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Length: 2312 (0x908)
Types: TextFile
Names: »CHANGES«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Abermud/CHANGES«
Rich $alz:
$Header: CHANGES,v 1.1 89/03/13 09:40:44 rsalz Exp $
rsalz@bbn.com, rsalz@uunet.uu.net
February, 1989
Reformatted, cleaned-up, linted the code, wrote real makefiles,
added USE_MACROS, organized all the docunmentations notes into one
file, removed dead code, removed the BBOARD and CHAT stuff, etc.
Other stuff..
Lorry:
Added unveil (written mostly by Wraistlyn) into parse.c; format
is UNVEIL level, it turns you into that level. Any player can use
it but any use (fail or pass) is logged.
Added BANG.
Changed the probability that Richard would get a noise and that
you would get a Vrooommm.
Changed SAY so the bleedin thing doesn't repeat what you said when
you have just seen what you are typing.
Ported over the UCL Level table system for testing, it seems to
work so, lets cross fingers till some poor novice turns into a
dwarf! The table is in .test/levels for another obscure reason
that I'll never suss and format is: level-num:female-lev:male-lev
eg: 10001:the arch-witch:the arch-wizard
Mobile names are in here too and, as the file is used every level
reference, changing a level name has immediate effect.
Mods in objsys.c
Lorry:
Slight change in magic.c so you CAN be summoned if you have the
runesword... Just for a test, not permanent.
Tbag : Have changed the little bug (again) that allows wizzes to see
where invis arches are, in peocom. Also awizzes can force ppl
to grope themselves and a few other things, but NOT quit, cos it
causes problems with lockups. (locking in bprintf i think).
Attacking Chicken Licken now crushes mortals to death. Normal
fight with Chicken Pie. Mods in blood.c
Anarchy : Added promptlist boot file
Anarchy: Added database to system, and table orientied code. Some changes
to the internal logic too. Some commands MUST be used from databse
any using error).
curch,my_lev etc are now obsolete DO NOT USE. Should be able
to use these functions with mobiles too, eg take and so on
along with binding tables to mobiles.
Numerous sundry game bugs fixed
Classes added , currently primitve - more to come
second key etc stuff added
Match() made more intelligent
TELL now optional
Wand in tower now does invisibility (temporary)
Fixed unveil locking bug