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Length: 2862 (0xb2e) Types: TextFile Names: »newrobots.6«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Newrobots/newrobots.6«
.TH ROBOTS 6 "2 November 1984" .SH NAME robots \- a game of logic .SH SYNOPSIS .B /usr/games/robots [-s] .SH DESCRIPTION .B Robots is a display-based game which must be played on a CRT terminal from among those supported by vi(1). The object of the game is to avoid the robots: causing them to collide with each other, creating a .IR scrap\ heap . Robots are also destroyed if they run into a .IR scrap\ heap . .PP You are represented on the screen by an I. The robots are represented by `=' signs. Scrap heaps are represented by `@' signs. After each move, all robots move one step towards you. .PP The following commands are recognized: .IP h Move left. .IP l Move right. .IP j Move down. .IP k Move up. .IP y Move up and left. .IP u Move up and right. .IP b Move down and left. .IP n Move down and right. .IP . Do nothing. .IP z Zap robots with sonic screwdriver. .IP t Teleport using sonic screwdriver. .IP s Sit and watch. .IP d Display dots. .IP m Print list of `safe' moves. .IP ? Same as above. .IP q Quit game. .IP ^R Redraw the screen. .IP ^Z Suspend the game, on systems which support it. .PP A command may be preceeded by a count where relevant. .I Shift\-direction moves as far as possible in that direction. .I Control\-direction moves until adjacent to something. .PP A record is kept of the personal best scores of each player: one for the current week and one for all time. Scores are printed out at the end of the game. The scores can be printed out with the '\-s' argument. .SH NOTES You posses a .I sonic screwdriver which, at the start of each level, has a number of charges. The sonic screwdriver can be used to .I zap robots immediately next to you into scrap heaps. This takes a "turn" so all robots not affected will move one step toward you. You can also .I teleport with the sonic screwdriver at any time, regardless of how many charges are left. If the screwdriver is charged, the teleport is a .I free teleport, which means that it is .I guaranteed not to land you next to a robot. Otherwise, you take your chances. .PP The number of charges your sonic screwdriver has remaining is shown at the bottom of the screen within angled brackets. At the start of each level, you are given one, two, or three charges. This number starts off as one and increases as follows: If you have one charge per level, and you save it, you will get two per level. If you have two (or more) charges, and you save them both, you will get three per level. If you have two charges, and you save one of them, you have a 50% chance of getting three per level. Where there are two numbers within the angled brackets, the second indicates charges saved from the previous level. .SH FILES .nf /usr/games/lib/robots_tmp this week's best scores /usr/games/lib/robots_hof all time best scores .fi .SH AUTHOR Allan Black, Strathclyde University, Glasgow.