|
|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T b
Length: 7255 (0x1c57)
Types: TextFile
Names: »bridge.README«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Bridge/bridge.README«
Bridge is the program stored in the local site so that the player can
communicate with other remote players. To be able to use this program,
you must have a terminal supporting "curses". When you are invited to play
the game, a message will be shown on your screen indicating someone
wants to talk to you as the talk program does and requests you to type
'talk xxx@yyy.zzz.edu'. At this moment, you should type 'bridge
xxx@yyy.zzz.edu' to make the connection. It's obviously confusing because
you don't know the message is coming form some one who wants to talk to
you or form some one who wants to play bridge with you. Unfortunately,
this is what we have so far, we may be able to improve it later.
The confusion can be avoided by presetting the time for playing bridge
via talk or mail in advance. You can assume that you are invited to
play bridge when talk Daemon shows the message around the preset time.
Since we assume that all the users of 'bridge' are experienced computer
users and bridge players, there will not be any HELP information other
than those shown on the screen. Please read the followings carefully
before you start to use the program.
(1)General Guide:
1. Always end your input with a carriage return.
2. Input only when you are prompted to avoid mistakes.
3. Some abbreviations are used:
N: No Trump, S: Spade, H: Heart, D: Diamond, C: Club,
X: Double, XX: Redouble, P: Pass, T: 10.
(2)Bidding:
You will be prompted when it is your turn to bid. You will be prompted
again if your bid is illegal. To make a bid, type the rank(between 1 and 7)
followed by the suit(N,S,H,D,C); or type P, X, and XX for Pass, Double,
and Redouble respectively. Remember to end it with a carriage return.
Please note that a single carriage return means PASS.
The followings are legal INPUTs (not necessary legal bids):
1H, 2N, 4C, X, XX, P,...
The followings are not legal inputs:
5, S, 0D, 8C, ....
All the inputs are checked for the validity according to the rules of
bridge game. You are encouraged to report any illegal bid which is
accepted by the program.
(3)Playing:
You will be prompted when it is your turn to play. You will be prompted
again if your play is illegal. To make a play, type the suit(S,H,D,C)
followed by the face value(2,3,...,9,T,J,Q,K,A) and end it with a carriage
return. There are three special features for playing:
1. Following:
When you are not the first person to lead a card, you can simply input
the face value(2,3,...,T,J,Q,K,A) which means you are following the
same suit. For example, if your right hand side opponent leads S3, you
can type J instead of SJ when you want to play SJ.
2. Don't Care:
When you have only one choice or you don't care which card is to be
played, you can simply type a carriage return. In such case, the porgram
will automatically play the card which is a legal play and has the lowest
rank. The cards are ranked as: SA>SK>...>S2>HA>...>C2. To avoid the
disaster caused by typing mistake, this function is disabled when you
are in the position to lead a card except the last round.
3. Finish Quickly (claim):
The declarer, in his turn or dummy's turn to play, can claim the number
of tricks he can win to save time. To make the claim, the declarer
has to type in Fn, where n is a number between 0 and 13 which means
declarer is willing to finish the game with n MORE tricks. A single
"F" without any number followed means all the tricks left. This claim
is subject to the approval of the opponents. All the cards will be
shown on the opponents' screen to make their decision easier. If the
opponents don't agree to finish the game, the play is resume after
all extra cards are erased from the opponents' screen.
(4)Scoring
The scoring system of our birdge program is rubber. To win the rubber
bonus, basically, you have to win two games before your opponents do.
Thus, you might need a different strategy in playing rubbers. For your
convenience, the scoring rule is also enclosed. Due to the limited space
on the screen, please note the following notation:
N-S E-W
TRICK ... ... <-- number of tricks won by each side so far
SCORE ... ... <-- score below the line (see the attached scoring rule)
which doesn't exceed 100 points.
TOTAL ... ... <-- total score (including the score in SCORE entry) won
by each side so far
It is also important to know whether you and/or your opponents have won a game
already. To gain this information, you have to look at the upper left corner
on the screen, i.e. the VUL field. It can be interpreted as:
VUL.
NONE <-- neither side has won a game
N-S <-- N-S has won a game, but E-W hasn't
E-W <-- E-W has won a game, but N-S hasn't
BOTH <-- both N-S and E-W have won a game
(5) Conversation:
All your inputs are sent to the bridge program when you are in input
mode. However, if you are in conversation mode, all your inputs will
be sent to the screens of all other players (same as talk does, but it
is a multiway talk). The ESC key is used to switch back and forth
between input mode and conversation mode. You will be put in the input
mode at the beginning of the game.
(6)Ending:
There is not a graceful way to end this program. It will run forever
unless you type a ctrl-C.
==============================================================================
SCORING TABLE
Trick Score (below the line)
Spades of Hearts 30 per trick | If doubled:
Diamonds or Clubs 20 per trick | multiply by 2
Notrump 40 for first trick | If redoubled:
30 for each additional trick | multiply by 4
Game - 100 points or more below the line
Bonuses (above the line)
Rubber bonus: 500 if you win two games out of three
700 if you win the only two games
Not Vulnerable Vulnerable
Slam Bonus: Small Slam 500 750
Grand Slam 1000 1500
/* NOT IMPLEMENTED
Honors: 4 trump honors in one hand 100
5 trump honors in one hand 150
4 aces in one hand at notrump 150
*/
Making Doubled (or redoubled) Contract: 50 points
Not Vulnerable Vulnerable
Overtricks: Undoubled trick value trick value
Doubled 100 per trick 200 per trick
Redoubled 200 per trick 400 per trick
Penalties (above the line)
Undoubled Doubled
Not Vul. Vul. Not Vul. Vul.
Down 1 50 100 100 200
Down 2 100 200 300 500
Down 3 150 300 500 800
Down 4 200 400 700 1100
Down 5 250 500 900 1400
Down 6 300 600 1100 1700
Down 7 350 700 1300 2100
Down 8 400 800 1500 2500
. . . . .
. . . . .
. . . . .
If redoubled: multiply the doubled penalty by two.
=============================================================================