 0) *ok = false;
for (i = c1+1; i < c2; i++)
if (color[i] != neutral) *ok = false;
}
else
{
if (iop == 1) castld[side] = true; else castld[side] = false;
if (iop == 2)
{
t0 = k1; k1 = k2; k2 = t0;
t0 = r1; r1 = r2; r2 = t0;
}
board[k2] = king; color[k2] = side; Index[k2] = 0;
board[k1] = no_piece; color[k1] = neutral;
board[r2] = rook; color[r2] = side; Index[r2] = Index[r1];
board[r1] = no_piece; color[r1] = neutral;
PieceList[side][Index[k2]] = k2;
PieceList[side][Index[r2]] = r2;
}
}
en_passant(side,xside,f,t,iop)
int side,f,t,iop;
{
int l;
if (t > f) l = t-8; else l = t+8;
if (iop == 1)
{
board[l] = no_piece; color[l] = neutral;
}
else
{
board[l] = pawn; color[l] = xside;
}
InitializeStats();
}
LinkMove(ply,f,t,side,xside)
int ply,f,t,side,xside;
{
/*
Add a move to the tree. Assign a bonus (in an attempt to
improve move ordering) if move is a
principle variation, "killer", or capturing move.
*/
register int s;
int mv;
struct leaf *node;
node = &Tree[TrPnt[ply+1]];
++TrPnt[ply+1];
node->flags = node->reply = 0;
node->f = f; node->t = t; mv = (f<<8) + t;
if (f == 255 || t == 255) s = 100;
else
{
s = 0;
if (mv == PV) s = 150;
else if (mv == killr1[ply]) s = 90;
else if (mv == killr2[ply]) s = 70;
else if (mv == killr3[ply]) s = 50;
else if (mv == Swag1) s = 30;
else if (mv == Swag2) s = 20;
if (color[t] != neutral)
{
node->flags |= capture;
if (t == xkillr) s += 400;
if (atak[xside][t] == 0) s += value[board[t]]-board[f];
else if (board[t] > board[f]) s += value[board[t]]-value[board[f]];
else s += 15;
}
if (board[f] == pawn)
{
if (row[t] == 0 || row[t] == 7) node->flags |= promote;
else if (row[t] == 1 || row[t] == 6) node->flags |= pwnthrt;
else if (t == epsquare) node->flags |= epmask;
}
if (atak[xside][f] > 0) s += 15;
if (atak[xside][t] > 0) s -= 20;
if (InChk)
{
if (board[f] == king && atak[xside][t] == 0) s += 600;
if (mv == Qkillr[ply]) s += 100;
}
}
node->score = s-20000;
}
GenMoves(ply,loc,side,xside)
int ply,loc,side,xside;
/*
Generate moves for a piece. The from square is mapped onto a 12 by
12 board and offsets (taken from array Dir[]) are added to the
mapped location. Array unmap[] maps the move back onto array
board[] (yielding a value of -1 if the to square is off the board).
This process is repeated for bishops, rooks, and queens until a
piece is encountered or the the move falls off the board. Legal
moves are then linked into the tree.
*/
{
register int m,u,d;
int i,m0,piece;
piece = board[loc]; m0 = map[loc];
if (sweep[piece])
{
for (i = Dstart[piece]; i <= Dstop[piece]; i++)
{
d = Dir[i]; m = m0+d; u = unmap[m];
while (u >= 0)
if (color[u] == neutral)
{
LinkMove(ply,loc,u,side,xside);
m += d; u = unmap[m];
}
else if (color[u] == xside)
{
LinkMove(ply,loc,u,side,xside);
u = -1;
}
else u = -1;
}
}
else if (piece == pawn)
{
if (side == white && color[loc+8] == neutral)
{
LinkMove(ply,loc,loc+8,side,xside);
if (row[loc] == 1)
if (color[loc+16] == neutral)
LinkMove(ply,loc,loc+16,side,xside);
}
else if (side == black && color[loc-8] == neutral)
{
LinkMove(ply,loc,loc-8,side,xside);
if (row[loc] == 6)
if (color[loc-16] == neutral)
LinkMove(ply,loc,loc-16,side,xside);
}
for (i = Dstart[piece]; i <= Dstop[piece]; i++)
if ((u = unmap[m0+Dir[i]]) >= 0)
if (color[u] == xside || u == epsquare)
LinkMove(ply,loc,u,side,xside);
}
else
{
for (i = Dstart[piece]; i <= Dstop[piece]; i++)
if ((u = unmap[m0+Dir[i]]) >= 0)
if (color[u] != side)
LinkMove(ply,loc,u,side,xside);
}
}
MoveList(side,ply)
int side,ply;
/*
Fill the array Tree[] with all available moves for side to
play. Array TrPnt[ply] contains the index into Tree[]
of the first move at a ply.
*/
{
register int i;
int ok,xside;
xside = otherside[side];
TrPnt[ply+1] = TrPnt[ply];
Dstart[pawn] = Dstpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
for (i = 0; i <= PieceCnt[side]; i++)
GenMoves(ply,PieceList[side][i],side,xside);
if (kingmoved[side] == 0)
{
castle(side,255,0,0,&ok);
if (ok) LinkMove(ply,255,0,side,xside);
castle(side,0,255,0,&ok);
if (ok) LinkMove(ply,0,255,side,xside);
}
sort(TrPnt[ply],TrPnt[ply+1]-1);
}
MakeMove(side,node,tempb,tempc)
int side,*tempc,*tempb;
struct leaf *node;
/*
Update Arrays board[], color[], and Index[] to reflect the new
board position obtained after making the move pointed to by
node. Also update miscellaneous stuff that changes when a move
is made.
*/
{
register int f,t;
int ok,xside;
xside = otherside[side];
f = node->f; t = node->t; epsquare = -1; xkillr = t;
GameList[++GameCnt] = (f<<8) + t;
if (f == 255 || t == 255)
{
GamePc[GameCnt] = no_piece; GameClr[GameCnt] = neutral;
castle(side,f,t,1,&ok);
}
else
{
*tempc = color[t]; *tempb = board[t];
GamePc[GameCnt] = *tempb; GameClr[GameCnt] = *tempc;
if (*tempc != neutral)
{
UpdatePieceList(*tempc,t,1);
if (*tempb == pawn) --PawnCnt[*tempc][col[t]];
if (board[f] == pawn)
{
--PawnCnt[side][col[f]];
++PawnCnt[side][col[t]];
}
mtl[xside] -= value[*tempb];
if (*tempb == pawn) pmtl[xside] -= value[pawn];
}
color[t] = color[f]; board[t] = board[f];
Index[t] = Index[f]; PieceList[side][Index[t]] = t;
color[f] = neutral; board[f] = no_piece;
if (board[t] == pawn)
if (t-f == 16) epsquare = f+8;
else if (f-t == 16) epsquare = f-8;
if (node->flags & promote)
{
board[t] = queen;
mtl[side] += value[queen] - value[pawn];
pmtl[side] -= value[pawn];
}
if (board[t] == king) ++kingmoved[side];
if (node->flags & epmask) en_passant(side,xside,f,t,1);
}
}
UnmakeMove(side,node,tempb,tempc)
int side,*tempc,*tempb;
struct leaf *node;
/*
Take back the move pointed to by node.
*/
{
register int f,t;
int ok,xside;
xside = otherside[side];
f = node->f; t = node->t; epsquare = -1;
GameCnt--;
if (f == 255 || t == 255) castle(side,f,t,2,&ok);
else
{
color[f] = color[t]; board[f] = board[t];
Index[f] = Index[t]; PieceList[side][Index[f]] = f;
color[t] = *tempc; board[t] = *tempb;
if (*tempc != neutral)
{
UpdatePieceList(*tempc,t,2);
if (*tempb == pawn) ++PawnCnt[*tempc][col[t]];
if (board[f] == pawn)
{
--PawnCnt[side][col[t]];
++PawnCnt[side][col[f]];
}
mtl[xside] += value[*tempb];
if (*tempb == pawn) pmtl[xside] += value[pawn];
}
if (node->flags & promote)
{
board[f] = pawn;
mtl[side] += value[pawn] - value[queen];
pmtl[side] += value[pawn];
}
if (board[f] == king) --kingmoved[side];
if (node->flags & epmask) en_passant(side,xside,f,t,2);
}
}
LinkCapture(ply,f,t,ck)
int ply,f,t,ck;
{
struct leaf *node;
node = &Tree[TrPnt[ply+1]];
++TrPnt[ply+1];
node->flags = node->reply = 0;
node->f = f; node->t = t;
if (t == ykillr || t == ck) node->score = value[board[t]]-board[f];
else node->score = value[board[t]]-value[board[f]];
}
CaptureList(side,xside,ply)
int side,xside,ply;
/*
Generate a list of captures similiarly to GenMoves.
*/
{
register int m,u,d;
int i,j,m0,piece,ck,*aloc;
ck = Ckillr[side] & 0x00FF;
TrPnt[ply+1] = TrPnt[ply];
Dstart[pawn] = Dstpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
aloc = &PieceList[side][0];
for (i = 0; i <= PieceCnt[side]; i++)
{
piece = board[*aloc]; m0 = map[*aloc];
if (sweep[piece])
for (j = Dstart[piece]; j <= Dstop[piece]; j++)
{
d = Dir[j]; m = m0+d; u = unmap[m];
while (u >= 0)
if (color[u] == neutral)
{
m += d; u = unmap[m];
}
else
{
if (color[u] == xside) LinkCapture(ply,*aloc,u,ck);
u = -1;
}
}
else
for (j = Dstart[piece]; j <= Dstop[piece]; j++)
if ((u = unmap[m0+Dir[j]]) >= 0)
if (color[u] == xside) LinkCapture(ply,*aloc,u,ck);
aloc++;
}
sort(TrPnt[ply],TrPnt[ply+1]-1);
}
distance(a,b)
int a,b;
{
int d1,d2;
d1 = col[a]-col[b]; if (d1 < 0) d1 = -d1;
d2 = row[a]-row[b]; if (d2 < 0) d2 = -d2;
if (d1 > d2) return(d1); else return(d2);
}
ScorePosition(side,score)
int side,*score;
/*
Calculate a positional score for each piece as follows:
pawns:
material value : 100 pts
d,e file, not moved: -10 pts
& also blocked: -10 pts
doubled : -12 pts (each pawn)
isolated : -24 pts
backward : -8 pts
& attacked : -6 pts
passed : depends on rank, material balance,
position of opponents king, blocked
knights:
material value : 330 pts
centre proximity : array pknight
bishops:
material value : 330 pts
discourage edges : array pbishop
mobility : +2 pts per move
rooks:
material value : 500 pts
mobility : +2 pts per move
open file : +12 pts
half open : +6 pts
queen:
material value : 950 pts
king:
castled : ~ +10 pts (depends on material)
king moved : ~ -15 pts (depends on material)
adjacent pawn : +5 pts before endgame
attacks to : -5 pts each if more than 1 attack
adjacent square before endgame
pawn missing from : -10 pts before endgame
adjacent column
centre proximity : -2 pts before endgame, during endgame
switches to a bonus for center proximity
dependent on opponents control of adjacent
squares
"hung" pieces : -8 (1 hung piece)
-24 (more than 1)
*/
{
register int i,j,a;
int loc,e,m0,u,piece,wking,bking,cwking,cbking;
int r,db,dw,s,stage1,stage2,c1,c2,a1,a2;
int pscore[3],xside,rank,column,in_square;
xside = otherside[side];
pscore[white] = pscore[black] = 0;
emtl[white] = mtl[white] - pmtl[white] - value[king];
emtl[black] = mtl[black] - pmtl[black] - value[king];
wking = PieceList[white][0]; bking = PieceList[black][0];
cwking = col[wking]; cbking = col[bking];
stage1 = 10 - (emtl[white]+emtl[black]) / 670;
stage2 = (stage1*stage1) / 10;
for (c1 = white; c1 <= black; c1++)
{
c2 = otherside[c1];
for (i = 0; i <= PieceCnt[c1]; i++)
{
loc = PieceList[c1][i]; piece = board[loc];
a1 = atak[c1][loc]; a2 = atak[c2][loc];
rank = row[loc]; column = col[loc];
s = svalue[loc];
if (piece == pawn && c1 == white)
{
if (column == 3 || column == 4)
if (rank == 1)
{
s -= 10;
if (color[loc+8] == white) s -=10;
}
else if (rank == 4 && a1 == pawn) s += 8;
if (column-cwking > 1 || cwking-column > 1) s += stage1*rank;
if (PawnCnt[white][column] > 1) s -= 12;
if (column > 0 && PawnCnt[white][column-1] == 0 &&
column < 7 && PawnCnt[white][column+1] == 0) s -= 24;
if (a1 != pawn && atak[c1][loc+8] != pawn)
{
s -= 8;
if (a2 > 0) s -= 6;
}
if (PawnCnt[black][column] == 0)
{
dw = distance(loc,wking);
db = distance(loc,bking);
s += stage2*(db-dw);
if (side == white) r = rank-1; else r = rank;
if (row[bking] >= r && db < 8-r) in_square = true;
else in_square = false;
e = 0;
for (a = loc+8; a < 64; a += 8)
if (atak[black][a] == pawn) a = 99;
else if (atak[black][a] > 0 || color[a] != neutral) e = 1;
if (a == 99) s += stage1*passed_pawn3[rank];
else if (in_square || e == 1) s += stage1*passed_pawn2[rank];
else s += stage1*passed_pawn1[rank];
}
}
else if (piece == pawn && c1 == black)
{
if (column == 3 || column == 4)
if (rank == 6)
{
s -= 10;
if (color[loc-8] == black) s -= 10;
}
else if (rank == 3 && a1 == pawn) s += 8;
if (column-cbking > 1 || cbking-column > 1) s += stage1*(7-rank);
if (PawnCnt[black][column] > 1) s -= 12;
if (column > 0 && PawnCnt[black][column-1] == 0 &&
column < 7 && PawnCnt[black][column+1] == 0) s -= 24;
if (a1 != pawn && atak[c1][loc-8] != pawn)
{
s -= 8;
if (a2 > 0) s -= 6;
}
if (PawnCnt[white][column] == 0)
{
dw = distance(loc,wking);
db = distance(loc,bking);
s += stage2*(dw-db);
if (side == black) r = rank+1; else r = rank;
if (row[wking] <= r && dw < r+1) in_square = true;
else in_square = false;
e = 0;
for (a = loc-8; a >= 0 ; a -= 8)
if (atak[white][a] == pawn) a = -99;
else if (atak[white][a] > 0 || color[a] != neutral) e = 1;
if (a == -99) s += stage1*passed_pawn3[7-rank];
else if (in_square || e == 1) s += stage1*passed_pawn2[7-rank];
else s += stage1*passed_pawn1[7-rank];
}
}
else if (piece == knight)
{
s = pknight[loc];
}
else if (piece == bishop)
{
s += pbishop[loc];
}
else if (piece == rook)
{
if (PawnCnt[white][column] == 0) s += 6;
if (PawnCnt[black][column] == 0) s += 6;
}
else if (piece == queen)
{
s = s/3;
}
else if (piece == king)
{
m0 = map[loc];
if (castld[c1]) s += (20/(stage1+1));
else if (kingmoved[c1] > 0) s -= (30/(stage1+1));
if (emtl[c1] > 1300)
{
s -= 2*edge[loc]; a = 0;
for (j = Dstart[king]; j <= Dstop[king]; j++)
if ((u = unmap[m0+Dir[j]]) >= 0)
{
if (atak[c2][u] > 0) a++;
if (board[u] == pawn) s += 5;
}
if (a > 1) s -= 5*a;
if (column > 0 && PawnCnt[c1][column-1] == 0) s -= 10;
if (column < 7 && PawnCnt[c1][column+1] == 0) s -= 10;
if (PawnCnt[c1][column] == 0) s -= 12;
}
else
{
e = edge[loc];
for (j = Dstart[king]; j <= Dstop[king]; j++)
if ((u=unmap[m0+Dir[j]]) >= 0)
if (atak[c2][u] == 0) e += edge[u];
s += (e*((1300-emtl[c1])/100))/8;
}
if (mtl[c1]<1000 && mtl[c2]<1990 && distance(wking,bking)==2
&& e<12) s -= 30;
}
if (a2 > 0 && (a1 == 0 || a2 < piece)) ++hung[c1];
if (a2 > 0) s -= 3;
pscore[c1] += s; svalue[loc] = s;
}
}
if (hung[side] > 1) pscore[side] -= 12;
if (hung[xside] == 1) pscore[xside] -= 8;
if (hung[xside] > 1) pscore[xside] -= 24;
*score = mtl[side] - mtl[xside] + pscore[side] - pscore[xside] - 5;
if (*score > 0 && pmtl[side] == 0 && emtl[side] <= value[bishop])
*score = 0;
if (*score < 0 && pmtl[xside] == 0 && emtl[xside] <= value[bishop])
*score = 0;
}
CaptureSearch(side,xside,ply,depth,alpha,beta,qscore,best,bstline)
int side,xside,ply,depth,alpha,beta,qscore,*best;
int bstline[];
/*
Perform alpha-beta search on captures up to 9 ply past
nominal search depth.
*/
{
register int j,f,t;
int v,q,pnt,tempb,tempc,pbst,sv;
int nxtline[30];
struct leaf *node;
*best = -qscore; bstline[ply] = 0;
CaptureList(side,xside,ply);
pnt = TrPnt[ply]; pbst = 0;
while (pnt < TrPnt[ply+1] && *best <= beta)
{
node = &Tree[pnt]; pnt++;
f = node->f; t = node->t;
v = value[board[t]]-qscore+svalue[t];
if (v > alpha)
{
if (board[t] == king) node->score = 10000;
else if (depth == 1) node->score = v;
else
{
ykillr = t; NodeCnt++;
sv = svalue[t]; svalue[t] = svalue[f];
tempb = board[t]; tempc = color[t];
UpdatePieceList(tempc,t,1);
board[t] = board[f]; color[t] = color[f];
Index[t] = Index[f]; PieceList[side][Index[t]] = t;
board[f] = no_piece; color[f] = neutral;
CaptureSearch(xside,side,ply+1,depth-1,-beta,-alpha,v,
&q,nxtline);
node->score = -q;
board[f] = board[t]; color[f] = color[t];
Index[f] = Index[t]; PieceList[side][Index[f]] = f;
board[t] = tempb; color[t] = tempc;
UpdatePieceList(xside,t,2);
svalue[f] = svalue[t]; svalue[t] = sv;
}
if (node->score > *best)
{
pbst = pnt;
*best = node->score;
if (*best > alpha) alpha = *best;
for (j = ply; j < 30; j++) bstline[j] = nxtline[j];
bstline[ply] = (f<<8) + t;
}
}
}
if (pbst == 0) Ckillr[side] = -1;
else Ckillr[side] = (Tree[pbst].f<<8) + Tree[pbst].t;
}
expand(side,node,depth,ply,alpha,beta,nxtline)
int side,depth,alpha,beta,ply;
int nxtline[];
struct leaf *node;
/*
Generate a score for current position by calling search routine
to generate opponents best response.
*/
{
int s,xside;
struct leaf *reply;
xside = otherside[side];
nxtline[ply] = (node->f<<8) + node->t;
nxtline[ply+1] = node->reply;
search(xside,ply+1,depth-1,-beta,-alpha,nxtline);
if (!timeout)
{
reply = &Tree[TrPnt[ply+1]];
s = -reply->score;
if (s >= alpha && s <= beta) node->score = s;
else if (s < alpha && s < node->score) node->score = s;
else if (s > beta && s > node->score) node->score = s;
if ((reply->flags & incheck) && !(node->flags & check))
{
node->flags |= draw; node->score = 0;
}
if ((node->flags & draw) || (node->score <= -9000) ||
(node->score >= 9000)) node->flags |= exact;
node->reply = nxtline[ply+1];
}
}
evaluate(side,node,ply,depth,alpha,beta,nxtline)
int side,ply,alpha,beta;
int nxtline[];
struct leaf *node;
/*
See if either king is in check. If positional score estimate
passed forward from previous ply warrants, score the position.
If positional score is greater than alpha, perform CaptureSearch
to modify score based on ensuing capture sequence.
*/
{
int xside,s,x,t;
hung[white] = hung[black] = 0;
xside = otherside[side];
ataks(xside,atak[xside]);
if (atak[xside][PieceList[side][0]] > 0)
{
node->score = ply-10000;
node->flags |= incheck;
node->flags |= exact;
}
else
{
ataks(side,atak[side]);
if (atak[side][PieceList[xside][0]]) node->flags |= check;
if (ply > Sdepth) t = 0; else t = 90;
s = -PPscore[ply-1]+mtl[side]-mtl[xside];
if (s+t > alpha || (node->flags & check) ||
(node->flags & pwnthrt)) ScorePosition(side,&s);
PPscore[ply] = s-mtl[side]+mtl[xside];
if (s < alpha || depth > 1)
{
if (node->score < -12000) node->score = s;
}
else
{
ykillr = xkillr;
CaptureSearch(xside,side,ply+1,9,-s-1,-alpha,s,&x,nxtline);
node->score = -x;
node->reply = nxtline[ply+1];
}
repetition(node);
}
}
search(side,ply,depth,alpha,beta,bstline)
int side,ply,depth,alpha,beta;
int bstline[];
/*
Perform the main alpha-beta search. Extensions up to 3 ply
beyond the nominal iterative search depth MAY occur for checks,
check evasions, pawn promotion threats, and threats to multiple
pieces.
*/
{
register int j;
int best,tempb,tempc,xside,pnt,pbst,hhh,d;
int mv,nxtline[30];
struct leaf *node;
xside = otherside[side];
if (ply == 1) InChk = false; else InChk = ChkFlag[ply-1];
PV = bstline[ply];
if (ply < 3)
{
Swag1 = Swag2 = 0;
}
else
{
Swag1 = (Tree[TrPnt[ply-2]].f<<8) + Tree[TrPnt[ply-2]].t;
Swag2 = (Tree[TrPnt[ply-2]+1].f<<8) + Tree[TrPnt[ply-2]+1].t;
}
if (ply > 1) MoveList(side,ply);
best = -12000; PPscore[ply] = -PPscore[ply-1];
pnt = TrPnt[ply]; pbst = pnt;
while (pnt < TrPnt[ply+1] && best<=beta && !timeout)
{
node = &Tree[pnt]; NodeCnt++;
nxtline[ply+1] = 0;
if (ply == 1)
{
d = node->score-best;
if (pnt == TrPnt[ply]) extra_time = 0;
else if (d < -50) extra_time = -response_time/3;
else if (d < 20) extra_time = 0;
else if (d < 60) extra_time = response_time/3;
else if (d < 200) extra_time = response_time;
else extra_time = 2*response_time;
}
if (node->flags & capture) CptrFlag[ply] = true;
else CptrFlag[ply] = false;
if (node->flags & pwnthrt) PawnThreat[ply] = true;
else PawnThreat[ply] = false;
if (ply == 1 && post)
{
algbrnot(node->f,node->t);
gotoXY(50,2); printw("%5s",mvstr1,' '); ClrEoln();
}
if ((node->flags & exact) == 0)
{
MakeMove(side,node,&tempb,&tempc);
evaluate(side,node,ply,depth,alpha,beta,nxtline);
if (hung[xside] > 1 && ply <= Sdepth) hhh = true;
else hhh = false;
if (node->flags & check) ChkFlag[ply] = true;
else ChkFlag[ply] = false;
if ((node->flags & exact) == 0)
{
if (depth > 1) expand(side,node,depth,ply,alpha,beta,nxtline);
if (node->score <= beta && (PawnThreat[ply] ||
((ChkFlag[ply] || hhh) && depth == 1)))
expand(side,node,depth+1,ply,alpha,beta,nxtline);
else if ((ChkFlag[ply-1] || PawnThreat[ply-1]) &&
ply<=Sdepth+2 && Sdepth>1 &&
(ply>Sdepth || CptrFlag[ply-1] ||
(ply>3 && (ChkFlag[ply-3] || CptrFlag[ply-3])) ||
(hung[side] > 1)))
expand(side,node,depth+1,ply,alpha,beta,nxtline);
}
UnmakeMove(side,node,&tempb,&tempc);
}
if (node->score > best && !timeout)
{
if (ply == 1 && depth > 1 && node->score>alpha &&
(node->flags & exact) == 0) node->score += 5;
best = node->score; pbst = pnt;
if (best > alpha) alpha = best;
for (j = ply; j < 30; j++) bstline[j] = nxtline[j];
bstline[ply] = (node->f<<8) + node->t;
if (ply == 1 && post) post_move(node);
}
if ((pnt % 5) == 0) ElapsedTime(0);
pnt++;
if (best > 9000) beta = 0;
}
if (timeout) pnt--;
if (ply == 1) sort(TrPnt[ply],pnt-1);
else Tree[TrPnt[ply]] = Tree[pbst];
node = &Tree[TrPnt[ply]];
mv = (node->f<<8) + node->t;
if (node->t != (GameList[GameCnt] & 0x00FF))
if (best > beta) killr1[ply] = mv;
else if (mv != killr2[ply])
{
killr3[ply] = killr2[ply];
killr2[ply] = mv;
}
if (InChk && best > -9000) Qkillr[ply] = mv;
}