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Length: 3908 (0xf44) Types: TextFile Names: »sets.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Umoria/sets.c«
#include "constants.h" #include "config.h" int set_1_2(element) register int element; { if ((element == 1) || (element == 2)) return(TRUE); return(FALSE); } int set_1_2_4(element) register int element; { if ((element == 1) || (element == 2) || (element == 4)) return(TRUE); return(FALSE); } int set_4(element) int element; { if (element == 4) return(TRUE); return(FALSE); } int set_corrodes(element) int element; { switch(element) { case 23: case 33: case 34: case 35: case 65: return(TRUE); } return(FALSE); } int set_flammable(element) int element; { switch(element) { case 12: case 20: case 21: case 22: case 30: case 31: case 32: case 36: case 55: case 70: case 71: return(TRUE); } return(FALSE); } int set_frost_destroy(element) register int element; { if ((element == 75) || (element == 76)) return(TRUE); return(FALSE); } int set_acid_affect(element) int element; { switch(element) { case 1: case 2: case 11: case 12: case 20: case 21: case 22: case 30: case 31: case 32: case 36: return(TRUE); } return(FALSE); } int set_floor(element) { switch(element) { case 1: case 2: case 4: case 5: case 6: case 7: return(TRUE); } return(FALSE); } int set_lightning_destroy(element) int element; { switch(element) { case 45: case 60: case 65: return(TRUE); } return(FALSE); } /*ARGSUSED*/ /* to shut up lint about unused argument */ int set_null(element) int element; { return(FALSE); } int set_acid_destroy(element) int element; { switch(element) { case 12: case 20: case 21: case 22: case 30: case 31: case 32: case 33: case 34: case 35: case 36: case 55: case 70: case 71: case 80: case 104: case 105: return(TRUE); } return(FALSE); } int set_fire_destroy(element) int element; { switch(element) { case 12: case 20: case 21: case 22: case 30: case 31: case 32: case 36: case 55: case 70: case 71: case 75: case 76: case 80: case 104: case 105: return(TRUE); } return(FALSE); } int general_store(element) int element; { switch(element) { case 25: case 30: case 32: case 80: case 77: case 15: case 13: return(TRUE); } return(FALSE); } int armory(element) int element; { switch(element) { case 30: case 31: case 33: case 34: case 35: case 36: return(TRUE); } return(FALSE); } int weaponsmith(element) int element; { switch(element) { case 10: case 11: case 12: case 20: case 21: case 22: case 23: return(TRUE); } return(FALSE); } int temple(element) int element; { switch(element) { case 21: case 70: case 71: case 75: case 76: case 91: return(TRUE); } return(FALSE); } int alchemist(element) int element; { switch(element) { case 70: case 71: case 75: case 76: return(TRUE); } return(FALSE); } int magic_shop(element) int element; { switch(element) { case 40: case 45: case 55: case 65: case 70: case 71: case 75: case 76: case 90: return(TRUE); } return(FALSE); } int set_wall(element) int element; { switch(element) { case 10: case 11: case 12: return(TRUE); } return(FALSE); } int set_pwall(element) int element; { switch(element) { case 10: case 11: case 12: case 15: return(TRUE); } return(FALSE); } int set_corr(element) register int element; { if ((element == 4) || (element == 5)) return(TRUE); return(FALSE); } int set_trap(element) int element; { switch(element) { case 101: case 102: case 109: case 110: return(TRUE); } return(FALSE); } int set_light(element) int element; { switch(element) { case 102: case 103: case 104: case 105: case 107: case 108: case 109: case 110: return(TRUE); } return(FALSE); }