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Length: 56463 (0xdc8f)
Types: TextFile
Names: »text.d«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Adventure/adv_db/text.d«
* The first three entries in the text section must be the null
* string, a blank line, and the "Ok." respose - they also
* exist in the run-time program, for speed's sake.
TEXT SOK!
TEXT BLANK
TEXT OK!
TEXT LOGON
Welcome to the *new* UNIX Adventure!▶07◀▶07◀ Say "NEWS" to get up-to-date
game details.
TEXT NEWSDATA
This is the brand-spanking-new version of UNIX Adventure.
The cave is essentially stable at this point except for bug
fixes being done as needed. The cave is almost twice as big as
before, and has lots of new creatures in it - have fun!
Please contact the local game guru if anything weird happens (that
is, anything weird that looks like it shouldn't happen). In
particular, if you ever see the message "Glitch!", please save
the printout for error analysis if that's possible. Credit goes
to David Platt for the design and development of this new version
of Adventure for the Xerox SIGMA-9 and other Honeywell systems.
Ken Wellsch designed and wrote the C version for running on UNIX
systems which uses the original database.
TEXT INTRO
Somewhere nearby is Colossal Cave, where others have found fortunes in
treasure and gold, though it is rumored that some who enter are never
seen again. Magic is said to work in the cave. I will be your eyes
and hands. Direct me with commands of 1 or 2 words. I should warn
you that I look at only the first six letters of each word.
(Should you get stuck, type "HELP" for some general hints. For infor-
mation on how to end your adventure, etc., type "INFO".)
/ - - -
If you have any problems, please contact the local game guru.
TEXT DWARFBLOCK
A little dwarf with a big knife blocks your way.
TEXT FIRSTDWARF
A little dwarf just walked around a corner, saw you, threw a little
axe at you which missed, cursed, and ran away.
TEXT DWARFHERE
There is a threatening little dwarf in the room with you!
TEXT DWARVESHERE
There are # threatening little dwarves in the room with you!
TEXT KNIFETHROWN
One sharp nasty knife is thrown at you!
TEXT KNIVESTHROWN
# nasty sharp knives are thrown at you!
TEXT KNIVESMISS
None of them hit you!
TEXT KNIFEGOTYOU
One of them gets you!
TEXT SAYSPLUGH
A hollow voice says "Plugh".
TEXT NOCANGO
There is no way to go that direction.
TEXT OOF!
You have run into a wall of rock and can go no further in this
direction.
TEXT IAMUNSURE
I am unsure how you are facing. Use compass points or nearby objects.
TEXT INFROMOUT
I don't know in from out here. Use compass points or name something
in the general direction you want to go.
TEXT CANTAPPLY
I don't know how to apply that word here.
TEXT HUH??
I don't understand that!
TEXT IAMGAME
I'm game. Would you care to explain how?
TEXT NOCANLOOK
Sorry, but I am not allowed to give more detail. I will repeat the
long description of your location.
TEXT ITISNOWDARK
It is now pitch dark. If you proceed you will likely fall into a pit.
TEXT WMEANSWEST
If you prefer, simply type W rather than WEST.
TEXT BIRDHINT?
Are you trying to catch the bird?
TEXT
The bird is frightened right now and you cannot catch it no matter
what you try. Perhaps you might try later.
TEXT GETPASTSNAKE
Are you trying to somehow deal with the snake?
TEXT
You can't kill the snake, or drive it away, or avoid it, or anything
like that. There is a way to get by, but you don't have the necessary
resources right now.
TEXT WANTTOQUIT
Do you really want to quit now?
TEXT CRUNCH
You fell into a pit and broke every bone in your body!
TEXT YOUHAVEIT
You are already carrying it!
TEXT BESERIOUS
You can't be serious!
TEXT BIRDISSCARED
The bird was unafraid when you entered, but as you approach it becomes
disturbed and you cannot catch it.
TEXT NEEDCAGE
You might be able to catch the bird, but you could not carry it.
TEXT NOTCARRYING
You aren't carrying it!
TEXT IDONTSEE
I see no # here.
TEXT BIRD..SNAKE
The little bird attacks the green snake, and in an astounding flurry
drives the snake away.
TEXT NEEDKEYS
You have no keys!
TEXT NOLOCK
It has no lock.
TEXT CANTLOCKIT
I don't know how to lock or unlock such a thing.
TEXT ITWASLOCKED
It was already locked.
TEXT GRATELOCKED
The grate is now locked.
TEXT GRATEUNLOCKED
The grate is now unlocked.
TEXT GRATE.STUCK
The lock seems to be stuck - the key refuses to turn!
TEXT WASUNLOCKED
It was already unlocked.
TEXT NOLIGHTHERE
You have no source of light.
TEXT LAMPNOWON
Your lamp is now on.
TEXT LAMPNOWOFF
Your lamp is now off.
TEXT BEAR..CHAIN
There is no way to get past the bear to unlock the chain, which is
probably just as well.
TEXT NOTHING
Nothing happens.
TEXT WHERE?
Where?
TEXT PACIFIST
There is nothing here to attack.
TEXT BIRDISDEAD
The little bird is now dead. Its body disappears.
TEXT CANTKILLSNAKE
Attacking the snake both doesn't work and is very dangerous.
TEXT KILLEDDWARF
You killed a little dwarf.
TEXT DWARFDODGES
You attack a little dwarf, but he dodges out of the way.
TEXT DWARFSTABS
You attack a little dwarf, but he dodges out of the way and stabs
you with his nasty sharp knife!
TEXT WITHWHAT?
With your bare hands??
TEXT MAGICKWORD
Good try, but that is an old worn-out magic word.
TEXT HELPDATA
I know of places, actions, and things. Most of my vocabulary
describes places and is used to move you there. To move, try words
like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
UP, or DOWN. I know about a few special objects, like a black rod
hidden in the cave. These objects can be manipulated using some of
the action words that I know. Usually you will need to give both the
object and action words (in either order), but sometimes I can infer
the object from the verb alone. Some objects also imply verbs; in
particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to
give you a list of what you're carrying. The objects have side
effects; for instance, the rod scares the bird. Usually people having
trouble moving just need to try a few more words. Usually people
trying unsuccessfully to manipulate an object are attempting something
beyond their (or my!) capabilities and should try a completely
different tack. To speed the game you can sometimes move long
distances with a single word. For example, "BUILDING" usually gets
you to the building from anywhere above ground except when lost in the
forest. Also, note that cave passages turn a lot, and that leaving a
room to the north does not guarantee entering the next from the south.
Good luck!
TEXT MISSES
It misses!
TEXT GETSYOU
It gets you!
TEXT UNLOCKKEYS
You can't unlock the keys.
TEXT YOUDIDNTMOVE
You have crawled around in some little holes and wound up back in the
main passage.
TEXT WHEREISCAVE
I don't know where the cave is, but hereabouts no stream can run on
the surface for long. I would try the stream.
TEXT NEEDDETAIL
I need more detailed instructions to do that.
TEXT CANTFIND
I can only tell you what you see as you move about and manipulate
things. I cannot tell you where remote things or places are.
TEXT NOCOMPRENDE
I don't know the word "#".
TEXT WHAT?
Huh??
TEXT LOOKINGCAVE
Are you trying to get into the cave?
TEXT GRATENEEDSKEYS
The grate is very solid and has a hardened steel lock. You cannot
enter without a key, and there are no keys nearby. I would recommend
looking elsewhere for the keys.
TEXT INFOREST
The trees of the forest are large hardwood oak and maple, with an
occasional grove of pine or spruce. There is quite a bit of under-
growth, largely birch and ash saplings plus nondescript bushes of
various sorts. This time of year visibility is quite restricted by
all the leaves, but travel is quite easy if you detour around the
spruce and berry bushes.
TEXT NO.TREES.HERE { Bug fix. by Jim@ukc }
I can't see any trees around here.
TEXT HITHERE
Would you like instructions?
TEXT NEEDSHOVEL
Digging without a shovel is quite impractical. Even with a shovel
progress is unlikely.
TEXT NEEDDYNAMITE
Blasting requires dynamite.
TEXT IMCONFUSED
I'm as confused as you are.
TEXT THISISMIST
Mist is a white vapor, usually water, seen from time to time in
caverns. It can be found anywhere but is frequently a sign of a deep
pit leading down to water.
TEXT FEETAREWET
Your feet are now wet.
TEXT BLEAH
Yeetttch! I think I just lost my appetite.
TEXT URRP
Thank you, it was delicious!
TEXT SLURP
You have taken a drink from the stream. The water tastes strongly of
minerals, but is not unpleasant. It is extremely cold.
TEXT SALT.H20.BAD
I'm afraid that all that's available here is salt water, which
isn't good for anything much... you'de better try elsewhere.
TEXT WATERGONE
The bottle of water is now empty.
You convulse and fall to the ground, screaming and writhing in pain.
TEXT RUBLAMP
Rubbing the electric # is not particularly rewarding. Anyway,
nothing exciting happens.
TEXT PECULIAR
Peculiar. Nothing unexpected happens.
TEXT REPULSIVE
That's a repulsive idea!
TEXT POURWATER
Your bottle is empty and the ground is wet.
TEXT CANTPOUR
You can't pour that.
TEXT WATCHIT
Watch it!
TEXT WHICHWAY
Which way should I #?
TEXT YOUAREDEAD
Oh dear, you seem to have gotten yourself killed. I might be able to
help you out, but I've never really done this before. Do you want me
to try to reincarnate you?
TEXT
All right. But don't blame me if something goes wr......
/ --- poof!! ---
You are engulfed in a cloud of orange smoke. Coughing and gasping,
you emerge from the smoke and find....
TEXT
Tsk, tsk - you did it again! Remember - you're only human, and you
don't have as many lives as a cat! (at least, I don't think so...)
That's twice you've ended up dead - want to try for three?
TEXT
As you wish. Hang on for just a second while I fire up my thurible...
>foof!< An immense cloud of orange smoke fills the air. As it
clears, you find that once again....
TEXT
You clumsy oaf, you've done it again! I don't know how long I can
keep this up. Do you want me to try reincarnating you again?
TEXT
Okay, now where did I put my orange smoke?.... >poof!<
Everything disappears in a dense cloud of orange smoke.
TEXT
Now you've really done it! I'm out of orange smoke! You don't expect
me to do a decent reincarnation without any orange smoke, do you?
TEXT
Yes.... well, that's the kind of blinkered, Philistine pig-ignorance
that I've come to expect from you mortals. You sit there on your
loathsome, spotty behind, squeezing blackheads and not caring a
thinker's damn about the struggling cave-sprite, you simpering,
whining, mouldy-faced heap of parrot droppings! If you're so
smart, then you can just reincarnate yourself, because quite
frankly I'm as mad as hell and I'm not going to take this
anymore - I'm leaving!!!!
TEXT SNIDELEY
TEXT CANTGOBACK
Sorry, but I no longer seem to remember how it was you got here.
TEXT ARMSAREFULL
You can't carry anything more. You'll have to drop something first.
TEXT CANTPASSLOCK
You can't go through a locked steel grate!
TEXT ITISHERENOW
I believe what you want is right here with you.
TEXT DONTFITSLIT
You don't fit through a two-inch slit!
TEXT TRYTHEBRIDGE
I respectfully suggest you go across the bridge instead of jumping.
TEXT NOWAYACROSS
There is no way across the fissure.
TEXT ARMSAREEMPTY
You're not carrying anything.
TEXT YOUNOWHAVE
You are currently holding the following:
TEXT BIRDSEED
It's not hungry (it's merely pinin' for the fjords). Besides, you
have no bird seed.
TEXT SNAKE..BIRD
The snake has now devoured your bird.
TEXT SNAKEWONTEAT
There's nothing here it wants to eat (except perhaps you).
TEXT FED..DWARF
You fool, dwarves eat only coal! Now you've made him *really* mad!!
TEXT NOWAYTOCARRY
You have nothing in which to carry it.
TEXT BOTTLEWASFULL
Your bottle is already full.
TEXT NOTHING2FILL
There is nothing here with which to fill the bottle.
TEXT BOTTLE..H20
Your bottle is now full of water.
TEXT BOTTLE..OIL
Your bottle is now full of oil.
TEXT CANTFILLTHAT
You can't fill that.
TEXT HAH!
Don't be ridiculous!
TEXT DOORNEEDSOIL
The door is extremely rusty and refuses to open.
TEXT OIL..PLANT
The plant indignantly shakes the oil off its leaves and asks, "Water?"
TEXT HINGES..RUST
The hinges are quite thoroughly rusted now and won't budge.
TEXT OIL..DOOR
The oil has freed up the hinges so that the door will now move,
although it requires some effort.
TEXT GET..PLANT
The plant has exceptionally deep roots and cannot be pulled free.
TEXT NO..KNIVES
The dwarves' knives vanish as they strike the walls of the cave.
TEXT WONT..FIT
Something you're carrying won't fit through the tunnel with you.
You'd best take inventory and drop something.
TEXT CLAM.2.BIG
You can't fit this five-foot clam through that little passage!
TEXT OYSTER.2.BIG
You can't fit this five-foot oyster through that little passage!
TEXT DROP.THE.CLAM
I advise you to put down the clam before opening it. >strain!<
TEXT DROP.THE.OYSTER
I advise you to put down the oyster before opening it. >wrench!<
TEXT NEED.TRIDENT
You don't have anything strong enough to open the clam.
TEXT NEED.TRIDNT2
You don't have anything strong enough to open the oyster.
TEXT CLAM..OPENED
A glistening pearl falls out of the clam and rolls away. Goodness,
this must really be an oyster. (I never was very good at identifying
bivalves.) Whatever it is, it has now snapped shut again.
TEXT OYSTER..OPENED
The oyster creaks open, revealing nothing but oyster inside. It
promptly snaps shut again.
TEXT CRAWL..CAVEIN
You have crawled around in some little holes and found your way
blocked by a recent cave-in. You are now back in the main passage.
TEXT RUSTLING
There are faint rustling noises from the darkness behind you.
TEXT PIRATE..ZOTZ
Out from the shadows behind you pounces a bearded pirate! "Har, har,"
he chortles, "I'll just take all this booty and hide it away with me
chest deep in the maze!" He snatches your treasure and vanishes into
the gloom.
TEXT CLOSING.NOW
A sepulchral voice reverberating through the cave, says, "Cave closing
soon. All adventurers please report to the treasure room via the
alternate entrance to claim your treasure."
TEXT GRATE.CLOSED
A mysterious recorded voice groans into life and announces:
/ "This exit is closed. Please report to the treasure room via
/ the alternate entrance to claim your treasure."
TEXT DEAD&CLOSED
It looks as though you're dead. Well, seeing as how it's so close to
closing time anyway, I think we'll just call it a day.
TEXT GO.REPOSIT
The sepulchral voice entones, "The cave is now closed." As the echoes
fade, there is a blinding flash of light (and a small puff of orange
smoke). . . . As your eyes refocus, you look around and find...
TEXT LEAVE.BIRD
Oh, leave the poor unhappy bird alone.
TEXT HERESOMEWHERE
I daresay whatever you want is around here somewhere.
TEXT NO.CAN.GO
I don't know how to get there from here.
TEXT YOU.ARE.THERE
That's where you are now!
TEXT I.C.A.BEAR
You are being followed by a very large, tame bear.
TEXT INFO.2
If you want to end your adventure early, say "QUIT".
To suspend your adventure such that you can continue later, say
"SUSPEND" (or "PAUSE" or "SAVE"). To re-start your game at a later
time, start up a new adventure and after I say "You are standing...",
you must say "RESTORE". You can also name your game by saying
"SUSPEND mine" (and "RESTORE mine") where "mine" is the name that
you wish your suspended game to be known by (1-4 characters).
To see what hours the cave is normally open, say "HOURS".
To see how well you're doing, say "SCORE". To get full credit for a
treasure, you must have left it safely in the building, though you get
partial credit just for locating it. You lose points for getting
killed, or for quitting, though the former costs you more. There are
also points based on how much (if any) of the cave you've managed to
explore; in particular, there is a large bonus just for getting in (to
distinguish the beginners from the rest of the pack), and there are
other ways to determine whether you've been through some of the more
harrowing sections. If you think you've found all the treasures, just
keep exploring for a while. If nothing interesting happens, you
haven't found them all yet. If something interesting *does* happen,
it means you're getting a bonus and have an opportunity to garner many
more points in the master's section. I may occasionally offer hints
if you seem to be having trouble. If I do, I'll warn you in advance
how much it will affect your score. To save paper, you may specify
"BRIEF", which tells me never to repeat the full description of a
place unless you explicitly ask me to by saying "LOOK". If you
are an experienced adventurer, you may wish to specify "FAST", which
is like "BRIEF" but more so; in "FAST" mode I will *never* under
any circumstances give the full description of a place. Finally, if
you are in "BRIEF" or "FAST" modes, you may return to the normal mode
of operation by saying "FULL".
TEXT QUIT.NOW?
Do you indeed wish to quit now?
TEXT NOTHING.VASE
There is nothing here with which to fill the vase.
TEXT SHATTER.VASE
The sudden change in temperature has delicately shattered the vase.
TEXT NO.CAN.FIX
It is beyond your power to do that.
TEXT DUNNO.HOW
I don't know how.
TEXT TOO.FAR.UP
It is too far up for you to reach.
TEXT DWARF.POOF
You killed a little dwarf. The body vanishes in a cloud of greasy
black smoke.
TEXT KILL.OYSTER
The shell is very strong and is impervious to attack.
TEXT START.OVER
What's the matter, can't you read? Now you'd best start over.
TEXT KILL.DRAGON
The # bounces harmlessly off the dragon's thick scales.
TEXT PAST.DRAGON
The dragon looks rather nasty. You'd best not try to get by.
TEXT BIRD..DRAGON
The little bird attacks the green dragon, and in an astounding flurry
gets burnt to a cinder. The ashes blow away.
TEXT ON.WHAT?
On what?
TEXT BRIEF.OK
Okay, from now on I'll only describe a place in full the first time
you come to it. To get the full description, say "LOOK".
TEXT TROLL.DATA
Trolls are close relatives with the rocks and have skin as tough as
that of a rhinoceros. The troll fends off your blows effortlessly.
TEXT EL.CHEAPO
The troll deftly catches the #, examines it carefully, and tosses it
back, declaring, "Good workmanship, but it's not valuable enough."
TEXT BOUGHTHIMOFF
The troll catches the # and scurries away out of sight.
TEXT TROLL.SEZ.NO
The troll refuses to let you cross.
TEXT NO.BRIDGE
There is no longer any way across the chasm.
TEXT BEAR..BRIDGE
Just as you reach the other side, the bridge buckles beneath the
weight of the bear, which was still following you around. You
scrabble desperately for support, but as the bridge collapses you
stumble back and fall into the chasm.
TEXT BEAR..TROLL
The bear lumbers toward the troll, who lets out a startled shriek and
scurries away. The bear soon gives up the pursuit and wanders back.
TEXT AXE..BEAR
The axe misses and lands near the bear where you can't get at it.
TEXT KILL..BEAR
With what? Your bare hands?? Against *his* bear hands??? Don't be
ridiculous - he'd tear you to shreds!
TEXT BEAR.PUZZLED
The bear is confused; he only wants to be your friend.
TEXT IT.IS.DEAD
For crying out loud, the poor thing is already dead!
TEXT BEAR..URRP
The bear eagerly wolfs down your food, after which he seems to calm
down considerably and even becomes rather friendly.
TEXT BEAR.IS.CHAINED
The bear is still chained to the wall.
TEXT CHAIN.LOCKED
The chain is still locked.
TEXT CHAIN.UNLOCKED
The chain is now unlocked.
TEXT LOCK..CHAIN
The chain is now locked.
TEXT LOCK..CHAIN?
There is nothing here to which the chain can be locked.
TEXT NO.FOOD
There is nothing here to eat.
TEXT ILL.GIVE.HINT
I can give you some advice that might help you solve your problem,
but I'll have to charge you # points for it. TANSTAAFL, y'know!
TEXT WANT.HINT?
Do you want the hint?
TEXT HINT.MAZE?
Do you need help getting out of here?
TEXT
You can make the passages look less alike by dropping things. You
could then make a map that would let you find your way around.
TEXT HINT.PLOVER?
Are you trying to explore beyond the Plover room?
TEXT
There is a way to explore that region without having to worry about
falling into a pit. None of the objects available is immediately
useful in discovering the secret.
TEXT HINT.WITTS?
Do you need help getting out of here?
TEXT
Don't go west.
TEXT FEED..TROLL
Gluttony is not one of the troll's vices. Avarice, however, is.
TEXT LAMP.IS.DIM
Your lamp is getting dim. You'd best start wrapping this up, unless
you can find some fresh batteries. I seem to recall there's a vending
machine in the maze. Bring some coins with you.
TEXT LAMP.IS.DEAD
Your lamp has run out of power.
TEXT LAMP.DEAD!
There's not much point in wandering around out here, and you can't
explore the cave without a lamp. So let's just call it a day.
TEXT PIRATE.RUNS
There are faint rustling noises from the darkness behind you. As you
turn toward them, the beam of your lamp falls across a bearded pirate.
He is carrying a large chest. "Shiver me timbers!" he cries, "I've
been spotted! I'd best hie meself off to the maze to hide me chest!"
With that, he vanishes into the gloom.
TEXT LAMP.BATTERIES
Your lamp is getting dim. You'd best go back for those batteries.
TEXT LAMP.REFUEL
Your lamp is getting dim. I'm taking the liberty of replacing the
batteries.
TEXT LAMP.NOFUEL
Your lamp is getting dim, and you're out of spare batteries. You'd
best start wrapping this up.
TEXT MAG.DWARVISH
I'm afraid the magazine is written in Dwarvish.
TEXT CHEST.ELSEWHERE
"This is not the maze where the pirate leaves his treasure chest."
TEXT THIS.IS.A.CLUE
Hmmm, this looks like a clue, which means it'll cost you 10 points to
read it. Should I go ahead and read it anyway?
TEXT NEW.EFFECT
It says, "There is something strange about this place, such that one
of the words I've always known now has a new effect."
TEXT UNCHANGED
It says the same thing it did before.
TEXT MACHINE.SIGN
It reads, "Drop coins here to receive fresh batteries."
TEXT I.DONT.UNDERSTAND
I'm afraid I don't understand.
TEXT DARK.ROOM
It says, "Congratulations on bringing light into the Dark-room!"
TEXT SHATTER.MIRROR
You strike the mirror a resounding blow, whereupon it shatters into a
myriad tiny fragments.
TEXT THROW.VASE
You have taken the vase and hurled it delicately to the ground.
TEXT IS.THIS.OK?
Is this acceptable?
TEXT SUSP.DEMO
There's no point in suspending a demonstration game.
TEXT BROKENECK
You are at the bottom of the pit with a broken neck.
TEXT UNCLIMBABLE
The dome is unclimbable.
TEXT SNAKEBLOCKS
You can't get past the snake.
TEXT MISTCRAWL
You have crawled around in a little passage north of and parallel
to the Hall of Mists.
TEXT PLUMMET
*
* The following statements define the text to be used when
* the person tries to jump over the chasm, jumps down the
* pit, etc. There should be one text message for every
* reincarnation that is allowed, plus 1 (i.e., one of these
* messages for each of the message pairs printed
* by CORONER.
Aaaaaaaaaiiiiiiiiiiieeeeeeeeee........ >splat<
Hmmmm - I never saw a red flapjack before!
TEXT PLUMMET1
Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh........ >squish<
Yetch - what a mess!
TEXT PLUMMET2
Gaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh............ >crunch<
TEXT PLUMMET3
Haaaaaaaaaaaaaalllllllllllllllllpppppp........... >smash<
TEXT NOCANCLIMB
There's nothing climbable here.
TEXT WHAT.DO
What do you want me to do with the #?
TEXT MISTCRACK
The crack is far too small for you to enter.
TEXT PIPEFIT
The stream flows out through a pair of 1 foot diameter sewer pipes.
It would be advisable to leave via the exit.
TEXT YOUDONTHAVE
You have no #!
TEXT NOCLIMBUP
There's nothing to climb here. Say "UP" or "OUT" to leave the pit.
TEXT SHORTPLANT
You have climbed up the plant and out of the pit.
TEXT LONGPLANT
You scurry up the plant and into the hole in the wall.
TEXT CANTGETAXE
As you approach the bear, it snarls threateningly; you are forced
to retreat without the #.
TEXT DRAGON.RUG
You can't get by the dragon to get at the rug.
TEXT YOUSCORED
You have scored a total of # points, out of a possible maximum of
TEXT TOPSCORE
# points. During this game of Adventure, you have taken a total of
TEXT NMOVES
# turns.
TEXT NOJUMPING
There is nowhere for me to jump to.
TEXT CLARIFY
I'm not sure what you want me to # - please be more specific.
TEXT DWARF.QUITS
The dwarf quickly scuttles off into the gloom.
TEXT SAID
Ok - "#".
TEXT IFYOUQUIT
If you were to quit now, you would score a total of # points, out
TEXT IFYOUQUIT2
of a possible maximum of # points.
TEXT FISH
You are obviously a rank amateur. Better luck next time.
TEXT NOVICE
Your score qualifies you as a novice-class adventurer.
TEXT EXPERIENCED
You have achieved the rating; "Experienced Adventurer".
TEXT SEASONED
You may now consider yourself a "Seasoned Adventurer".
TEXT JUNIORMASTER
You have reached "Junior Master" status.
TEXT MASTER.C
Your score puts you in Master Adventurer class C.
TEXT MASTER.B
Your score puts you in Master Adventurer class B.
TEXT MASTER.A
Your score puts you in Master Adventurer class A.
TEXT GRAND
All of Adventuredom gives tribute to you, Adventurer Grandmaster!
TEXT NEED1
You only need one more point to reach the next level of expertise!
TEXT NEED
To reach the next qualification level you need # more points.
TEXT NEW.BATTERIES
The old batteries in your lamp were pretty well shot - I've taken the
the liberty of putting in the new ones.
TEXT DUNNO.HAO
I don't know how to # such a thing.
TEXT MUSTWAIT
I can save your Adventure for you, but if I do you'll have to wait
at least # minutes before continuing.
TEXT CANT.SAVE
I'm sorry, but I can't save your game at the moment; something
seems to be wrong with the save file.
TEXT NO.IMAGE
I can't find any saved game for you to restore.
TEXT EXPLOSION
An explosion has destroyed the well-house during the time that your
game was suspended. You're going to have to start over.
TEXT SAVE.THE.IMAGE
Do you want me to keep the save-image?
TEXT CONTINUE.NOW?
Do you wish to continue with the game immediately?
TEXT TOO.SOON
I'm sorry - only a wizard can restart a game in less than # minutes.
TEXT DOUSED.DWARF
The # flies through the air and thoroughly drenches the dwarf. He
shakes himself off and curses violently; he *REALLY* looks angry!
TEXT DOUSED.DWARVES
The # flies through the air and thoroughly drenches the dwarves. They
shake themselves off and curse violently; they *REALLY* look angry!
TEXT CANTDRINK
There is nothing here that I can drink!
TEXT CANT.READ.OYSTER
There's nothing written on the oyster.
TEXT OYSTER.IS.BARE
There is nothing written on the top of the oyster.
TEXT CAVE.NOT.OPEN
I'm terrible sorry - Colossal Cave is closed. Our hours are:
TEXT ETMF.TOO.HIGH
I'm afraid that I can't start up a real Adventure for you at the
moment; the system's ETMF is too high.
TEXT TOO.MANY.USERS
I'm afraid that there are too many people on the system at the moment;
I can't start up a real Adventure for you.
TEXT CAN.DEMO
We do allow visitors to make short explorations during our off hours.
TEXT WANT.DEMO
Would you like to do that?
TEXT TA.TA
Ok, then - I suggest that you try again later.
TEXT WIZARD.ENDS
A large cloud of green smoke appears in front of you. It clears away
to reveal a tall wizard, clothed in grey. He fixes you with a steely
glare and declares, "This adventure has lasted too long." With that
he makes a single pass over you with his hands, and everything around
you fades away into a grey nothingness.
TEXT RESTORE.PRIME
I'm afraid that I can't restore your saved game - it's prime time
at the moment, and only demonstration Adventures are permitted.
TEXT RESTORE.ETMF
I'm sorry, but I can't restore your Adventure - the ETMF is too
high. You'll have to try again later.
TEXT RESTORE.USERS
I'm sorry, but there are too many users on the system at the moment;
please try again later when the system is less heavily in use, and
I'll restore your Adventure then.
TEXT HOURS.ARE
Colossal Cave is open during the following hours:
TEXT R.U.A.WIZARD?
Are you actually a wizard?
TEXT PROVE.IT
Prove it - say the magic word!
TEXT OH.POOH
Oh, pooh - you are nothing but a charlatan! That little piece of
deception is going to cost you 10 points!!
TEXT SO.YOU.ARE
Oh, dear, you really *are* a wizard! Sorry to have bothered you....
TEXT NOTHING.OBVIOUS
Nothing obvious happens.
TEXT SCHLURP
Hmmmm.. This sand is rather soft, and you're sinking in a little...
In fact you're sinking in a lot! Oh, no - it's QUICKSAND!! HELP!!
HELP!!! HELP!! >glub< >glub< >glub< >blurp<
TEXT SCHLURP2
You know, I've heard of people who really fell in for the soft sell,
but >glub< this >glub< is >glub< ridiculous! >blop!<
TEXT SLIMED
As you enter into the passage, you are forced to brush up against
some of the green slime. Instantly it flows down and covers your
body, and rapidly digests away all of your flesh.
TEXT FZAP
With a sharp sizzling sound, a large spark of electricity jumps
out of thin air and strikes your lamp. The immense electrical charge
flows to ground through your body and fries you to a crisp.
TEXT LAMP.GOES.POOF
With a loud "zap" a bolt of lightning springs out of midair and strikes
your lamp, which immediately and violently explodes. You narrowly
miss being torn to shreds by the flying metal.
TEXT LAMP.EXPLODES
In a loud crackle of electricity, a bolt of lightning jumps out of
nowhere and strikes your lamp. The lamp instantly explodes like a
grenade, and you are mown down by a cloud of shrapnel.
TEXT LAMP.RECHARGED
The air fills with tension, and there is a subdued crackling sound.
A blue aura forms about your lantern, and small sparks jump from the
lantern to the ground. The aura fades away after several seconds,
and your lamp is once again shining brightly.
TEXT GOT.THE.SWORD
The singing sword slides easily out of the rock.
TEXT SWORD.IS.STUCK
The sword is firmly embedded in the stone, and you aren't strong
enough to pull it out.
TEXT VIAL.EXPLODES
The vial strikes the ground and explodes with a violent >foom<,
neatly severing your foot. You bleed to death quickly and messily.
TEXT VIAL.BANG
The vial explodes into splinters and disintegrates, releasing an
oily liquid which rapidly sublimes into a large mushroom-shaped cloud
TEXT FIRST.FUME
of pale puce vapor smelling like sequoia sap and ozone.
TEXT
of bright green vapor smelling like pine needles and sea water.
TEXT
of thick yellow vapor smelling like cheddar cheese and bananas.
TEXT
of choking green vapor smelling like chlorine and apples.
TEXT
of misty white vapor with no scent.
TEXT
of nearly-invisible vapor with a strong odor of walnuts and onions.
TEXT LAST.FUME
of ominously glowing vapor smelling of hot iron.
TEXT REVENGE
As you reach the middle of the bridge, the troll appears from out
of the tunnel behind you, wearing a large backpack. "So, Mister
Magician," he shouts, "you like to use magic to steal back my hard-
earned toll? Let's see how you like a little of MY magic!!" With
that, he aims a tube running from the backpack directly at the bear
and pulls a trigger. A spout of magical fire roars out and singes the
bear's fur; the bear bellows in pain and dashes onto the bridge to
escape. The bridge shudders, groans, and collapses under the weight,
and you and the bear plunge down into the chasm.
TEXT REVENGE.1
As you reach the middle of the bridge, the troll appears from out
of the tunnel behind you, wearing a large backpack. "So, Mister
Magician," he shouts, "you like to use magic to steal back my hard-
earned toll? Let's see how you like a little of MY magic!!" With
that, he aims a tube running from the backpack directly at the bridge
and pulls a trigger. A spout of magical fire roars out and incinerates
the bridge supports, causing the bridge to sway giddily and collapse
into the chasm. You plunge down to your death.
TEXT SWORD.MISSES
The sword misses the bear, bounces off of the wall, and lands at
your feet.
TEXT BEAR.MISSES
The bear dodges away from your attack, growls, and swipes at you
with his claws. Fortunately, he misses.
TEXT BEAR.GETS.YOU
The bear snarls, ducks away from your attack and slashes you to death
with his claws.
TEXT FOOF
>>Foof!<<
TEXT OOF
Wheeeeeeeeeeeeeeee....... >oof<
TEXT SLIDE.SLIPPERY
The icy slide is far too steep and slippery to climb.
TEXT OGRE.BLOCKS
The ogre growls at you and refuses to let you pass.
TEXT OGRE.REBUFF
The ogre contemptously catches the # in mid-swing, rips it out
of your hands, and uses it to chop off your head.
TEXT OGRE.CATCH
The ogre casually catches the # in mid-air, braces his feet, winds
up and throws the # straight back at you with incredible force. You
are unable to dodge it and it chops you in half.
TEXT OGRE.KILLED
The sword halts in mid-air, twirls like a dervish, and chants several
bars of "Dies Ire" in a rough tenor voice. It then begins to spin
like a rip-saw blade and flies directly at the ogre, who attempts to
catch it without success; it strikes him full on the chest. There is
a brilliant flash of light, a deafening roar and a cloud of oily grey
smoke; when the smoke clears (and your eyes begin working properly
again) you see that the ogre has vanished. The sword is lying on the
ground, sparking and flaming. Before your eyes it softens and melts,
writhes as if in pain, and shrinks rapidly until all that is left is
a small silvery ring which cools rapidly.
TEXT OGRE.TOO.TOUGH
You attack the ogre, but he fends off your attack easily and comes
very close to crushing your skull with *his* bare (but extremely
strong) hands. You are forced to retreat in disgrace.
TEXT OGRE.RIPS.HEAD.OFF
You attack the ogre - a brave but foolish action. He quickly grabs
you and with a heave of his mighty arms rips your body limb from limb.
TEXT NO.ARCH
I'm afraid I can't go that way - walking on red-hot lava is contrary
to union regulations (and is bad for your health anyhow).
TEXT LEAVE.BEAR
That archway looks pretty fragile - you'd better leave the bear here.
TEXT FUMES.BURN
As you approach the center of the archway, hot vapors saturated with
brimstone drift up from the lava in the gorge beneath your feet. You
are swiftly overcome by the foul gasses and, with your lungs burned
out, fall off of the bridge and into the gorge.
TEXT FUMES.MISS
As you approach the center of the archway, hot vapors saturated with
brimstone drift up from the lava in the gorge beneath your feet. The
mithril ring in your hand quivers and glows, and the fumes eddy away
from the bridge without harming you.
TEXT GHOST.BANG
As you reach the center of the bridge, a ghostly figure appears in
front of you. He (?) stands at least eight feet tall, and has the
lower body of an enormous snake, six arms, and an angry expression on
his face. "You'll not have my sceptre that easily!" he cries, and
makes a complex magical gesture with his lower right arm. There is a
brilliant flash of light and a vicious >crack<, and the bridge cracks
and plummets into the gorge.
TEXT NO.KEYHOLE
The door to the safe has no keyhole, dial, or handle - I can't figure
out how to open it!
TEXT ALREADY.OPEN
The # is already open!
TEXT IT.IS.MELTED
The door to the safe seems to be fused shut - I can't open it.
TEXT ALREADY.SHUT
The # is already closed!
TEXT SAFE.SHUTS
>Creeeeeeeeeeeeeeeeeeeeeeeeeeeek< >ker-CHUNK!<
The safe is now closed.
TEXT SAFE.OPENS
>ker-THUNK<
/ >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech<
The (somewhat rusty) safe is now open.
TEXT WHISPER
You pluck the sceptre from the skeleton's bony hand. As you do, the
skeleton raises its head and whispers "Remember - #!" in a
forboding tone; it then sags to the ground and crumbles into dust which
drifts away into the still air of the cave.
TEXT BLEW.SAFE
As you pluck the sceptre from the skeleton's grasp, it raises its head
and whispers, "You blew it!". It then shivers and collapses into a
pile of fine dust which quickly vanishes.
TEXT SAFE.FUSES
>bong< The very air quivers with sound as though
/ >bong< someone, somewhere in the distance, has struck
/ >bong< three powerful blows on an immense brass gong.
Smoke trickles out from around the edges of the safe's door, and the
door itself glows red with heat for a moment.
A hollow voice says, "This is a Class 1 security alarm. All cave
security forces go to Orange Alert. I repeat - Orange Alert."
TEXT SAFE.BLOCKS
The safe's door is blocking the exit passage - you'll have to close
the safe to get out of here.
TEXT SIZZLE
EEEEEEEEEAAAAAAAAAAAaaaaaahhhhhhhhhhhhh..........
/ >sizzle<
TEXT SLICE.BLOB
The # cuts through the blob's body (?) without harming it.
TEXT BOUNCE.BLOB
You attack the strange blob, but bounce harmlessly off of its strong
but very rubbery skin.
TEXT CRUMBLE
Rock silently crumbles off of the wall in front of you, revealing
dark passages leading northwest, north, and northeast.
TEXT PLAIN.HINT
Having problems?
TEXT
Ok - what you need to do is apply a little philosophy. To wit: there
is a question that you need to ask whenever you explore a new room
in this cave. In most places, the answer to the question is "yes".
In some other places, it's "no" for an obvious reason. Right here,
the answer is "no" but the reason isn't so obvious. If you can figure
out what the question is, you can get out of here easily. I can tell
you this - it's always a vital question if you wish to survive.
TEXT BAS.GRUMBLE
The basilisk stirs restlessly and grumbles in its sleep as you pass,
but it does not awaken.
TEXT PETRIFY.SELF
The basilisk stirs grumpily and awakens, peering sleepily about. It
sees its reflection in the metal plate that you are carrying,
shudders, and turns into solid granite.
TEXT PETRIFY.ME
The basilisk stirs grumpily and awakens, peering sleepily about. It
spies you, growls, and stares you straight in the eye. Your body
is instantly petrified.
TEXT HIT.BASILISK
You attack the basilisk mightily. It instantly awakens and looks you
dead in the eye, and your body turns to solid rock.
TEXT AXE.BASILISK
The # rebounds harmlessly from the basilisk's tough scales. The
basilisk awakens, grunting in shock, and glares at you. You are
instantly turned into a solid rock statue (and not a particularly
impressive one, at that).
TEXT REBOUND
The # rebounds harmlessly from the pentagram's magic force
field. It's just as well - the djinn doesn't seem dangerous.
TEXT KILL.A.FEW
You kill several of the gooseberry goblins with your #, but
the others swarm at you, force you to the ground, and rip out
your throat.
TEXT TOUGH.DJINN
That's not a wise thing to try - djinni are essentially immortal
and thus are pretty hard to hurt. Besides, this one seems rather
friendly - why don't you just try releasing him?
TEXT GOBL.EAT.YOU
Goblins live exclusively on human flesh, and you can't spare
any of your own to placate them. On the other hand, I suspect
that they're going to eat you pretty soon whether you like it
or not - you'd better find some way of killing them or driving
them away!
TEXT WARRIORS
As each of the dragon's teeth strikes the ground, a fully-armed human
skeleton springs up from where it struck and leaps to your defense!
The skeletal warriors attack the vicious gooseberry goblins and drive
them away in screaming panic; they then salute you with their ancient
and rusty swords, and fade silently into nothingness.
TEXT POLITE.DJINN
The wax seal breaks away easily. A cloud of dark smoke pours up from
the mouth of the flask and condenses into the form of a twelve-foot
Djinn standing in the pentagram. He pushes experimentally at the
magical wall of the pentagram (which holds), and nods politely to
you. "MY THANKS, OH MORTAL," he says in an incredibly deep bass
voice. "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME
INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME. IF
YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME
ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS."
TEXT RUDE.DJINN
The flask's wax seal crumbles at your touch. A large cloud of black
smoke pours out, solidifying into the form of a twelve-foot Djinn.
"AT LAST!" he says in an earth-shaking voice, "I KNEW THAT SOMEDAY
SOMEONE WOULD RELEASE ME! I WOULD REWARD YOU FOR THIS, MORTAL, BUT
IT HAS BEEN THREE THOUSAND YEARS SINCE I HAD A SOLID MEAL, AND I'M
NOT GOING TO STAND HERE CHATTERING WHEN I COULD BE OUT EATING A SIX-
INCH SIRLOIN STEAK. FAREWELL." With that, he somewhat rudely explodes
back into smoke and drifts quickly out of sight.
TEXT DJINN.ADVICE
The pentagram's magical barrier sparks fitfully and goes down. The
Djinn stretches gratefully and smiles at you. "AGAIN, MY THANKS," he
says. "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON.
WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY
YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE
ALPHABET. HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR
THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS
WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO EXILE
AT THE END OF THE ALPHABET. HIS INSTINCT FOR MATTERS MAGICAL AND
MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S
STRUCTURE WHEN HE EXCAVATED IT. YOU HAVEN'T YET BEEN AFFECTED BY HIS
STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS. FAREWELL, AND GOOD
LUCK." With that, the Djinn evaporates into a cloud of smoke and
drifts rapidly away.
TEXT KILL.GOBLINS
You attack the goblins and manage to squash a few, but the others
overwhelm you, forcing you to the ground and ripping out your throat.
TEXT EMPTY.PENTA
The pentagram is empty - there's nothing to let out!
TEXT GOBLIN.CHASE
You are being pursued by a vicious horde of little gooseberry goblins!
TEXT FALL&STARVE
You have jumped into a bottomless pit. You continue to fall for
a very long time. First, your lamp runs out of power and goes
dead. Later, you die of hunger and thirst.
TEXT FALL&STARVED
You have jumped into a bottomless pit. Eventually, you die of thirst.
TEXT CANTENTERSAFE
The safe's door is closed, and you can't get in!
TEXT NO.HANDLE
There is no handle on the inside of the safe door, nor any other way
to get a grip on it. You'll have to leave the safe before shutting it.
TEXT CANT.SWIM
I can't swim, or walk on water. You'll have to find some other way
to get across, or get someone to assist you.
TEXT TURTLE.BACK
You step gently on Darwin the Tortoise's back, and he carries you
smoothly over to the southern side of the reservoir. He then blows
a couple of bubbles at you and sinks back out of sight.
TEXT GONG.RINGS
>BONNNNGGGGGGGGGG<
Darwin the Tortoise blinks in surprise at the noise, but does nothing.
TEXT GONG.FETCH
>BONNNNNGGGGGGGGG<
A hollow voice says, "The GallopingGhost Tortoise Express is now at
your service!"
With a swoosh and a swirl of water, a large tortoise rises to the
surface of the reservoir and paddles over to the shore near you.
The message, "I'm Darwin - ride me!" is inscribed on his back in
ornate letters.
TEXT WHIRLPOOL?
Into the whirlpool??
TEXT FLOW.DOWN
You plunge into the water and are sucked down by the whirlpool.
TEXT FLOW.RIP
You plunge into the water and are sucked down by the whirlpool. The
current is incredibly strong, and you barely manage to hold onto
your lamp; everything else is pulled from your grasp and is lost in
the swirling waters.
TEXT FLOW.DARK
You plunge into the water and are sucked down by the whirlpool into
pitch darkness.
TEXT FLOW.D.RIP
You plunge into the water and are sucked down by the whirlpool into
pitch darkness. The current is incredibly strong, and everything that
you are carrying is ripped from your grasp and is lost in the swirling
waters.
TEXT WHIRL.LAND
The swirling waters deposit you, not ungently, on solid ground.
TEXT PHUGGG.DATA
A large phosphorescent cloud of smoke drifts into view, and a large
mouth and two dark eyes take shape on the side. One of the eyes winks
at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL. I
HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT,
AN AFREET OF GREAT KNOWLEDGE. THERE IS ANOTHER MAGIC WORD THAT YOU
MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY
THOSE PESTIFEROUS DWARVES. YOU SHOULD USE IT ONLY AS A LAST RESORT,
THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR
NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR
ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE. THE WORD
IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY
IF IT IS TO HAVE THE PROPER EFFECT. FAREWELL AGAIN, AND GOOD LUCK!"
With that, the djinn-cloud drifts away out of sight.
TEXT JELLYFISH
>splurch!<
Oh, no! You've turned yourself into a jellyfish, and fallen to the
ground and been splattered far and wide! Well, that certainly wasn't
very smart!!! You were warned not to use that work near water!
TEXT CAVE.DESTROYED
The ground begins to shudder ominously, and the very cave walls around
you begin to creak and groan! A sulphurious stench fills the air!
With an incredible lurch, the ground begins to dance and ripple as
though it were liquid! You are thrown off of your feet and tossed
violently up and down! The cave walls begin to crumble and split from
the stress!
There is a terrible ROAR of rending rock!! The cave ceiling splits,
and rocks plunge down and smash your lower body to a gooey paste!!
There is a violent blast in the distance! Steam and smoke drift into
view through the rents in the walls, and furiously-bubbling red-hot
lava flows in and surrounds you. The cave ceiling disintegrates in
an incredible orgy of grinding destruction, and the cave walls fall
and are pounded into fine dust.
You are lying, badly mangled, on a small rock island in a sea of
molten lava. Above you, the sky is faintly visible through a thick
pall of smoke and steam. A short distance to the north, the remains
of a well-house are sinking slowly into the bubbling ooze.
There is a distant, sourceless screech of incredible anguish! With
a sharp >poof< and a small puff of orange smoke, a bent and bearded
elf appears. He is dressed in working clothes, and has a name-tag
marked "Ralph" on his shirt. "You blithering idiot!" he storms.
"You were warned quite clearly not to use that work near water!! I
hadn't gotten all of the bugs out of it yet, and now your incredible
incompetance has totally destroyed Colossal Cave!! Do you have the
faintest scintilla of an iota of an understanding of how much work
I'm going to have to do to get the cave rebuilt?!? I'll have to go
all the way to Peking for another dragon, and I'll have to convince
the Goblin's Union to send me another team of gooseberry goblins;
I'll have to sub-contract the building of the volcano out to the
local totrugs, and worst of all I'll have to go through eight months
of paperwork and red tape to file a new Environmental Impact
statement!! All because you couldn't follow directions, you
purblind and meatbrained moron! I'm rescinding all of your game
points and throwing you out! Out! OUT! GET OUT!$!%#&'@%!!%%!"
TEXT ZOT.AXE
Your axe glows bright orange and fades into nothingness.
TEXT ZOT.SWORD
Your sword jumps into the air, chants several bars of the "Volga
Boatman", shoots off several fitful blue sparks, and disintegrates.
TEXT IT.WORKED
A clear, liquid chime sounds in midair. A large, four-clawed hand
reaches out of the ground, grabs the dwarf, and pulls it down into
nothingness.
TEXT
A clear, liquid chime sounds in midair. A long green tentacle
covered with sucker disks reaches out from nowhere, grabs the
dwarves, and pulls them back to wherever it came from.
TEXT
There is a sharp sizzling sound. The dwarf explodes into flame
and vanishes.
TEXT
There is a sharp sizzling sound. The dwarves are engulfed in
a wave of fire that appears from nowhere, and are completely
incinerated; the flames then vanish into nothingness again.
TEXT
There is a sharp whistling sound from nowhere. The dwarf shudders
and turns into a moth, which then flies away.
TEXT
There is a sharp whistling sound from nowhere. The dwarves stiffen,
shudder, and melt down into a large puddle of soggy goo that quickly
soaks into the ground and vanishes.
TEXT IT.DIDNT.WORK
A clear, liquid chime sounds in midair. A large, four-clawed foot
appears in midair and stomps violently downward, missing the dwarf
but thoroughly squashing you.
TEXT
A clear, liquid chime sounds in midair. A large and very toothy
mouth appears in midair and chomps ferociously. The dwarves manage
to evade it, but it bites you in half.
TEXT
There is a sharp sizzling sound. A ball of fire roars out of nowhere,
misses the dwarf, bounces off of a wall, and incinerates you.
TEXT
There is a sharp sizzling sound. A ball of fire appears from nowhere,
bounces off of the ground, and explodes violently, incinerating both
you and the dwarves.
TEXT
There is a sharp crackling sound from the air above you. The dwarf
shudders and turns into a sabre-toothed tiger, which attacks and
kills you in short order.
TEXT
There is a sharp crackling sound from the air above you. The dwarves
stiffen, fall to the ground, and melt into a large puddle of soggy
goo. The goo twitches a few times and then flows at you with
incredible speed; it attacks and strangles you with little
difficulty.
TEXT SET.FLASK.DOWN
You have set the flask down in the center of the pentagram.
TEXT CAMEO
From somewhere in the distance, there comes a musical skirl of
light, elvish laughter and the sounds of merriment.
TEXT
From somewhere nearby, there suddenly comes a sound of something
mechanical in motion. As you turn towards it, an incredible
figure rolls into the light of your lamp. It stands about five
feet high on a wheeled metal pedestal, and has a globular light-
filled head, accordion-pleated metal arms, and a cylindrical body
the size of an oil drum with a plastic panel on the front. It rolls
past without taking any notice of you, all the while waving its
arms, flashing a light behind its front panel and bellowing "WARNING!
WARNING! DANGER!" at the top of its not inconsiderable voice. It
rolls on out of sight, and moments later there is an immense flash
of light and a tremendous blast of sparks and smoke. When the air
clears, you find that no trace remains of the strange apparition.
TEXT
With a sudden gust of air, a large cave bat flutters into view,
flies around your head several times, squeaks with disgust, and
flutters on out of sight.
TEXT
Suddenly, the ground quivers underfoot; a dull rumbling sound
resounds from the rock around you, and in the distance you can
hear the crash of falling rock. The earth tremor subsides after
a few seconds without causing any major damage.
TEXT
From the darkness nearby comes the sound of shuffling feet. As you
turn towards the sound, a nine-foot cyclops ambles into the light of
your lamp. The cyclops is dressed in a three-piece suit of worsted
wool, and is wearing a black silk top-hat and cowboy boots and is
carrying an ebony walking-stick. It catches sight of you and stops,
seeming frozen in its tracks, with its bloodshot eye bulging in
amazement and its fang-filled jaw drooping with shock. After staring
at you in incredulous disbelief for a few moments, it reaches into
the pocket of its vest and pulls out a small plastic bag filled with
a leafy green substance, and examines it carefully. "It must be
worth eighty pazools an ounce after all" mumbles the cyclops, who
casts one final look at you, shudders, and staggers away out of
sight.
TEXT
From somewhere in the distance comes a heart-wrenching scream of
mortal terror! "NO! DON'T! NO! NO! HELP!!!!" cries the voice,
and then lets out a wail of agony that is cut off abruptly. Subdued
crunching and slurping sounds can be heard for a minute or so, and
then silence falls.
TEXT LAST.CAMEO
From somewhere nearby come the sounds of sliding, stumbling feet.
As you turn towards them, the beam of your lamp falls upon a tall,
shambling figure approaching you out of the darkness. Standing no
more than five feet tall, it cannot possibly weigh more than fifty
pounds including the shroud and bandages in which it is wrapped;
a musty reek like the scent of old, dead earth seeps from it and
fills the air. As you cower back in disgust and horror, the figure
halts, examines you through eyes resembling wet pebbles, and
whispers "Peace, man!" in a voice like wind rustling through dead
trees. It then turns and shambles away into the darkness.
TEXT THROW.PIT
You have tossed the # down into the pit.
TEXT THROW.FISSURE
You have thrown the # down into the fissure.
TEXT THROW.HOLE
You have tossed the # down into the hole in the floor.
TEXT THROW.ROOM
You have tossed the # down into the room below you.
TEXT THROW.CANYON
You have tossed the # down into the canyon beneath your feet.
TEXT THROW.WHIRLPOOL
You have hurled the # into the middle of the whirlpool.
TEXT THROW.CAVERN
You have thrown the # down into the mist filling the cavern.
TEXT THROW.CHASM
You have hurled the # down into the misty bottom of the chasm.
TEXT THROW.GORGE
You have hurled the # down into the boiling lava at the bottom
of the volcanic gorge.
TEXT THROW.CHIMNEY
You have tossed the # down the chimney.
TEXT THROW.TUBE
You have tossed the # down into the lava tube and out of sight.
TEXT THROW.STEPS
You have thrown the # down the steps and out of view.
TEXT THROW.SLIDE
You have tossed the # down the icy slide and out of sight.
TEXT THROW.BEACH
You have thrown the # down onto the beach.
TEXT THROW.RESERVOIR
You have negligently tossed the # into the center of the reservoir.
TEXT SHATTERED.IT
A delicate crash sounds from below.
TEXT ICE.HINT?
Are you having problems getting out of the ice tunnels?
TEXT
To get out of here, you'll first have to get your bearings so that
you know where you are. I suggest that you draw a careful, accurate
map of the tunnel system; for clarity's sake, keep your lines as
straight as is feasible and draw in all of the dead ends and such.
Once you've got a complete and accurate map, examine it carefully; if
your thoughts refuse to clarify, you might try using the old Yoga
trick of standing on your head, and see if that helps.
TEXT CANT.SEE.ANYTHING
It's pitch dark in here - I can't tell whether there's anything here
that I can pick up!
TEXT GROPE.FALL
Hmmph - you're not asking for much, are you - it's pitch dark in
here! Well, I'll grope around and try to find the #.....
{hunt} {hunt} {rummage} {trip} Aiiieeeee... >SPLAT!<
You stumbled into a pit and broke your back!
TEXT GROPE.MISS
Hmmph - you're not asking for much, are you - it's pitch dark
in here, and I'll have to grope around to try to find the #.
Well, if I must, I must...... {hunt} {search} {hunt}
{hunt} {peer-blindly-into-darkness} {touch} {hunt}
{stumble} {search} {scrape} {swear} {hunt}
No luck - I can't find the #!. Get me some light and maybe I'll
be able to do better!
TEXT GROPE.FIND
Hmmph - you're not asking for much, are you - it's pitch dark in
here, and I'll have to grope around to find the #. Oh,
well, I suppose that that's part of my job... {hunt} {search}
{seek} Could this be the #? No. {search} {hunt}
/ {trip} {curse} {catch self} {nurse scraped hand} {seek}
Aha! I have located the #!.