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Length: 1916 (0x77c) Types: TextFile Names: »ToDo«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987 └─⟦this⟧ »EUUGD18/X/Xconq/ToDo«
BUGS AND LOSSAGES TO FIX Try *again* to get display updating to work for captured always-seen units. Fix loss of first input character after reconfiguring display. Fix to not fail if favorite terrain type is not present on the map. Fix save/restore of counts so they don't get incremented twice. Eliminate redraw of unit info during another displayed side's turn. Make machine players adjust construction to current situation better. Make crippled transports lose occupants at the moment they are hit. Fix annoyances in disbanding occupants (kicks out of survey back to move mode). Fix machine player attached to iconified window (wedges other players). Provide manual control over repetition of standing orders. Implement temporary wakeup using "awake" slot. Fix Sun bug causing display of char 0 instead of usual box-shaped cursor. (Appears to be due to server rather than library?) Account for impassable terrain when deciding about siege existence. Implement effect of population on supply and attrition. Implement view coverage of hex due to population. Finish the command to add a player in middle of game. Finish the CHEAT compile time option. Fake 3d maps by allowing some unit types to jump over/under other units. Add "automove" capability (one order only, dies if woken up). Find and fix any byte/word pointer sloppiness. Add scrolling to message window, and delays to keep from scrolling too fast. Fix unit array growing bug that weirds out unit parameters. Add ability to attach particular names only to particular types of units, and to set a side name from some unit names (encode both in unit name). Provide a way to write a period so it can be read in again. Extend the graphics interface to use different kinds of display systems together, where each type of display would have a server, and the protocol would have to be the graphic interface calls (an "xconq protocol").