|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T m
Length: 9961 (0x26e9) Types: TextFile Names: »main.c.orig«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/Sun/Qix/main.c.orig«
/* * The game of Qix for the Sun3 workstation running Sunview (probably 3.0)-- * Appearance ONLY shamelessly stolen from the real video game wonderfully * and admirably written by individual(s) unknown at Taito Corp (I think). * * Copyright 1987 by Dan Heller (island!argv@sun.com or argv@spam.istc.sri.com) * * Various polygon filling routines written by * -- Dan "Sky" Shultz (island!sky@sun.com) and * -- Don Hatch (splat%ucscb@ucscc.ucsc.edu [fall, 1987]) * additional help (general debugging, recursive polyfill) * * Move mouse to go in direction. Left button does fast draw. Middle does * slow draw. Rogue/vi keys moves -- upper case draws. There is no slow * draw for keyboard input. * * There is not yet a stage where you split two qix. * * Sparx don't do what they should; they move randomly and without purpose. * They only kill the user -- there are no aggressive sparx. * * The qix will sometimes get into an infinite loop trying to get itself * or a portion of itself out of a place it shouldn't be (closed area). */ #include "qix.h" /* the main icon for when the tool is closed */ short qix_icon_dat[] = { #include "qix.icon" }; DEFINE_ICON_FROM_IMAGE(qix_icon, qix_icon_dat); int (*old_repaint_func)(); redraw(args) { stop_timer(); (*old_repaint_func)(&args); start_timer(); } main(argc, argv) char *argv[]; { int catch(); char **newargv = argv; (void) signal(SIGBUS, catch); (void) signal(SIGSEGV, catch); (void) signal(SIGXCPU, catch); #ifdef DEBUG /* * specify debug levels "-d level" * a level of 2 prints polygon fill info. 4 disables spark-generation * but doesn't kill current sparks. debug level 1 does prints things... */ while (*++newargv) if (!strcmp(*newargv, "-q")) no_qix_kill = 1; else if (!strcmp(*newargv, "-d")) debug = (*++newargv) ? atoi(*newargv) : 1; #endif DEBUG frame = window_create(NULL, FRAME, FRAME_LABEL, argv[0], WIN_X, 250, WIN_Y, 45, FRAME_ICON, &qix_icon, FRAME_ARGS, argc, argv, FRAME_NO_CONFIRM, TRUE, 0); Draw = window_create(frame, CANVAS, WIN_HEIGHT, BOARD_HEIGHT_IN_PIXELS, WIN_WIDTH, BOARD_WIDTH_IN_PIXELS, WIN_EVENT_PROC, move_joystick, 0); draw_win = canvas_pixwin(Draw); window_set(Draw, CANVAS_FAST_MONO, TRUE, WIN_CONSUME_PICK_EVENTS, WIN_MOUSE_BUTTONS, 0, WIN_CONSUME_KBD_EVENTS, WIN_ASCII_EVENTS, SHIFT_CTRL, SHIFT_META, 0, WIN_INPUT_DESIGNEE, window_get(Draw, WIN_DEVICE_NUMBER), 0); Joystick = window_create(frame, CANVAS, WIN_X, 0, WIN_BELOW, Draw, WIN_HEIGHT, 68, WIN_WIDTH, WIN_EXTEND_TO_EDGE, 0); joystick_win = canvas_pixwin(Joystick); window_fit(frame); if (!(small_font = pf_open("/usr/people/argv/computer.14")) && !(small_font = pf_default()) || !(big_font = pf_open("/usr/lib/fonts/fixedwidthfonts/serif.r.16")) && !(big_font = pf_default())) perror("can't open default font"), exit(1); level = -2; /* two screens before player may split two qix */ moving = NO_MOVE; fast = 1, srandom(time(0)); srand(time(0)); update_score(); init_qix(); draw_joystick(); pw_text(joystick_win, 92, 24, PIX_SRC, small_font, "Fast Slow"); play_mode = SHOW_SCORES; update_score(); score_board(TRUE, FALSE); time_left = 100; /* timeout before next demo mode switch */ (void) signal(SIGALRM, move_pen); old_repaint_func = (int(*)())window_get(frame, CANVAS_REPAINT_PROC); window_set(frame, CANVAS_REPAINT_PROC, redraw, 0); start_timer(); window_main_loop(frame); /* main loop to read input */ exit(0); } clear_board() { register int x, y; clear_sparks(); area_closed = 0; pen_x = (BOARD_WIDTH-1)/2, pen_y = BOARD_HEIGHT-1; remove_msgs(1); /* give left->right sweeping effect like the real game */ for (x = 0; x < BOARD_WIDTH_IN_PIXELS; x++) draw(x, 0, x, BOARD_HEIGHT_IN_PIXELS-1, PIX_CLR); box(convert_x(0), convert_y(0), convert_x(BOARD_WIDTH-1), convert_y(BOARD_HEIGHT-1), PIX_SRC); /* clear the interior of the board */ for (x = 1; x < BOARD_WIDTH-1; x++) for (y = 1; y < BOARD_HEIGHT-1; y++) board[x][y] = 0; for (x = 1; x < BOARD_WIDTH-1; x++) { board[x][0] = CL_LN_LF | CL_LN_RT | OLD_LINE | CL_PNT_TOP; board[x][BOARD_HEIGHT-1] = CL_LN_LF | CL_LN_RT | OLD_LINE | CL_PNT_BOT; } for (y = 1; y < BOARD_HEIGHT-1; y++) { board[0][y] = CL_LN_UP | CL_LN_DN | OLD_LINE | CL_PNT_LEFT; board[BOARD_WIDTH-1][y] = CL_LN_UP | CL_LN_DN | OLD_LINE | CL_PNT_RIGHT; } /* set the corners explicitly */ board[0][0] = (CL_LN_DN | CL_LN_RT | CL_PNT_TOP | CL_PNT_LEFT | OLD_LINE); board[0][BOARD_HEIGHT-1] = (CL_LN_UP | CL_LN_RT | CL_PNT_BOT | CL_PNT_LEFT | OLD_LINE); board[BOARD_WIDTH-1][0] = (CL_LN_DN | CL_LN_LF | CL_PNT_TOP | CL_PNT_RIGHT | OLD_LINE); board[BOARD_WIDTH-1][BOARD_HEIGHT-1] = (CL_LN_UP | CL_LN_LF | CL_PNT_BOT | CL_PNT_RIGHT | OLD_LINE); } /* * change the status of the player. If he's living, we add special * effects and do the cleanup from the last game. setup the right icons * and grab all the io on the screen. If he's dead, release the IO * from the screen and reset critical values. */ change_life(live_or_die) { register int x, n, m = (live_or_die == -1)? 40 : 300; stop_timer(); if (live_or_die == LIVE) { move_fuse(fuse = (struct region *)NULL); /* erase the last fuse */ if (region) { pen_x = region->x, pen_y = region->y; rm_cur_line(PIX_CLR); /* remove the current line drawn */ } if (lives <= 0) { if (play_mode == DEMO) lives = 1; else lives = MAX_LIVES; clear_board(); /* resets pen_x, pen_y */ level = -2, score = 0; } else { extern int qix1_x0[], qix1_x1[], qix1_y0[], qix1_y1[]; extern int qix2_x0[], qix2_x1[], qix2_y0[], qix2_y1[]; draw(convert_x(qix1_x0[0]), convert_y(qix1_y0[0]), convert_x(qix1_x1[0]), convert_y(qix1_y1[0]), PIX_CLR); if (level >= 0) draw(convert_x(qix2_x0[0]), convert_y(qix2_y0[0]), convert_x(qix2_x1[0]), convert_y(qix2_y1[0]), PIX_CLR); } Speed = 3 + min(level/3, 3); #ifdef DEBUG if (debug) printf("Speed = %d\n", Speed); #endif DEBUG clear_sparks(); update_score(); moving = STOP; drawing = FALSE; if (level > 0) { msg("All scores now\n%d times\ntheir original value.", level+1); sleep(3); remove_msgs(0); } place_pen(); /* make pen appear */ } for (x = 0; x < 2; x++) for (n = m; n >= 40 && n <= 300; n -= 5 * live_or_die) box(pen_coord_x(pen_x)-n/2, pen_coord_y(pen_y)-n/2, pen_coord_x(pen_x)+n/2, pen_coord_y(pen_y)+n/2, XOR); if (live_or_die == DIE) { is_alive = FALSE; if (--lives <= 0) { reset_joystick_win(TRUE); msg("Game Over."); sleep(2); /* if he got on the scoreboard, let him put his initials up */ if (play_mode == REAL_PLAY) score_board(FALSE, FALSE); if (play_mode == SHOW_SPIRAL) time_left = 50; /* demo mode comes after spiral death trap */ else { score_board(TRUE, FALSE); play_mode = SHOW_SCORES; time_left = 100; /* show scores after demo mode or real play */ } moving = NO_MOVE; } else { moving = STOP; drawing = 0; } place_pen(); /* erase pen */ } else { is_alive = TRUE; reset_joystick_win(FALSE); } start_timer(); } update_score() { char buf[128]; int x; sprintf(buf, "Score: %6d", score); pw_text(joystick_win, 500, 22, PIX_SRC, big_font, buf); pw_text(joystick_win, 500, 22, PIX_SRC|PIX_DST, big_font, buf); if (play_mode != REAL_PLAY) { pw_text(draw_win, 105, 12, PIX_SRC, small_font, "Click RIGHT mouse button or use <spacebar> to start new game."); return; } pw_text(joystick_win, 500, 45, PIX_SRC, big_font, "Lives: "); for (x = 0; x < MAX_LIVES; x++) pw_rop(joystick_win, 575+(x*20), 32, 16,16, (x < lives-1)? PIX_SRC:PIX_CLR, &pen_image, 0, 0); sprintf(buf, "Filled: %d%%",(int)((double)area_closed/TOTAL_AREA*100)); pw_text(draw_win, 280, 12, PIX_SRC, small_font, buf); pw_text(draw_win, 281, 12, PIX_SRC|PIX_DST, small_font, buf); } Pixrect *save[15]; /* area under text to be redisplayed upon removal of text */ int x_save[15], y_save, x_pos[15], y_pos[15]; static int msgs; /* the number of text lines displayed on the board */ /* print a message somewhere at the top of the playing board for two seconds */ msg(fmt, args) char *fmt; { char buf[BUFSIZ], *index(); register char *p2, *p = buf; y_save = l_height(big_font) + 1; vsprintf(buf, fmt, &args); #ifdef DEBUG puts(buf); #endif DEBUG do { if (p2 = index(p, '\n')) *p2 = 0; x_save[msgs] = strlen(p) * l_width(big_font) + 1; x_pos[msgs] = BOARD_WIDTH_IN_PIXELS/2 - x_save[msgs]/2; y_pos[msgs] = TOP_BORDER + (1+msgs) * 2 * y_save; if (!(save[msgs] = mem_create(x_save[msgs], y_save, 1))) { puts("whoops! Out of memory... no sense going on with this."); exit(1); } pr_rop(save[msgs], 0, 0, x_save[msgs], y_save, PIX_SRC, draw_win->pw_prretained, x_pos[msgs], y_pos[msgs]); pw_text(draw_win, x_pos[msgs], y_pos[msgs]+l_height(big_font)-5, PIX_SRC, big_font, p); pw_text(draw_win, x_pos[msgs]+1, y_pos[msgs]+l_height(big_font)-5, PIX_SRC|PIX_DST, big_font, p); } while (++msgs < 15 && p2 && *(p = p2+1)); } /* remove all messages from the board and put back the images underneith */ remove_msgs(clearing) { while (msgs--) { if (!clearing) pw_rop(draw_win, x_pos[msgs], y_pos[msgs], x_save[msgs], y_save, PIX_SRC, save[msgs], 0, 0); pr_destroy(save[msgs]); } msgs = 0; } catch(sig) { stop_timer(); if (sig == SIGXCPU) { msg("CPU timelimit exceeded. Go home and eat dinner."); sleep(2); remove_msgs(0); return; } change_life(DIE); if (sig == SIGSEGV) fprintf(stderr, "Segmentation fault.\n"); else fprintf(stderr, "Bus Error\n"); abort(); }