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top - metrics - downloadIndex: T d
Length: 8810 (0x226a)
Types: TextFile
Names: »do.c«
└─⟦b20c6495f⟧ Bits:30007238 EUUGD18: Wien-båndet, efterår 1987
└─⟦this⟧ »EUUGD18/General/Nethack/do.c«
/* SCCS Id: @(#)do.c 2.0 87/09/15
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
#include "hack.h"
extern struct obj *splitobj(), *addinv();
extern boolean hmon();
extern boolean level_exists[];
extern struct monst youmonst;
extern char *Doname();
extern char *nomovemsg;
int identify();
#ifdef KAA
extern char *xname();
#endif
dodrop() {
if(u.ugold) return(drop(getobj("0$#", "drop")));
else return(drop(getobj("0#", "drop")));
}
static
drop(obj) register struct obj *obj; {
if(!obj) return(0);
if(obj->olet == GOLD_SYM) { /* pseudo object */
register long amount = OGOLD(obj);
if(amount == 0)
pline("You didn't drop any gold pieces.");
/* Fix bug with dropping huge amounts of gold read as negative KAA */
else if(amount < 0) {
u.ugold += amount;
pline("The LRS would be very interested to know you have that much.");
} else {
/* uswallow test added by GAN 01/29/87 */
pline("You dropped %ld gold piece%s.",
amount, plur(amount));
if(u.uswallow)
(u.ustuck)->mgold += amount;
else {
mkgold(amount, u.ux, u.uy);
if(Invisible) newsym(u.ux, u.uy);
}
}
free((char *) obj);
return(1);
}
if(obj->owornmask & (W_ARMOR | W_RING)){
pline("You cannot drop something you are wearing.");
return(0);
}
if(obj == uwep) {
if(uwep->cursed) {
pline("Your weapon is welded to your hand!");
return(0);
}
setuwep((struct obj *) 0);
}
#ifdef WALKIES
if (obj->otyp == LEASH) {
register struct monst *mtmp = fmon;
while (mtmp && !mtmp->mleashed) mtmp = mtmp->nmon;
if (mtmp) {
pline ("Your leash is tied around your hand.");
return (0);
}
}
#endif
pline("You dropped %s.", doname(obj));
dropx(obj);
return(1);
}
/* Called in several places - should not produce texts */
dropx(obj)
register struct obj *obj;
{
freeinv(obj);
dropy(obj);
}
dropy(obj)
register struct obj *obj;
{
if(obj->otyp == CRYSKNIFE)
obj->otyp = WORM_TOOTH;
/* uswallow check done by GAN 01/29/87 */
if(u.uswallow)
mpickobj(u.ustuck,obj);
else {
obj->ox = u.ux;
obj->oy = u.uy;
/* Blind check added by GAN 02/18/87 */
if(Blind) {
#ifdef KAA
if(obj->olet != ')')
#endif
obj->dknown = index("/=!?*",obj->olet) ? 0 : 1;
obj->known = 0;
}
obj->nobj = fobj;
fobj = obj;
if(Invisible) newsym(u.ux,u.uy);
subfrombill(obj);
stackobj(obj);
}
}
/* drop several things */
doddrop() {
return(ggetobj("drop", drop, 0));
}
dodown()
{
if(u.ux != xdnstair || u.uy != ydnstair) {
pline("You can't go down here.");
return(0);
}
if(u.ustuck) {
pline("You are being held, and cannot go down.");
return(1);
}
if(Levitation) {
pline("Your floating high above the stairs.");
return(0);
}
goto_level(dlevel+1, TRUE);
return(1);
}
doup()
{
if(u.ux != xupstair || u.uy != yupstair) {
pline("You can't go up here.");
return(0);
}
if(u.ustuck) {
pline("You are being held, and cannot go up.");
return(1);
}
if(!Levitation && inv_weight() + 5 > 0) {
pline("Your load is too heavy to climb the stairs.");
return(1);
}
goto_level(dlevel-1, TRUE);
return(1);
}
goto_level(newlevel, at_stairs)
register int newlevel;
register boolean at_stairs;
{
register fd;
register boolean up = (newlevel < dlevel);
if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
if(newlevel == dlevel) return; /* this can happen */
glo(dlevel);
#ifdef DGK
/* Use O_TRUNC to force the file to be shortened if it already
* exists and is currently longer.
*/
fd = open(lock, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, FMASK);
#else
fd = creat(lock, FMASK);
#endif
if(fd < 0) {
/*
* This is not quite impossible: e.g., we may have
* exceeded our quota. If that is the case then we
* cannot leave this level, and cannot save either.
* Another possibility is that the directory was not
* writable.
*/
#ifdef DGK
pline("Cannot create level file '%s'.", lock);
#else
pline("A mysterious force prevents you from going %s.",
up ? "up" : "down");
#endif
return;
}
#ifdef DGK
if (!savelev(fd, dlevel, COUNT)) {
(void) close(fd);
(void) unlink(lock);
pline("HACK is out of disk space for making levels!");
pline("You can save, quit, or continue playing.");
return;
}
#endif
if(Punished) unplacebc();
u.utrap = 0; /* needed in level_tele */
u.ustuck = 0; /* idem */
keepdogs();
seeoff(1);
if(u.uswallow) /* idem */
u.uswldtim = u.uswallow = 0;
flags.nscrinh = 1;
u.ux = FAR; /* hack */
(void) inshop(); /* probably was a trapdoor */
#ifdef DGK
savelev(fd,dlevel, WRITE);
#else
savelev(fd,dlevel);
#endif
(void) close(fd);
dlevel = newlevel;
if(maxdlevel < dlevel)
maxdlevel = dlevel;
glo(dlevel);
#ifdef MSDOS
/* If the level has no where yet, it hasn't been made
*/
if(!fileinfo[dlevel].where)
#else
if(!level_exists[dlevel])
#endif
mklev();
else {
extern int hackpid;
#ifdef DGK
/* If not currently accessible, swap it in.
*/
if (fileinfo[dlevel].where != ACTIVE)
swapin_file(dlevel);
if((fd = open(lock, O_RDONLY | O_BINARY)) < 0) {
#else
if((fd = open(lock,0)) < 0) {
#endif
pline("Cannot open %s .", lock);
pline("Probably someone removed it.");
done("tricked");
}
getlev(fd, hackpid, dlevel);
(void) close(fd);
}
if(at_stairs) {
if(up) {
u.ux = xdnstair;
u.uy = ydnstair;
if(!u.ux) { /* entering a maze from below? */
u.ux = xupstair; /* this will confuse the player! */
u.uy = yupstair;
}
/* Remove bug which crashes with levitation/punishment KAA */
if(Punished) {
if(!Levitation)
pline("With great effort you climb the stairs.");
placebc(1);
}
} else {
u.ux = xupstair;
u.uy = yupstair;
if(inv_weight() + 5 > 0 || Punished){
pline("You fall down the stairs."); /* %% */
losehp(rnd(3), "fall");
if(Punished) {
if(uwep != uball && rn2(3)){
pline("... and are hit by the iron ball.");
losehp(rnd(20), "iron ball");
}
placebc(1);
}
selftouch("Falling, you");
}
}
{ register struct monst *mtmp = m_at(u.ux, u.uy);
if(mtmp)
mnexto(mtmp);
}
} else { /* trapdoor or level_tele */
do {
u.ux = rnd(COLNO-1);
u.uy = rn2(ROWNO);
} while(levl[u.ux][u.uy].typ != ROOM ||
m_at(u.ux,u.uy));
if(Punished){
if(uwep != uball && !up /* %% */ && rn2(5)){
pline("The iron ball falls on your head.");
losehp(rnd(25), "iron ball");
}
placebc(1);
}
selftouch("Falling, you");
}
(void) inshop();
initrack();
losedogs();
{ register struct monst *mtmp;
if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
}
flags.nscrinh = 0;
setsee();
seeobjs(); /* make old cadavers disappear - riv05!a3 */
docrt();
pickup(1);
read_engr_at(u.ux,u.uy);
}
donull() {
return(1); /* Do nothing, but let other things happen */
}
#if defined(KAA) && defined(KOPS)
wipeoff()
{
if(u.ucreamed < 4) u.ucreamed = 0;
else u.ucreamed -= 4;
if(u.ucreamed > 0) {
Blinded -= 4;
if(Blind <= 1) {
pline("You've got the glop off.");
u.ucreamed = 0;
Blinded = 1;
return(0);
}
return(1); /* still busy */
}
pline("Your face feels clean now.");
u.ucreamed = 0;
return(0);
}
dowipe()
{
if(u.ucreamed) {
#ifdef DGKMOD
set_occupation(wipeoff, "wiping off your face", 0);
#else
occupation = wipeoff;
occtxt = "wiping off your face";
#endif
return(1);
}
pline("Your face is already clean.");
return(1);
}
#endif
/* split obj so that it gets size num */
/* remainder is put in the object structure delivered by this call */
struct obj *
splitobj(obj, num) register struct obj *obj; register int num; {
register struct obj *otmp;
otmp = newobj(0);
*otmp = *obj; /* copies whole structure */
otmp->o_id = flags.ident++;
otmp->onamelth = 0;
obj->quan = num;
obj->owt = weight(obj);
otmp->quan -= num;
otmp->owt = weight(otmp); /* -= obj->owt ? */
obj->nobj = otmp;
if(obj->unpaid) splitbill(obj,otmp);
return(otmp);
}
more_experienced(exp,rexp)
register int exp, rexp;
{
extern char pl_character[];
u.uexp += exp;
u.urexp += 4*exp + rexp;
if(exp) flags.botl = 1;
if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
flags.beginner = 0;
}
set_wounded_legs(side, timex)
register long side;
register int timex;
{
if(!Wounded_legs || (Wounded_legs & TIMEOUT))
Wounded_legs |= side + timex;
else
Wounded_legs |= side;
}
heal_legs()
{
if(Wounded_legs) {
if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
pline("Your legs feel somewhat better.");
else
pline("Your leg feels somewhat better.");
Wounded_legs = 0;
}
}