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Length: 7255 (0x1c57) Types: TextFile Names: »bridge.README«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Bridge/bridge.README«
Bridge is the program stored in the local site so that the player can communicate with other remote players. To be able to use this program, you must have a terminal supporting "curses". When you are invited to play the game, a message will be shown on your screen indicating someone wants to talk to you as the talk program does and requests you to type 'talk xxx@yyy.zzz.edu'. At this moment, you should type 'bridge xxx@yyy.zzz.edu' to make the connection. It's obviously confusing because you don't know the message is coming form some one who wants to talk to you or form some one who wants to play bridge with you. Unfortunately, this is what we have so far, we may be able to improve it later. The confusion can be avoided by presetting the time for playing bridge via talk or mail in advance. You can assume that you are invited to play bridge when talk Daemon shows the message around the preset time. Since we assume that all the users of 'bridge' are experienced computer users and bridge players, there will not be any HELP information other than those shown on the screen. Please read the followings carefully before you start to use the program. (1)General Guide: 1. Always end your input with a carriage return. 2. Input only when you are prompted to avoid mistakes. 3. Some abbreviations are used: N: No Trump, S: Spade, H: Heart, D: Diamond, C: Club, X: Double, XX: Redouble, P: Pass, T: 10. (2)Bidding: You will be prompted when it is your turn to bid. You will be prompted again if your bid is illegal. To make a bid, type the rank(between 1 and 7) followed by the suit(N,S,H,D,C); or type P, X, and XX for Pass, Double, and Redouble respectively. Remember to end it with a carriage return. Please note that a single carriage return means PASS. The followings are legal INPUTs (not necessary legal bids): 1H, 2N, 4C, X, XX, P,... The followings are not legal inputs: 5, S, 0D, 8C, .... All the inputs are checked for the validity according to the rules of bridge game. You are encouraged to report any illegal bid which is accepted by the program. (3)Playing: You will be prompted when it is your turn to play. You will be prompted again if your play is illegal. To make a play, type the suit(S,H,D,C) followed by the face value(2,3,...,9,T,J,Q,K,A) and end it with a carriage return. There are three special features for playing: 1. Following: When you are not the first person to lead a card, you can simply input the face value(2,3,...,T,J,Q,K,A) which means you are following the same suit. For example, if your right hand side opponent leads S3, you can type J instead of SJ when you want to play SJ. 2. Don't Care: When you have only one choice or you don't care which card is to be played, you can simply type a carriage return. In such case, the porgram will automatically play the card which is a legal play and has the lowest rank. The cards are ranked as: SA>SK>...>S2>HA>...>C2. To avoid the disaster caused by typing mistake, this function is disabled when you are in the position to lead a card except the last round. 3. Finish Quickly (claim): The declarer, in his turn or dummy's turn to play, can claim the number of tricks he can win to save time. To make the claim, the declarer has to type in Fn, where n is a number between 0 and 13 which means declarer is willing to finish the game with n MORE tricks. A single "F" without any number followed means all the tricks left. This claim is subject to the approval of the opponents. All the cards will be shown on the opponents' screen to make their decision easier. If the opponents don't agree to finish the game, the play is resume after all extra cards are erased from the opponents' screen. (4)Scoring The scoring system of our birdge program is rubber. To win the rubber bonus, basically, you have to win two games before your opponents do. Thus, you might need a different strategy in playing rubbers. For your convenience, the scoring rule is also enclosed. Due to the limited space on the screen, please note the following notation: N-S E-W TRICK ... ... <-- number of tricks won by each side so far SCORE ... ... <-- score below the line (see the attached scoring rule) which doesn't exceed 100 points. TOTAL ... ... <-- total score (including the score in SCORE entry) won by each side so far It is also important to know whether you and/or your opponents have won a game already. To gain this information, you have to look at the upper left corner on the screen, i.e. the VUL field. It can be interpreted as: VUL. NONE <-- neither side has won a game N-S <-- N-S has won a game, but E-W hasn't E-W <-- E-W has won a game, but N-S hasn't BOTH <-- both N-S and E-W have won a game (5) Conversation: All your inputs are sent to the bridge program when you are in input mode. However, if you are in conversation mode, all your inputs will be sent to the screens of all other players (same as talk does, but it is a multiway talk). The ESC key is used to switch back and forth between input mode and conversation mode. You will be put in the input mode at the beginning of the game. (6)Ending: There is not a graceful way to end this program. It will run forever unless you type a ctrl-C. ============================================================================== SCORING TABLE Trick Score (below the line) Spades of Hearts 30 per trick | If doubled: Diamonds or Clubs 20 per trick | multiply by 2 Notrump 40 for first trick | If redoubled: 30 for each additional trick | multiply by 4 Game - 100 points or more below the line Bonuses (above the line) Rubber bonus: 500 if you win two games out of three 700 if you win the only two games Not Vulnerable Vulnerable Slam Bonus: Small Slam 500 750 Grand Slam 1000 1500 /* NOT IMPLEMENTED Honors: 4 trump honors in one hand 100 5 trump honors in one hand 150 4 aces in one hand at notrump 150 */ Making Doubled (or redoubled) Contract: 50 points Not Vulnerable Vulnerable Overtricks: Undoubled trick value trick value Doubled 100 per trick 200 per trick Redoubled 200 per trick 400 per trick Penalties (above the line) Undoubled Doubled Not Vul. Vul. Not Vul. Vul. Down 1 50 100 100 200 Down 2 100 200 300 500 Down 3 150 300 500 800 Down 4 200 400 700 1100 Down 5 250 500 900 1400 Down 6 300 600 1100 1700 Down 7 350 700 1300 2100 Down 8 400 800 1500 2500 . . . . . . . . . . . . . . . If redoubled: multiply the doubled penalty by two. =============================================================================