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Length: 16369 (0x3ff1) Types: TextFile Names: »List.ccP«
└─⟦a05ed705a⟧ Bits:30007078 DKUUG GNU 2/12/89 └─⟦cc8755de2⟧ »./libg++-1.36.1.tar.Z« └─⟦23757c458⟧ └─⟦this⟧ »libg++/g++-include/List.ccP«
// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of GNU CC. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the GNU CC General Public License for full details. Everyone is granted permission to copy, modify and redistribute GNU CC, but only under the conditions described in the GNU CC General Public License. A copy of this license is supposed to have been given to you along with GNU CC so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ #include <builtin.h> #include "<T>.List.h" <T>ListNode Nil<T>ListNode; class init_Nil<T>ListNode { public: inline init_Nil<T>ListNode() { Nil<T>ListNode.tl = &Nil<T>ListNode; Nil<T>ListNode.ref = -1; } }; static init_Nil<T>ListNode Nil<T>ListNode_initializer; int operator == (<T>List& x, <T>List& y) { <T>ListNode* a = x.P; <T>ListNode* b = y.P; for (;;) { if (a == &Nil<T>ListNode) return b == &Nil<T>ListNode; else if (b == &Nil<T>ListNode) return 0; else if (a->hd == b->hd) { a = a->tl; b = b->tl; } else return 0; } } void <T>List::apply(<T>Procedure f) { for(<T>ListNode* p = P; p != &Nil<T>ListNode; p = p->tl) (*f)((p->hd)); } void <T>List::subst(<T&> old, <T&> repl) { for(<T>ListNode* p = P; p != &Nil<T>ListNode; p = p->tl) if (p->hd == old) p->hd = repl; } <T> <T>List::reduce(<T>Combiner f, <T&> base) { <T> r = base; for(<T>ListNode* p = P; p != &Nil<T>ListNode; p = p->tl) r = (*f)(r, (p->hd)); return r; } int <T>List::position(<T&> targ) { int l = 0; <T>ListNode* p = P; for (;;) { if (p == &Nil<T>ListNode) return -1; else if (p->hd == targ) return l; else { ++l; p = p->tl; } } } int <T>List::contains(<T&> targ) { <T>ListNode* p = P; for (;;) { if (p == &Nil<T>ListNode) return 0; else if (p->hd == targ) return 1; else p = p->tl; } } <T>List <T>List::find(<T&> targ) { for (<T>ListNode* p = P; p != &Nil<T>ListNode && !(p->hd == targ); p=p->tl); reference(p); return <T>List(p); } Pix <T>List::seek(<T&> targ) { <T>ListNode* p = P; for (;;) { if (p == &Nil<T>ListNode) return 0; else if (p->hd == targ) return Pix(p); else p = p->tl; } } int <T>List::owns(Pix i) { <T>ListNode* p = P; for (;;) { if (p == &Nil<T>ListNode) return 0; else if (Pix(p) == i) return 1; else p = p->tl; } } <T>List <T>List::find(<T>List& target) { <T>ListNode* targ = target.P; if (targ == &Nil<T>ListNode) return <T>List(targ); <T>ListNode* p = P; while (p != &Nil<T>ListNode) { if (p->hd == targ->hd) { <T>ListNode* a = p->tl; <T>ListNode* t = targ->tl; for(;;) { if (t == &Nil<T>ListNode) { reference(p); return <T>List(p); } else if (a == &Nil<T>ListNode || !(a->hd == t->hd)) break; else { a = a->tl; t = t->tl; } } } p = p->tl; } return <T>List(&Nil<T>ListNode); } int <T>List::contains(<T>List& target) { <T>ListNode* targ = target.P; if (targ == &Nil<T>ListNode) return 0; <T>ListNode* p = P; while (p != &Nil<T>ListNode) { if (p->hd == targ->hd) { <T>ListNode* a = p->tl; <T>ListNode* t = targ->tl; for(;;) { if (t == &Nil<T>ListNode) return 1; else if (a == &Nil<T>ListNode || !(a->hd == t->hd)) break; else { a = a->tl; t = t->tl; } } } p = p->tl; } return 0; } void <T>List::del(<T&> targ) { <T>ListNode* h = P; for (;;) { if (h == &Nil<T>ListNode) { P = h; return; } else if (h->hd == targ) { <T>ListNode* nxt = h->tl; reference(nxt); dereference(h); h = nxt; } else break; } <T>ListNode* trail = h; <T>ListNode* p = h->tl; while (p != &Nil<T>ListNode) { if (p->hd == targ) { <T>ListNode* nxt = p->tl; reference(nxt); dereference(p); trail->tl = nxt; p = nxt; } else { trail = p; p = p->tl; } } P = h; } void <T>List::del(<T>Predicate f) { <T>ListNode* h = P; for (;;) { if (h == &Nil<T>ListNode) { P = h; return; } else if ((*f)(h->hd)) { <T>ListNode* nxt = h->tl; reference(nxt); dereference(h); h = nxt; } else break; } <T>ListNode* trail = h; <T>ListNode* p = h->tl; while (p != &Nil<T>ListNode) { if ((*f)(p->hd)) { <T>ListNode* nxt = p->tl; reference(nxt); dereference(p); trail->tl = nxt; p = nxt; } else { trail = p; p = p->tl; } } P = h; } void <T>List::select(<T>Predicate f) { <T>ListNode* h = P; for (;;) { if (h == &Nil<T>ListNode) { P = h; return; } else if (!(*f)(h->hd)) { <T>ListNode* nxt = h->tl; reference(nxt); dereference(h); h = nxt; } else break; } <T>ListNode* trail = h; <T>ListNode* p = h->tl; while (p != &Nil<T>ListNode) { if (!(*f)(p->hd)) { <T>ListNode* nxt = p->tl; reference(nxt); dereference(p); trail->tl = nxt; p = nxt; } else { trail = p; p = p->tl; } } P = h; } void <T>List::reverse() { <T>ListNode* l = &Nil<T>ListNode; <T>ListNode* p = P; while (p != &Nil<T>ListNode) { <T>ListNode* nxt = p->tl; p->tl = l; l = p; p = nxt; } P = l; } <T>List copy(<T>List& x) { <T>ListNode* a = x.P; if (a == &Nil<T>ListNode) return <T>List(a); else { <T>ListNode* h = new<T>ListNode(a->hd); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { <T>ListNode* n = new<T>ListNode(a->hd); trail->tl = n; trail = n; } trail->tl = &Nil<T>ListNode; return <T>List(h); } } <T>List subst(<T&> old, <T&> repl, <T>List& x) { <T>ListNode* a = x.P; if (a == &Nil<T>ListNode) return <T>List(a); else { <T>ListNode* h = new <T>ListNode; h->ref = 1; if (a->hd == old) h->hd = repl; else h->hd = a->hd; <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { <T>ListNode* n = new <T>ListNode; n->ref = 1; if (a->hd == old) n->hd = repl; else n->hd = a->hd; trail->tl = n; trail = n; } trail->tl = &Nil<T>ListNode; return <T>List(h); } } <T>List combine(<T>Combiner f, <T>List& x, <T>List& y) { <T>ListNode* a = x.P; <T>ListNode* b = y.P; if (a == &Nil<T>ListNode || b == &Nil<T>ListNode) return <T>List(&Nil<T>ListNode); else { <T>ListNode* h = new<T>ListNode((*f)(a->hd, b->hd)); <T>ListNode* trail = h; a = a->tl; b = b->tl; while (a != &Nil<T>ListNode && b != &Nil<T>ListNode) { <T>ListNode* n = new<T>ListNode((*f)(a->hd, b->hd)); trail->tl = n; trail = n; a = a->tl; b = b->tl; } trail->tl = &Nil<T>ListNode; return <T>List(h); } } <T>List reverse(<T>List& x) { <T>ListNode* a = x.P; if (a == &Nil<T>ListNode) return <T>List(a); else { <T>ListNode* l = new<T>ListNode(a->hd); l->tl = &Nil<T>ListNode; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { <T>ListNode* n = new<T>ListNode(a->hd); n->tl = l; l = n; } return <T>List(l); } } <T>List append(<T>List& x, <T>List& y) { <T>ListNode* a = x.P; <T>ListNode* b = y.P; reference(b); if (a != &Nil<T>ListNode) { <T>ListNode* h = new<T>ListNode(a->hd); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { <T>ListNode* n = new<T>ListNode(a->hd); trail->tl = n; trail = n; } trail->tl = b; return <T>List(h); } else return <T>List(b); } void <T>List::prepend(<T>List& y) { <T>ListNode* b = y.P; if (b != &Nil<T>ListNode) { <T>ListNode* h = new<T>ListNode(b->hd); <T>ListNode* trail = h; for(b = b->tl; b != &Nil<T>ListNode; b = b->tl) { <T>ListNode* n = new<T>ListNode(b->hd); trail->tl = n; trail = n; } trail->tl = P; P = h; } } <T>List concat(<T>List& x, <T>List& y) { <T>ListNode* a = x.P; <T>ListNode* b = y.P; if (a != &Nil<T>ListNode) { <T>ListNode* h = new<T>ListNode(a->hd); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { <T>ListNode* n = new<T>ListNode(a->hd); trail->tl = n; trail = n; }; for(;b != &Nil<T>ListNode; b = b->tl) { <T>ListNode* n = new<T>ListNode(b->hd); trail->tl = n; trail = n; } trail->tl = &Nil<T>ListNode; return <T>List(h); } else if (b != &Nil<T>ListNode) { <T>ListNode* h = new<T>ListNode(b->hd); <T>ListNode* trail = h; for(b = b->tl; b != &Nil<T>ListNode; b = b->tl) { <T>ListNode* n = new<T>ListNode(b->hd); trail->tl = n; trail = n; } trail->tl = &Nil<T>ListNode; return <T>List(h); } else return <T>List(&Nil<T>ListNode); } <T>List select(<T>Predicate f, <T>List& x) { <T>ListNode* a = x.P; <T>ListNode* h = &Nil<T>ListNode; while (a != &Nil<T>ListNode) { if ((*f)(a->hd)) { h = new<T>ListNode(a->hd); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { if ((*f)(a->hd)) { <T>ListNode* n = new<T>ListNode(a->hd); trail->tl = n; trail = n; } } trail->tl = &Nil<T>ListNode; break; } else a = a->tl; } return <T>List(h); } <T>List remove(<T>Predicate f, <T>List& x) { <T>ListNode* a = x.P; <T>ListNode* h = &Nil<T>ListNode; while (a != &Nil<T>ListNode) { if (!(*f)(a->hd)) { h = new<T>ListNode(a->hd); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { if (!(*f)(a->hd)) { <T>ListNode* n = new<T>ListNode(a->hd); trail->tl = n; trail = n; } } trail->tl = &Nil<T>ListNode; break; } else a = a->tl; } return <T>List(h); } <T>List remove(<T&> targ, <T>List& x) { <T>ListNode* a = x.P; <T>ListNode* h = &Nil<T>ListNode; while (a != &Nil<T>ListNode) { if (!(a->hd == targ)) { h = new<T>ListNode(a->hd); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { if (!(a->hd == targ)) { <T>ListNode* n = new<T>ListNode(a->hd); trail->tl = n; trail = n; } } trail->tl = &Nil<T>ListNode; break; } else a = a->tl; } return <T>List(h); } <T>List map(<T>Mapper f, <T>List& x) { <T>ListNode* a = x.P; <T>ListNode* h = &Nil<T>ListNode; if (a != &Nil<T>ListNode) { h = new<T>ListNode((*f)(a->hd)); <T>ListNode* trail = h; for(a = a->tl; a != &Nil<T>ListNode; a = a->tl) { <T>ListNode* n = new<T>ListNode((*f)(a->hd)); trail->tl = n; trail = n; } trail->tl = &Nil<T>ListNode; } return <T>List(h); } <T>List merge(<T>List& x, <T>List& y, <T>Comparator f) { <T>ListNode* a = x.P; <T>ListNode* b = y.P; if (a == &Nil<T>ListNode) { if (b == &Nil<T>ListNode) return <T>List(&Nil<T>ListNode); else return copy(y); } else if (b == &Nil<T>ListNode) return copy(x); <T>ListNode* h = new <T>ListNode; h->ref = 1; if ((*f)(a->hd, b->hd) <= 0) { h->hd = a->hd; a = a->tl; } else { h->hd = b->hd; b = b->tl; } <T>ListNode* r = h; for(;;) { if (a == &Nil<T>ListNode) { while (b != &Nil<T>ListNode) { <T>ListNode* n = new <T>ListNode; n->ref = 1; n->hd = b->hd; r->tl = n; r = n; b = b->tl; } r->tl = &Nil<T>ListNode; return <T>List(h); } else if (b == &Nil<T>ListNode) { while (a != &Nil<T>ListNode) { <T>ListNode* n = new <T>ListNode; n->ref = 1; n->hd = a->hd; r->tl = n; r = n; a = a->tl; } r->tl = &Nil<T>ListNode; return <T>List(h); } else if ((*f)(a->hd, b->hd) <= 0) { <T>ListNode* n = new <T>ListNode; n->ref = 1; n->hd = a->hd; r->tl = n; r = n; a = a->tl; } else { <T>ListNode* n = new <T>ListNode; n->ref = 1; n->hd = b->hd; r->tl = n; r = n; b = b->tl; } } } void <T>List::sort(<T>Comparator f) { // strategy: place runs in queue, merge runs until done // This is often very fast if (P == &Nil<T>ListNode || P->tl == &Nil<T>ListNode) return; int qlen = 250; // guess a good queue size, realloc if necessary <T>ListNode** queue = (<T>ListNode**)malloc(qlen * sizeof(<T>ListNode*)); <T>ListNode* h = P; <T>ListNode* a = h; <T>ListNode* b = a->tl; int qin = 0; while (b != &Nil<T>ListNode) { if ((*f)(a->hd, b->hd) > 0) { if (h == a) // minor optimization: ensure runlen >= 2 { h = b; a->tl = b->tl; b->tl = a; b = a->tl; } else { if (qin >= qlen) { qlen *= 2; queue = (<T>ListNode**)realloc(queue, qlen * sizeof(<T>ListNode*)); } queue[qin++] = h; a->tl = &Nil<T>ListNode; h = a = b; b = b->tl; } } else { a = b; b = b->tl; } } int count = qin; queue[qin] = h; if (++qin >= qlen) qin = 0; int qout = 0; while (count-- > 0) { a = queue[qout]; if (++qout >= qlen) qout = 0; b = queue[qout]; if (++qout >= qlen) qout = 0; if ((*f)(a->hd, b->hd) <= 0) { h = a; a = a->tl; } else { h = b; b = b->tl; } queue[qin] = h; if (++qin >= qlen) qin = 0; for (;;) { if (a == &Nil<T>ListNode) { h->tl = b; break; } else if (b == &Nil<T>ListNode) { h->tl = a; break; } else if ((*f)(a->hd, b->hd) <= 0) { h->tl = a; h = a; a = a->tl; } else { h->tl = b; h = b; b = b->tl; } } } P = queue[qout]; free(queue); } int <T>List::list_length() { <T>ListNode* fast = P; if (fast == &Nil<T>ListNode) return 0; <T>ListNode* slow = fast->tl; if (slow == &Nil<T>ListNode) return 1; fast = slow->tl; int n = 2; for (;;) { if (fast == &Nil<T>ListNode) return n; else if (fast->tl == &Nil<T>ListNode) return n+1; else if (fast == slow) return -1; else { n += 2; fast = fast->tl->tl; slow = slow->tl; } } } void <T>List::error(char* msg) { (*lib_error_handler)("List", msg); } int <T>List::OK() { int v = P != 0; // have a node // check that all nodes OK, even if circular: <T>ListNode* fast = P; if (fast != &Nil<T>ListNode) { v &= fast->ref != 0; <T>ListNode* slow = fast->tl; v &= slow->ref != 0; if (v && slow != &Nil<T>ListNode) { fast = slow->tl; v &= fast->ref != 0; while (v) { if (fast == &Nil<T>ListNode) break; else if (fast->tl == &Nil<T>ListNode) break; else if (fast == slow) break; else { v &= fast->ref != 0 && slow->ref != 0; fast = fast->tl->tl; slow = slow->tl; } } } } if (!v) error ("invariant failure"); return v; }