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Length: 2175 (0x87f) Types: TextFile Names: »segment.h«
└─⟦8648bda34⟧ Bits:30007244 EUUGD5_II: X11R5 └─⟦87c3ac0e0⟧ »./contrib-3/contrib-3.00« └─⟦de8ce1454⟧ └─⟦this⟧ »contrib/lib/iv/src/bin/dclock/segment.h«
/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * Segment class for digital clock */ #ifndef segment_h #define segment_h enum Seg { SegA, SegB, SegC, SegD, SegE, SegF, SegG }; class Segment { public: Segment(Seg, float, float); ~Segment(); void Reconfig(Painter*); void Resize(Canvas*, int); void Redraw(); boolean On(); boolean Off(); private: SegPoints p; // polygon points for this segment Seg whichSeg; // for indexing into segment data array float Xorg; // fractional amount from canvas origin float Yorg; Canvas *canvas; // canvas of DFace int fullFade; int fade; // 0 = off; fullFade = on static Painter* fadePainter[17]; // painters for fading Pattern* MakePattern(int seed); void FadeUp () { if (fade < fullFade) { fade += FadeStep; Draw(); } } void FadeDown() { if (fade > 0) { fade -= FadeStep; Draw(); } } boolean IsOn () { return fade == fullFade; } boolean IsOff() { return fade == 0; } void Draw(); }; #endif