|
DataMuseum.dkPresents historical artifacts from the history of: DKUUG/EUUG Conference tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about DKUUG/EUUG Conference tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: T b
Length: 2003 (0x7d3) Types: TextFile Names: »build.doc«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/General/Gb/Docs/build.doc«
BUILD Galactic Bloodshed BUILD NAME [1] build -- construct a ship SYNTAX build [type] DESCRIPTION build enables the user to construct a ship provided there are enough resources to do so. If the ship type is not specified, build will prompt for one. At this point typing a '?' will produce a list of the different ship types, their capabilities, and their resource cost in the 'cost' column. Ships are identified by their letter. If there are enough resources, and there are not too many ships already in orbit or landed on the planet, build will now ask the sector on which the player wishes to construct the ship. This sector must belong to him and be a flat area (not mountainous). At this point the resource point cost will be deducted from the player's stockpiles, and build will attempt to crew and fuel the ship as it is constructed. If there are not enough people on that sector to crew the ship, one token crewmember will be placed there. A short explanation of ship capabilities: ltr ship carg armr dstcap guns mass fuelcap mintech cost ^crew s Shuttle 10 1 2 1 10 20 15 50 25 ltr: Ship letter used to identfy the ship. This is the letter you must type in to choose that ship. ship: A short name for that type of ship. carg: Maximum cargo (resources) the ship can carry (see ``load''). armr: Resistance to damage. A straight ratio; the higher, the better. dstcap: Maximum destructive capacity (weapons) the ship can carry. guns: Amount of destructive capacity the ship can fire at once. mass: Weight of the ship (in Standard Units). Heavier ships move slower. This value changes as things are loaded/unloaded on the ship. fuelcap: Maximum fuel the ship can carry. mintech: You must be at this tech or above to build the ship. cost: Amount of resource points required to build. ^crew: Maximum number of crew (or tons of biomass) the ship can carry. SEE ALSO load, stock, report, ship