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Index: T m

⟦8c3e92422⟧ TextFile

    Length: 4414 (0x113e)
    Types: TextFile
    Names: »mkmaze.c«

Derivation

└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
    └─⟦this⟧ »EUUGD18/General/Nethack/mkmaze.c« 

TextFile

/*	SCCS Id: @(#)mkmaze.c	2.1	87/10/18
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */

#include "hack.h"
#include "mkroom.h"		/* not really used */
extern struct monst *makemon();
extern struct permonst pm_wizard;
extern struct obj *mkobj_at();
struct permonst hell_hound =
	{ "hell hound", 'd', 12, 14, 2, 20, 3, 6, 0 };

makemaz()
{
	int x,y;
	register zx,zy;
	coord mm;
	boolean al = (dlevel >= 30 && !flags.made_amulet);

	for(x = 2; x < COLNO-1; x++)
		for(y = 2; y < ROWNO-1; y++)
			levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL;
#ifndef RPH
	if(al) {
#else	/* make decoy wizard levels */
	if((dlevel == u.wiz_level) ||
	   (!rn2(3) && (dlevel > u.medusa_level+1))) {
#endif
	    register struct monst *mtmp;

	    zx = 2*(COLNO/4) - 1;
	    zy = 2*(ROWNO/4) - 1;
	    for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) {
		levl[x][y].typ =
		    (y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL :
		    (y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL:
		    ROOM;
	    }
#ifdef RPH
	    if (dlevel == u.wiz_level) {
#endif		
		    (void) mkobj_at(AMULET_SYM, zx, zy);
		    flags.made_amulet = 1;
		    walkfrom(zx+4, zy);
		    if(mtmp = makemon(&hell_hound, zx, zy))
			mtmp->msleep = 1;
		    if(mtmp = makemon(PM_WIZARD, zx+1, zy)) {
			mtmp->msleep = 1;
			flags.no_of_wizards = 1;
		    }
#ifdef RPH
	    } else {
		struct obj *ot;
	    	/* make a cheap plastic imitation */
	    	if (ot = mkobj_at(AMULET_SYM, zx, zy))
		    ot-> spe = -1;
		walkfrom(zx+4,zy);
		if (mtmp = makemon(&hell_hound, zx, zy))
		    mtmp->msleep = 1;
		mkmon_at ('&', zx+1,zy);
	    }
#endif
	} else {
	    mazexy(&mm);
	    zx = mm.x;
	    zy = mm.y;
	    walkfrom(zx,zy);
#ifdef RPH
	    if (!rn2(10) || (dlevel == u.medusa_level + 1))
#endif
		(void) mksobj_at(WAN_WISHING, zx, zy);
	    (void) mkobj_at(ROCK_SYM, zx, zy);	/* put a rock on top of it */
	}

	for(x = 2; x < COLNO-1; x++)
		for(y = 2; y < ROWNO-1; y++) {
			switch(levl[x][y].typ) {
			case HWALL:
				levl[x][y].scrsym = HWALL_SYM;
				break;
			case ROOM:
				levl[x][y].scrsym = ROOM_SYM;
				break;
			}
		}
	for(x = rn1(8,11); x; x--) {
		mazexy(&mm);
		(void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y);
	}
	for(x = rn1(10,2); x; x--) {
		mazexy(&mm);
		(void) mkobj_at(ROCK_SYM, mm.x, mm.y);
	}
	mazexy(&mm);
	(void) makemon(PM_MINOTAUR, mm.x, mm.y);
	for(x = rn1(5,7); x; x--) {
		mazexy(&mm);
		(void) makemon((struct permonst *) 0, mm.x, mm.y);
	}
	for(x = rn1(6,7); x; x--) {
		mazexy(&mm);
		mkgold(0L,mm.x,mm.y);
	}
	for(x = rn1(6,7); x; x--)
		mktrap(0,1,(struct mkroom *) 0);
	mazexy(&mm);
	levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = UP_SYM;
	levl[xupstair][yupstair].typ = STAIRS;
	xdnstair = ydnstair = 0;
}

#ifdef DGK
/* Make the mazewalk iterative by faking a stack.  This is needed to
 * ensure the mazewalk is successful in the limited stack space of
 * the program.  This iterative version uses the mimumum amount of stack
 * that is totally safe.
 */
walkfrom(x,y)
int x,y;
{
#define CELLS (ROWNO * COLNO) / 4		/* a maze cell is 4 squares */
	char mazex[CELLS + 1], mazey[CELLS + 1];	/* char's are OK */
	int q, a, dir, pos;
	int dirs[4];

	pos = 1;
	mazex[pos] = (char) x;
	mazey[pos] = (char) y;
	while (pos) {
		x = (int) mazex[pos];
		y = (int) mazey[pos];
		levl[x][y].typ = ROOM;
		q = 0;
		for (a = 0; a < 4; a++)
			if(okay(x, y, a)) dirs[q++]= a;
		if (!q)
			pos--;
		else {
			dir = dirs[rn2(q)];
			move(&x, &y, dir);
			levl[x][y].typ = ROOM;
			move(&x, &y, dir);
			pos++;
			if (pos > CELLS)
				panic("Overflow in walkfrom");
			mazex[pos] = (char) x;
			mazey[pos] = (char) y;
		}
	}
}
#else

walkfrom(x,y) int x,y; {
register int q,a,dir;
int dirs[4];
	levl[x][y].typ = ROOM;
	while(1) {
		q = 0;
		for(a = 0; a < 4; a++)
			if(okay(x,y,a)) dirs[q++]= a;
		if(!q) return;
		dir = dirs[rn2(q)];
		move(&x,&y,dir);
		levl[x][y].typ = ROOM;
		move(&x,&y,dir);
		walkfrom(x,y);
	}
}
#endif /* DGK /**/

move(x,y,dir)
register int *x, *y;
register int dir;
{
	switch(dir){
		case 0: --(*y); break;
		case 1: (*x)++; break;
		case 2: (*y)++; break;
		case 3: --(*x); break;
	}
}

okay(x,y,dir)
int x,y;
register int dir;
{
	move(&x,&y,dir);
	move(&x,&y,dir);
	if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0)
		return(0);
	else
		return(1);
}

mazexy(cc)
coord	*cc;
{
	cc->x = 3 + 2*rn2(COLNO/2 - 2);
	cc->y = 3 + 2*rn2(ROWNO/2 - 2);
	return(0);
}