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Length: 2707 (0xa93) Types: TextFile Names: »config.h«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Umoria/config.h«
/* Person to bother if something goes wrong */ /* recompile files.c and misc2.c if these change */ #define WIZARD "Jim Wilson" /* Wizard password */ #define PASSWD1 "Gandalf" /* God password, for debugging */ #define PASSWD2 "Mithrandir" /* Wizard/God user id */ #define UID 974 /* files used by moria, set these to valid pathnames */ /* if you change these, you only have to recompile death.c and files.c */ #define MORIA_HOU "/usr/public/moriadir/Moria_hours" #define MORIA_MOR "/usr/public/moriadir/Moria_news" #define MORIA_MAS "/usr/public/moriadir/Character" #define MORIA_TOP "/usr/public/moriadir/Highscores" #define MORIA_HLP "/usr/public/moriadir/Helpfile" /* this sets the default user interface, ONE of the two must be defined */ /* use the original key bindings, keypad for movement */ /* if you change this, you only need to recompile main.c */ #define KEY_BINDINGS ORIGINAL /* this uses a rogue-like key bindings, vi style movement */ /* #define KEY_BINDINGS ROGUE_LIKE */ /* no system definitions are needed for 4.3BSD or SUN OS */ /* if you are compiling on an ultrix/4.2BSD/Dynix/etc. version of UNIX, define this, not needed for SUNs */ /* #define ultrix */ /* if you are compiling on a SYS V version of UNIX, define this */ /* #define SYS_V */ /* if you are compiling on a SYS III version of UNIX, define this */ /* #define SYS_III */ /* if the screen does not look right (it will be obvious) then you have a buggy version of curses, and you must define this */ /* this must be defined for Ultrix systems, and for most 4.2BSD systems */ /* only need to recompile io.c */ /* #define BUGGY_CURSES */ /* define this is your machine does not have signed characters: this is needed for IBM PC-RT, 3B1, 3B2, 3B20, and perhaps others */ /* #define NO_SIGNED_CHARS */ /* this will slow down the game a bit, and therefore make it use up a little less cpu time, this enables sleep() code for the resting commands, and for character rerolling */ /* only need to recompile dungeon.c and create.c /* #define SLOW */ /* if this is defined, scores from panic save files will be added to the scoreboard, this is not recommended because it enables several rather devious cheating methods, however, it is useful on systems where HANGUP signals are common (i.e. lots of dialup users, unreliable terminal multiplexors, etc.) */ /* #define SCORE_PANIC_SAVES */ /* system dependent defines follow, you should not need to change anything below */ /* substitute strchr for index on USG versions of UNIX */ #ifdef SYS_V #define index strchr #endif #ifdef SYS_III char *index(); #endif #if defined(SYS_III) || defined(SYS_V) #ifndef USG #define USG #endif #endif