|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: I T
Length: 14918 (0x3a46) Types: TextFile Names: »Int.h«
└─⟦a05ed705a⟧ Bits:30007078 DKUUG GNU 2/12/89 └─⟦cc8755de2⟧ »./libg++-1.36.1.tar.Z« └─⟦23757c458⟧ └─⟦this⟧ »libg++/etc/Int.h«
// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1989 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of GNU CC. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the GNU CC General Public License for full details. Everyone is granted permission to copy, modify and redistribute GNU CC, but only under the conditions described in the GNU CC General Public License. A copy of this license is supposed to have been given to you along with GNU CC so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ #ifndef _Int_h #pragma once #define _Int_h 1 /* compile with -DBUILTIN - to get standard ints -DCALL - to get calls instead of inlines (in which case don't use -finline-functions!) -DVIRT - to make all members virtual -DBYVAL - to use call-by-value, not by-reference -DNO_GNU_CONST - to eliminate calling const functions const -DCONVERT - to eliminate mixed mode fns that avoid constructors -DNO_NRV - to eliminate use of named return values -DFAKEVPTR - to get one pointer per object padding -DRETREF - to make =, +=, etc. return *this, not void */ #ifdef BUILTIN typedef int Int; #else #ifdef CALL #define INLINE #else #define INLINE inline #endif #ifndef VIRT #define VIRTUAL #else #define VIRTUAL virtual #endif #ifdef BYVAL #define REF #else #define REF & #endif #ifndef NO_GNU_CONST #define CONSTFN const #else #define CONSTFN #endif #ifndef CONVERT #define EXPLICIT #endif #ifndef RETREF #define IntR void #define ReturnIntR #else #define IntR Int& #define ReturnIntr return *this #endif class Int { protected: int rep; #ifdef FAKEVPTR void* fake_vptr; #endif public: Int (); Int (const int b); Int (const Int& b); ~Int(); operator int() const; VIRTUAL int CONSTFN val() const; VIRTUAL IntR operator = (const int); VIRTUAL IntR operator = (const Int&); VIRTUAL IntR negate(); VIRTUAL IntR complement(); VIRTUAL IntR operator ++ (); VIRTUAL IntR operator -- (); VIRTUAL IntR operator += (const Int REF ); VIRTUAL IntR operator -= (const Int REF ); VIRTUAL IntR operator *= (const Int REF ); VIRTUAL IntR operator /= (const Int REF ); VIRTUAL IntR operator %= (const Int REF ); VIRTUAL IntR operator |= (const Int REF ); VIRTUAL IntR operator &= (const Int REF ); VIRTUAL IntR operator ^= (const Int REF ); VIRTUAL IntR operator <<=(const Int REF ); VIRTUAL IntR operator >>=(const Int REF ); #ifdef EXPLICIT VIRTUAL IntR operator += (const int); VIRTUAL IntR operator -= (const int); VIRTUAL IntR operator *= (const int); VIRTUAL IntR operator /= (const int); VIRTUAL IntR operator %= (const int); VIRTUAL IntR operator |= (const int); VIRTUAL IntR operator &= (const int); VIRTUAL IntR operator ^= (const int); VIRTUAL IntR operator <<=(const int); VIRTUAL IntR operator >>=(const int); #endif }; INLINE int CONSTFN Int::val() const { return rep; } INLINE Int::operator int() const { return val(); } INLINE Int::Int () :rep(0) {} INLINE Int::Int (const int b) :rep(b) {} INLINE Int::Int (const Int& b) :rep(b.Int::val()) {} INLINE Int::~Int() {} INLINE IntR Int::operator = (const int b) { rep = b; ReturnIntR; } INLINE IntR Int::operator = (const Int& b) { rep = b.Int::val(); ReturnIntR; } INLINE IntR Int::complement() { rep = ~rep; ReturnIntR; } INLINE IntR Int::negate() { rep = -rep; ReturnIntR; } INLINE IntR Int::operator ++ () { ++rep; ReturnIntR; } INLINE IntR Int::operator -- () { --rep; ReturnIntR; } INLINE IntR Int::operator += (const Int REF b) { rep += b.Int::val(); ReturnIntR; } INLINE IntR Int::operator -= (const Int REF b) { rep -= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator *= (const Int REF b) { rep *= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator /= (const Int REF b) { rep /= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator %= (const Int REF b) { rep %= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator |= (const Int REF b) { rep |= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator &= (const Int REF b) { rep &= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator ^= (const Int REF b) { rep ^= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator <<=(const Int REF b) { rep <<= b.Int::val(); ReturnIntR; } INLINE IntR Int::operator >>=(const Int REF b) { rep >>= b.Int::val(); ReturnIntR; } #ifdef EXPLICIT INLINE IntR Int::operator += (const int b) { rep += b; ReturnIntR; } INLINE IntR Int::operator -= (const int b) { rep -= b; ReturnIntR; } INLINE IntR Int::operator *= (const int b) { rep *= b; ReturnIntR; } INLINE IntR Int::operator /= (const int b) { rep /= b; ReturnIntR; } INLINE IntR Int::operator %= (const int b) { rep %= b; ReturnIntR; } INLINE IntR Int::operator |= (const int b) { rep |= b; ReturnIntR; } INLINE IntR Int::operator &= (const int b) { rep &= b; ReturnIntR; } INLINE IntR Int::operator ^= (const int b) { rep ^= b; ReturnIntR; } INLINE IntR Int::operator <<=(const int b) { rep <<= b; ReturnIntR; } INLINE IntR Int::operator >>=(const int b) { rep >>= b; ReturnIntR; } INLINE int& operator = (int& a, const Int REF b) { a = b.Int::val(); return a;} INLINE int& operator += (int& a, const Int REF b) { a += b.Int::val(); return a; } INLINE int& operator -= (int& a, const Int REF b) { a -= b.Int::val(); return a;} INLINE int& operator *= (int& a, const Int REF b) { a *= b.Int::val(); return a;} INLINE int& operator /= (int& a, const Int REF b) { a /= b.Int::val(); return a;} INLINE int& operator %= (int& a, const Int REF b) { a %= b.Int::val(); return a;} INLINE int& operator |= (int& a, const Int REF b) { a |= b.Int::val(); return a;} INLINE int& operator &= (int& a, const Int REF b) { a &= b.Int::val(); return a;} INLINE int& operator ^= (int& a, const Int REF b) { a ^= b.Int::val(); return a;} INLINE int& operator <<=(int& a, const Int REF b) { a <<= b.Int::val(); return a;} INLINE int& operator >>=(int& a, const Int REF b) { a >>= b.Int::val(); return a;} #endif #ifdef NO_NRV INLINE Int CONSTFN operator - (const Int REF a) { Int r(a); r.negate(); return r; } INLINE Int CONSTFN operator ~ (const Int REF a) { Int r(a); r.complement(); return r; } INLINE Int CONSTFN operator + (const Int REF a, const Int REF b) { Int r(a); r += b.Int::val(); return r; } INLINE Int CONSTFN operator - (const Int REF a, const Int REF b) { Int r(a); r -= b.Int::val(); return r; } INLINE Int CONSTFN operator * (const Int REF a, const Int REF b) { Int r(a); r *= b.Int::val(); return r; } INLINE Int CONSTFN operator / (const Int REF a, const Int REF b) { Int r(a); r /= b.Int::val(); return r; } INLINE Int CONSTFN operator % (const Int REF a, const Int REF b) { Int r(a); r %= b.Int::val(); return r; } INLINE Int CONSTFN operator << (const Int REF a, const Int REF b) { Int r(a); r <<= b.Int::val(); return r; } INLINE Int CONSTFN operator >> (const Int REF a, const Int REF b) { Int r(a); r >>= b.Int::val(); return r; } INLINE Int CONSTFN operator & (const Int REF a, const Int REF b) { Int r(a); r &= b.Int::val(); return r; } INLINE Int CONSTFN operator | (const Int REF a, const Int REF b) { Int r(a); r |= b.Int::val(); return r; } INLINE Int CONSTFN operator ^ (const Int REF a, const Int REF b) { Int r(a); r ^= b.Int::val(); return r; } INLINE Int CONSTFN operator + (const Int REF a, const int b) { Int r(a); r += b; return r; } INLINE Int CONSTFN operator - (const Int REF a, const int b) { Int r(a); r -= b; return r; } INLINE Int CONSTFN operator * (const Int REF a, const int b) { Int r(a); r *= b; return r; } INLINE Int CONSTFN operator / (const Int REF a, const int b) { Int r(a); r /= b; return r; } INLINE Int CONSTFN operator % (const Int REF a, const int b) { Int r(a); r %= b; return r; } INLINE Int CONSTFN operator << (const Int REF a, const int b) { Int r(a); r <<= b; return r; } INLINE Int CONSTFN operator >> (const Int REF a, const int b) { Int r(a); r >>= b; return r; } INLINE Int CONSTFN operator & (const Int REF a, const int b) { Int r(a); r &= b; return r; } INLINE Int CONSTFN operator | (const Int REF a, const int b) { Int r(a); r |= b; return r; } INLINE Int CONSTFN operator ^ (const Int REF a, const int b) { Int r(a); r ^= b; return r; } INLINE Int CONSTFN operator + (const int a, const Int REF b) { Int r(a); r += b.Int::val(); return r; } INLINE Int CONSTFN operator - (const int a, const Int REF b) { Int r(a); r -= b.Int::val(); return r; } INLINE Int CONSTFN operator * (const int a, const Int REF b) { Int r(a); r *= b.Int::val(); return r; } INLINE Int CONSTFN operator / (const int a, const Int REF b) { Int r(a); r /= b.Int::val(); return r; } INLINE Int CONSTFN operator % (const int a, const Int REF b) { Int r(a); r %= b.Int::val(); return r; } INLINE Int CONSTFN operator << (const int a, const Int REF b) { Int r(a); r <<= b.Int::val(); return r; } INLINE Int CONSTFN operator >> (const int a, const Int REF b) { Int r(a); r >>= b.Int::val(); return r; } INLINE Int CONSTFN operator & (const int a, const Int REF b) { Int r(a); r &= b.Int::val(); return r; } INLINE Int CONSTFN operator | (const int a, const Int REF b) { Int r(a); r |= b.Int::val(); return r; } INLINE Int CONSTFN operator ^ (const int a, const Int REF b) { Int r(a); r ^= b.Int::val(); return r; } #else INLINE Int CONSTFN operator - (const Int REF a) return r(a) { r.negate(); } INLINE Int CONSTFN operator ~ (const Int REF a) return r(a) { r.complement(); } INLINE Int CONSTFN operator + (const Int REF a, const Int REF b) return r(a) { r += b.Int::val(); } INLINE Int CONSTFN operator - (const Int REF a, const Int REF b) return r(a) { r -= b.Int::val(); } INLINE Int CONSTFN operator * (const Int REF a, const Int REF b) return r(a) { r *= b.Int::val(); } INLINE Int CONSTFN operator / (const Int REF a, const Int REF b) return r(a) { r /= b.Int::val(); } INLINE Int CONSTFN operator % (const Int REF a, const Int REF b) return r(a) { r %= b.Int::val(); } INLINE Int CONSTFN operator << (const Int REF a, const Int REF b) return r(a) { r <<= b.Int::val(); } INLINE Int CONSTFN operator >> (const Int REF a, const Int REF b) return r(a) { r >>= b.Int::val(); } INLINE Int CONSTFN operator & (const Int REF a, const Int REF b) return r(a) { r &= b.Int::val(); } INLINE Int CONSTFN operator | (const Int REF a, const Int REF b) return r(a) { r |= b.Int::val(); } INLINE Int CONSTFN operator ^ (const Int REF a, const Int REF b) return r(a) { r ^= b.Int::val(); } INLINE Int CONSTFN operator + (const Int REF a, const int b) return r(a) { r += b; } INLINE Int CONSTFN operator - (const Int REF a, const int b) return r(a) { r -= b; } INLINE Int CONSTFN operator * (const Int REF a, const int b) return r(a) { r *= b; } INLINE Int CONSTFN operator / (const Int REF a, const int b) return r(a) { r /= b; } INLINE Int CONSTFN operator % (const Int REF a, const int b) return r(a) { r %= b; } INLINE Int CONSTFN operator << (const Int REF a, const int b) return r(a) { r <<= b; } INLINE Int CONSTFN operator >> (const Int REF a, const int b) return r(a) { r >>= b; } INLINE Int CONSTFN operator & (const Int REF a, const int b) return r(a) { r &= b; } INLINE Int CONSTFN operator | (const Int REF a, const int b) return r(a) { r |= b; } INLINE Int CONSTFN operator ^ (const Int REF a, const int b) return r(a) { r ^= b; } INLINE Int CONSTFN operator + (const int a, const Int REF b) return r(a) { r += b.Int::val(); } INLINE Int CONSTFN operator - (const int a, const Int REF b) return r(a) { r -= b.Int::val(); } INLINE Int CONSTFN operator * (const int a, const Int REF b) return r(a) { r *= b.Int::val(); } INLINE Int CONSTFN operator / (const int a, const Int REF b) return r(a) { r /= b.Int::val(); } INLINE Int CONSTFN operator % (const int a, const Int REF b) return r(a) { r %= b.Int::val(); } INLINE Int CONSTFN operator << (const int a, const Int REF b) return r(a) { r <<= b.Int::val(); } INLINE Int CONSTFN operator >> (const int a, const Int REF b) return r(a) { r >>= b.Int::val(); } INLINE Int CONSTFN operator & (const int a, const Int REF b) return r(a) { r &= b.Int::val(); } INLINE Int CONSTFN operator | (const int a, const Int REF b) return r(a) { r |= b.Int::val(); } INLINE Int CONSTFN operator ^ (const int a, const Int REF b) return r(a) { r ^= b.Int::val(); } #endif INLINE int CONSTFN operator ! (const Int REF a) { return !a.Int::val(); } INLINE int CONSTFN operator == (const Int REF a, const Int REF b) { return a.Int::val() == b.Int::val(); } INLINE int CONSTFN operator != (const Int REF a, const Int REF b) { return a.Int::val() != b.Int::val(); } INLINE int CONSTFN operator < (const Int REF a, const Int REF b) { return a.Int::val() < b.Int::val(); } INLINE int CONSTFN operator <= (const Int REF a, const Int REF b) { return a.Int::val() <= b.Int::val(); } INLINE int CONSTFN operator > (const Int REF a, const Int REF b) { return a.Int::val() > b.Int::val(); } INLINE int CONSTFN operator >= (const Int REF a, const Int REF b) { return a.Int::val() >= b.Int::val(); } INLINE int CONSTFN operator == (const Int REF a, const int b) { return a.Int::val() == b; } INLINE int CONSTFN operator != (const Int REF a, const int b) { return a.Int::val() != b; } INLINE int CONSTFN operator < (const Int REF a, const int b) { return a.Int::val() < b; } INLINE int CONSTFN operator <= (const Int REF a, const int b) { return a.Int::val() <= b; } INLINE int CONSTFN operator > (const Int REF a, const int b) { return a.Int::val() > b; } INLINE int CONSTFN operator >= (const Int REF a, const int b) { return a.Int::val() >= b; } INLINE int CONSTFN operator == (const int a, const Int REF b) { return a == b.Int::val(); } INLINE int CONSTFN operator != (const int a, const Int REF b) { return a != b.Int::val(); } INLINE int CONSTFN operator < (const int a, const Int REF b) { return a < b.Int::val(); } INLINE int CONSTFN operator <= (const int a, const Int REF b) { return a <= b.Int::val(); } INLINE int CONSTFN operator > (const int a, const Int REF b) { return a > b.Int::val(); } INLINE int CONSTFN operator >= (const int a, const Int REF b) { return a >= b.Int::val(); } #endif #endif