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Length: 2510 (0x9ce)
Types: TextFile
Names: »Makefile«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Rogue_clone/Makefile«
ROGUE_OBJS = curses.o hit.o init.o inventory.o level.o machdep.o main.o \
message.o monster.o move.o object.o pack.o play.o random.o ring.o \
room.o save.o score.o spec_hit.o throw.o trap.o use.o zap.o
CC = cc
# Put into CFLAGS those UNIX "defines" which apply to your system.
#
# Options:
# -DUNIX for all Unix based systems
# -DUNIX_BSD4_2 for most BSD based Unix systems
# -DUNIX_SYSV for System V based Unix systems
# -DBAD_NONL for systems with the nonl() curses bug
# -DCURSES enables a self-contained curses emulation package
# Remember to remove the "-lcurses -ltermlib"
# if compiling with -DCURSES.
# -Ml compile with large model (SysV PC/AT's)
CFLAGS = -c -DUNIX -DUNIX_BSD4_2 # BSD4.[23]
#CFLAGS = -c -DUNIX -DUNIX_SYSV # Vanilla SysV
#CFLAGS = -c -DUNIX -DUNIX_SYSV -DINT16 -Ml # Microport SysV, Rel2 for PC/AT
# Put into LDFLAGS those options which apply to your system.
#
# Options:
# -lcurses use standard curses package
# -ltermlib to extract terminal capabilities
# -Ml link with large model (SysV PC/AT's)
LDFLAGS = -lcurses -ltermlib # Vanilla BSD and SysV
#LDFLAGS = -Ml -lcurses # Microport SysV, Rel2 for PC/AT
#LDFLAGS = # for use with self-contained curses
# # package (-DCURSES)
rogue: $(ROGUE_OBJS)
$(CC) $(ROGUE_OBJS) $(LDFLAGS) -o rogue
curses.o: curses.c rogue.h
$(CC) $(CFLAGS) curses.c
hit.o: hit.c rogue.h
$(CC) $(CFLAGS) hit.c
init.o: init.c rogue.h
$(CC) $(CFLAGS) init.c
inventory.o: inventory.c rogue.h
$(CC) $(CFLAGS) inventory.c
level.o: level.c rogue.h
$(CC) $(CFLAGS) level.c
machdep.o: machdep.c rogue.h
$(CC) $(CFLAGS) machdep.c
main.o: main.c rogue.h
$(CC) $(CFLAGS) main.c
message.o: message.c rogue.h
$(CC) $(CFLAGS) message.c
monster.o: monster.c rogue.h
$(CC) $(CFLAGS) monster.c
move.o: move.c rogue.h
$(CC) $(CFLAGS) move.c
object.o: object.c rogue.h
$(CC) $(CFLAGS) object.c
pack.o: pack.c rogue.h
$(CC) $(CFLAGS) pack.c
play.o: play.c rogue.h
$(CC) $(CFLAGS) play.c
random.o: random.c
$(CC) $(CFLAGS) random.c
ring.o: ring.c rogue.h
$(CC) $(CFLAGS) ring.c
room.o: room.c rogue.h
$(CC) $(CFLAGS) room.c
save.o: save.c rogue.h
$(CC) $(CFLAGS) save.c
score.o: score.c rogue.h
$(CC) $(CFLAGS) score.c
spec_hit.o: spec_hit.c rogue.h
$(CC) $(CFLAGS) spec_hit.c
throw.o: throw.c rogue.h
$(CC) $(CFLAGS) throw.c
trap.o: trap.c rogue.h
$(CC) $(CFLAGS) trap.c
use.o: use.c rogue.h
$(CC) $(CFLAGS) use.c
zap.o: zap.c rogue.h
$(CC) $(CFLAGS) zap.c
install: rogue
install -s rogue /usr/games